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Ziyang Ma

Publications and source records attributed to Ziyang Ma.

At least 19 recordsLinked to original sources

AuK Technical Report: An Open-Source Foundational Model for Speech Generation and Editing

We introduce AuK, an open-source foundational model that unifies speech generation and editing through a common interface of natural-language instructions and audio context. To support this broad capability set, we construct approximately 3.03 billion instruction--audio instances and 1.95 million hours of effective supervision across five task families: speech generation, content editing, enhancement and separation, paralinguistic editing, and acoustic editing. AuK combines a multimodal large language model for semantic conditioning, an VAE jointly trained on speech, general audio, and music for acoustic conditioning, and a hybrid rectified-flow Transformer that performs dual-stream MMDiT blocks followed by unified single-stream DiT blocks for generation. Training begins with generation-only warm-up and proceeds to joint generation--editing pre-training. We then apply complementary post-training strategies: human-feedback preference optimization for open-ended editing and reward-based reinforcement learning for speech generation. To reduce inference cost, we further distill the model with consistency initialization and task-routed Decoupled DMD. The resulting AuK-Flash performs 4-step inference without classifier-free guidance and achieves a 4.5 wall-clock speedup over the full model under matched conditions. Experiments demonstrate leading performance on zero-shot and instruction-controlled speech generation and general instruction-guided editing, while remaining competitive on signal-level restoration tasks. We release both the source code and model weights to support reproducibility and further research.

cs.SD

VoiceMem: Streaming Dual-Brain Memory for Real-Time Interaction

Conversational systems, such as duplex speech language models (SLMs), still lack a streaming, accurate, and empathetic memory system as their soul. We introduce VoiceMem, a simple memory architecture with a parallel informational left brain, an emotional right brain, and streaming memory I/O mechanisms. We further build a complete pipeline for memory-aware SLM training, long-horizon evaluation, and decoupled deployment with interchangeable memory backends. Experiments and real-world deployment show three advantages: i) Accuracy: under top-5 retrieval, the left brain outperforms classical systems such as Mem0 at top-200 by nearly 30 points; ii) Emotional & Personal: the right brain, with short- and long-horizon affective attribution and dual-node persona modeling, achieves state-of-the-art performance across three persona benchmarks and improves the aggregate score by 4.29 points over the previous best system; and iii) Real-Time & Cheap: VoiceMem completes retrieval in 134 ms, well within standard VAD latency, adding no extra conversational delay while maintaining high accuracy and low cost. These results show that VoiceMem provides a practical memory foundation for real-time, personalized, and emotionally aware speech interaction.

eess.AS

Robust Slip Detection and Material Classification via Spatiotemporal Transformers on a Uniformly-Illuminated Visuo-Tactile Sensor

Tactile sensing is central to robotic manipulation, among which slip detection stands out as a quintessential and critical task. However, existing slip datasets are predominantly limited to binary classification, lacking fine-grained directional perception. To address this limitation, we propose a visuo-tactile sensor featuring customized uniform RGB illumination, alongside a unified perception framework. At the hardware level, the sensor achieves high-precision, sub-millimeter depth reconstruction. Based on this capability, we collect a multi-task visuo-tactile dataset encompassing 15 objects, synchronously generating depth information for each data sample. Algorithmically, we design a dual-head TimeSformer network to process dynamic spatiotemporal slip. On unseen objects, this network achieves robust accuracies of 95.5% and 91.5% for 3-class contact state prediction and fine-grained 8-class slip direction classification, respectively. Furthermore, static tactile-based object class recognition utilizing a ResNet-50 backbone yields an outstanding accuracy of 98.8% across 15 categories. The proposed hardware-software framework provides high-fidelity feedback and a powerful multi-modal perception baseline for complex robotic manipulation.

cs.RO

EmoS: A Theory-Grounded Framework for Evaluating and Aligning Emotional Intelligence in Spoken Language Models

