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Ziwei Wang

Publications and source records attributed to Ziwei Wang.

At least 37 records · Page 2Linked to original sources

Facet-0: A Robotic Foundation Model for Contact-Rich Precise Manipulation

Real-world robotic assembly at sub-millimeter tolerances demands spatial precision, compliant interaction, and robustness to contact failures. We present Facet-0, a robotic foundation model that predicts and values the contact consequences of its actions. Facet-0 unifies multimodal representation learning and reinforcement learning (RL) post-training around a joint action-wrench proposal: a causal wrench history is aligned with vision-language semantics and kinematic state, and flow matching generates each action chunk together with the future wrist-wrench profile it is expected to induce. Deployment rollouts train a distributional Action-Wrench Critic to distinguish motions with similar task progress but different contact outcomes, while phase-aware rewards and contact-selective credit concentrate policy improvement on decisive interactions. To accommodate part-specific dynamics, a lightweight bounded actor reuses the frozen representation for on-robot adaptation; RL remains defined over executable Cartesian actions, while an auxiliary wrench head preserves predictive, non-commanded action-contact coupling. Trained on ManuFacet-1K, a 1,000-hour force-synchronized corpus spanning three embodiments and multiple manufacturing cells, the bounded task-adapted system reaches 82% mean success on five sub-millimeter computer-assembly tasks, compared with 15% for the strongest baseline, with 0.5 mm placement accuracy and 50 ms command latency.

cs.RO↗

AffordTrajDP: Dynamic Affordance-Guided Visuomotor Policy Learning for Robotic Manipulation

Affordance-guided imitation learning has shown impressive performance in robotic manipulation tasks by compressing visual perception into task-specific geometric constraints (e.g., fixed contact points). However, the commonly used static affordances can become inconsistent in precision-critical tasks or under object location perturbations, leading to post-contact trajectory drift. To address this issue, we propose AffordTrajDP, a dynamic framework that constructs affordance trajectories via object-centric temporal propagation to guide the progressive manipulation process. Specifically, given an RGB-D observation, our core insight is that a retrieved anchor affordance, which captures the desired contact point between the end-effector and the target object, can be propagated forward via affordance propagation, using the object's SE(3) pose as a natural propagation medium, to yield an affordance trajectory that provides temporally consistent, state-aware guidance throughout execution. AffordTrajDP achieves 70.0% average success rate on ManiSkill3, outperforming strong baselines by up to 17.8%. Real-world experiments on Galaxea A1 and UR7e robotic arms, covering StackCube, PickCup, AdapterInsertion, Ring-on-Peg, Put-in-Bowl, and USB Insertion, further validate robustness under object placement variations and appearance changes, with seen and unseen object instances evaluated on Galaxea A1, and ablations confirm the contribution of each proposed component.

cs.RO↗

Where Entropy Is Measured Matters: Policy Geometry in Bounded Continuous-Control PPO

Many continuous-control policies are optimized as unbounded Gaussians and then mapped into bounded actions. We show that where entropy is measured changes the policy geometry learned by proximal policy optimization (PPO). In an 80-muscle MyoLeg task, a clipped Gaussian executes 89.07% of actions within 5% of a bound. A same-state decomposition shows that this is not due to variance alone: setting variance to zero still leaves 83.83% of actions near a bound, while 82.12% of state-conditioned means lie outside the executable interval. Replacing clipping with a tanh map does not remove the high-variance regime. For latent Gaussian entropy H(u), the entropy loss has zero gradient with respect to the mean and a constant variance-increasing gradient. For executed-action entropy H(a), the transform Jacobian adds an inward gradient on the mean. Across three matched MyoLeg seeds, near-boundary occupancy is 71.42%, 29.76%, and 18.83% under latent entropy, no entropy, and executed-action entropy. A 38-dimensional Dog-Stand replication with an independent CleanRL-based PPO implementation reproduces the ordering in mean geometry, which also survives shared-state evaluation and boundary margins from 1% to 10%. Direct mean penalties can match or exceed the centering produced by H(a), showing that interior means are not unique to executed entropy. However, matched mean geometry can coexist with substantially different variance and return. Entropy measurement space is therefore a coupled mean-variance design choice, and task return alone does not characterize bounded-policy geometry.

cs.LG↗

E2HiL: Entropy-Guided Sample Selection for Efficient Real-World Human-in-the-Loop Reinforcement Learning

