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Ziyi Chen

Publications and source records attributed to Ziyi Chen.

At least 55 records · Page 3Linked to original sources

UniVBench: Towards Unified Evaluation for Video Foundation Models

Video foundation models aim to integrate video understanding, generation, editing, and instruction following within a single framework, making them a central direction for next-generation multimodal systems. However, existing evaluation benchmarks remain fragmented and limited in scope, as they each target a single task, rely on task-specific metrics, and typically use short or simple video clips. As a result, they do not capture the unified capabilities that these models are designed to deliver. To address this gap, we introduce UniVBench, a benchmark purpose-built for evaluating video foundation models across four core abilities: video understanding, video generation, video editing, and a newly proposed task, video reconstruction, which assesses how faithfully a model can reproduce video content it has encountered. Our benchmark substantially expands the complexity of evaluation by incorporating 200 high-quality, diverse and multi-shot videos, each paired with detailed captions, multi-format editing instructions, and reference images. All videos are human-created and carefully validated, offering richer cinematic information than prior benchmarks. In addition, we develop a unified agentic evaluation system (UniV-Eval) that standardizes prompting, instruction parsing, and scoring across all tasks, enabling fair, scalable, and reproducible comparisons of unified video models. By grounding evaluation in instruction-based multi-shot video tasks, UniVBench provides the first framework for measuring the integrated capabilities that video foundation models aim to achieve. Extensive human annotations ensure our evaluation aligns with human judgment, enabling rigorous assessment and accelerating progress toward robust video intelligence.

cs.CV↗

SocialNav: Training Human-Inspired Foundation Model for Socially-Aware Embodied Navigation

Embodied navigation that adheres to social norms remains an open research challenge. Our SocialNav is a foundational model for socially-aware navigation with a hierarchical "brain-action" architecture, capable of understanding high-level social norms and generating low-level, socially compliant trajectories. To enable such dual capabilities, we construct the SocNav Dataset, a large-scale collection of 7 million samples, comprising (1) a Cognitive Activation Dataset providing social reasoning signals such as chain-of-thought explanations and social traversability prediction, and (2) an Expert Trajectories Pyramid aggregating diverse navigation demonstrations from internet videos, simulated environments, and real-world robots. A multi-stage training pipeline is proposed to gradually inject and refine navigation intelligence: we first inject general navigation skills and social norms understanding into the model via imitation learning, and then refine such skills through a deliberately designed Socially-Aware Flow Exploration GRPO (SAFE-GRPO), the first flow-based reinforcement learning framework for embodied navigation that explicitly rewards socially compliant behaviors. SocialNav achieves +38% success rate and +46% social compliance rate compared to the state-of-the-art method, demonstrating strong gains in both navigation performance and social compliance. Our project page: https://amap-eai.github.io/SocialNav/

cs.RO↗

Provably Efficient Algorithms for S- and Non-Rectangular Robust MDPs with General Parameterization

We study robust Markov decision processes (RMDPs) with general policy parameterization under s-rectangular and non-rectangular uncertainty sets. Prior work is largely limited to tabular policies, and hence either lacks sample complexity guarantees or incurs high computational cost. Our method reduces the average reward RMDPs to entropy-regularized discounted robust MDPs, restoring strong duality and enabling tractable equilibrium computation. We prove novel Lipschitz and Lipschitz-smoothness properties for general policy parameterizations that extends to infinite state spaces. To address infinite-horizon gradient estimation, we introduce a multilevel Monte Carlo gradient estimator with $\tilde{\mathcal{O}}(ε^{-2})$ sample complexity, a factor of $\mathcal{O}(ε^{-2})$ improvement over prior work. Building on this, we design a projected gradient descent algorithm for s-rectangular uncertainty ($\mathcal{O}(ε^{-5})$) and a Frank--Wolfe algorithm for non-rectangular uncertainty ($\mathcal{O}(ε^{-4})$ discounted, $\mathcal{O}(ε^{-10.5})$ average reward), significantly improving prior results in both the discounted setting and average reward setting. Our work is the first one to provide sample complexity guarantees for RMDPs with general policy parameterization beyond $(s, a)$-rectangularity. It also provides the first such guarantees in the average reward setting and improves existing bounds for discounted robust MDPs.

