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Zixuan Wang

Publications and source records attributed to Zixuan Wang.

At least 55 records · Page 3Linked to original sources

Defects encode high-dimensional topological information

In polarization fields, Stokes skyrmions are continuous vectorial textures that encode integer-valued topological invariants across real space, enabling robust optical information encoding under complex perturbations. This topological resilience, however, fails when singular points occur where the Stokes vector has no unique limiting value, placing a fundamental constraint on skyrmion-based information manipulation. Here, we show, paradoxically, that the very defects that destroy conventional resilience can become the carriers of topological information. We introduce the resulting structures as Stokes defect skyrmions, in which singular Stokes responses constitute measurable topological degrees of freedom with theoretically minimal size. We design and realize one class of them using all-dielectric metasurfaces that combine arbitrarily controlled distinguished fast-axis singularities with customized retardance profiles. The resulting fields are then described by high-dimensional integer-valued topological tuples, providing theoretically unbounded information capacity at the nanoscale. As a proof-of-concept demonstration, selected tuple components are mapped to represent predefined alphabetic symbols, realizing controlled high-dimensional information representation within a single optical field. Our results establish Stokes defects as functional units for higher-dimensional topological encoding, expanding the role of defects from failure points to engineerable carriers of optical information.

physics.optics↗

Agent-G$^2$: Gaussian Guidance for Agentic Reinforcement Learning

Hint-based reinforcement learning addresses reward sparsity in long-horizon agentic tasks by retaining a prefix of an expert trajectory before each rollout, letting the policy explore from a state closer to success. Its effectiveness hinges on the guidance depth: how much of the trajectory to keep. Existing methods treat this depth as a deterministic scalar. Scheduled approaches share one value across samples and ignore per-task heterogeneity; per-sample probing estimates it separately at the cost of extra rollouts. We find that useful guidance occupies a band of depths whose informativeness profile is approximately Gaussian around the band center, rather than concentrating at a single optimal point. We propose Agent-G$^2$, a Gaussian guidance framework that draws the depth per task from a Gaussian whose center and spread are estimated online from rollouts already collected for policy optimization, requiring no probe rollouts or learned depth predictor. The center combines a global baseline with per-cluster difficulty, and the spread tracks within-cluster variance. We evaluate Agent-G$^2$ on ALFWorld and WebShop on Qwen2.5-1.5B / 7B-Instruct. Agent-G$^2$ outperforms the strongest hint-based, hint-free, and Aux-RL baselines on ALFWorld by 2.3 / 3.9 / 7.4 points at under one-third the rollout cost of per-sample probing.

cs.AI↗

SAFE-Pruner: Semantic Attention-Guided Future-Aware Token Pruning for Efficient Vision-Language-Action Manipulation

Real-time inference of vision-language-action (VLA) models is essential for robotic control. While visual token pruning has shown strong potential for accelerating inference, most existing methods mainly base pruning decisions on shallow-layer cues and risk discarding visual information required by deep layers. To address this issue, we propose SAFE-Pruner, a plug-and-play pruning framework that incorporates attention cues of future layers into pruning decisions. Specifically, we identify semantic attention consistency, the tendency that VLA models concentrate their attention probability mass on the same semantic entity across control timesteps. Based on this observation, we design a forward-looking strategy to forecast the token saliency in deep layers, which prevents the premature removal of critical tokens and leads to more stable acceleration. We further introduce a reference timestep refresh strategy that triggers updates upon attention shifts, thereby improving forecasting accuracy and pruning reliability. Extensive experiments across diverse evaluation settings demonstrate that our method achieves up to 1.89x speedup with a minimal degradation in success rate of less than 1.5%, while outperforming state-of-the-art methods by up to 1.9%.

cs.CV↗

Zetta $ζ$: An Efficient Closed-Loop Embodied Harness for Self-Evolving Physical Intelligence

