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Zixuan Huang

Publications and source records attributed to Zixuan Huang.

At least 55 records · Page 3Linked to original sources

SPAR3D: Stable Point-Aware Reconstruction of 3D Objects from Single Images

We study the problem of single-image 3D object reconstruction. Recent works have diverged into two directions: regression-based modeling and generative modeling. Regression methods efficiently infer visible surfaces, but struggle with occluded regions. Generative methods handle uncertain regions better by modeling distributions, but are computationally expensive and the generation is often misaligned with visible surfaces. In this paper, we present SPAR3D, a novel two-stage approach aiming to take the best of both directions. The first stage of SPAR3D generates sparse 3D point clouds using a lightweight point diffusion model, which has a fast sampling speed. The second stage uses both the sampled point cloud and the input image to create highly detailed meshes. Our two-stage design enables probabilistic modeling of the ill-posed single-image 3D task while maintaining high computational efficiency and great output fidelity. Using point clouds as an intermediate representation further allows for interactive user edits. Evaluated on diverse datasets, SPAR3D demonstrates superior performance over previous state-of-the-art methods, at an inference speed of 0.7 seconds. Project page with code and model: https://spar3d.github.io

cs.CV↗

Symmetry Strikes Back: From Single-Image Symmetry Detection to 3D Generation

Symmetry is a ubiquitous and fundamental property in the visual world, serving as a critical cue for perception and structure interpretation. This paper investigates the detection of 3D reflection symmetry from a single RGB image, and reveals its significant benefit on single-image 3D generation. We introduce Reflect3D, a scalable, zero-shot symmetry detector capable of robust generalization to diverse and real-world scenarios. Inspired by the success of foundation models, our method scales up symmetry detection with a transformer-based architecture. We also leverage generative priors from multi-view diffusion models to address the inherent ambiguity in single-view symmetry detection. Extensive evaluations on various data sources demonstrate that Reflect3D establishes a new state-of-the-art in single-image symmetry detection. Furthermore, we show the practical benefit of incorporating detected symmetry into single-image 3D generation pipelines through a symmetry-aware optimization process. The integration of symmetry significantly enhances the structural accuracy, cohesiveness, and visual fidelity of the reconstructed 3D geometry and textures, advancing the capabilities of 3D content creation.

cs.CV↗

Implicit Contact Diffuser: Sequential Contact Reasoning with Latent Point Cloud Diffusion

Long-horizon contact-rich manipulation has long been a challenging problem, as it requires reasoning over both discrete contact modes and continuous object motion. We introduce Implicit Contact Diffuser (ICD), a diffusion-based model that generates a sequence of neural descriptors that specify a series of contact relationships between the object and the environment. This sequence is then used as guidance for an MPC method to accomplish a given task. The key advantage of this approach is that the latent descriptors provide more task-relevant guidance to MPC, helping to avoid local minima for contact-rich manipulation tasks. Our experiments demonstrate that ICD outperforms baselines on complex, long-horizon, contact-rich manipulation tasks, such as cable routing and notebook folding. Additionally, our experiments also indicate that \methodshort can generalize a target contact relationship to a different environment. More visualizations can be found on our website $\href{https://implicit-contact-diffuser.github.io/}{https://implicit-contact-diffuser.github.io}$

cs.RO↗

SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement

We present SF3D, a novel method for rapid and high-quality textured object mesh reconstruction from a single image in just 0.5 seconds. Unlike most existing approaches, SF3D is explicitly trained for mesh generation, incorporating a fast UV unwrapping technique that enables swift texture generation rather than relying on vertex colors. The method also learns to predict material parameters and normal maps to enhance the visual quality of the reconstructed 3D meshes. Furthermore, SF3D integrates a delighting step to effectively remove low-frequency illumination effects, ensuring that the reconstructed meshes can be easily used in novel illumination conditions. Experiments demonstrate the superior performance of SF3D over the existing techniques. Project page: https://stable-fast-3d.github.io

cs.CV↗

Multi-beam Training for Near-field Communications in High-frequency Bands

In this paper, we study efficient multi-beam training design for near-field communications to reduce the beam training overhead of conventional single-beam training methods. In particular, the array-division based multi-beam training method, which is widely used in far-field communications, cannot be directly applied to the near-field scenario, since different sub-arrays may observe different user angles and there exist coverage holes in the angular domain. To address these issues, we first devise a new near-field multi-beam codebook by sparsely activating a portion of antennas to form a sparse linear array (SLA), hence generating multiple beams simultaneously by effective exploiting the near-field grating-lobs. Next, a two-stage near-field beam training method is proposed, for which several candidate user locations are identified firstly based on multi-beam sweeping over time, followed by the second stage to further determine the true user location with a small number of single-beam sweeping. Finally, numerical results show that our proposed multi-beam training method significantly reduces the beam training overhead of conventional single-beam training methods, yet achieving comparable rate performance in data transmission.