Despite significant advances in instruction-following and auditory comprehension, the evaluation of Emotional Intelligence (EI) in Spoken Language Models (SLMs) remains confined to rudimentary paralinguistic perception, lacking a systematic, theory-driven cognitive framework. We introduce EmoSBench, the first comprehensive EI evaluation benchmark for SLMs constructed upon the four-branch theoretical model, covering Perceiving, Understanding, Using, and Managing Emotion across ten sub-tasks. Preliminary assessments on EmoSBench reveal a substantial gap: even leading proprietary models like GPT-4o-Audio achieve only 52.6%, significantly trailing human baselines. To bridge this gap, we develop EmoS, a specialized evaluator model optimized via Supervised Fine-Tuning (SFT) and Group Relative Policy Optimization (GRPO). To facilitate its effective training, we curate EmoDialogue, a bilingual dataset providing necessary fine-grained supervision through response pairs with rigorously defined EI gradations. Concurrently, we introduce a reward mechanism integrating a Steep Exponential Accuracy Reward (SEAR) and a Rationale Fidelity Reward (RFR) to enforce precise ordinal scoring and valid reasoning. Experiments demonstrate that EmoS reaches 83.8% accuracy, approaching human-level performance. Furthermore, evaluations on authentic, unconstrained spoken interactions validate its robust real-world generalization, establishing a foundational framework for advancing emotionally intelligent dialogue systems.

cs.CL

GROW: Group-Relative Advantage-Weighted On-Policy Reinforcement Learning of Autoregressive-Diffusion Text-to-Speech model

Reinforcement learning for flow-matching text-to-speech is complicated by deterministic ODE sampling: trajectory-level policy-gradient methods typically convert the ODE into an SDE and track per-step likelihood ratios, introducing stochastic perturbations and substantial overhead. We propose GROW, a group-relative advantage-weighted on-policy RL method that acts directly on the standard flow-matching objective. For each prompt, GROW samples a group of on-policy utterances, separately standardizes intelligibility and speaker-similarity rewards within the group, and combines them to reweight flow-matching regression. A Wasserstein-2 velocity penalty anchors the updated model to a frozen pretrained reference. A group-mean reward baseline is introduced to convert reward weighting into advantage weighting. For strong pretrained TTS models with concentrated rewards, positive exponential weighting is dominated by reward-agnostic self-imitation, whereas a zero-mean signed advantage preserves effective within-group credit assignment. Instantiated on DiTAR and evaluated on LibriSpeech and Seed-TTS EN/ZH, GROW reduces average WER from 2.016 to 1.558 and raises speaker similarity from 0.676 to 0.715 while keeping UTMOS. With 10-NFE training rollouts and 32-NFE evaluation, GROW retains comparable performance while training 2.9x faster than 32-NFE DiTAR-GRPO. We will open-source complete GROW codes, faithful DiTAR reproduction, and all model checkpoints.

eess.AS

FVAttn: Adaptive Sparse Attention with Runtime Load Balancing for Video Generation

Video Diffusion Transformers process long spatio-temporal sequences, making self-attention the main bottleneck in high-resolution video generation. Training-free sparse attention reduces this cost, but adaptive Top-$p$ routing creates uneven per-head workloads under multi-GPU sequence parallelism. The resulting workload heterogeneity turns sparse attention into a rank-level straggler problem. We present \method{}, a training-free sparse-attention system that improves the distributed execution efficiency of adaptive sparse attention under multi-GPU sequence parallelism. \method{} uses Top-$p$ routing, a Top-$k$ safety floor, and video-aware block organization as the sparse-routing frontend, then repairs the materialized mask at runtime. Runtime Load Balancing migrates a small number of heavy heads via P2P communication to shorten the current critical path. Slack-Aware Sparse Augmentation fills residual non-critical-rank slack with additional high-value blocks, while overlap hides scheduling and migration overhead behind existing computation. On step-distilled Wan2.2 I2V, \method{} reduces average load imbalance from 1.34 to 1.08 and delivers a $4.41\times$ attention speedup over FlashAttention, while achieving a $2.02$--$2.11\times$ DiT inference speedup with competitive video quality.

