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Zixiang Chen

Publications and source records attributed to Zixiang Chen.

At least 19 recordsLinked to original sources

JarvisGUI: Towards Cross-Device GUI Agents with Dynamic Task Composition

Real-world GUI usage frequently involves workflows that span multiple devices and platforms, requiring the transfer of intermediate results, maintenance of shared state, and coordination across heterogeneous environments. However, existing GUI benchmarks overwhelmingly evaluate agents on single-device, statically defined tasks, thus leaving such cross-device capabilities largely unexamined, resulting in an overly optimistic assessment of agents' readiness for real-world usage. We introduce JarvisGUI, a dynamic benchmark that evaluates GUI agents on cross-device workflows requiring coordinated interaction across heterogeneous platforms, including Android, Windows, and Ubuntu. Specifically, JarvisGUI formulates GUI tasks as input-output transformations under a lightweight type system, which allows us to automatically compose multi-step, cross-device workflows and dynamically evaluate agent performance within a unified framework. By evaluating agents in virtual environments spanning multiple operating systems, JarvisGUI reveals that state-of-the-art open-source GUI agents struggle with the state-transfer awareness, cross-platform contextual reasoning, and long-horizon dependency management required for real-world workflows, exposing a critical capability gap invisible to existing benchmarks.

cs.AI

BehaviorBench: Modeling Real-World User Decisions from Behavioral Traces

Many decision-support settings require systems that adapt to individual users, but evaluation data for this problem remain limited. Existing benchmarks for user understanding often rely on simulated users or model-generated behavior, even though recent work cautions that model-based simulations can diverge systematically from human behavior. We introduce \textsc{BehaviorBench}, a benchmark for evaluating personalized decision modeling from real-world behavioral traces. \textsc{BehaviorBench} reconstructs wallet-level decision histories from observed public prediction-market and on-chain records, and organizes them into two complementary task layers: \emph{Belief prediction}, which predicts a user's final revealed stance and confidence in a market, and \emph{Trade prediction}, which predicts the direction and amount of individual transactions. Across 2,000 evaluation wallets, the benchmark contains 141,445 Belief instances and 1,485,972 Trade instances, with disjoint support pools for retrieval-based evaluation. We evaluate frontier and open-weight generative models under four history interfaces: no personalization, direct recent history, generated user profiles, and retrieved support-wallet evidence. Personalization improves Belief prediction more consistently than Trade prediction, model rankings change across task layers and metrics, and different history interfaces expose different failure modes. \textsc{BehaviorBench} provides an evaluation setting for studying whether personalized methods can use real-world behavioral evidence rather than simulated users alone.

cs.AI

Whisper-AuT: Domain-Adapted Audio Encoder for Efficient Audio-LLM Training

Audio-native large language models (audio-LLMs) commonly use Whisper as their audio encoder. However, Whisper was trained exclusively on speech data, producing weak representations for music and environmental sound. This forces downstream audio-LLMs to compensate through extensive training on large-scale non-speech data. We present Whisper-AuT, a domain-adapted audio encoder obtained by fine-tuning Whisper-large-v3 on a curated mixture of speech (80%), environmental sound (10%), and music (10%) totaling approximately 20M samples. The full encoder-decoder is trained end-to-end with a seq2seq captioning objective; the decoder is then discarded and only the encoder is retained. Linear probe evaluations show that Whisper-AuT achieves +23.0% on ESC-50 (environmental sound), +5.0% on GTZAN (music genre), and +0.7% on Speech Commands (keyword spotting) compared to the original Whisperlarge-v3 encoder. Whisper-AuT is designed as a drop-in replacement for Whisper in audio-LLM architectures, with the goal of reducing downstream training cost by providing stronger initial audio representations for non-speech domains.

cs.SD

Enterprise Sales Copilot: Enabling Real-Time AI Support with Automatic Information Retrieval in Live Sales Calls