Human-in-the-loop guidance has emerged as an effective approach for accelerating online reinforcement learning (RL) in real-world manipulation. However, existing human-in-the-loop RL (HiL-RL) frameworks often suffer from low sample efficiency, requiring substantial human interventions to achieve convergence and thereby leading to high labor costs. To address this, we propose a sample-efficient real-world human-in-the-loop RL framework named E2HiL, which requires fewer human interventions by actively selecting informative samples. Specifically, stable reduction of policy entropy enables improved trade-off between exploration and exploitation with higher sample efficiency. We first build influence functions of different samples on the policy entropy, which is efficiently estimated by the covariance of action probabilities and soft advantages of policies. Then we select samples with moderate values of influence functions, where shortcut samples that induce sharp entropy drops and noisy samples with negligible effect are pruned. Extensive experiments across 10 real-world manipulation tasks, spanning multiple embodiments and learning frameworks, demonstrate that E2HiL improves success rates by 24.9% while reducing human interventions by 9.3% compared to state-of-the-art HiL-RL baselines. These results validate its effectiveness as a policy- and embodiment-agnostic plug-and-play module for efficient real-world RL. The project page can be found at https://e2hil.github.io/.

cs.RO↗

Reference-free Human-Object Interaction Editing

This paper presents InteractEdit, a novel framework for reference-free Human-Object Interaction (HOI) editing that tackles the challenging task of transforming an existing interaction in an image into a new, desired interaction while preserving the identities of the subject and object. Unlike prior image editing tasks such as attribute manipulation, object replacement or style transfer, HOI editing involves complex spatial, contextual, and relational dependencies inherent in HOI. Existing methods often overfit to the source image structure, limiting adaptability to the substantial structural modifications demanded by the new interactions. To address this, InteractEdit disassembles each scene into subject, object, and background components to disentangle intricate HOI relationship, and introduces a selective inversion strategy combined with Selective-Rank Adaptation (SeRA) to leverage pretrained interaction priors while learning visual identity from the source image. This enables a balanced trade-off between interaction editing and identity preservation. We also introduce IEBench, a new benchmark for HOI editing, and a new metric that jointly evaluates the trade-off between successful interaction editing and identity preservation. Extensive experiments show that InteractEdit outperforms 23 existing methods, providing a strong baseline for future HOI editing research. Code and the dataset: https://jiuntian.github.io/InteractEdit/.

cs.GR↗

SCORE: Subject Coordinate Recovery for Label-Free Cross-Subject EEG-to-Image Retrieval

Accurate visual decoding can reveal how the brain represents visual information and recover perceived content from neural signals such as electroencephalography (EEG), with potential for neural communication. However, current EEG-to-image retrieval methods perform far below their within-subject counterparts for new users without labeled calibration, limiting real-world deployment. To understand this gap, we analyze EEG features across subjects and find that different subjects preserve similar relationships among concepts but express them along different coordinate directions. We therefore propose Subject Coordinate Recovery (SCORE), a target label-free framework combining recovery-aware source training with coordinate alignment at deployment. During training, SCORE aligns source subject EEG with a common image space and simulates unseen-subject recovery through source-only episodes. At deployment, with both encoders frozen, SCORE selects reliable EEG-image landmarks through hubness-corrected matching and estimates an orthogonal transformation to recover target EEG coordinates without source data or target labels. In 200-way retrieval on two public benchmarks, SCORE outperforms the unadapted baseline for every target subject and achieves the best overall accuracy. It reaches 53.23%/83.55% and 12.01%/32.16% Top-1/Top-5 on THINGS-EEG2 and Alljoined-1.6M, respectively, surpassing the strongest baselines by 17.45/15.70 and 3.08/4.62 percentage points. Without target labels or encoder updates, SCORE brings brain-based visual decoding closer to robust, practical, low-latency deployment across users.

cs.LG↗

ManiCM: Real-time 3D Diffusion Policy via Consistency Model for Robotic Manipulation

Diffusion models have been verified to be effective in generating complex distributions from natural images to motion trajectories. Recent diffusion-based methods show impressive performance in 3D robotic manipulation tasks, whereas they suffer from severe runtime inefficiency due to multiple denoising steps, especially with high-dimensional observations. To this end, we propose a real-time robotic manipulation model named ManiCM that imposes the consistency constraint to the diffusion process, so that the model can generate robot actions in only one-step inference. Specifically, we formulate a consistent diffusion process in the robot action space conditioned on the point cloud input, where the original action is required to be directly denoised from any point along the ODE trajectory. To model this process, we design a consistency distillation technique to predict the action sample directly instead of predicting the noise within the vision community for fast convergence in the low-dimensional action manifold. We evaluate ManiCM on 31 robotic manipulation tasks from Adroit and Metaworld, and the results demonstrate that our approach accelerates the state-of-the-art method by 10 times in average inference speed while maintaining competitive average success rate.

