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Ziwei Chen

Publications and source records attributed to Ziwei Chen.

22 records · Page 2Linked to original sources

Are We Ready for Vision-Centric Driving Streaming Perception? The ASAP Benchmark

In recent years, vision-centric perception has flourished in various autonomous driving tasks, including 3D detection, semantic map construction, motion forecasting, and depth estimation. Nevertheless, the latency of vision-centric approaches is too high for practical deployment (e.g., most camera-based 3D detectors have a runtime greater than 300ms). To bridge the gap between ideal research and real-world applications, it is necessary to quantify the trade-off between performance and efficiency. Traditionally, autonomous-driving perception benchmarks perform the offline evaluation, neglecting the inference time delay. To mitigate the problem, we propose the Autonomous-driving StreAming Perception (ASAP) benchmark, which is the first benchmark to evaluate the online performance of vision-centric perception in autonomous driving. On the basis of the 2Hz annotated nuScenes dataset, we first propose an annotation-extending pipeline to generate high-frame-rate labels for the 12Hz raw images. Referring to the practical deployment, the Streaming Perception Under constRained-computation (SPUR) evaluation protocol is further constructed, where the 12Hz inputs are utilized for streaming evaluation under the constraints of different computational resources. In the ASAP benchmark, comprehensive experiment results reveal that the model rank alters under different constraints, suggesting that the model latency and computation budget should be considered as design choices to optimize the practical deployment. To facilitate further research, we establish baselines for camera-based streaming 3D detection, which consistently enhance the streaming performance across various hardware. ASAP project page: https://github.com/JeffWang987/ASAP.

cs.CV↗

Crafting Monocular Cues and Velocity Guidance for Self-Supervised Multi-Frame Depth Learning

Self-supervised monocular methods can efficiently learn depth information of weakly textured surfaces or reflective objects. However, the depth accuracy is limited due to the inherent ambiguity in monocular geometric modeling. In contrast, multi-frame depth estimation methods improve the depth accuracy thanks to the success of Multi-View Stereo (MVS), which directly makes use of geometric constraints. Unfortunately, MVS often suffers from texture-less regions, non-Lambertian surfaces, and moving objects, especially in real-world video sequences without known camera motion and depth supervision. Therefore, we propose MOVEDepth, which exploits the MOnocular cues and VElocity guidance to improve multi-frame Depth learning. Unlike existing methods that enforce consistency between MVS depth and monocular depth, MOVEDepth boosts multi-frame depth learning by directly addressing the inherent problems of MVS. The key of our approach is to utilize monocular depth as a geometric priority to construct MVS cost volume, and adjust depth candidates of cost volume under the guidance of predicted camera velocity. We further fuse monocular depth and MVS depth by learning uncertainty in the cost volume, which results in a robust depth estimation against ambiguity in multi-view geometry. Extensive experiments show MOVEDepth achieves state-of-the-art performance: Compared with Monodepth2 and PackNet, our method relatively improves the depth accuracy by 20\% and 19.8\% on the KITTI benchmark. MOVEDepth also generalizes to the more challenging DDAD benchmark, relatively outperforming ManyDepth by 7.2\%. The code is available at https://github.com/JeffWang987/MOVEDepth.

cs.CV↗

Video Based Fall Detection Using Human Poses

Video based fall detection accuracy has been largely improved due to the recent progress on deep convolutional neural networks. However, there still exists some challenges, such as lighting variation, complex background, which degrade the accuracy and generalization ability of these approaches. Meanwhile, large computation cost limits the application of existing fall detection approaches. To alleviate these problems, a video based fall detection approach using human poses is proposed in this paper. First, a lightweight pose estimator extracts 2D poses from video sequences and then 2D poses are lifted to 3D poses. Second, we introduce a robust fall detection network to recognize fall events using estimated 3D poses, which increases respective filed and maintains low computation cost by dilated convolutions. The experimental results show that the proposed fall detection approach achieves a high accuracy of 99.83% on large benchmark action recognition dataset NTU RGB+D and real-time performance of 18 FPS on a non-GPU platform and 63 FPS on a GPU platform.

cs.CV↗

Federated machine learning with Anonymous Random Hybridization (FeARH) on medical records

Sometimes electrical medical records are restricted and difficult to centralize for machine learning, which could only be trained in distributed manner that involved many institutions in the process. However, sometimes some institutions are likely to figure out the private data used for training certain models based on the parameters they obtained, which is a violation of privacy and certain regulations. Under those circumstances, we develop an algorithm, called 'federated machine learning with anonymous random hybridization'(abbreviated as 'FeARH'), using mainly hybridization algorithm to eliminate connections between medical record data and models' parameters, which avoid untrustworthy institutions from stealing patients' private medical records. Based on our experiment, our new algorithm has similar AUCROC and AUCPR result compared with machine learning in centralized manner and original federated machine learning, at the same time, our algorithm can greatly reduce data transfer size in comparison with original federated machine learning.

cs.CY↗