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Zixian Zhu

Publications and source records attributed to Zixian Zhu.

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GWQ: Gradient-Aware Weight Quantization for Large Language Models

Large language models (LLMs) show impressive performance in solving complex language tasks. However, its large number of parameters presents significant challenges for the deployment. So, compressing LLMs to low bits can enable to deploy on resource-constrained devices. To address this problem, we propose gradient-aware weight quantization (GWQ), the first quantization approach for low-bit weight quantization that leverages gradients to localize outliers, requiring only a minimal amount of calibration data for outlier detection. GWQ retains the top 1\% outliers preferentially at FP16 precision, while the remaining non-outlier weights are stored in a low-bit. We widely evaluate GWQ on different task include language modeling, grounding detection, massive multitask language understanding and vision-language question and answering. Results show that models quantified by GWQ performs better than other quantization method. During quantization process, GWQ only need one calibration set to realize effective quant. Also, GWQ achieves 1.2x inference speedup in comparison to the original model and effectively reduces the inference memory.

cs.LG

Investigating the Effect of Display Refresh Rate on First-Person Shooting Games

For first-person shooting game players, display refresh rate is important for a smooth experience. Multiple studies have shown that a low display refresh rate will reduce gamers' experience and performance. However, the human eye's perception of refresh rate has an upper limit, which is usually less than what high-performance monitors, for which players pay much higher prices, provide. This study assesses whether a higher refresh rate always has a positive impact on players' performance, making it worthwhile for them to invest in high-performance monitors. A within-group experimental design study was conducted using a commercial first-person shooting game platform (N = 26) to investigate players' performance at display refresh rates of 30Hz, 60Hz, 120Hz, 144Hz, and 240Hz. Player performance was assessed based on score, accuracy, and self-ratings from the players. The results show that display refresh rate only significantly affects player performance at 30Hz.

cs.HC