Embodied agents are increasingly used to close the gap left by end-to-end policy models. Yet the agentic path has not realized closed-loop learning in physical execution: existing harnesses remain largely open-loop, following fixed skills during rollout and reflecting only after an episode completes. Such post-hoc reflection cannot govern execution as it unfolds, because physical interaction requires decisions to track rapidly changing robot-environment states at a frequency beyond today's large agentic models. We present Zetta, a closed-loop embodied harness that evolves code-based runtime critics and recovery skills online while keeping the base policy frozen. Through three timescale-separated loops, Zetta provides action-frequency governance, rollout-level critic-recovery proposal, and validation-gated skill updates. Together with Z-Infra, a rollout infrastructure decoupling agent logic from heterogeneous execution resources, Zetta achieves state-of-the-art success on LIBERO-Pro and RoboCasa under our current rollout budget, reaching 90.8% and 93.6%, with an 11.1x inference speedup; success continues to scale with self-exploration experience; learned skills transfer zero-shot, and clear robotic "Aha Moments" emerge. These results show that closed-loop harness self-evolution opens a scaling path for reliable physical intelligence.

cs.RO↗

MARCO: Click-Intent Decomposition for Calibrated Ads Conversion Prediction

Not all clicks are equal. Industrial ads ranking decouples conversion probability into click-through rate (CTR) and post-click conversion rate (CVR), yet treats every click as the same event. In reality, users provide a free, self-generated signal of intent through their physical UI interactions. Different click types on the same ad exhibit a 4-fold difference in actual conversion rates. By conflating these signals, the standard CVR model under-predicts high-intent clicks and over-predicts low-intent ones, which is a bias masked by near-perfect aggregate calibration. We propose MARCO (Multi-intent Ads Ranking Composition Optimization), a framework that resolves this bias by decomposing each click by intent. Using the logged click type as a free behavioral label, MARCO trains per-intent CVR heads on homogeneous populations, and at serving time composes their per-intent CVR estimates under a predicted distribution over intents. Theoretically, we prove that decomposition never raises population risk, give the exact headroom under squared loss and non-negativity under the deployed loss, and show through a routing-efficiency dial how much of it reaches serving. Because the population-optimal score is unchanged, any gain is a finite-capacity estimation and calibration effect that we validated both offline and online. For deployment at scale, we further cast multi-impression, multi-click attribution as credit assignment with a bias-variance tradeoff analogous to RL return estimation, showing last-impression, first-click attribution is the low-bias, low-variance, deterministic choice under production constraints, and derive three consistency conditions enforced end-to-end at scale. Deployed at binary intent granularity, MARCO corrects per-intent calibration to approximately 100%, lifts conversions per click by +2.80%, and drives +0.98% cumulative improvement in topline metrics.

cs.LG↗

Knowledge-Geometry Decoupling: Refreshable Pretrained Transfer for Streaming Recommendation

Industrial recommenders increasingly adopt the pretrain-then-transfer paradigm, yet behavioral distribution drift raises two questions: what to learn from behavior sequences, and how to transfer the learned knowledge while the pretrained model is continually refreshed. To resolve them, we propose Knowledge-Geometry Decoupling (KGD). For what to learn, conventional next-token prediction treats adjacency as dependency and may encode spurious transitions across unrelated sessions. We introduce Behavioral Multi-Token Prediction (BMTP) to retain only collaboratively or semantically related future items as supervision, yielding cleaner and more transferable behavioral knowledge. For how to transfer, pretrained knowledge and task-specific geometry impose conflicting optimization demands on shared parameters. To handle it, KGD assigns them to separate parameter sets: a refreshable encoder owns behavioral knowledge, while a task learner reads contextualized encoder states through read-only cross-attention and writes task-specific geometry through Anchored Calibration Residual (ACR) orthogonal to the pretrained embedding. The decoupled ownership enables continual knowledge refresh without task-gradient interference or invalidating downstream adaptation. KGD improves over strong pretrain-transfer baselines by 4-12% on eight public benchmarks and sustains its advantage over a 90-day production stream where baselines show no gains. KGD has been fully deployed in Shopee. In a live A/B test on Shopee Homepage Search, it increases GMV per user by 1.75% and advertising revenue by 1.53%, demonstrating its high practical value. We provide the core implementation of KGD at https://github.com/FuCongResearchSquad/KGD4REC.

