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Zixuan Li

Publications and source records attributed to Zixuan Li.

At least 37 records · Page 2Linked to original sources

IV-CoT: Implicit Visual Chain-of-Thought for Structure-Aware Text-to-Image Generation

Unified multi-modal large language models (MLLMs) have achieved strong text-to-image generation quality, but still struggle with structure-aware prompt following, where object counts, spatial relations, attribute bindings, and coarse layouts must be preserved. We attribute this limitation in part to the entanglement of structural planning and appearance rendering within a single conditioning stream. To address this issue, we propose Implicit Visual Chain-of-Thought (IV-CoT), a latent visual reasoning framework for query-conditioned image generation. IV-CoT decomposes the visual conditioning queries into a structural-to-semantic cascade, where structural queries first form a latent visual plan and semantic queries then render appearance conditioned on this plan. To guide the structural queries, we introduce training-only sketch supervision, which encourages them to capture structure from sketches without requiring sketch extraction or intermediate decoding at inference time. IV-CoT performs implicit CoT reasoning in a single forward pass and achieves superior results on GenEval and T2I-CompBench. Visualizations and analyses demonstrate that the learned structural and semantic queries play complementary roles in structure-aware generation.

cs.CV↗

Event Ontology Expansion via LLM-Based Conceptualization

Event ontology expansion aims to discover emerging event types from data and extend them to appropriate positions in the existing event ontology.. Existing methods typically cluster contextualized trigger representations and attach induced clusters to the ontology based on instance-level similarity. However, ontology expansion requires concept-level semantics that characterize event types, whereas contextualized trigger representations often conflate these semantics with surface contextual variation, leading to unstable clustering and unreliable hierarchy expansion. To address this issue, we propose ConceptE, a conceptualization-enhanced framework for event ontology expansion. ConceptE first derives concept-level semantics by prompting an LLM with the sentence and event trigger, producing a concise concept name and a natural-language description. It then jointly encodes these semantics with trigger information to build concept-enhanced representations aligned with ontology-level reasoning. This representation design supports more coherent event clustering, more reliable hierarchy expansion, and ontology-consistent type naming. Experiments on ACE, ERE, and MAVEN demonstrate that ConceptE consistently outperforms state-of-the-art approaches across all subtasks of event ontology expansion. In particular, it achieves improvements of up to 12.37\% in BCubed-F1 for event clustering and 6.48\% in Taxo\_F1 for hierarchy expansion, demonstrating the effectiveness of the proposed ConceptE method.

cs.CL↗

Audio-FLAN: An Instruction-Following Dataset for Unified Audio Understanding and Generation of Speech, Music, and Sound

Recent advancements in audio tokenization have significantly enhanced the integration of audio capabilities into large language models (LLMs). However, audio understanding and generation are often treated as distinct tasks, hindering the development of truly unified audio-language models. While instruction tuning has demonstrated remarkable success in improving generalization and zero-shot learning across text and vision, its application to audio remains largely unexplored. A major obstacle is the lack of comprehensive datasets that unify audio understanding and generation. To address this, we introduce Audio-FLAN, a large-scale instruction-tuning dataset covering 80 diverse tasks across speech, music, and sound domains, with over 100 million instances. Audio-FLAN lays the foundation for unified audio-language models that can seamlessly handle both understanding (e.g., transcription, comprehension) and generation (e.g., speech, music, sound) tasks across a wide range of audio domains in a zero-shot manner. The Audio-FLAN dataset is available on HuggingFace and GitHub.

cs.SD↗

Code-on-Graph: Iterative Programmatic Reasoning via Large Language Models on Knowledge Graphs

Knowledge Graphs (KGs) are widely used to mitigate the limitations of Large Language Models (LLMs), such as outdated knowledge and hallucinations. Existing LLM-KG integration frameworks typically rely on predefined operators to retrieve factual knowledge from KGs and inject it into prompts for answer generation. This paradigm faces two critical bottlenecks: 1) Inflexibility: The predefined operators are limited in scope and thus lack sufficient compositional expressiveness to fully capture the complex semantics required by KG questions. 2) Unscalability: Direct injection of factual knowledge into prompts limits scalability in handling large-scale factual knowledge. To address these two bottlenecks, we propose Code-on-Graph (CoG), a programmatic reasoning framework for LLM-KG integration. Specifically, given the factual knowledge retrieved at each reasoning step, CoG first identifies the corresponding KG schemas and represents these schemas as Python classes, which serve as abstract interfaces to the retrieved facts. It then generates executable code grounded in these classes, with the retrieved facts instantiated as objects of the corresponding classes during execution. This design enables flexible code-based reasoning while avoiding the direct injection of large-scale factual knowledge into prompts. Experiments on WebQSP, CWQ, and GrailQA demonstrate that CoG outperforms prior state-of-the-art models by up to 10.5%.

