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Zixuan Guo

Publications and source records attributed to Zixuan Guo.

22 records · Page 2Linked to original sources

Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames

Familiarity with audiences plays a significant role in shaping individual performance and experience across various activities in everyday life. This study delves into the impact of familiarity with non-playable character (NPC) audiences on player performance and experience in virtual reality (VR) exergames. By manipulating of NPC appearance (face and body shape) and voice familiarity, we explored their effect on game performance, experience, and exertion. The findings reveal that familiar NPC audiences have a positive impact on performance, creating a more enjoyable gaming experience, and leading players to perceive less exertion. Moreover, individuals with higher levels of self-consciousness exhibit heightened sensitivity to the familiarity with NPC audiences. Our results shed light on the role of familiar NPC audiences in enhancing player experiences and provide insights for designing more engaging and personalized VR exergame environments.

cs.HC↗

Air Bumper: A Collision Detection and Reaction Framework for Autonomous MAV Navigation

Autonomous navigation in unknown environments with obstacles remains challenging for micro aerial vehicles (MAVs) due to their limited onboard computing and sensing resources. Although various collision avoidance methods have been developed, it is still possible for drones to collide with unobserved obstacles due to unpredictable disturbances, sensor limitations, and control uncertainty. Instead of completely avoiding collisions, this article proposes Air Bumper, a collision detection and reaction framework, for fully autonomous flight in 3D environments to improve the safety of drones. Our framework only utilizes the onboard inertial measurement unit (IMU) to detect and estimate collisions. We further design a collision recovery control for rapid recovery and collision-aware mapping to integrate collision information into general LiDAR-based sensing and planning frameworks. Our simulation and experimental results show that the quadrotor can rapidly detect, estimate, and recover from collisions with obstacles in 3D space and continue the flight smoothly with the help of the collision-aware map. Our Air Bumper will be released as open-source software on GitHub.

cs.RO↗

MR.Brick: Designing A Remote Mixed-reality Educational Game System for Promoting Children's Social & Collaborative Skills

Children are one of the groups most influenced by COVID-19-related social distancing, and a lack of contact with peers can limit their opportunities to develop social and collaborative skills. However, remote socialization and collaboration as an alternative approach is still a great challenge for children. This paper presents MR.Brick, a Mixed Reality (MR) educational game system that helps children adapt to remote collaboration. A controlled experimental study involving 24 children aged six to ten was conducted to compare MR.Brick with the traditional video game by measuring their social and collaborative skills and analyzing their multi-modal playing behaviours. The results showed that MR.Brick was more conducive to children's remote collaboration experience than the traditional video game. Given the lack of training systems designed for children to collaborate remotely, this study may inspire interaction design and educational research in related fields.

cs.HC↗

Improved Point Transformation Methods For Self-Supervised Depth Prediction

Given stereo or egomotion image pairs, a popular and successful method for unsupervised learning of monocular depth estimation is to measure the quality of image reconstructions resulting from the learned depth predictions. Continued research has improved the overall approach in recent years, yet the common framework still suffers from several important limitations, particularly when dealing with points occluded after transformation to a novel viewpoint. While prior work has addressed this problem heuristically, this paper introduces a z-buffering algorithm that correctly and efficiently handles occluded points. Because our algorithm is implemented with operators typical of machine learning libraries, it can be incorporated into any existing unsupervised depth learning framework with automatic support for differentiation. Additionally, because points having negative depth after transformation often signify erroneously shallow depth predictions, we introduce a loss function to penalize this undesirable behavior explicitly. Experimental results on the KITTI data set show that the z-buffer and negative depth loss both improve the performance of a state of the art depth-prediction network.

cs.CV↗