cs.LG↗

Learnable Query Aggregation with KV Routing for Cross-view Geo-localisation

Cross-view geo-localisation (CVGL) aims to estimate the geographic location of a query image by matching it with images from a large-scale database. However, the significant view-point discrepancies present considerable challenges for effective feature aggregation and alignment. To address these challenges, we propose a novel CVGL system that incorporates three key improvements. Firstly, we leverage the DINOv2 backbone with a convolution adapter fine-tuning to enhance model adaptability to cross-view variations. Secondly, we propose a multi-scale channel reallocation module to strengthen the diversity and stability of spatial representations. Finally, we propose an improved aggregation module that integrates a Mixture-of-Experts (MoE) routing into the feature aggregation process. Specifically, the module dynamically selects expert subspaces for the keys and values in a cross-attention framework, enabling adaptive processing of heterogeneous input domains. Extensive experiments on the University-1652 and SUES-200 datasets demonstrate that our method achieves competitive performance with fewer trained parameters.

cs.CV↗

Provably Mitigating Corruption, Overoptimization, and Verbosity Simultaneously in Offline and Online RLHF/DPO Alignment

Reinforcement learning from human feedback (RLHF) and direct preference optimization (DPO) are important techniques to align large language models (LLM) with human preference. However, the quality of RLHF and DPO training is seriously compromised by \textit{\textbf{C}orrupted} preference, reward \textit{\textbf{O}veroptimization}, and bias towards \textit{\textbf{V}erbosity}. To our knowledge, most existing works tackle only one of these important issues, and the few other works require much computation to estimate multiple reward models and lack theoretical guarantee of generalization ability. In this work, we propose RLHF-\textbf{COV} and DPO-\textbf{COV} algorithms that can simultaneously mitigate these three issues, in both offline and online settings. This ability is theoretically demonstrated by obtaining length-regularized generalization error rates for our DPO-COV algorithms trained on corrupted data, which match the best-known rates for simpler cases with clean data and without length regularization. Moreover, our DPO-COV algorithm is simple to implement without reward estimation, and is proved to be equivalent to our RLHF-COV algorithm, which directly implies the equivalence between the vanilla RLHF and DPO algorithms. Experiments demonstrate the effectiveness of our DPO-COV algorithms under both offline and online settings.

cs.LG↗

Query-aware Hub Prototype Learning for Few-Shot 3D Point Cloud Semantic Segmentation

Few-shot 3D point cloud semantic segmentation (FS-3DSeg) aims to segment novel classes with only a few labeled samples. However, existing metric-based prototype learning methods generate prototypes solely from the support set, without considering their relevance to query data. This often results in prototype bias, where prototypes overfit support-specific characteristics and fail to generalize to the query distribution, especially in the presence of distribution shifts, which leads to degraded segmentation performance. To address this issue, we propose a novel Query-aware Hub Prototype (QHP) learning method that explicitly models semantic correlations between support and query sets. Specifically, we propose a Hub Prototype Generation (HPG) module that constructs a bipartite graph connecting query and support points, identifies frequently linked support hubs, and generates query-relevant prototypes that better capture cross-set semantics. To further mitigate the influence of bad hubs and ambiguous prototypes near class boundaries, we introduce a Prototype Distribution Optimization (PDO) module, which employs a purity-reweighted contrastive loss to refine prototype representations by pulling bad hubs and outlier prototypes closer to their corresponding class centers. Extensive experiments on S3DIS and ScanNet demonstrate that QHP achieves substantial performance gains over state-of-the-art methods, effectively narrowing the semantic gap between prototypes and query sets in FS-3DSeg.

cs.CV↗

Seeing but Not Believing: Probing the Disconnect Between Visual Attention and Answer Correctness in VLMs