During live sales calls, customers frequently ask detailed product questions that require representatives to manually search internal databases and CRM systems. This process typically takes 25-65 seconds per query, creating awkward pauses that hurt customer experience and reduce sales efficiency. We present SalesCopilot, a real-time AI-powered assistant that eliminates this bottleneck by automatically detecting customer questions, retrieving relevant information from the product database, and displaying concise answers on the representative's dashboard in seconds. The system integrates streaming speech-to-text transcription, large language model (LLM)-based question detection, and retrieval-augmented generation (RAG) over a structured product database into a unified real-time pipeline. We demonstrate SalesCopilot on an insurance sales scenario with 50 products spanning 10 categories (2,490 FAQs, 290 coverage details, and 162 pricing tiers). In our benchmark evaluation, SalesCopilot achieves a measured mean response time of 2.8 seconds with 100% question detection rate, representing a 14xspeedup compared to manual CRM search in an internal study. The system is domain-agnostic and can be adapted to any enterprise sales domain by replacing the product database.

cs.SD

Building Enterprise Realtime Voice Agents from Scratch: A Technical Tutorial

We present a technical tutorial for building enterprise-grade realtime voice agents from first principles. While end-to-end speech-to-speech models may ultimately provide the best latency for voice agents, fully self-hosted end-to-end solutions are not yet available. We evaluate the closest candidate, Qwen3-Omni, across three configurations: its cloud-only DashScope Realtime API achieves $\sim$702ms audio-to-audio latency with streaming, but is not self-hostable; its local vLLM deployment supports only the Thinker (text generation from audio, 516ms), not the Talker (audio synthesis); and its local Transformers deployment runs the full pipeline but at $\sim$146s -- far too slow for realtime. The cascaded streaming pipeline (STT $\rightarrow$ LLM $\rightarrow$ TTS) therefore remains the practical architecture for self-hosted realtime voice agents, and the focus of this tutorial. We build a complete voice agent using Deepgram (streaming STT), vLLM-served LLMs with function calling (streaming text generation), and ElevenLabs (streaming TTS), achieving a measured time-to-first-audio of 755ms (best case 729ms) with full function calling support. We release the full codebase as a 9-chapter progressive tutorial with working, tested code for every component.

cs.SD

Position: Vector Prompt Interfaces Should Be Exposed to Enable Customization of Large Language Models

As large language models (LLMs) transition from research prototypes to real-world systems, customization has emerged as a central bottleneck. While text prompts can already customize LLM behavior, we argue that text-only prompting does not constitute a suitable control interface for scalable, stable, and inference-only customization. This position paper argues that model providers should expose \emph{vector prompt inputs} as part of the public interface for customizing LLMs. We support this position with diagnostic evidence showing that vector prompt tuning continues to improve with increasing supervision whereas text-based prompt optimization saturates early, and that vector prompts exhibit dense, global attention patterns indicative of a distinct control mechanism. We further discuss why inference-only customization is increasingly important under realistic deployment constraints, and why exposing vector prompts need not fundamentally increase model leakage risk under a standard black-box threat model. We conclude with a call to action for the community to rethink prompt interfaces as a core component of LLM customization.

cs.CL

VoiceAgentRAG: Solving the RAG Latency Bottleneck in Real-Time Voice Agents Using Dual-Agent Architectures

We present VoiceAgentRAG, an open-source dual-agent memory router that decouples retrieval from response generation. A background Slow Thinker agent continuously monitors the conversation stream, predicts likely follow-up topics using an LLM, and pre-fetches relevant document chunks into a FAISS-backed semantic cache. A foreground Fast Talker agent reads only from this sub-millisecond cache, bypassing the vector database entirely on cache hits.

cs.SD

AudioCapBench: Quick Evaluation on Audio Captioning across Sound, Music, and Speech