cs.AI↗

Dictionary Insertion Prompting for Multilingual Reasoning on Multilingual Large Language Models

There are two shortages in the current Large Language Models (LLMs) era. The first is short of multilingual models, where most LLMs are English-centric and performance is limited on multilingual reasoning. The second is the place of external knowledge to be used, where most retrieved knowledge is prepended to the user queries (maybe sub-optimal). This paper presents a novel and simple yet effective method called \textbf{D}ictionary \textbf{I}nsertion \textbf{P}rompting (\textbf{DIP}). When providing a non-English prompt, DIP looks up a word dictionary and inserts words' English counterparts into the middle of the prompt for LLMs. It then enables better translation into English and better English model thinking steps which leads to obviously better results. We experiment with 10 to 200 languages from FLORES-200.\footnote{The number of languages varies on the datasets, and we experiment with 200 languages on GSM8K as in Appendix} Since there are no adequate datasets, we use the NLLB translator to create synthetic multilingual benchmarks from the existing 4 English reasoning benchmarks such as GSM8K and AQuA. The synthetic benchmarks are translated back into English for quality assurance with manual annotation. Interestingly, the place for injecting the dictionary plays an important factor in the performance gains, and we found that interleaving the dictionary with the original words gives a better performance compared to prepending/appending the dictionary, under the same dictionary constructed.

cs.CL↗

SLoW: Select Low-frequency Words! Automatic Dictionary Selection for Translation on Large Language Models

There are more than 7,000 languages around the world, and current Large Language Models (LLMs) only support hundreds of languages. Dictionary-based prompting methods can enhance translation on them, but most methods use all the available dictionaries, which could be expensive. Instead, it will be flexible to have a trade-off between token consumption and translation performance. This paper proposes a novel task called \textbf{A}utomatic \textbf{D}ictionary \textbf{S}election (\textbf{ADS}). The goal of the task is to automatically select which dictionary to use to enhance translation. We propose a novel and effective method which we call \textbf{S}elect \textbf{Lo}w-frequency \textbf{W}ords! (\textbf{SLoW}) which selects those dictionaries that have a lower frequency. Our methods have unique advantages. First, there is no need for access to the training data for frequency estimation (which is usually unavailable). Second, it inherits the advantage of dictionary-based methods, where no additional tuning is required on LLMs. Experimental results on 100 languages from FLORES indicate that SLoW surpasses strong baselines, and it can obviously save token usage, with many languages even surpassing the translation performance of the full dictionary baseline.\footnote{A shocking fact is that there is no need to use the actual training data (often unobtainable) for frequency estimation, and an estimation frequency obtained using public resources is still apparently effective in improving translation with ChatGPT and Llama, and DeepSeek.}\footnote{Code and data available upon publication.}

cs.CL↗

Self-Evolving Distributed Memory Architecture for Scalable AI Systems

Distributed AI systems face critical memory management challenges across computation, communication, and deployment layers. RRAM based in memory computing suffers from scalability limitations due to device non idealities and fixed array sizes. Decentralized AI frameworks struggle with memory efficiency across NAT constrained networks due to static routing that ignores computational load. Multi agent deployment systems tightly couple application logic with execution environments, preventing adaptive memory optimization. These challenges stem from a fundamental lack of coordinated memory management across architectural layers. We introduce Self Evolving Distributed Memory Architecture for Scalable AI Systems, a three layer framework that unifies memory management across computation, communication, and deployment. Our approach features (1) memory guided matrix processing with dynamic partitioning based on device characteristics, (2) memory aware peer selection considering network topology and computational capacity, and (3) runtime adaptive deployment optimization through continuous reconfiguration. The framework maintains dual memory systems tracking both long term performance patterns and short term workload statistics. Experiments on COCO 2017, ImageNet, and SQuAD show that our method achieves 87.3 percent memory utilization efficiency and 142.5 operations per second compared to Ray Distributed at 72.1 percent and 98.7 operations per second, while reducing communication latency by 30.2 percent to 171.2 milliseconds and improving resource utilization to 82.7 percent. Our contributions include coordinated memory management across three architectural layers, workload adaptive resource allocation, and a dual memory architecture enabling dynamic system optimization.