Vision-Language Models (VLMs) achieve strong results on multimodal tasks such as visual question answering, yet they can still fail even when the correct visual evidence is present. In this work, we systematically investigate whether these failures arise from not perceiving the evidence or from not leveraging it effectively. By examining layer-wise attention dynamics, we find that shallow layers focus primarily on text, while deeper layers sparsely but reliably attend to localized evidence regions. Surprisingly, VLMs often perceive the visual evidence when outputting incorrect answers, a phenomenon we term ``seeing but not believing'' that widely exists in major VLM families. Building on this, we introduce an inference-time intervention that highlights deep-layer evidence regions through selective attention-based masking. It requires no training and consistently improves accuracy across multiple families, including LLaVA, Qwen, Gemma, and InternVL. These results show that VLMs encode reliable evidence internally but under-utilize it, making such signals explicit can bridge the gap between perception and reasoning, advancing the diagnostic understanding and reliability of VLMs.

cs.AI↗

Achieve Performatively Optimal Policy for Performative Reinforcement Learning

Performative reinforcement learning is an emerging dynamical decision making framework, which extends reinforcement learning to the common applications where the agent's policy can change the environmental dynamics. Existing works on performative reinforcement learning only aim at a performatively stable (PS) policy that maximizes an approximate value function. However, there is a provably positive constant gap between the PS policy and the desired performatively optimal (PO) policy that maximizes the original value function. In contrast, this work proposes a zeroth-order Frank-Wolfe algorithm (0-FW) algorithm with a zeroth-order approximation of the performative policy gradient in the Frank-Wolfe framework, and obtains \textbf{the first polynomial-time convergence to the desired PO} policy under the standard regularizer dominance condition. For the convergence analysis, we prove two important properties of the nonconvex value function. First, when the policy regularizer dominates the environmental shift, the value function satisfies a certain gradient dominance property, so that any stationary point (not PS) of the value function is a desired PO. Second, though the value function has unbounded gradient, we prove that all the sufficiently stationary points lie in a convex and compact policy subspace $Π_Δ$, where the policy value has a constant lower bound $Δ>0$ and thus the gradient becomes bounded and Lipschitz continuous. Experimental results also demonstrate that our 0-FW algorithm is more effective than the existing algorithms in finding the desired PO policy.

cs.LG↗

Trade-off in Estimating the Number of Byzantine Clients in Federated Learning

Federated learning has attracted increasing attention at recent large-scale optimization and machine learning research and applications, but is also vulnerable to Byzantine clients that can send any erroneous signals. Robust aggregators are commonly used to resist Byzantine clients. This usually requires to estimate the unknown number $f$ of Byzantine clients, and thus accordingly select the aggregators with proper degree of robustness (i.e., the maximum number $\hat{f}$ of Byzantine clients allowed by the aggregator). Such an estimation should have important effect on the performance, which has not been systematically studied to our knowledge. This work will fill in the gap by theoretically analyzing the worst-case error of aggregators as well as its induced federated learning algorithm for any cases of $\hat{f}$ and $f$. Specifically, we will show that underestimation ($\hat{f}<f$) can lead to arbitrarily poor performance for both aggregators and federated learning. For non-underestimation ($\hat{f}\ge f$), we have proved optimal lower and upper bounds of the same order on the errors of both aggregators and federated learning. All these optimal bounds are proportional to $\hat{f}/(n-f-\hat{f})$ with $n$ clients, which monotonically increases with larger $\hat{f}$. This indicates a fundamental trade-off: while an aggregator with a larger robustness degree $\hat{f}$ can solve federated learning problems of wider range $f\in [0,\hat{f}]$, the performance can deteriorate when there are actually fewer or even no Byzantine clients (i.e., $f\in [0,\hat{f})$).

cs.LG↗

Zeroth-Order Methods for Stochastic Nonconvex Nonsmooth Composite Optimization

This work aims to solve a stochastic nonconvex nonsmooth composite optimization problem. Previous works on composite optimization problem requires the major part to satisfy Lipschitz smoothness or some relaxed smoothness conditions, which excludes some machine learning examples such as regularized ReLU network and sparse support matrix machine. In this work, we focus on stochastic nonconvex composite optimization problem without any smoothness assumptions. In particular, we propose two new notions of approximate stationary points for such optimization problem and obtain finite-time convergence results of two zeroth-order algorithms to these two approximate stationary points respectively. Finally, we demonstrate that these algorithms are effective using numerical experiments.

