SearcharxivSearch

arXiv subjects

Zixin Guo

Publications and source records attributed to Zixin Guo.

9 recordsLinked to original sources

LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting

Video relighting requires balancing long-form temporal consistency with a physically grounded understanding of light transport, which depends on accurate estimation of intrinsic scene properties such as materials, geometry, and illumination. Existing methods follow two paradigms: (1) reconstruct a video's photometric properties via inverse rendering and relight them to a target illumination via forward rendering, using physically-based rendering (PBR) or a neural renderer; these suffer from noisy reconstructions and struggle with hard-to-model effects such as global illumination. (2) Frame the task as generative video-to-video translation conditioned on relighting targets (a target environment map or text); this limits relighting control and temporal stability, since diffusion models struggle to translate long-form videos, and is constrained by the availability of input/relit training pairs. We propose LightCrafter, a hybrid pipeline that reformulates video relighting as video translation of a proxy video: rather than translating the input video directly to the target, we translate a PBR rendering of the input under the target illumination to the final target. This bakes illumination targets into the PBR proxy, removing the need to teach the diffusion model illumination concepts like environment maps, and enables more intricate lighting control while naturally providing long-form temporal consistency. We show PBR renders alone already outperform some prior art but struggle with effects like global illumination; to capture these, we leverage photometric priors in video generation models by post-training CogVideoX on synthetic video pairs and real-world unpaired videos. We outperform prior state-of-the-art on existing real-world relighting benchmarks and contribute a synthetic benchmark for further analysis. We will release our dataset, benchmark, metrics, and code.

cs.CV

InstanceRSR: Real-World Super-Resolution via Instance-Aware Representation Alignment

Existing real-world super-resolution (RSR) methods based on generative priors have achieved remarkable progress in producing high-quality and globally consistent reconstructions. However, they often struggle to recover fine-grained details of diverse object instances in complex real-world scenes. This limitation primarily arises because commonly adopted denoising losses (e.g., MSE) inherently favor global consistency while neglecting instance-level perception and restoration. To address this issue, we propose InstanceRSR, a novel RSR framework that jointly models semantic information and introduces instance-level feature alignment. Specifically, we employ low-resolution (LR) images as global consistency guidance while jointly modeling image data and semantic segmentation maps to enforce semantic relevance during sampling. Moreover, we design an instance representation learning module to align the diffusion latent space with the instance latent space, enabling instance-aware feature alignment, and further incorporate a scale alignment mechanism to enhance fine-grained perception and detail recovery. Benefiting from these designs, our approach not only generates photorealistic details but also preserves semantic consistency at the instance level. Extensive experiments on multiple real-world benchmarks demonstrate that InstanceRSR significantly outperforms existing methods in both quantitative metrics and visual quality, achieving new state-of-the-art (SOTA) performance.

cs.CV

Imagine How To Change: Explicit Procedure Modeling for Change Captioning

Change captioning generates descriptions that explicitly describe the differences between two visually similar images. Existing methods operate on static image pairs, thus ignoring the rich temporal dynamics of the change procedure, which is the key to understand not only what has changed but also how it occurs. We introduce ProCap, a novel framework that reformulates change modeling from static image comparison to dynamic procedure modeling. ProCap features a two-stage design: The first stage trains a procedure encoder to learn the change procedure from a sparse set of keyframes. These keyframes are obtained by automatically generating intermediate frames to make the implicit procedural dynamics explicit and then sampling them to mitigate redundancy. Then the encoder learns to capture the latent dynamics of these keyframes via a caption-conditioned, masked reconstruction task. The second stage integrates this trained encoder within an encoder-decoder model for captioning. Instead of relying on explicit frames from the previous stage -- a process incurring computational overhead and sensitivity to visual noise -- we introduce learnable procedure queries to prompt the encoder for inferring the latent procedure representation, which the decoder then translates into text. The entire model is then trained end-to-end with a captioning loss, ensuring the encoder's output is both temporally coherent and captioning-aligned. Experiments on three datasets demonstrate the effectiveness of ProCap. Code and pre-trained models are available at https://github.com/BlueberryOreo/ProCap

cs.CV

FastTalker: Jointly Generating Speech and Conversational Gestures from Text

Generating 3D human gestures and speech from a text script is critical for creating realistic talking avatars. One solution is to leverage separate pipelines for text-to-speech (TTS) and speech-to-gesture (STG), but this approach suffers from poor alignment of speech and gestures and slow inference times. In this paper, we introduce FastTalker, an efficient and effective framework that simultaneously generates high-quality speech audio and 3D human gestures at high inference speeds. Our key insight is reusing the intermediate features from speech synthesis for gesture generation, as these features contain more precise rhythmic information than features re-extracted from generated speech. Specifically, 1) we propose an end-to-end framework that concurrently generates speech waveforms and full-body gestures, using intermediate speech features such as pitch, onset, energy, and duration directly for gesture decoding; 2) we redesign the causal network architecture to eliminate dependencies on future inputs for real applications; 3) we employ Reinforcement Learning-based Neural Architecture Search (NAS) to enhance both performance and inference speed by optimizing our network architecture. Experimental results on the BEAT2 dataset demonstrate that FastTalker achieves state-of-the-art performance in both speech synthesis and gesture generation, processing speech and gestures in 0.17 seconds per second on an NVIDIA 3090.

