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Ziyi Wang

Publications and source records attributed to Ziyi Wang.

At least 127 records · Page 7Linked to original sources

Frontend Diffusion: Empowering Self-Representation of Junior Researchers and Designers Through Multi-agent System

With the continuous development of generative AI's logical reasoning abilities, AI's growing code-generation potential poses challenges for both technical and creative professionals. But how can these advances be directed toward empowering junior researchers and designers who often require additional help to build and express their professional and personal identities? We introduce Frontend Diffusion, a multi-agent coding system transforming user-drawn layouts and textual prompts into refined website code, thereby supporting self-representation goals. A user study with 13 junior researchers and designers shows AI as a human capability enhancer rather than a replacement, and highlights the importance of bidirectional human-AI alignment. We then discuss future work such as leveraging AI for career development and fostering bidirectional human-AI alignment of multi-agent systems.

cs.HC↗

Are Your LLMs Capable of Stable Reasoning?

The rapid advancement of large language models (LLMs) has shown remarkable progress in complex reasoning tasks. However, a significant disparity exists between benchmark performances and real-world applications. We attribute this gap primarily to current evaluation protocols and metrics, which inadequately capture the full spectrum of LLM capabilities, especially in complex reasoning tasks where both accuracy and consistency are essential. In this paper, we introduce G-Pass@$k$, a novel evaluation metric that continuously assesses model performance across multiple sampling attempts, quantifying both the model's performance potential and its stability. Through extensive experiments on various public and newly constructed benchmarks, we employ G-Pass@$k$ in conjunction with state-of-the-art large language models to provide comprehensive insights into their potential capabilities and operational consistency. Our findings reveal a significant opportunity to enhance the realistic reasoning abilities of LLMs, underscoring the necessity for more robust evaluation metrics.

cs.AI↗

Robust Market Making: To Quote, or not To Quote

Market making is a popular trading strategy, which aims to generate profit from the spread between the quotes posted at either side of the market. It has been shown that training market makers (MMs) with adversarial reinforcement learning allows to overcome the risks due to changing market conditions and to lead to robust performances. Prior work assumes, however, that MMs keep quoting throughout the trading process, but in practice this is not required, even for ``registered'' MMs (that only need to satisfy quoting ratios defined by the market rules). In this paper, we build on this line of work and enrich the strategy space of the MM by allowing to occasionally not quote or provide single-sided quotes. Towards this end, in addition to the MM agents that provide continuous bid-ask quotes, we have designed two new agents with increasingly richer action spaces. The first has the option to provide bid-ask quotes or refuse to quote. The second has the option to provide bid-ask quotes, refuse to quote, or only provide single-sided ask or bid quotes. We employ a model-driven approach to empirically compare the performance of the continuously quoting MM with the two agents above in various types of adversarial environments. We demonstrate how occasional refusal to provide bid-ask quotes improves returns and/or Sharpe ratios. The quoting ratios of well-trained MMs can basically meet any market requirements, reaching up to 99.9$\%$ in some cases.

q-fin.TR↗

ARL-Based Multi-Action Market Making with Hawkes Processes and Variable Volatility

We advance market-making strategies by integrating Adversarial Reinforcement Learning (ARL), Hawkes Processes, and variable volatility levels while also expanding the action space available to market makers (MMs). To enhance the adaptability and robustness of these strategies -- which can quote always, quote only on one side of the market or not quote at all -- we shift from the commonly used Poisson process to the Hawkes process, which better captures real market dynamics and self-exciting behaviors. We then train and evaluate strategies under volatility levels of 2 and 200. Our findings show that the 4-action MM trained in a low-volatility environment effectively adapts to high-volatility conditions, maintaining stable performance and providing two-sided quotes at least 92\% of the time. This indicates that incorporating flexible quoting mechanisms and realistic market simulations significantly enhances the effectiveness of market-making strategies.

q-fin.TR↗

PPAAS: PVT and Pareto Aware Analog Sizing via Goal-conditioned Reinforcement Learning

Device sizing is a critical yet challenging step in analog and mixed-signal circuit design, requiring careful optimization to meet diverse performance specifications. This challenge is further amplified under process, voltage, and temperature (PVT) variations, which cause circuit behavior to shift across different corners. While reinforcement learning (RL) has shown promise in automating sizing for fixed targets, training a generalized policy that can adapt to a wide range of design specifications under PVT variations requires much more training samples and resources. To address these challenges, we propose a \textbf{Goal-conditioned RL framework} that enables efficient policy training for analog device sizing across PVT corners, with strong generalization capability. To improve sample efficiency, we introduce Pareto-front Dominance Goal Sampling, which constructs an automatic curriculum by sampling goals from the Pareto frontier of previously achieved goals. This strategy is further enhanced by integrating Conservative Hindsight Experience Replay to stabilize training and accelerate convergence. To reduce simulation overhead, our framework incorporates a Skip-on-Fail simulation strategy. Experiments on benchmark circuits demonstrate $\sim$1.6$\times$ improvement in sample efficiency and $\sim$4.1$\times$ improvement in simulation efficiency compared to existing sizing methods. Code and benchmarks are publicly available at https://github.com/SeunggeunKimkr/PPAAS