cs.DC↗

PureSample: Neural Materials Learned by Sampling Microgeometry

Traditional physically-based material models rely on analytically derived bidirectional reflectance distribution functions (BRDFs), typically by considering statistics of micro-primitives such as facets, flakes, or spheres, sometimes combined with multi-bounce interactions such as layering and multiple scattering. These derivations are often complex and model-specific. Once an analytic BRDF evaluation is defined, one still needs to design an importance sampling method for it and evaluate the probability density function (pdf) of that sampling distribution, requiring further model-specific derivations. We present PureSample: a novel neural BRDF representation that allows learning a material's appearance purely by sampling forward random walks on the microgeometry, which is usually straightforward to implement. Our representation allows for efficient BRDF evaluation, importance sampling, and pdf evaluation, for homogeneous as well as spatially varying materials. We achieve this by two learnable components: first, the sampling distribution is modeled using a flow matching neural network, which allows both importance sampling and pdf evaluation; second, we introduce a view-dependent albedo term, captured by a lightweight neural network, which allows for converting a pdf value to a BRDF value for any pair of view and light directions. We demonstrate PureSample on challenging materials, including various microgeometries, multi-layered materials, and multiple-scattering microfacet materials.

cs.GR↗

Towards Knowledgeable Deep Research: Framework and Benchmark

Deep Research (DR) requires LLM agents to autonomously perform multi-step information seeking, processing, and reasoning to generate comprehensive reports. In contrast to existing studies that mainly focus on unstructured web content, a more challenging DR task should additionally utilize structured knowledge to provide a solid data foundation, facilitate quantitative computation, and lead to in-depth analyses. In this paper, we refer to this novel task as Knowledgeable Deep Research (KDR), which requires DR agents to generate reports with both structured and unstructured knowledge. Furthermore, we propose the Hybrid Knowledge Analysis framework (HKA), a multi-agent architecture that reasons over both kinds of knowledge and integrates the texts, figures, and tables into coherent multimodal reports. The key design is the Structured Knowledge Analyzer, which utilizes both coding and vision-language models to produce figures, tables, and corresponding insights. To support systematic evaluation, we construct KDR-Bench, which covers 9 domains, includes 41 expert-level questions, and incorporates a large number of structured knowledge resources (e.g., 1,252 tables). We further annotate the main conclusions and key points for each question and propose three categories of evaluation metrics including general-purpose, knowledge-centric, and vision-enhanced ones. Experimental results demonstrate that HKA consistently outperforms most existing DR agents on general-purpose and knowledge-centric metrics, and even surpasses the Gemini DR agent on vision-enhanced metrics, highlighting its effectiveness in deep, structure-aware knowledge analysis. Finally, we hope this work can serve as a new foundation for structured knowledge analysis in DR agents and facilitate future multimodal DR studies.

cs.AI↗

InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement

Human-object-scene interactions (HOSI) generation has broad applications in embodied AI, simulation, and animation. Unlike human-object interaction (HOI) and human-scene interaction (HSI), HOSI generation requires reasoning over dynamic object-scene changes, yet suffers from limited annotated data. To address these issues, we propose a coarse-to-fine instruction-conditioned interaction generation framework that is explicitly aligned with the iterative denoising process of a consistency model. In particular, we adopt a dynamic perception strategy that leverages trajectories from the preceding refinement to update scene context and condition subsequent refinement at each denoising step of consistency model, yielding consistent interactions. To further reduce physical artifacts, we introduce a bump-aware guidance that mitigates collisions and penetrations during sampling without requiring fine-grained scene geometry, enabling real-time generation. To overcome data scarcity, we design a hybrid training startegy that synthesizes pseudo-HOSI samples by injecting voxelized scene occupancy into HOI datasets and jointly trains with high-fidelity HSI data, allowing interaction learning while preserving realistic scene awareness. Extensive experiments demonstrate that our method achieves state-of-the-art performance in both HOSI and HOI generation, and strong generalization to unseen scenes. Project page: https://yudezou.github.io/InfBaGel-page/

cs.CV↗

MuQ-Eval: An Open-Source Per-Sample Quality Metric for AI Music Generation Evaluation