cs.IR↗

VideoArgus: Agentic Rubric-Grounded Unified Evaluation for Video Generation and Editing

Evaluating generated videos remains challenging because existing benchmarks rely on fixed evaluation content, cover only a subset of generation and editing settings, and provide limited evidence for their scores. We introduce VideoArgus, a unified rubric-grounded framework covering five video generation and editing settings. For each input instance, VideoArgus generates an output-blind, sample-specific rubric once and reuses it to evaluate all corresponding candidate videos. The rubric defines concrete criteria, scoring rules, failure modes, and evidence plans, which guide criterion-specific VLM QA and visual tools to produce evidence-grounded criterion scores, rationales, and a diagnostic report. We further construct VideoArgus-Bench, containing 1,026 curated input instances built from 653 high-quality images and 416 high-quality videos, with all benchmark rubrics pre-generated, frozen, and released. On a separate 1,260-video human-alignment set, VideoArgus achieves higher within-input Spearman and Kendall correlations with human judgments than the corresponding benchmark-specific evaluators across all five tasks. Model rankings also remain largely consistent across different rubric-generation and evaluation-VLM backbones. All code and data are released. Visit our project page: https://zzzmyyzeng.github.io/VideoArgus

cs.CV↗

Evidence-Driven Dynamic Visual Selector for Efficient Long Video Understanding

Recent advancements in MLLM-based long-form video understanding have mitigated inference-time computational cost and limited context lengths by selecting query-relevant frames. However, existing approaches predominantly rely on external proxy scorers and rigid heuristic rules, inevitably suffering from misalignment with the target MLLM's intrinsic evidence and failing to accommodate the non-uniform spatiotemporal information density. In this paper, we propose a fine-grained dynamic visual selection framework named EviSelect, grounded in the target MLLM internal attention evidence. Our method efficiently probes visual evidence via sparse prefilling as a structured prior to guide distribution-aware dynamic sampling. Specifically, we efficiently approximate attention maps of the target MLLM using highly compressed visual inputs and sparse attention, well-aligned to the full counterpart. Conditioned on three complementary attention components derived from this prior, we design a lightweight selector that not only precisely locates query-relevant timestamps but also adaptively adjusts the local sampling rate and spatial resolution. To enable evidence-conditioned spatiotemporal sampling, we formulate the selector as a stochastic policy and optimize it via GRPO under a joint accuracy--efficiency reward. By rewarding correct predictions under lower visual cost through group-relative comparisons, our method encourages the policy to allocate computation dynamically according to the information density of each video. Across three long video understanding benchmarks, EviSelect achieves superior performance compared to existing methods while reducing selected visual tokens by about 50\% and achieving a 3.9x end-to-end speedup.

cs.CV↗

Learning What to Remember: Test-Time Training via Context Distillation

Effective long-context modeling is not merely about retaining more of the past, but about preserving the information that may prove relevant later. Test-time training (TTT) is an appealing approach that performs online parameter updates for long-context modeling, yet existing TTT methods only optimize either reconstruction or online adaptation objectives without considering the future utility of retained information. In this work, we propose \textbf{T}est-\textbf{T}ime \textbf{C}ontext \textbf{D}istillation (TTCD), a TTT framework that introduces a self-supervised objective for allocating limited memory capacity for future use. Specifically, TTCD uses a long-window teacher to supervise the fast weights of a short-window student, where the hidden-state discrepancy between them offers a dense, self-supervised signal guiding the model to memorize the contextual information crucial for future token predictions. We focus on an in-place variant: In-Place TTCD (IP-TTCD), which uses the existing MLP parameters as the fast weights. Experiments on long-context language modeling tasks show IP-TTCD consistently outperforms DeltaNet, Gated DeltaNet, sliding-window attention, and TTT when pre-trained from scratch. Furthermore, IP-TTCD allows pre-trained transformer models to adapt their parameters during inference through continual pre-training, gaining long-context capabilities with only a lightweight architectural augmentation. Our results position TTCD as a step toward architectural continual learning.