math.OC↗

Input-Aware Sparse Attention for Real-Time Co-Speech Video Generation

Diffusion models can synthesize realistic co-speech video from audio for various applications, such as video creation and virtual agents. However, existing diffusion-based methods are slow due to numerous denoising steps and costly attention mechanisms, preventing real-time deployment. In this work, we distill a many-step diffusion video model into a few-step student model. Unfortunately, directly applying recent diffusion distillation methods degrades video quality and falls short of real-time performance. To address these issues, our new video distillation method leverages input human pose conditioning for both attention and loss functions. We first propose using accurate correspondence between input human pose keypoints to guide attention to relevant regions, such as the speaker's face, hands, and upper body. This input-aware sparse attention reduces redundant computations and strengthens temporal correspondences of body parts, improving inference efficiency and motion coherence. To further enhance visual quality, we introduce an input-aware distillation loss that improves lip synchronization and hand motion realism. By integrating our input-aware sparse attention and distillation loss, our method achieves real-time performance with improved visual quality compared to recent audio-driven and input-driven methods. We also conduct extensive experiments showing the effectiveness of our algorithmic design choices.

cs.CV↗

Rectified Robust Policy Optimization for Model-Uncertain Constrained Reinforcement Learning without Strong Duality

The goal of robust constrained reinforcement learning (RL) is to optimize an agent's performance under the worst-case model uncertainty while satisfying safety or resource constraints. In this paper, we demonstrate that strong duality does not generally hold in robust constrained RL, indicating that traditional primal-dual methods may fail to find optimal feasible policies. To overcome this limitation, we propose a novel primal-only algorithm called Rectified Robust Policy Optimization (RRPO), which operates directly on the primal problem without relying on dual formulations. We provide theoretical convergence guarantees under mild regularity assumptions, showing convergence to an approximately optimal feasible policy with iteration complexity matching the best-known lower bound when the uncertainty set diameter is controlled in a specific level. Empirical results in a grid-world environment validate the effectiveness of our approach, demonstrating that RRPO achieves robust and safe performance under model uncertainties while the non-robust method can violate the worst-case safety constraints.

cs.LG↗

A Topic Modeling Analysis of Stigma Dimensions, Social, and Related Behavioral Circumstances in Clinical Notes Among Patients with HIV

Objective: To characterize stigma dimensions, social, and related behavioral circumstances in people living with HIV(PLWHs) seeking care, using NLP methods applied to a large collection of EHR clinical notes from a large integrated health system in the southeast United States. Methods: We identified a cohort of PLWHs from the UF Health IDR and performed topic modeling analysis using Latent Dirichlet Allocation to uncover stigma-related dimensions and related social and behavioral contexts. Domain experts created a seed list of HIV-related stigma keywords, then applied a snowball strategy to review notes for additional terms until saturation was reached iteratively. To identify more target topics, we tested three keyword-based filtering strategies. The detected topics were evaluated using three widely used metrics and manually reviewed by specialists. In addition, we conducted word frequency analysis and topic variation analysis among subgroups to examine differences across age and sex-specific demographics. Results: We identified 9140 PLWHs at UF Health and collected 2.9 million clinical notes. Through the iterative keyword approach, we generated a list of 91 keywords associated with HIV-related stigma. Topic modeling on sentences containing at least one keyword uncovered a wide range of topic themes, such as "Mental Health Concern, Stigma", "Treatment Refusal, Isolation", and "Substance Abuse". Topic variation analysis across age subgroups revealed substantial differences. Conclusion: Extracting and understanding the HIV-related stigma and associated social and behavioral circumstances from EHR clinical notes enables scalable, time-efficient assessment and overcoming the limitations of traditional questionnaires. Findings from this research provide actionable insights to inform patient care and interventions to improve HIV-care outcomes.

