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Ziyi Sun

Publications and source records attributed to Ziyi Sun.

4 recordsLinked to original sources

From Hitter to Player: Separating Motor Execution and Strategy in Competitive Humanoid Table Tennis

Competitive humanoid table tennis requires two distinct abilities: executing a desired return and deciding where to return the ball. We separate these two problems, with the ball landing target serving as an interface between motor control and strategy. (1) We first train a whole-body motor policy conditioned on the desired landing target, which maps the target to an executable humanoid stroke through a model-based strike planner and a learned controller. (2) We then improve the motor policy through self-play in closed-loop rallies, where the robot learns to handle incoming balls generated by another player rather than only prescribed incoming balls. At this stage, the landing targets are still sampled without considering the opponent, so the policy improves its execution without learning game strategy. (3) Finally, we freeze the entire motor stack and train a stroke-level strategic policy to choose landing targets through competitive self-play. Motor self-play improves both landing accuracy and legal-return rate during rallies. More importantly, with the entire motor stack fixed, changing only the target-selection policy leads to large differences in game outcomes: the learned strategy wins 89%, 82%, and 73% of points against center, random, and away-from-opponent baselines, respectively. The learned strategy also changes where it sends the ball according to the opponent's position and the previous target, showing that self-play learns more than simply aiming at fixed "good" locations. On hardware, the same frozen execution stack and strategic interface support complete 11-point games against a recreational human opponent, including multi-stroke rallies with both forehand and backhand returns.

cs.RO↗

CHOREO: Every Humanoid Skill as a Trajectory

Recent advances in humanoid robotics have produced diverse skills through reinforcement learning, motion imitation, and generative modeling. Yet these capabilities remain siloed because they are built around incompatible representations, interfaces, and controllers. We present CHOREO, a framework for training-free composition of heterogeneous humanoid skills. Our key observation is that, regardless of how a skill is learned, it can ultimately be expressed as an executable motion trajectory. Based on this observation, CHOREO converts each capability into SkillMotion, a unified representation that combines motion states, contacts, semantics, and boundary conditions. Skills are composed through direct continuation, cubic Hermite blending, or validated bridge motions, without retraining source models or updating models at test time. On Unitree G1 in MuJoCo, CHOREO organizes 2,950 admitted SkillMotion assets derived from heterogeneous sources and achieves 95.4\% sequence success across 130 multi-action tasks, including 93.8\% success on eight-action sequences. These results demonstrate that executable trajectories provide a scalable interface for accumulating and composing pretrained humanoid capabilities.

cs.RO↗

LLM-Assisted Op-Amp Behavioral-Level Design via Agentic Human-Mimicking Reasoning

This paper proposes White-Op, an operational amplifier (op-amp) behavioral-level parameter design framework assisted by the human-mimicking reasoning of large language model agents. A symbolic reasoning-numerical solving decoupled paradigm is adopted: the agent performs step-by-step symbolic reasoning and formulates the design as a white-box optimization problem, which is then solved programmatically, verified via simulation, and refined iteratively. To guide this symbolic design process, implicit human reasoning mechanisms are formalized into explicit steps of introducing hypothetical constraints during transfer function simplification, pole-zero extraction and position regulation, converting design heuristics into mathematical formulations. A programming mapping protocol then standardizes the translation from symbolic designs to executable programs. Finally, a causality-driven refinement loop enables the agent to trace simulation-theory mismatches back to specific symbolic reasoning steps and make targeted corrections iteratively until convergence. Experiments on 9 op-amp topologies demonstrate that White-Op achieves interpretable behavioral-level designs with an average of 8.52\% theoretical prediction error and retains circuit functionality after transistor-level mapping for all topologies, whereas black-box baselines fail in 5 to 7 topologies. White-Op is open-sourced at https://github.com/zhchenfdu/whiteop.

cs.AI↗

Generalized Π-operator in the theory of slice monogenic functions and applications

The Π-operator plays an important role in complex analysis, especially in the theory of generalized analytic functions in the sense of Vekua. In this paper, we introduce a generalized Π-operator in the theory of slice monogenic functions, and some mapping properties of the generalized Π-operator are also introduced. Further, a left and right inverse and the adjoint operator of the generalized Π-operator are given. As an application, we introduce a slice Beltrami equation, which reduces to the classical complex Beltrami equation when the dimension is 2. We show details that the norm estimate of the generalized Π-operator can determine the existence of solutions of the slice Beltrami equation.

math.CV↗