cs.RO↗

Preference Evolution under Partner Choice

We study preference evolution when agents choose whom to interact with. In the short run, subjective preferences influence both partner choice and strategic behavior, which affect their material payoffs. These payoffs, in turn, determine how preferences evolve in the long run. To model this "match-to-interact" process, we combine stable matching with correlated equilibrium, allowing matched agents to coordinate on self-enforcing agreements. We show that evolution under endogenous matching need not favor either purely selfish or purely efficient preferences. Instead, we identify two classes of preferences that combine these concerns nonlinearly and can prevail because they sustain efficient play while protecting agents from exploitation. Under incomplete information, however, only one of these classes retains its evolutionary advantage. This class combines efficiency with parochialism, a form of group-level selfishness that strengthens incentives for self-sorting.

econ.TH↗

Backpropagation-Free Test-Time Adaptation for Lightweight EEG-Based Brain-Computer Interfaces

Electroencephalogram (EEG)-based brain-computer interfaces (BCIs) face significant deployment challenges due to inter-subject variability, signal non-stationarity, and computational constraints. While test-time adaptation (TTA) mitigates distribution shifts under online data streams without per-use calibration sessions, existing TTA approaches heavily rely on explicitly defined loss objectives that require backpropagation for updating model parameters, which incurs computational overhead, privacy risks, and sensitivity to noisy data streams. This paper proposes Backpropagation-Free Transformations (BFT), a TTA approach for EEG decoding that avoids these issues. BFT applies multiple sample-wise transformations, based on knowledge-guided augmentations or structured feature masking, to each test trial, producing multiple predictions for a single test sample using only forward passes. A learning-to-rank module, trained on source data, estimates the reliability of each transformed prediction, so that a weighted aggregation suppresses prediction uncertainty during online inference, with theoretical justification. Extensive experiments on five EEG datasets, covering motor imagery classification and driver drowsiness regression, demonstrate the effectiveness, versatility, robustness, and efficiency of BFT. This research enables lightweight plug-and-play BCIs on resource-constrained devices, broadening the real-world deployment of EEG-based BCIs.

cs.HC↗

Sound Speed Resonance in the Gravitational Wave Background as a probe for non-standard early universe cosmologies

Gravitational waves constitute a powerful probe of the underlying theory of gravity. In extensions of general relativity, additional degrees of freedom, such as scalar fields in the gravitational sector, can modify their propagation through changes in the effective friction term and propagation speed. These modifications may potentially induce resonant phenomena leading to distinctive signatures in the gravitational wave spectrum. One important aspect to be investigated is whether the resonances can be strong enough to enhance the underlying background of primordial tensor modes to levels detectable by upcoming gravitational wave detectors, such as LISA or the Einstein telescope. The characteristic peaks in the SBGW spectrum depend on the parameters of the resonant model as well as on the parameters of the primordial tensor spectrum, such as $r$ and $n_{t}$. Thus these resonance effects open a powerful pathway to explore physics of the very early Universe by amplifying otherwise feeble signals to experimentally detectable levels. Here we analyze how the signals of the primordial Universe can resonate in these scenarios, bringing the early universe physics into the realm of experimental access.

astro-ph.CO↗

Self-Knowledge Retrieval Augmented Generation Framework for Patent Matching

Patent retrieval and matching based on large language models (LLMs) play a vital role in intellectual property protection. However, due to the complex structure of patent documents, dense technical terminology, and multi-modal information, traditional methods struggle to accurately identify subtle differences between patents. Existing LLM-based patent matching approaches typically rely on domain-specific pretrained or instruction tuning, which often entail high manual labeling costs and catastrophic forgetting. While retrieval-augmented generation (RAG) methods introduce external knowledge they fail to fully leverage LLM's capability to automatically parse patents and mine deep semantic relationships. To address these limitations, this paper proposes a self-knowledge RAG framework that guides LLMs to autonomously extract key technical entities and construct hierarchical ontological structures from patent matching queries, thereby enabling query expansion and precise retrieval. The method integrates the FAISS retrieval with a generative matching mechanism, leveraging self-knowledge to enhance the model's understanding of patent innovations and significantly improve retrieval and matching accuracy. Experimental results demonstrate the outstanding performance of the proposed method on real-world patent datasets, validating its effectiveness and application potential.

cs.IR↗

TEAMMix: Taxonomy Enrichment Augmentation and Minority-augmented Mixing Strategy for LLM-enhanced Weak-Supervised Hierarchical Text Classification