cs.CV

Chorus II: Cross-Request Sparsity Reuse for Efficient Image-to-Video Generation

Serving diffusion models for image-to-video generation is computationally expensive, posing significant challenges for large-scale deployment. Real I2V workloads often contain similar requests, such as repeated effect templates, related subjects, and recurring shot layouts. Existing cross-request acceleration methods mainly exploit this redundancy through feature reuse. We observe that similar I2V requests also share highly consistent sparse attention patterns, enabling historical sparse masks to serve as request-conditioned priors with almost no online mask-prediction overhead. We propose a cross-request reuse framework centered on \textbf{sparsity reuse}, with \textbf{feature reuse} as an optional extension safeguarded by a lightweight \textbf{guidance enhancement}. Our sparsity reuse is implemented as shared sparse mask reuse, which reuses high-quality sparse masks from similar historical requests to avoid per-request online mask prediction. Optional feature reuse applies downsampled computation to highly redundant spatiotemporal regions, mitigating boundary artifacts while preserving efficiency gains. Guidance enhancement reinforces image/text conditioning after reuse, mitigating semantic drift and condition-adherence issues. Experiments show that default sparsity reuse configuration preserves generation quality with a \textbf{2.16$\times$} speedup.

cs.CV

Native Active Perception as Reasoning for Omni-Modal Understanding

Passive models for long video understanding typically rely on a "watch-it-all" paradigm, processing frames uniformly regardless of query difficulty, causing computational cost to grow with video duration. Although interactive frameworks have emerged, they often rely on global pre-scanning, and their context cost still scales with video length. We propose OmniAgent, the first native omni-modal agent that formulates video understanding as a POMDP-based iterative Observation-Thought-Action cycle. OmniAgent executes on-demand actions to selectively distill audio-visual cues into a persistent textual memory, effectively decoupling reasoning complexity from raw video duration. To operationalize this, we introduce (1) Agentic Supervised Fine-Tuning to bootstrap native active perception via best-of-N trajectory synthesis with dual-stage quality control, and (2) Agentic Reinforcement Learning with TAURA (Turn-aware Adaptive Uncertainty Rescaled Advantage), which leverages turn-level entropy to steer credit assignment toward pivotal discovery turns. Crucially, OmniAgent exhibits positive test-time scaling, where performance improves as the number of reasoning turns increases, validating the efficacy of active perception. Empirical results across ten benchmarks (e.g., VideoMME, LVBench) demonstrate that OmniAgent achieves state-of-the-art performance among open-source models. Notably, on LVBench, our 7B agent outperforms the 10$\times$ larger Qwen2.5-VL-72B (50.5% vs. 47.3%).

cs.CV

Speech Meets ELF: Audio Conditional Continuous-Target Diffusion for Speech Recognition and Translation

Speech-to-text (S2T) systems for recognition (ASR) and translation (S2TT) typically generate discrete text tokens. In contrast, continuous-target language modelling performs generation in a continuous space, yet its potential for S2T remains unexplored. To bridge this gap, we propose ELF-S2T, an audio-conditioned continuous-target generative model for S2T. Built upon the pre-trained Embedded Language Flows (ELF) backbone, ELF-S2T processes speech via a frozen Whisper encoder and a single linear projector, prepending the resulting audio condition to the noisy text latent for in-context, flow-matching denoising. To prevent the model from over-relying on its pre-trained text context, we introduce audio forcing during training, and further amplify the audio condition via classifier-free guidance at inference. Experiments on LibriSpeech and CoVoST2 show that ELF-S2T achieves competitive ASR and S2TT performance. Crucially, our error analysis reveals that, although ASR and S2TT errors look very different on the surface, both stem from the same underlying cause, a close distance confusion in the continuous latent space. This finding naturally aligns with the continuous representation generation paradigm, indicating a common semantic mapping process beneath recognition and translation. Our code and pretrained models are publicly available at https://github.com/Sslnon/ELF-S2T.