cs.CL↗

Learning to Adapt Cross-Domain Preferences via Meta-LoRA for LLM Personalization

Cross-domain zero- or few-shot personalization aims to generate user-preferred responses in unseen conversational domains from only a handful of target-domain interactions. Existing adaptation methods struggle to calibrate update magnitude under sparse evidence and thus overfit, whereas history-transfer methods often entangle user preferences with source-domain artifacts, yielding unreliable personalization priors and negative transfer. To calibrate adaptation to evidence quality, we propose PAC-Bayes-regularized Meta-LoRA, which uses a meta-learned LoRA initialization as both the adaptation start and prior center, while adjusting update strength according to support-set size and predictive uncertainty. This limits overfitting under sparse or ambiguous evidence while permitting stronger personalization as evidence grows. Controlled adaptation alone does not determine which preferences should transfer across domains or how they should be expressed. We therefore functionally decompose personalization priors into user and domain components, using a human-readable prompt for stable preferences and topology-preserving soft tokens for domain-specific hidden-space conditioning. Experiments across multiple benchmarks and personalization tasks show consistent gains over strong baselines. On HiCUPID, our method reduces cross-domain win-rate degradation by 47.9% relative to the best competing baseline and improves win rate by 110.2% under unseen-user cold start.

cs.AI↗

DiscoLoop: Looping Discrete Embeddings and Continuous Hidden States for Multi-hop Reasoning

Large language models achieve strong performance on many reasoning tasks when allowed to externalize intermediate steps as Chain-of-Thought (CoT). However, many questions require the model to internalize the multi-step reasoning within a single forward pass before generating the answer. We study this challenge through two-hop reasoning, a representative task where the model must compose multiple pieces of parametric knowledge within a single forward pass. Standard non-recurrent Transformers suffer from a depth-local storage problem: facts learned in earlier layers are unavailable where second-hop retrieval happens. We found that Looped Transformers mitigate this issue by reusing the same memory, but still generalize imperfectly. We show that the remaining bottleneck is representational. In the two-hop reasoning task, the first loop often makes the correct bridge entity nearly perfectly decodable, yet the corresponding hidden state remains poorly aligned with the bridge token embedding. Surprisingly, an easy training-free realignment intervention nearly closes the generalization gap. Building upon this insight, we propose DiscoLoop, a looping architecture whose recurrence carries both a discrete embedding channel and a continuous hidden-state channel. DiscoLoop achieves near-perfect accuracy with substantially fewer training steps across symbolic and synthetic-language multi-hop reasoning tasks. When applied to real-world pretraining, DiscoLoop attains lower training loss and stronger benchmark performance than looped-transformer baselines, suggesting that the mixed-channel design transfers to practical language modeling.

cs.CL↗

MemVLN: Episodic and Procedural Memory for Vision-and-Language Navigation

Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires agents to maintain long-horizon visual history for trajectory consistency while executing actions with low latency. Existing video-based VLN approaches typically struggle to satisfy both demands simultaneously. To address these challenges, we propose MemVLN, a novel VLN framework that achieves state-of-the-art performance with real-time inference efficiency (14 FPS). MemVLN utilizes a visual encoder to process continuous observations and a Large Language Model (LLM) to interpret instructions and generate actions. Central to our approach is an Episodic Memory management that applies pyramidal resolutions. This mechanism concentrates computation on immediate percepts while retaining compressed long-term history. Complementing to this design, we introduce Procedural Memory for fast action with a compact vocabulary of atomic mid-level actions to bypass auto-regressive decoding latency. Experiments on VLN-CE show that MemVLN-4B surpasses the baseline Qwen3-VL-4B architecture by 5.8\% SR in R2R and 9.7\% SR in RxR, while achieving a 7$\times$ speedup in inference latency.