We introduce AudioCapBench, a benchmark for evaluating audio captioning capabilities of large multimodal models. \method covers three distinct audio domains, including environmental sound, music, and speech, with 1,000 curated evaluation samples drawn from established datasets. We evaluate 13 models across two providers (OpenAI, Google Gemini) using both reference-based metrics (METEOR, BLEU, ROUGE-L) and an LLM-as-Judge framework that scores predictions on three orthogonal dimensions: \textit{accuracy} (semantic correctness), \textit{completeness} (coverage of reference content), and \textit{hallucination} (absence of fabricated content). Our results reveal that Gemini models generally outperform OpenAI models on overall captioning quality, with Gemini~3~Pro achieving the highest overall score (6.00/10), while OpenAI models exhibit lower hallucination rates. All models perform best on speech captioning and worst on music captioning. We release the benchmark as well as evaluation code to facilitate reproducible audio understanding research.

cs.SD

Prompt Optimization Via Diffusion Language Models

We propose a diffusion-based framework for prompt optimization that leverages Diffusion Language Models (DLMs) to iteratively refine system prompts through masked denoising. By conditioning on interaction traces, including user queries, model responses, and optional feedback, our method enables flexible, span-level prompt updates without requiring gradient access or modifying the downstream language model. Across diverse benchmarks (e.g., $\tau$-bench, SST-2, SST-5), DLM-optimized prompts consistently improve the performance of a frozen target LLM (e.g., GPT-4o-mini). We further show that moderate diffusion step counts provide the best balance between refinement quality and stability. These results highlight diffusion-based prompt optimization as a general, model-agnostic, and scalable approach for enhancing LLM performance through iterative prompt refinement.

cs.CL

Group Representational Position Encoding

We present GRAPE (Group Representational Position Encoding), a unified framework for positional encoding based on group actions. GRAPE unifies two families of mechanisms: (i) multiplicative rotations (Multiplicative GRAPE) in $\operatorname{SO}(d)$ and (ii) additive logit biases (Additive GRAPE) arising from unipotent actions in the general linear group $\mathrm{GL}$. In Multiplicative GRAPE, a position $n \in \mathbb{Z}$ (or $t \in \mathbb{R}$) acts as $\mathbf{G}(n) = \exp(n \, \omega \, \mathbf{L})$ with a rank-2 skew-symmetric generator $\mathbf{L} \in \mathbb{R}^{d \times d}$, yielding a relative, compositional, norm-preserving map with a closed-form matrix exponential. RoPE is recovered exactly when the $d/2$ planes correspond to canonical coordinate pairs with a log-uniform spectrum. Learned commuting subspaces and compact non-commuting mixtures strictly extend this geometry to capture cross-subspace feature coupling at $O(d)$ and $O(r d)$ cost per head, respectively. In Additive GRAPE, additive logits arise from rank-1 (or low-rank) unipotent actions, recovering ALiBi and the Forgetting Transformer (FoX) as exact special cases while preserving an exact relative law and streaming cacheability. Overall, GRAPE provides a principled design space for positional geometry in long-context models, subsuming RoPE and ALiBi as special cases. Project page: https://github.com/model-architectures/GRAPE.

cs.LG

LoCoBench-Agent: An Interactive Benchmark for LLM Agents in Long-Context Software Engineering

As large language models (LLMs) evolve into sophisticated autonomous agents capable of complex software development tasks, evaluating their real-world capabilities becomes critical. While existing benchmarks like LoCoBench~\cite{qiu2025locobench} assess long-context code understanding, they focus on single-turn evaluation and cannot capture the multi-turn interactive nature, tool usage patterns, and adaptive reasoning required by real-world coding agents. We introduce \textbf{LoCoBench-Agent}, a comprehensive evaluation framework specifically designed to assess LLM agents in realistic, long-context software engineering workflows. Our framework extends LoCoBench's 8,000 scenarios into interactive agent environments, enabling systematic evaluation of multi-turn conversations, tool usage efficiency, error recovery, and architectural consistency across extended development sessions. We also introduce an evaluation methodology with 9 metrics across comprehension and efficiency dimensions. Our framework provides agents with 8 specialized tools (file operations, search, code analysis) and evaluates them across context lengths ranging from 10K to 1M tokens, enabling precise assessment of long-context performance. Through systematic evaluation of state-of-the-art models, we reveal several key findings: (1) agents exhibit remarkable long-context robustness; (2) comprehension-efficiency trade-off exists with negative correlation, where thorough exploration increases comprehension but reduces efficiency; and (3) conversation efficiency varies dramatically across models, with strategic tool usage patterns differentiating high-performing agents. As the first long-context LLM agent benchmark for software engineering, LoCoBench-Agent establishes a rigorous foundation for measuring agent capabilities, identifying performance gaps, and advancing autonomous software development at scale.