eess.SP↗

PointInfinity: Resolution-Invariant Point Diffusion Models

We present PointInfinity, an efficient family of point cloud diffusion models. Our core idea is to use a transformer-based architecture with a fixed-size, resolution-invariant latent representation. This enables efficient training with low-resolution point clouds, while allowing high-resolution point clouds to be generated during inference. More importantly, we show that scaling the test-time resolution beyond the training resolution improves the fidelity of generated point clouds and surfaces. We analyze this phenomenon and draw a link to classifier-free guidance commonly used in diffusion models, demonstrating that both allow trading off fidelity and variability during inference. Experiments on CO3D show that PointInfinity can efficiently generate high-resolution point clouds (up to 131k points, 31 times more than Point-E) with state-of-the-art quality.

cs.CV↗

Subgoal Diffuser: Coarse-to-fine Subgoal Generation to Guide Model Predictive Control for Robot Manipulation

Manipulation of articulated and deformable objects can be difficult due to their compliant and under-actuated nature. Unexpected disturbances can cause the object to deviate from a predicted state, making it necessary to use Model-Predictive Control (MPC) methods to plan motion. However, these methods need a short planning horizon to be practical. Thus, MPC is ill-suited for long-horizon manipulation tasks due to local minima. In this paper, we present a diffusion-based method that guides an MPC method to accomplish long-horizon manipulation tasks by dynamically specifying sequences of subgoals for the MPC to follow. Our method, called Subgoal Diffuser, generates subgoals in a coarse-to-fine manner, producing sparse subgoals when the task is easily accomplished by MPC and more dense subgoals when the MPC method needs more guidance. The density of subgoals is determined dynamically based on a learned estimate of reachability, and subgoals are distributed to focus on challenging parts of the task. We evaluate our method on two robot manipulation tasks and find it improves the planning performance of an MPC method, and also outperforms prior diffusion-based methods.

cs.RO↗

TripoSR: Fast 3D Object Reconstruction from a Single Image

This technical report introduces TripoSR, a 3D reconstruction model leveraging transformer architecture for fast feed-forward 3D generation, producing 3D mesh from a single image in under 0.5 seconds. Building upon the LRM network architecture, TripoSR integrates substantial improvements in data processing, model design, and training techniques. Evaluations on public datasets show that TripoSR exhibits superior performance, both quantitatively and qualitatively, compared to other open-source alternatives. Released under the MIT license, TripoSR is intended to empower researchers, developers, and creatives with the latest advancements in 3D generative AI.

cs.CV↗

ZeroShape: Regression-based Zero-shot Shape Reconstruction

We study the problem of single-image zero-shot 3D shape reconstruction. Recent works learn zero-shot shape reconstruction through generative modeling of 3D assets, but these models are computationally expensive at train and inference time. In contrast, the traditional approach to this problem is regression-based, where deterministic models are trained to directly regress the object shape. Such regression methods possess much higher computational efficiency than generative methods. This raises a natural question: is generative modeling necessary for high performance, or conversely, are regression-based approaches still competitive? To answer this, we design a strong regression-based model, called ZeroShape, based on the converging findings in this field and a novel insight. We also curate a large real-world evaluation benchmark, with objects from three different real-world 3D datasets. This evaluation benchmark is more diverse and an order of magnitude larger than what prior works use to quantitatively evaluate their models, aiming at reducing the evaluation variance in our field. We show that ZeroShape not only achieves superior performance over state-of-the-art methods, but also demonstrates significantly higher computational and data efficiency.

cs.CV↗

If LLM Is the Wizard, Then Code Is the Wand: A Survey on How Code Empowers Large Language Models to Serve as Intelligent Agents