cs.CV↗

The Power of Power Law: Asymmetry Enables Compositional Reasoning

Natural language data follows a power-law distribution, with most knowledge and skills appearing at very low frequency. While a common intuition suggests that reweighting or curating data towards a uniform distribution may help models better learn these long-tail skills, we find a counterintuitive result: across a wide range of compositional reasoning tasks, such as state tracking and multi-step arithmetic, training under power-law distributions consistently outperforms training under uniform distributions. To understand this advantage, we introduce a minimalist skill-composition task and show that learning under a power-law distribution provably requires significantly less training data. Our theoretical analysis reveals that power law sampling induces a beneficial asymmetry that improves the pathological loss landscape, which enables models to first acquire high-frequency skill compositions with low data complexity, which in turn serves as a stepping stone to efficiently learn rare long-tailed skills. Our results offer an alternative perspective on what constitutes an effective data distribution for training models.

cs.AI↗

Condensing Large-Scale Datasets Directly with Minimal Information Loss

Recent advancements in scaling dataset distillation rely heavily on decoupled information extraction pipelines, comprising SQUEEZE, RECOVER, and RELABEL stages. Despite their scalability to large-scale datasets, these methods suffer from prohibitive computational overhead and poor cross-architecture generalization. In this paper, we reveal the root cause of these bottlenecks: the implicit dual-compression process, from data to model and back to images, inherently induces severe information loss. Crucially, we empirically and theoretically demonstrate that this loss creates a distribution shift that fundamentally compromises the widely adopted RELABEL strategy, transforming the pre-trained model into an unreliable labeler that yields sub-optimal labels. To overcome these critical flaws, we propose CIM, a novel, metric-driven framework that abandons the flawed dual-compression paradigm. Instead, CIM explicitly quantifies and minimizes the information gap between the original and synthetic datasets. By directly aligning the data distributions, our approach ensures high-fidelity information condensation and inherently satisfies the prerequisites for effective relabeling. Extensive experiments demonstrate that CIM establishes a new state-of-the-art. Notably, it distills ImageNet-1K at an IPC=10 in merely 80 minutes on a single RTX-4090 GPU, achieving an unprecedented 48.7% Top-1 accuracy on ResNet-18 and significantly outperforming previous SOTA approaches, such as NRR-DD and DELT, by 2.6% and 2.9%, respectively. Our code is available at https://github.com/LINs-lab/CIM.

cs.CV↗

Perceive-to-Reason: Decoupling Perception and Reasoning for Fine-Grained Visual Reasoning

Fine-grained visual reasoning remains challenging for vision-language models, especially when small but critical visual cues are buried in high-resolution images. Existing approaches rely on repeated cropping or test-time visual search to introduce local evidence, but they typically do not explicitly distinguish perception from reasoning. In this paper, we propose Perceive-to-Reason (P2R), a unified framework that formulates fine-grained visual reasoning as a two-stage process: the model first localizes question-relevant evidence as a Perceiver, and then answers the question as a Reasoner based on the annotated image and cropped regions. To better align training with this decoupled formulation, we further introduce Perception-Reasoning Alternating GRPO (PRA-GRPO), a role-aware reinforcement learning strategy that alternates between perception-focused and reasoning-focused updates using only final-answer supervision. Built on top of Qwen3-VL-Instruct-2B/4B/8B, P2R consistently improves performance across model scales. In particular, P2R-4B achieves 93.2% on V-Star, 81.9% on HR-Bench-4K, and 80.5% on HR-Bench-8K, substantially outperforming its corresponding backbone. Further experiments show that the benefits of P2R extend beyond high-resolution benchmarks to broader multimodal reasoning tasks. These results suggest that explicitly decoupling perception from reasoning provides an effective framework for fine-grained visual reasoning.

cs.CV↗

UCM: Unified Modeling of Camera Control and Memory with Time-aware Positional Encoding Warping for World Models