cs.LG↗

Cascade Speculative Drafting for Even Faster LLM Inference

Introduced to enhance the efficiency of large language model (LLM) inference, speculative decoding operates by having a smaller model generate a draft. A larger target model then reviews this draft to align with its output, and any acceptance by the target model results in a reduction of the number of the target model runs, ultimately improving efficiency. However, the drafting process in speculative decoding includes slow autoregressive generation and allocates equal time to generating tokens, irrespective of their importance. These inefficiencies collectively contribute to the suboptimal performance of speculative decoding. To further improve LLM inference, we introduce Cascade Speculative Drafting (CS Drafting), a speculative execution algorithm that incorporates two types of cascades. The Vertical Cascade eliminates autoregressive generation from neural models, while the Horizontal Cascade optimizes time allocation in drafting for improved efficiency. Combining both cascades, CS Drafting achieves greater speedup compared to the baselines in our experiments, while preserving the same output distribution as the target model.

cs.LG↗

Revisiting Convergence: Shuffling Complexity Beyond Lipschitz Smoothness

Shuffling-type gradient methods are favored in practice for their simplicity and rapid empirical performance. Despite extensive development of convergence guarantees under various assumptions in recent years, most require the Lipschitz smoothness condition, which is often not met in common machine learning models. We highlight this issue with specific counterexamples. To address this gap, we revisit the convergence rates of shuffling-type gradient methods without assuming Lipschitz smoothness. Using our stepsize strategy, the shuffling-type gradient algorithm not only converges under weaker assumptions but also match the current best-known convergence rates, thereby broadening its applicability. We prove the convergence rates for nonconvex, strongly convex, and non-strongly convex cases, each under both random reshuffling and arbitrary shuffling schemes, under a general bounded variance condition. Numerical experiments further validate the performance of our shuffling-type gradient algorithm, underscoring its practical efficacy.

cs.LG↗

Emerging ML-AI Techniques for Analog and RF EDA

This survey explores the integration of machine learning (ML) into EDA workflows for analog and RF circuits, addressing challenges unique to analog design, which include complex constraints, nonlinear design spaces, and high computational costs. State-of-the-art learning and optimization techniques are reviewed for circuit tasks such as constraint formulation, topology generation, device modeling, sizing, placement, and routing. The survey highlights the capability of ML to enhance automation, improve design quality, and reduce time-to-market while meeting the target specifications of an analog or RF circuit. Emerging trends and cross-cutting challenges, including robustness to variations and considerations of interconnect parasitics, are also discussed.

cs.AR↗

Natural Language Generation in Healthcare: A Review of Methods and Applications

Natural language generation (NLG) is the key technology to achieve generative artificial intelligence (AI). With the breakthroughs in large language models (LLMs), NLG has been widely used in various medical applications, demonstrating the potential to enhance clinical workflows, support clinical decision-making, and improve clinical documentation. Heterogeneous and diverse medical data modalities, such as medical text, images, and knowledge bases, are utilized in NLG. Researchers have proposed many generative models and applied them in a number of healthcare applications. There is a need for a comprehensive review of NLG methods and applications in the medical domain. In this study, we systematically reviewed 113 scientific publications from a total of 3,988 NLG-related articles identified using a literature search, focusing on data modality, model architecture, clinical applications, and evaluation methods. Following PRISMA (Preferred Reporting Items for Systematic reviews and Meta-Analyses) guidelines, we categorize key methods, identify clinical applications, and assess their capabilities, limitations, and emerging challenges. This timely review covers the key NLG technologies and medical applications and provides valuable insights for future studies to leverage NLG to transform medical discovery and healthcare.

cs.CL↗

EasyGenNet: An Efficient Framework for Audio-Driven Gesture Video Generation Based on Diffusion Model

Audio-driven cospeech video generation typically involves two stages: speech-to-gesture and gesture-to-video. While significant advances have been made in speech-to-gesture generation, synthesizing natural expressions and gestures remains challenging in gesture-to-video systems. In order to improve the generation effect, previous works adopted complex input and training strategies and required a large amount of data sets for pre-training, which brought inconvenience to practical applications. We propose a simple one-stage training method and a temporal inference method based on a diffusion model to synthesize realistic and continuous gesture videos without the need for additional training of temporal modules.The entire model makes use of existing pre-trained weights, and only a few thousand frames of data are needed for each character at a time to complete fine-tuning. Built upon the video generator, we introduce a new audio-to-video pipeline to synthesize co-speech videos, using 2D human skeleton as the intermediate motion representation. Our experiments show that our method outperforms existing GAN-based and diffusion-based methods.

cs.CV↗