cs.SD

MMAE: A Massive Multitask Audio Editing Benchmark

We introduce MMAE, a Massive Multitask Audio Editing benchmark, serving as the first comprehensive evaluation testbed designed for general-purpose instruction-based audio editing. Spurred by the shift toward intelligent creation, interactive editing has rapidly expanded from visual domains, pioneered by models like Nano-banana 2 for images and Gemini-Omni for video, into audio. However, the current evaluation infrastructure lags severely, remaining highly fragmented and restricted to specific subdomains or basic operations. Unlike existing benchmarks that are limited in scope, MMAE extends to a broad spectrum of real-world scenarios, encompassing 7 distinct audio modalities, including sound, speech, music, and their mixtures. Furthermore, we establish a comprehensive taxonomy spanning 6 levels of task complexity, from basic modifications to multi-hop reasoning and multi-round editing, 2 levels of granularity, and 8 distinct operation types. Meticulously curated through human-agent collaboration, MMAE comprises 2,000 high-fidelity samples paired with a pioneering rubric-based evaluation framework. By decomposing free-form tasks into 17,741 verifiable criteria, this robust rubric-based paradigm enables a precise, multi-dimensional assessment of both instruction following and context consistency. Our extensive evaluation of leading models reveals that current systems remain far from achieving reliable edits. Strikingly, the Exact Match Rate (EMR) consistently falls below 5% and plummets to an absolute 0% in complex, mixed-modality tasks, exposing critical bottlenecks in precise execution and structural robustness. We hope MMAE will serve as a catalyst for future advances in the intelligent creation community, providing a clear diagnostic roadmap and establishing a standardized, long-lasting evaluation paradigm for next-generation audio editing systems.

cs.SD

VISA: A Visual Information Strengthened Audio-Reasoning System for the Interspeech 2026 ARC Agent Track

Audio reasoning requires multi-step, evidence-grounded inference over temporally dynamic and acoustically mixed signals, exceeding conventional perception tasks such as ASR or captioning. We present VISA, our submission to the Interspeech 2026 Audio Reasoning Challenge (Agent Track), evaluated via the MMAR Rubrics for correctness and reasoning quality. Under a "LALM as a Tool" paradigm, VISA strengthens large audio language models with auxiliary multi-modal evidence while avoiding heavy orchestration. The system integrates three components: multi-modal feature extraction for complementary audio and acoustic-visual clues, model-voting inference with consistency checking for stable predictions, and fine-grained category-aware routing to resolve disagreements and select rubric-aligned reasoning chains. On the official Agent Track leaderboard, VISA ranks 2nd overall with a 66.23% Rubrics score. It also achieves 77.40% Accuracy, the highest among all systems listed across both the Single Model and Agent tracks.

eess.AS

Audio-Oscar: A Multi-Agent System for Complex Audio Scene Generation, Orchestration, and Refinement

In recent years, audio generation has made significant progress in tasks such as text-to-speech (TTS), text-to-audio (TTA) and text-to-music (TTM). However, generating long-form and controllable audio from complex audio scene descriptions remains a significant challenge, as such scenes often require coordinated speech, sound effects, music, songs, temporal structure, and post-production. In this work, we introduce \textbf{Audio-Oscar}, a multi-agent framework for generating audio from complex descriptions. Audio-Oscar coordinates a set of specialist agents, each responsible for a different aspect of the audio scene, including character modeling and voice design, speech generation, fine-grained timeline planning, model selection, non-speech generation, and audio post-production. Audio-Oscar further incorporates feedback-driven refinement. In addition, to address the lack of suitable benchmarks for evaluating audio generation from complex audio scene descriptions, we construct \textbf{ASG-Bench}, an Audio Scene Generation Benchmark containing both scene descriptions paired with reference audio and text-only scene descriptions. Each scene is annotated with target audio events and temporal statements to evaluate whether the generated audio faithfully realizes the required scene content and temporal structure. Experimental results show that Audio-Oscar can effectively generate audio that matches complex scene descriptions. Project samples are available at https://audiooscar.github.io/. Our code is available at https://github.com/ziye26/Audio-Oscar.