World models based on video generation demonstrate remarkable potential for simulating interactive environments yet suffer from persistent difficulties in two key areas: maintaining long-term content consistency when scenes are revisited and enabling precise camera control from user-specified inputs. Existing methods based on explicit 3D reconstruction often compromise flexibility in unbounded scenarios and struggle to preserve fine-grained structures. Alternative methods rely directly on previously generated frames without establishing explicit spatial correspondence, thereby limiting controllability and consistency. To address these limitations, we present UCM, a novel framework for unified modeling of long-term memory and precise camera control via a time-aware positional encoding warping mechanism. To reduce computational overhead, we design an efficient dual-stream diffusion transformer for high-fidelity generation. Moreover, we introduce a scalable data curation strategy that utilizes point-cloud-based rendering to simulate scene revisiting, enabling training on over 500K monocular videos. Extensive experiments on real-world and synthetic benchmarks demonstrate that UCM significantly outperforms state-of-the-art methods on long-term scene consistency, while achieving precise camera controllability in high-fidelity video generation.

cs.CV↗

PolicyTrim: Boosting Intrinsic Policy Efficiency of Vision-Language-Action Models

Vision-Language-Action (VLA) models provide a unified paradigm for robotic manipulation, yet their real-world deployment is often bottlenecked by execution efficiency. While existing efforts predominantly focus on compute-centric efficiency to reduce per-step inference latency, the intrinsic \textbf{policy efficiency} of these models remains largely unexplored. Policy efficiency is fundamentally affected by two factors, namely the effective executable length of predicted action chunks and the total physical steps required to complete a task. These two factors jointly determine the total number of forward inference calls during execution. We observe that current VLA policies struggle with planning unreliability and action redundancy, suffering from severe prediction degradation at the tail of action chunks and tending to generate unnecessarily redundant physical steps. To address this, we propose \textbf{PolicyTrim}, a reinforcement learning-based post-training framework that extends the reliable action chunk length and reduces redundant physical steps. For reliable chunk extension, we employ a dynamic exploration strategy that explicitly rewards the successful completion of longer executable lengths, progressively pushing the trustworthy prediction horizon to its empirical limit. For step efficiency, we design a redundancy-aware reward that directly favors successful task completions with fewer steps while penalizing unreproducible shortcuts, effectively eliminating redundant physical actions. Extensive experiments across three benchmarks and three VLA models demonstrate that PolicyTrim improves action chunk utilization by 3$\times$ and reduces physical execution steps by 51.4\%. Ultimately, our framework delivers up to a 5.83$\times$ end-to-end deployment speedup without compromising task success rates.

cs.CV↗

Agentic Collaborative Cognition for Zero-Shot 3D Understanding

Recent advancements have explored agentic zero-shot 3D understanding by reformulating it as video keyframe understanding with Multimodal Large Language Models (MLLMs). However, existing methods face an intrinsic bottleneck due to the finite observation perspectives inherent in videos and the implicit perception of 3D scenes. In this paper, we propose a collaborative multi-agent framework that assigns a Planning Agent to handle high-level viewpoint planning and supplement novel perspectives, and a Perception Agent to explicitly summarize the 3D scene into a structured holistic cognitive map. Specifically, Planning Agent first analyzes this cognitive map to determine query-relevant viewpoints and supplements missing critical perspectives to ensure comprehensive observation. Subsequently, Perception Agent documents object-level attributes from these views by assigning consistent instance identifiers across viewpoints, thereby integrating fragmented observations into the holistic cognitive map. In parallel, it provides feedback to filter out mismatched candidate objects and guide subsequent viewpoint planning. Through this closed-loop iterative process, two agents collaboratively figure out candidates until Perception Agent determines that sufficient information has been captured to complete the task. Extensive experiments demonstrate that our method achieves state-of-the-art performance on 6 benchmarks, with improvements of 11.1\% Acc@0.5 on ScanRefer, 14.6 BLEU-1 on 3D-assisted dialog, and 2.1 EM on SQA3D.

cs.CV↗