cs.MM

TexGen: Text-Guided 3D Texture Generation with Multi-view Sampling and Resampling

Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle these issues, we present TexGen, a novel multi-view sampling and resampling framework for texture generation leveraging a pre-trained text-to-image diffusion model. For view consistent sampling, first of all we maintain a texture map in RGB space that is parameterized by the denoising step and updated after each sampling step of the diffusion model to progressively reduce the view discrepancy. An attention-guided multi-view sampling strategy is exploited to broadcast the appearance information across views. To preserve texture details, we develop a noise resampling technique that aids in the estimation of noise, generating inputs for subsequent denoising steps, as directed by the text prompt and current texture map. Through an extensive amount of qualitative and quantitative evaluations, we demonstrate that our proposed method produces significantly better texture quality for diverse 3D objects with a high degree of view consistency and rich appearance details, outperforming current state-of-the-art methods. Furthermore, our proposed texture generation technique can also be applied to texture editing while preserving the original identity. More experimental results are available at https://dong-huo.github.io/TexGen/

cs.CV

Impact of Design Decisions in Scanpath Modeling

Modeling visual saliency in graphical user interfaces (GUIs) allows to understand how people perceive GUI designs and what elements attract their attention. One aspect that is often overlooked is the fact that computational models depend on a series of design parameters that are not straightforward to decide. We systematically analyze how different design parameters affect scanpath evaluation metrics using a state-of-the-art computational model (DeepGaze++). We particularly focus on three design parameters: input image size, inhibition-of-return decay, and masking radius. We show that even small variations of these design parameters have a noticeable impact on standard evaluation metrics such as DTW or Eyenalysis. These effects also occur in other scanpath models, such as UMSS and ScanGAN, and in other datasets such as MASSVIS. Taken together, our results put forward the impact of design decisions for predicting users' viewing behavior on GUIs.

cs.HC

EyeFormer: Predicting Personalized Scanpaths with Transformer-Guided Reinforcement Learning

From a visual perception perspective, modern graphical user interfaces (GUIs) comprise a complex graphics-rich two-dimensional visuospatial arrangement of text, images, and interactive objects such as buttons and menus. While existing models can accurately predict regions and objects that are likely to attract attention ``on average'', so far there is no scanpath model capable of predicting scanpaths for an individual. To close this gap, we introduce EyeFormer, which leverages a Transformer architecture as a policy network to guide a deep reinforcement learning algorithm that controls gaze locations. Our model has the unique capability of producing personalized predictions when given a few user scanpath samples. It can predict full scanpath information, including fixation positions and duration, across individuals and various stimulus types. Additionally, we demonstrate applications in GUI layout optimization driven by our model. Our software and models will be publicly available.

cs.CV

PiTL: Cross-modal Retrieval with Weakly-supervised Vision-language Pre-training via Prompting

Vision-language (VL) Pre-training (VLP) has shown to well generalize VL models over a wide range of VL downstream tasks, especially for cross-modal retrieval. However, it hinges on a huge amount of image-text pairs, which requires tedious and costly curation. On the contrary, weakly-supervised VLP (W-VLP) explores means with object tags generated by a pre-trained object detector (OD) from images. Yet, they still require paired information, i.e. images and object-level annotations, as supervision to train an OD. To further reduce the amount of supervision, we propose Prompts-in-The-Loop (PiTL) that prompts knowledge from large language models (LLMs) to describe images. Concretely, given a category label of an image, e.g. refinery, the knowledge, e.g. a refinery could be seen with large storage tanks, pipework, and ..., extracted by LLMs is used as the language counterpart. The knowledge supplements, e.g. the common relations among entities most likely appearing in a scene. We create IN14K, a new VL dataset of 9M images and 1M descriptions of 14K categories from ImageNet21K with PiTL. Empirically, the VL models pre-trained with PiTL-generated pairs are strongly favored over other W-VLP works on image-to-text (I2T) and text-to-image (T2I) retrieval tasks, with less supervision. The results reveal the effectiveness of PiTL-generated pairs for VLP.

cs.IR

CLIP4IDC: CLIP for Image Difference Captioning

Image Difference Captioning (IDC) aims at generating sentences to describe differences between two similar-looking images. Conventional approaches learn an IDC model with a pre-trained and usually frozen visual feature extractor. Accordingly, two major issues may arise: (1) a large domain gap usually exists between the pre-training datasets used for training such a visual encoder and that of the downstream IDC task, and (2) the visual feature extractor, when separately encoding two images, often does not effectively encode the visual changes between two images. Due to the excellent zero-shot performance of the recently proposed CLIP, we thus propose CLIP4IDC to transfer a CLIP model for the IDC task to address those issues. Different from directly fine-tuning CLIP to generate sentences, we introduce an adaptation training process to adapt CLIP's visual encoder to capture and align differences in image pairs based on the textual descriptions. Experiments on three IDC benchmark datasets, CLEVR-Change, Spot-the-Diff, and Image-Editing-Request, demonstrate the effectiveness of CLIP4IDC.

cs.CV