Hierarchical Text Classification (HTC), as a critical text mining task, faces challenges such as complex label hierarchies and class imbalance. Existing methods based on large language models (LLMs) struggle to be efficiently applied to this task due to issues like lengthy prompts and loss of label structural information. To address these limitations, this paper proposes a weakly supervised HTC framework enhanced by LLM-based data augmentation. The framework first enriches the label hierarchy semantically through keyword generation and corpus mining, thereby enhancing the model's understanding of labels. Subsequently, it guides the LLM to generate pseudo-samples to mitigate the long-tail problem, and employs a Gaussian mixture model for confidence-based resampling to optimize the quality of generated data. Experimental results demonstrate that the proposed method effectively improves the reliability of LLM-generated pseudo-labels and significantly enhances classification performance on fine-grained and imbalanced datasets.

cs.CL↗

SiriusDeliver: Automating Data Warehouse Delivery at Tencent

Enterprise data warehouses (DWs) support business-critical analytics, but warehouse task delivery remains a complicated production process involving context retrieval, workflow configuration, code generation, platform submission, and failure diagnosis. Although large language models (LLMs) and coding agents have improved software development, they are insufficient for production DW delivery, which requires dependency-aware orchestration, lifecycle-aware artifact control, and continuous adaptation to evolving platform practices. We present SiriusDeliver, an end-to-end delivery automation agent for production warehouse task submission. SiriusDeliver integrates three components: a hierarchical delivery agent that orchestrates warehouse skills, an artifact lifecycle control module that verifies and revises artifacts before and after platform execution, and a trace-driven skill evolution mechanism that maintains reusable skills from delivery trajectories. We evaluate SiriusDeliver through offline datasets and large-scale production deployment on Tencent Cloud WeData. Offline experiments on real-world warehouse delivery cases show that SiriusDeliver improves delivery success and automation efficiency over representative baselines. During a two-month deployment across 6 business teams and 4 warehouse task types, SiriusDeliver served 3,600 monthly active users and supported 18,240 delivery sessions, achieving an 87.2% end-to-end success rate and a 73.5% autonomous submission rate. A one-month A/B test shows that SiriusDeliver reduces median delivery time from 228 to 23 minutes and engineer effort from 95 to 11 minutes, while maintaining comparable final delivery success.

cs.DB↗

SkillMemo: Expert-guided Skill Memory Framework for Compositional Embodied Manipulation

Embodied visuomotor models, including Diffusion Policy (DP) and Vision-Language-Action (VLA) models, have demonstrated promising performance on robotic manipulation benchmarks. However, their potential remains fundamentally constrained by the scarcity of large-scale embodied trajectory datasets, leading to insufficient compositional generalization in out-of-distribution (OOD) scenarios with limited capability to capture reusable skill structures. To address this limitation, we propose Skill-Based Memory (SkillMemo) framework that implicitly decomposes long-horizon demonstrations into latent atomic skills and integrates skill-level features into a dynamic episodic memory bank for solving compositional tasks. Specifically, we first introduce an expert-guided trajectory segmentation module built upon a Mixture-of-Experts (MoE) architecture, which implicitly partitions trajectories into distinct skill primitives represented by learned gating coefficients. We further design a skill-level episodic memory architecture that stores compact skill representations as retrievable key-value pairs. During inference, the memory bank retrieves the most relevant skill primitives which are subsequently fused with the model's current gating distribution, providing a robust contextual prior to refine action predictions. Extensive experiments on the simulation benchmark and real-world manipulation tasks demonstrate that SkillMemo consistently enhances both DP and VLA backbones, achieving state-of-the-art performance and outperforming $π_{0.5}$, while exhibiting strong compositional generalization to unseen task configurations.

cs.RO↗

RESample: A Robust Data Augmentation Framework via Exploratory Sampling for Robotic Manipulation

Vision-Language-Action (VLA) models have shown strong manipulation capability when trained with large-scale imitation learning datasets. However, these datasets that predominantly consist of successful trajectories rarely provide the corrective supervision required when execution deviates from standard demonstrations. During deployment, these physical deviations lead to the distributional shift that drives policy to failure scenarios, yet missing failure recovery data prevents policy from correcting these execution deviations. To address this failure recovery problem, we propose a coverage-guided data augmentation framework RESample to actively supplement demonstration datasets for failure recovery. Specifically, to guide the augmentation and generate failure modes that possibly appear in the real world, RESample trains a conservative coverage function to identify failure cases that reside within the actual data distribution but are missing in the standard successful demonstrations. Guided by the evaluated coverage discrepancy, we perform exploratory sampling to actively sample exploration behaviors followed by recovery actions, extending the coverage of training data with failure recovery trajectories. With the augmented trajectory, the refined policy, which deviated in real settings, can recover from failure. Experiments on the LIBERO benchmark and real-world manipulation tasks show that RESample consistently improves policy success rates, achieving up to 12% absolute gain with no more than 20% additional samples.