The prominent large language models (LLMs) of today differ from past language models not only in size, but also in the fact that they are trained on a combination of natural language and formal language (code). As a medium between humans and computers, code translates high-level goals into executable steps, featuring standard syntax, logical consistency, abstraction, and modularity. In this survey, we present an overview of the various benefits of integrating code into LLMs' training data. Specifically, beyond enhancing LLMs in code generation, we observe that these unique properties of code help (i) unlock the reasoning ability of LLMs, enabling their applications to a range of more complex natural language tasks; (ii) steer LLMs to produce structured and precise intermediate steps, which can then be connected to external execution ends through function calls; and (iii) take advantage of code compilation and execution environment, which also provides diverse feedback for model improvement. In addition, we trace how these profound capabilities of LLMs, brought by code, have led to their emergence as intelligent agents (IAs) in situations where the ability to understand instructions, decompose goals, plan and execute actions, and refine from feedback are crucial to their success on downstream tasks. Finally, we present several key challenges and future directions of empowering LLMs with code.

cs.CL↗

Low-shot Object Learning with Mutual Exclusivity Bias

This paper introduces Low-shot Object Learning with Mutual Exclusivity Bias (LSME), the first computational framing of mutual exclusivity bias, a phenomenon commonly observed in infants during word learning. We provide a novel dataset, comprehensive baselines, and a state-of-the-art method to enable the ML community to tackle this challenging learning task. The goal of LSME is to analyze an RGB image of a scene containing multiple objects and correctly associate a previously-unknown object instance with a provided category label. This association is then used to perform low-shot learning to test category generalization. We provide a data generation pipeline for the LSME problem and conduct a thorough analysis of the factors that contribute to its difficulty. Additionally, we evaluate the performance of multiple baselines, including state-of-the-art foundation models. Finally, we present a baseline approach that outperforms state-of-the-art models in terms of low-shot accuracy.

cs.CV↗

Intelligent Surfaces Aided High-Mobility Communications: Opportunities and Design Issues

Intelligent reflecting/refracting surface (IRS) is envisioned as a promising technology to reconfigure wireless propagation environment for enhancing the communication performance, by smartly controlling the signal reflection/refraction with a large number of tunable passive elements. In particular, the application of IRS in high-mobility scenarios can convert wireless channels from fast fading to slow fading, thus achieving more reliable communications. In this paper, we first provide an overview of the new applications and opportunities of IRS in high-mobility communications. Next, we present two practical strategies for deploying IRS to aid high-mobility communications, namely, roadside IRS versus vehicle-side IRS, and compare their different channel characteristics, handover requirements, and deployment costs. Then, the main issues in designing IRS-aided high-mobility communications, including node discovery, mode switching, beam alignment/tracking, handover, and multiuser scheduling are discussed for both IRS deployment strategies. Moreover, numerical results are presented to demonstrate the potential performance gains of IRSs in vehicular communications. Finally, new research directions are pointed out for future work.

cs.IT↗

ShapeClipper: Scalable 3D Shape Learning from Single-View Images via Geometric and CLIP-based Consistency

We present ShapeClipper, a novel method that reconstructs 3D object shapes from real-world single-view RGB images. Instead of relying on laborious 3D, multi-view or camera pose annotation, ShapeClipper learns shape reconstruction from a set of single-view segmented images. The key idea is to facilitate shape learning via CLIP-based shape consistency, where we encourage objects with similar CLIP encodings to share similar shapes. We also leverage off-the-shelf normals as an additional geometric constraint so the model can learn better bottom-up reasoning of detailed surface geometry. These two novel consistency constraints, when used to regularize our model, improve its ability to learn both global shape structure and local geometric details. We evaluate our method over three challenging real-world datasets, Pix3D, Pascal3D+, and OpenImages, where we achieve superior performance over state-of-the-art methods.

cs.CV↗

Self-supervised Cloth Reconstruction via Action-conditioned Cloth Tracking

State estimation is one of the greatest challenges for cloth manipulation due to cloth's high dimensionality and self-occlusion. Prior works propose to identify the full state of crumpled clothes by training a mesh reconstruction model in simulation. However, such models are prone to suffer from a sim-to-real gap due to differences between cloth simulation and the real world. In this work, we propose a self-supervised method to finetune a mesh reconstruction model in the real world. Since the full mesh of crumpled cloth is difficult to obtain in the real world, we design a special data collection scheme and an action-conditioned model-based cloth tracking method to generate pseudo-labels for self-supervised learning. By finetuning the pretrained mesh reconstruction model on this pseudo-labeled dataset, we show that we can improve the quality of the reconstructed mesh without requiring human annotations, and improve the performance of downstream manipulation task.