cs.SE

Enterprise Deep Research: Steerable Multi-Agent Deep Research for Enterprise Analytics

As information grows exponentially, enterprises face increasing pressure to transform unstructured data into coherent, actionable insights. While autonomous agents show promise, they often struggle with domain-specific nuances, intent alignment, and enterprise integration. We present Enterprise Deep Research (EDR), a multi-agent system that integrates (1) a Master Planning Agent for adaptive query decomposition, (2) four specialized search agents (General, Academic, GitHub, LinkedIn), (3) an extensible MCP-based tool ecosystem supporting NL2SQL, file analysis, and enterprise workflows, (4) a Visualization Agent for data-driven insights, and (5) a reflection mechanism that detects knowledge gaps and updates research direction with optional human-in-the-loop steering guidance. These components enable automated report generation, real-time streaming, and seamless enterprise deployment, as validated on internal datasets. On open-ended benchmarks including DeepResearch Bench and DeepConsult, EDR outperforms state-of-the-art agentic systems without any human steering. We release the EDR framework and benchmark trajectories to advance research on multi-agent reasoning applications. Code at https://github.com/SalesforceAIResearch/enterprise-deep-research and Dataset at https://huggingface.co/datasets/Salesforce/EDR-200

cs.CL

Probing a left-right symmetric model from a displaced shower at the CMS muon system

We study the potential collider discovery for the right-handed neutrinos (RHNs) in the minimal left-right symmetric model (LRSM). In this model, the RHNs can be either produced from the right-handed gauge boson $W_R^\pm$, or the scalar triplet $\Delta$ decays. The RHNs can subsequently decay via the heavy $W_R^\pm$, making them potentially long-lived. In looking for such long-lived RHNs, a search for displaced shower at CMS muon system is reinterpreted for either the processes, $pp \rightarrow W_R^\pm \rightarrow \ell^\pm N$ or $pp \rightarrow \Delta \rightarrow N N$. From the former process, we exclude $M_{W_R} \lesssim 3.6$ TeV using current CMS data, or $\lesssim 8.0$ TeV at the future HL-LHC. For the $pp \rightarrow \Delta \rightarrow N N$ process, HL-LHC is able to probe much larger parameter space as long as the proper decay length of the RHNs, 0.01 m $ \lesssim L_0 \lesssim$ 1 m. This implies that the displaced shower searches are able to explore the parameter space of the LRSM which have not been excluded yet.

hep-ph

Global Convergence and Rich Feature Learning in $L$-Layer Infinite-Width Neural Networks under $\mu$P Parametrization

Despite deep neural networks' powerful representation learning capabilities, theoretical understanding of how networks can simultaneously achieve meaningful feature learning and global convergence remains elusive. Existing approaches like the neural tangent kernel (NTK) are limited because features stay close to their initialization in this parametrization, leaving open questions about feature properties during substantial evolution. In this paper, we investigate the training dynamics of infinitely wide, $L$-layer neural networks using the tensor program (TP) framework. Specifically, we show that, when trained with stochastic gradient descent (SGD) under the Maximal Update parametrization ($\mu$P) and mild conditions on the activation function, SGD enables these networks to learn linearly independent features that substantially deviate from their initial values. This rich feature space captures relevant data information and ensures that any convergent point of the training process is a global minimum. Our analysis leverages both the interactions among features across layers and the properties of Gaussian random variables, providing new insights into deep representation learning. We further validate our theoretical findings through experiments on real-world datasets.