cs.SD

Audio Interaction Model

Audio is continuous and interactive, yet most Large Audio Language Models (LALMs) remain offline and streaming systems usually specialize in ASR or spoken dialogue. We formalize the Audio Interaction Model, an always-on perceive--decide--respond paradigm that tracks context, decides whether intervention is warranted, and responds without stopping listening. We instantiate it with Audio-Interaction and introduce SoundFlow, coupling streaming-native data construction, comprehension-aware silence/response supervision, dual-loss training, and asynchronous FIFO inference. We also construct textsc{StreamAudio-2M, a 2.6M-item, 302k-hour corpus spanning 7 capability families and 28 sub-tasks, together with Proactive-Sound-Bench. Across 8 benchmarks, Audio-Interaction remains competitive on mainstream audio tasks while enabling spoken-instruction robustness, long-stream interaction, and proactive intervention.

cs.SD

WavTTS: Towards High-Quality Zero-Shot TTS via Direct Raw Waveform Modeling

Recently, diffusion models operating on VAE latents or mel-spectrograms have become the dominant paradigm for zero-shot TTS. Although these compressed representations improve generation efficiency, they inevitably suffer from information loss and non-end-to-end training. Theoretically, directly modeling raw waveforms circumvents these issues; however, this direction remains underexplored and is often deemed difficult due to the extremely long sequence length of audio signals. To overcome this, we propose WavTTS, the first raw waveform generative TTS model that substantially narrows the gap with latent-space generative models. Built upon the flow matching with Diffusion Transformer (DiT), WavTTS directly models speech waveforms via a simple patchification strategy, while integrating multi-scale mel-spectrogram supervision to provide perceptual guidance during training. Furthermore, we investigate the impact of prediction targets and noise scheduling in waveform diffusion, and develop an effective schedule design to improve generation quality. Evaluations on open-source benchmarks demonstrate that WavTTS closely approaches the performance of current state-of-the-art latent generative zero-shot TTS models, while substantially outperforming previous end-to-end speech generation models. Our findings demonstrate the feasibility of scaling diffusion-based TTS directly in the waveform space, opening a new direction for end-to-end speech generation.

eess.AS

CONCAT: Consensus- and Confidence-Driven Ad Hoc Teaming for Efficient LLM-Based Multi-Agent Systems

Although large language model (LLM) based multi-agent systems (MAS) show their capability to solve complex tasks and achieve higher performance over single agent systems, they lead to huge computational overheads because of heavy communication between agents. Previous research has made efforts to train a sparse multi-agent graph or fine-tune a planner to orchestrate the workflow better. However, such extra training processes introduce computational costs and limit MAS to specific domains, therefore compromising their generalizability. In this paper, we propose CONCAT, a training-free multi-agent collaboration framework based on CONsensus and Confidence-driven Ad hoc Teaming to efficiently organize agent interactions. Specifically, agents are clustered based on their initial answers, and leaders of each cluster are selected based on the agents' confidence. Then, a heuristic function based on the Theory of Mind is designed to predict the collaboration benefits between every two leaders according to their answers and confidence. Finally, an ad hoc multi-agent network is organized after evicting a percentage of communications based on the predicted benefits. Experiments across three LLMs and three benchmarks show that CONCAT achieves up to 2.02x higher efficiency (accuracy/latency ratio) than LLM-Debate and outperforms training-aware methods such as AgentDropout, while reducing average latency by 50.1% on Qwen2.5-14B-Instruct, without any task-specific training.

cs.MA

Proactive for Uncertainty: Cause-Aware Error Diagnosis and Interactive Clarification for Spoken Dialogue Systems