cs.RO↗

Roadside IRS-Aided Vehicular Communication: Efficient Channel Estimation and Low-Complexity Beamforming Design

Intelligent reflecting surface (IRS) has emerged as a promising technique to control wireless propagation environment for enhancing the communication performance cost-effectively. However, the rapidly time-varying channel in high-mobility communication scenarios such as vehicular communication renders it challenging to obtain the instantaneous channel state information (CSI) efficiently for IRS with a large number of reflecting elements. In this paper, we propose a new roadside IRS-aided vehicular communication system to tackle this challenge. Specifically, by exploiting the symmetrical deployment of IRSs with inter-laced equal intervals on both sides of the road and the cooperation among nearby IRS controllers, we propose a new two-stage channel estimation scheme with off-line and online training, respectively, to obtain the static/time-varying CSI required by the proposed low-complexity passive beamforming scheme efficiently. The proposed IRS beamforming and online channel estimation designs leverage the existing uplink pilots in wireless networks and do not require any change of the existing transmission protocol. Moreover, they can be implemented by each of IRS controllers independently, without the need of any real-time feedback from the user's serving BS. Simulation results show that the proposed designs can efficiently achieve the high IRS passive beamforming gain and thus significantly enhance the achievable communication throughput for high-speed vehicular communications.

cs.IT↗

Learning Dense Object Descriptors from Multiple Views for Low-shot Category Generalization

A hallmark of the deep learning era for computer vision is the successful use of large-scale labeled datasets to train feature representations for tasks ranging from object recognition and semantic segmentation to optical flow estimation and novel view synthesis of 3D scenes. In this work, we aim to learn dense discriminative object representations for low-shot category recognition without requiring any category labels. To this end, we propose Deep Object Patch Encodings (DOPE), which can be trained from multiple views of object instances without any category or semantic object part labels. To train DOPE, we assume access to sparse depths, foreground masks and known cameras, to obtain pixel-level correspondences between views of an object, and use this to formulate a self-supervised learning task to learn discriminative object patches. We find that DOPE can directly be used for low-shot classification of novel categories using local-part matching, and is competitive with and outperforms supervised and self-supervised learning baselines. Code and data available at https://github.com/rehg-lab/dope_selfsup.

cs.CV↗

The Surprising Positive Knowledge Transfer in Continual 3D Object Shape Reconstruction

Continual learning has been extensively studied for classification tasks with methods developed to primarily avoid catastrophic forgetting, a phenomenon where earlier learned concepts are forgotten at the expense of more recent samples. In this work, we present a set of continual 3D object shape reconstruction tasks, including complete 3D shape reconstruction from different input modalities, as well as visible surface (2.5D) reconstruction which, surprisingly demonstrate positive knowledge (backward and forward) transfer when training with solely standard SGD and without additional heuristics. We provide evidence that continuously updated representation learning of single-view 3D shape reconstruction improves the performance on learned and novel categories over time. We provide a novel analysis of knowledge transfer ability by looking at the output distribution shift across sequential learning tasks. Finally, we show that the robustness of these tasks leads to the potential of having a proxy representation learning task for continual classification. The codebase, dataset and pre-trained models released with this article can be found at https://github.com/rehg-lab/CLRec

cs.LG↗

Mesh-based Dynamics with Occlusion Reasoning for Cloth Manipulation

Self-occlusion is challenging for cloth manipulation, as it makes it difficult to estimate the full state of the cloth. Ideally, a robot trying to unfold a crumpled or folded cloth should be able to reason about the cloth's occluded regions. We leverage recent advances in pose estimation for cloth to build a system that uses explicit occlusion reasoning to unfold a crumpled cloth. Specifically, we first learn a model to reconstruct the mesh of the cloth. However, the model will likely have errors due to the complexities of the cloth configurations and due to ambiguities from occlusions. Our main insight is that we can further refine the predicted reconstruction by performing test-time finetuning with self-supervised losses. The obtained reconstructed mesh allows us to use a mesh-based dynamics model for planning while reasoning about occlusions. We evaluate our system both on cloth flattening as well as on cloth canonicalization, in which the objective is to manipulate the cloth into a canonical pose. Our experiments show that our method significantly outperforms prior methods that do not explicitly account for occlusions or perform test-time optimization. Videos and visualizations can be found on our $\href{https://sites.google.com/view/occlusion-reason/home}{\text{project website}}.$

cs.RO↗