cs.RO↗

SkillPlug: Unsupervised Skill Mining for Few-Shot Adaptation in Robotic Manipulation

Learning transferable visuomotor imitation policies that generalize across diverse manipulation tasks and adapt rapidly to new tasks from only a handful of demonstrations remains challenging. Most modern policies are trained end-to-end to map observations directly to low-level actions, offering little explicit structure for reusing and recombining behaviors across tasks and making transfer data-inefficient under limited supervision. We propose SkillPlug, a plug-in framework that augments an existing visuomotor policy with a skill-conditioning module and mines a shared, transferable skill library from raw multi-task demonstrations. SkillPlug learns skills via self-supervised objectives that promote compact, reusable, and non-redundant behavior-level primitives, forming a task-shared prior for compositional control. After skill mining, we keep the learned skills fixed and specialize to unseen tasks by fine-tuning only lightweight router and action head, enabling efficient adaptation without full end-to-end retraining. We evaluate SkillPlug on two simulation benchmarks and on a real robot, and observe that the mined transferable skills consistently improve both multi-task performance and few-shot adaptation. Overall, SkillPlug offers a scalable way to mine reusable skills that improve data-efficient generalization in robotic manipulation.

cs.RO↗

RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies

Generalist robot manipulation policies have advanced rapidly, yet existing benchmarks remain limited in systematically evaluating their capabilities. Many rely on simple, short-horizon, or skill-narrow tasks with limited capability coverage, and are often conducted only in simulation or only in the real world. Simulation enables scalable feedback but misses physical deployment challenges, while real-world evaluation is costly, time-consuming, and difficult to reproduce. We introduce RoboDojo, a unified sim-and-real benchmark for comprehensive evaluation of generalist robot manipulation policies. RoboDojo includes 42 simulation tasks and 18 real-world tasks covering diverse and complementary manipulation capabilities. The simulation benchmark evaluates five dimensions: generalization, memory, precision, long-horizon execution, and open-vocabulary instruction following, while the real-world benchmark exposes policies to challenging physical-world deployment conditions. RoboDojo supports scalable evaluation through heterogeneous parallel simulation in Isaac Sim and provides RoboDojo-RealEval, a reproducible real-world evaluation system with remote cloud access, standardized hardware, scene reset, evaluation protocol, and deployment interface. Together with XPolicyLab, policies can be integrated once and evaluated across simulation and real-world settings with minimal adaptation. We integrate 30 policies into XPolicyLab and evaluate them on RoboDojo, establishing a public leaderboard and systematic analysis of current policy performance. The website is available at http://robodojo-benchmark.com/.

cs.RO↗

Preference-Calibrated Human-in-the-Loop Reinforcement Learning for Robotic Manipulation

Human-in-the-loop reinforcement learning (HIL-RL) improves sample efficiency in real-robot manipulation through online human intervention. However, successful trajectories may include suboptimal actions that deviate from the desired task-execution path and force human intervention. Existing HIL-RL methods typically apply the consistent credit assignment principle to all transitions, uniformly propagating discounted terminal rewards through suboptimal segments, ignoring the actual contribution of each transition to task success. This overestimates Q-values for critic learning and indirectly misguides actor updates toward suboptimal behavior patterns. To this end, we propose PACT, a Preference-calibrated Actor-Critic Training framework that leverages the implicit preference signals induced by intervention to perform credit reassignment on identified suboptimal segments while directly guiding policy training for unbiased critic-actor learning. Specifically, we first design a progress model that learns from human demonstration and identifies suboptimal segments for credit correction. Then, from the human action and resampled policy action at the intervention state, we build preference pairs to define a counterfactual advantage that penalizes Bellman targets of the identified suboptimal segment, enabling directional credit calibration. Moreover, we directly align the policy with human corrective actions in the bounded mean space, providing an additional signal beyond critic-guided updates. Across five real-robot manipulation tasks, PACT improves the average success rate by 24.5% and achieves 1.3 times faster convergence, thereby improving both RL sample efficiency and performance. Code is available at https://anonymous.4open.science/r/HILRL-A1X-BC05.

cs.RO↗