Distributional metrics such as Fréchet Audio Distance cannot score individual music clips and correlate poorly with human judgments, while the only per-sample learned metric achieving high human correlation is closed-source. We introduce MUQ-EVAL, an open-source per-sample quality metric for AIgenerated music built by training lightweight prediction heads on frozen MuQ-310M features using MusicEval, a dataset of generated clips from 31 text-to-music systems with expert quality ratings. Our simplest model, frozen features with attention pooling and a two-layer MLP, achieves system-level SRCC = 0.957 and utterance-level SRCC = 0.838 with human mean opinion scores. A systematic ablation over training objectives and adaptation strategies shows that no addition meaningfully improves the frozen baseline, indicating that frozen MuQ representations already capture quality-relevant information. Encoder choice is the dominant design factor, outweighing all architectural and training decisions. LoRA-adapted models trained on as few as 150 clips already achieve usable correlation, enabling personalized quality evaluators from individual listener annotations. A controlled degradation analysis reveals selective sensitivity to signal-level artifacts but insensitivity to musical-structural distortions. Our metric, MUQ-EVAL, is fully open-source, outperforms existing open per-sample metrics, and runs in real time on a single consumer GPU. Code, model weights, and evaluation scripts are available at https://github.com/dgtql/MuQ-Eval.

cs.AI↗

Universal Decay of Mutual Information and Conditional Mutual Information in Gapped Pure- and Mixed-State Quantum Matter

For spin and fermionic systems in any spatial dimension, we establish that the superpolynomial decay behavior of mutual information and conditional mutual information is a universal property of gapped pure- and mixed-state phases; i.e., all systems in such a phase possess this property if one system in this phase possesses this property. We further demonstrate that the (conditional) mutual information indeed decays superpolynomially in a large class of phases, including chiral phases. As a by-product, we sharpen the notion of mixed-state phases.

cond-mat.str-el↗

ManiTwin: Scaling Data-Generation-Ready Digital Object Dataset to 100K

Learning in simulation provides a useful foundation for scaling robotic manipulation capabilities. However, this paradigm often suffers from a lack of data-generation-ready digital assets, in both scale and diversity. In this work, we present ManiTwin, an automated and efficient pipeline for generating data-generation-ready digital object twins. Our pipeline transforms a single image into simulation-ready and semantically annotated 3D asset, enabling large-scale robotic manipulation data generation. Using this pipeline, we construct ManiTwin-100K, a dataset containing 100K high-quality annotated 3D assets. Each asset is equipped with physical properties, language descriptions, functional annotations, and verified manipulation proposals. Experiments demonstrate that ManiTwin provides an efficient asset synthesis and annotation workflow, and that ManiTwin-100K offers high-quality and diverse assets for manipulation data generation, random scene synthesis, and VQA data generation, establishing a strong foundation for scalable simulation data synthesis and policy learning. Our webpage is available at https://manitwin.github.io/.

cs.RO↗

BiasBusters: Uncovering and Mitigating Tool Selection Bias in Large Language Models

Agents backed by large language models (LLMs) increasingly rely on external tools drawn from marketplaces where multiple providers offer functionally equivalent options. This raises a critical fairness concern: systematic bias in tool selection can degrade user experience and distort competition by privileging certain providers over others. We introduce a benchmark of diverse tool categories, each containing multiple functionally equivalent tools, to systematically evaluate tool-selection bias. Using this benchmark, we evaluate seven LLMs and show that substantial bias persists, with models either fixating on a single provider or disproportionately favoring tools that appear earlier in the context. To uncover the sources of this behavior, we conduct controlled experiments that isolate the effects of tool features, exposed metadata (name, description, and parameters), and pre-training exposure. We find that (1) semantic alignment between user queries and tool metadata is the strongest driver of selection; (2) small perturbations to tool descriptions can significantly shift choices; and (3) repeated pre-training exposure to a single endpoint amplifies provider-level bias. Finally, we propose a lightweight mitigation strategy that first filters tools to a relevant subset and then samples uniformly, substantially reducing selection bias while maintaining strong task coverage. Our results highlight tool-selection bias as a key obstacle to the fair deployment of tool-augmented LLM agents. Our code and benchmark are publicly available at https://github.com/thierry123454/tool-selection-bias.