cs.LG

Convergence of Score-Based Discrete Diffusion Models: A Discrete-Time Analysis

Diffusion models have achieved great success in generating high-dimensional samples across various applications. While the theoretical guarantees for continuous-state diffusion models have been extensively studied, the convergence analysis of the discrete-state counterparts remains under-explored. In this paper, we study the theoretical aspects of score-based discrete diffusion models under the Continuous Time Markov Chain (CTMC) framework. We introduce a discrete-time sampling algorithm in the general state space $[S]^d$ that utilizes score estimators at predefined time points. We derive convergence bounds for the Kullback-Leibler (KL) divergence and total variation (TV) distance between the generated sample distribution and the data distribution, considering both scenarios with and without early stopping under reasonable assumptions. Notably, our KL divergence bounds are nearly linear in the dimension $d$, aligning with state-of-the-art results for diffusion models. Our convergence analysis employs a Girsanov-based method and establishes key properties of the discrete score function, which are essential for characterizing the discrete-time sampling process.

cs.LG

Testing Leptogenesis and Seesaw using Long-lived Particle Searches in the $B-L$ Model

We discuss the potential of using long-lived particle (LLP) searches for right-handed neutrinos (RHNs) to test resonant leptogenesis and the seesaw mechanism. This is challenging if only RHNs are added to the Standard Model (SM), as naturally the active-sterile mixing strengths $|V_{\ell N}|^2$ are small, for 1 GeV $\lesssim M_N \lesssim 1000$ GeV. Instead, we consider the minimal $B-L$ gauge model, where a $Z^\prime$ gauge boson couples to fermions including the RHNs. During leptogenesis, this gauge coupling introduces scattering processes that washout the $B-L$ asymmetry. At colliders, it can lead to abundant production of RHNs which allows probing the associated seesaw mechanism using LLP searches. We find that LLP searches at the FCC-hh can test leptogenesis and the seesaw mechanism simultaneously, and probe the active-sterile mixing at or below the seesaw floor.

hep-ph

Understanding Transferable Representation Learning and Zero-shot Transfer in CLIP

Multi-modal learning has become increasingly popular due to its ability to leverage information from different data sources (e.g., text and images) to improve the model performance. Recently, CLIP has emerged as an effective approach that employs vision-language contrastive pretraining to learn joint image and text representations and exhibits remarkable performance in zero-shot learning and text-guided natural image generation. Despite the huge practical success of CLIP, its theoretical understanding remains elusive. In this paper, we formally study transferrable representation learning underlying CLIP and demonstrate how features from different modalities get aligned. We also analyze its zero-shot transfer performance on the downstream tasks. Inspired by our analysis, we propose a new CLIP-type approach, which achieves better performance than CLIP and other state-of-the-art methods on benchmark datasets.

cs.LG

Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Models

Harnessing the power of human-annotated data through Supervised Fine-Tuning (SFT) is pivotal for advancing Large Language Models (LLMs). In this paper, we delve into the prospect of growing a strong LLM out of a weak one without the need for acquiring additional human-annotated data. We propose a new fine-tuning method called Self-Play fIne-tuNing (SPIN), which starts from a supervised fine-tuned model. At the heart of SPIN lies a self-play mechanism, where the LLM refines its capability by playing against instances of itself. More specifically, the LLM generates its own training data from its previous iterations, refining its policy by discerning these self-generated responses from those obtained from human-annotated data. Our method progressively elevates the LLM from a nascent model to a formidable one, unlocking the full potential of human-annotated demonstration data for SFT. Theoretically, we prove that the global optimum to the training objective function of our method is achieved only when the LLM policy aligns with the target data distribution. Empirically, we evaluate our method on several benchmark datasets including the HuggingFace Open LLM Leaderboard, MT-Bench, and datasets from Big-Bench. Our results show that SPIN can significantly improve the LLM's performance across a variety of benchmarks and even outperform models trained through direct preference optimization (DPO) supplemented with extra GPT-4 preference data. This sheds light on the promise of self-play, enabling the achievement of human-level performance in LLMs without the need for expert opponents. Codes are available at https://github.com/uclaml/SPIN.

cs.LG