Cascaded Automatic Speech Recognition -- Large Language Model (ASR-LLM) pipelines remain popular for industrial Spoken Dialogue Systems (SDS), primarily because their decoupled design ensures perceptual verifiability. However, cascaded systems suffer from error propagation, as transcription failures inevitably cascade to subsequent components, thereby degrading the final interaction quality. Although ASR confidence scores offer a simple filter for unreliable inputs, this approach is fundamentally limited because it typically fails to detect deletion errors or to distinguish between acoustic (inability to hear clearly) and linguistic (inability to understand) mismatches, both of which require targeted recovery strategies. In this paper, we propose a cause-aware error recovery paradigm that fundamentally rethinks robustness in SDS. Unlike traditional confidence filtering, we introduce a suite of small precision-focused detectors that exploit deep ASR latent representations to disentangle token-level errors into perception, comprehension, and deletion failures. This fine-grained diagnostic intelligence empowers the LLM to orchestrate targeted, multi-turn clarification strategies, effectively transforming ambiguous signals into seamless user interactions. Experimental results validate the precision of our approach, which more than doubles the recall on domain-shift errors (57.96% vs. 23.66%) compared to baselines. Crucially, this diagnostic precision yields up to a 30% reduction in WER and a 17% improvement on the downstream task across diverse accents, distortions, and domains.

cs.CL

Evaluating the Expressive Appropriateness of Speech in Rich Contexts

Evaluating expressive speech remains challenging, as existing methods mainly assess emotional intensity and overlook whether a speech sample is expressively appropriate for its contextual setting. This limitation hinders reliable evaluation of speech systems used in narrative-driven and interactive applications, such as audiobooks and conversational agents. We introduce CEAEval, a Context-rich framework for Evaluating Expressive Appropriateness in speech, which assesses whether a speech sample expressively aligns with the underlying communicative intent implied by its discourse-level narrative context. To support this task, we construct CEAEval-D, the first context-rich speech dataset with real human performances in Mandarin conversational speech, providing narrative descriptions together with fifteen dimensions of human annotations covering expressive attributes and expressive appropriateness. We further develop CEAEval-M, a model that integrates knowledge distillation, planner-based multi-model collaboration, adaptive audio attention bias, and reinforcement learning to perform context-rich expressive appropriateness evaluation. Experiments on a human-annotated test set demonstrate that CEAEval-M substantially outperforms existing speech evaluation and analysis systems.

eess.AS

WavCube: Unifying Speech Representation for Understanding and Generation via Semantic-Acoustic Joint Modeling

Integrating speech understanding and generation is a pivotal step toward building unified speech models. However, the different representations required for these two tasks currently pose significant compatibility challenges. Typically, semantics-oriented features are learned from self-supervised learning (SSL), and acoustic-oriented features from reconstruction. Such fragmented representations hinder the realization of truly unified speech systems. We present WavCube, a compact continuous latent derived from an SSL speech encoder that simultaneously supports speech understanding, reconstruction, and generation. WavCube employs a two-stage training scheme. Stage 1 trains a semantic bottleneck to filter off-manifold redundancy that makes raw SSL features intractable for diffusion. Stage 2 injects fine-grained acoustic details via end-to-end reconstruction, while a semantic anchoring loss ensures the representation remains grounded within its original semantic manifold. Comprehensive experiments show that WavCube closely approaches WavLM performance on SUPERB despite an 8x dimensional compression, attains reconstruction quality on par with existing acoustic representations, delivers state-of-the-art zero-shot TTS performance with markedly faster training convergence, and excels in speech enhancement, separation, and voice conversion tasks on the SUPERB-SG benchmark. Systematic ablations reveal that WavCube's two-stage recipe resolves two intrinsic flaws of SSL features for generative modeling, paving the way for future unified speech systems. Codes and checkpoints are available at https://github.com/yanghaha0908/WavCube.

eess.AS