cs.AI↗

GLM-5: from Vibe Coding to Agentic Engineering

We present GLM-5, a next-generation foundation model designed to transition the paradigm of vibe coding to agentic engineering. Building upon the agentic, reasoning, and coding (ARC) capabilities of its predecessor, GLM-5 adopts DSA to significantly reduce training and inference costs while maintaining long-context fidelity. To advance model alignment and autonomy, we implement a new asynchronous reinforcement learning infrastructure that drastically improves post-training efficiency by decoupling generation from training. Furthermore, we propose novel asynchronous agent RL algorithms that further improve RL quality, enabling the model to learn from complex, long-horizon interactions more effectively. Through these innovations, GLM-5 achieves state-of-the-art performance on major open benchmarks. Most critically, GLM-5 demonstrates unprecedented capability in real-world coding tasks, surpassing previous baselines in handling end-to-end software engineering challenges. Code, models, and more information are available at https://github.com/zai-org/GLM-5.

cs.LG↗

UniVTAC: A Unified Simulation Platform for Visuo-Tactile Manipulation Data Generation, Learning, and Benchmarking

Robotic manipulation has seen rapid progress with vision-language-action (VLA) policies. However, visuo-tactile perception is critical for contact-rich manipulation, as tasks such as insertion are difficult to complete robustly using vision alone. At the same time, acquiring large-scale and reliable tactile data in the physical world remains costly and challenging, and the lack of a unified evaluation platform further limits policy learning and systematic analysis. To address these challenges, we propose UniVTAC, a simulation-based visuo-tactile data synthesis platform that supports three commonly used visuo-tactile sensors and enables scalable and controllable generation of informative contact interactions. Based on this platform, we introduce the UniVTAC Encoder, a visuo-tactile encoder trained on large-scale simulation-synthesized data with designed supervisory signals, providing tactile-centric visuo-tactile representations for downstream manipulation tasks. In addition, we present the UniVTAC Benchmark, which consists of eight representative visuo-tactile manipulation tasks for evaluating tactile-driven policies. Experimental results show that integrating the UniVTAC Encoder improves average success rates by 17.1% on the UniVTAC Benchmark, while real-world robotic experiments further demonstrate a 25% improvement in task success. Our webpage is available at https://univtac.github.io/.

cs.RO↗

Towards Trustworthy Multimodal Recommendation

Recent advances in multimodal recommendation have demonstrated the effectiveness of incorporating visual and textual content into collaborative filtering. However, real-world deployments raise an increasingly important yet underexplored issue: trustworthiness. On modern e-commerce platforms, multimodal content can be misleading or unreliable (e.g., visually inconsistent product images or click-bait titles), injecting untrustworthy signals into multimodal representations and making existing recommenders brittle under modality corruption. In this work, we take a step towards trustworthy multimodal recommendation from both a method and an analysis perspective. First, we propose a plug-and-play modality-level rectification component that mitigates untrustworthy modality features by learning soft correspondences between items and multimodal features. Using lightweight projections and Sinkhorn-based soft matching, the rectification suppresses mismatched modality signals while preserving semantic consistency, and can be integrated into existing multimodal recommenders without architectural modifications. Second, we present two practical insights on interaction-level trustworthiness under noisy collaborative signals: (i) training-set pseudo interactions can help or hurt performance under noise depending on prior-signal alignment; and (ii) propagation-graph pseudo edges can also help or hurt robustness, as message passing may amplify misalignment. Extensive experiments on multiple datasets and backbones under varying corruption levels demonstrate improved robustness from modality rectification and validate the above interaction-level observations.

cs.IR↗

Advances and Innovations in the Multi-Agent Robotic System (MARS) Challenge

Recent advancements in multimodal large language models and vision-languageaction models have significantly driven progress in Embodied AI. As the field transitions toward more complex task scenarios, multi-agent system frameworks are becoming essential for achieving scalable, efficient, and collaborative solutions. This shift is fueled by three primary factors: increasing agent capabilities, enhancing system efficiency through task delegation, and enabling advanced human-agent interactions. To address the challenges posed by multi-agent collaboration, we propose the Multi-Agent Robotic System (MARS) Challenge, held at the NeurIPS 2025 Workshop on SpaVLE. The competition focuses on two critical areas: planning and control, where participants explore multi-agent embodied planning using vision-language models (VLMs) to coordinate tasks and policy execution to perform robotic manipulation in dynamic environments. By evaluating solutions submitted by participants, the challenge provides valuable insights into the design and coordination of embodied multi-agent systems, contributing to the future development of advanced collaborative AI systems.

cs.RO↗