eess.SP↗

Recognizing Actions from Robotic View for Natural Human-Robot Interaction

Natural Human-Robot Interaction (N-HRI) requires robots to recognize human actions at varying distances and states, regardless of whether the robot itself is in motion or stationary. This setup is more flexible and practical than conventional human action recognition tasks. However, existing benchmarks designed for traditional action recognition fail to address the unique complexities in N-HRI due to limited data, modalities, task categories, and diversity of subjects and environments. To address these challenges, we introduce ACTIVE (Action from Robotic View), a large-scale dataset tailored specifically for perception-centric robotic views prevalent in mobile service robots. ACTIVE comprises 30 composite action categories, 80 participants, and 46,868 annotated video instances, covering both RGB and point cloud modalities. Participants performed various human actions in diverse environments at distances ranging from 3m to 50m, while the camera platform was also mobile, simulating real-world scenarios of robot perception with varying camera heights due to uneven ground. This comprehensive and challenging benchmark aims to advance action and attribute recognition research in N-HRI. Furthermore, we propose ACTIVE-PC, a method that accurately perceives human actions at long distances using Multilevel Neighborhood Sampling, Layered Recognizers, Elastic Ellipse Query, and precise decoupling of kinematic interference from human actions. Experimental results demonstrate the effectiveness of ACTIVE-PC. Our code is available at: https://github.com/wangzy01/ACTIVE-Action-from-Robotic-View.

cs.CV↗

Simulate, Refocus and Ensemble: An Attention-Refocusing Scheme for Domain Generalization

Domain generalization (DG) aims to learn a model from source domains and apply it to unseen target domains with out-of-distribution data. Owing to CLIP's strong ability to encode semantic concepts, it has attracted increasing interest in domain generalization. However, CLIP often struggles to focus on task-relevant regions across domains, i.e., domain-invariant regions, resulting in suboptimal performance on unseen target domains. To address this challenge, we propose an attention-refocusing scheme, called Simulate, Refocus and Ensemble (SRE), which learns to reduce the domain shift by aligning the attention maps in CLIP via attention refocusing. SRE first simulates domain shifts by performing augmentation on the source data to generate simulated target domains. SRE then learns to reduce the domain shifts by refocusing the attention in CLIP between the source and simulated target domains. Finally, SRE utilizes ensemble learning to enhance the ability to capture domain-invariant attention maps between the source data and the simulated target data. Extensive experimental results on several datasets demonstrate that SRE generally achieves better results than state-of-the-art methods. The code is available at: https://github.com/bitPrincy/SRE-DG.

cs.CV↗

JailDAM: Jailbreak Detection with Adaptive Memory for Vision-Language Model

Multimodal large language models (MLLMs) excel in vision-language tasks but also pose significant risks of generating harmful content, particularly through jailbreak attacks. Jailbreak attacks refer to intentional manipulations that bypass safety mechanisms in models, leading to the generation of inappropriate or unsafe content. Detecting such attacks is critical to ensuring the responsible deployment of MLLMs. Existing jailbreak detection methods face three primary challenges: (1) Many rely on model hidden states or gradients, limiting their applicability to white-box models, where the internal workings of the model are accessible; (2) They involve high computational overhead from uncertainty-based analysis, which limits real-time detection, and (3) They require fully labeled harmful datasets, which are often scarce in real-world settings. To address these issues, we introduce a test-time adaptive framework called JAILDAM. Our method leverages a memory-based approach guided by policy-driven unsafe knowledge representations, eliminating the need for explicit exposure to harmful data. By dynamically updating unsafe knowledge during test-time, our framework improves generalization to unseen jailbreak strategies while maintaining efficiency. Experiments on multiple VLM jailbreak benchmarks demonstrate that JAILDAM delivers state-of-the-art performance in harmful content detection, improving both accuracy and speed.

cs.CR↗

EEG-fused Digital Twin Brain for Autonomous Driving in Virtual Scenarios

Current methodologies typically integrate biophysical brain models with functional magnetic resonance imaging(fMRI) data - while offering millimeter-scale spatial resolution (0.5-2 mm^3 voxels), these approaches suffer from limited temporal resolution (>0.5 Hz) for tracking rapid neural dynamics during continuous tasks. Conversely, Electroencephalogram (EEG) provides millisecond-scale temporal precision (<=1 ms sampling rate) for real-time guidance of continuous task execution, albeit constrained by low spatial resolution. To reconcile these complementary modalities, we present a generalizable Bayesian inference framework that integrates high-spatial-resolution structural MRI(sMRI) with high-temporal-resolution EEG to construct a biologically realistic digital twin brain(DTB) model. The framework establishes voxel-wise mappings between millisecond-scale EEG and sMRI-derived spiking networks, while demonstrating its translational potential through a brain-inspired autonomous driving simulation. Our EEG-DTB model achieves capabilities: (1) Biologically-plausible EEG signal generation (0.88 resting-state,0.60 task-state correlation), with simulated signals in task-state yielding steering predictions outperforming both chance and empirical signals (p<0.05); (2) Successful autonomous driving in the CARLA simulator using decoded steering angles. The proposed approach pioneers a new paradigm for studying sensorimotor integration and for mechanistic studies of perception-action cycles and the development of brain-inspired control systems.

q-bio.NC↗

Is Your LLM-Based Multi-Agent a Reliable Real-World Planner? Exploring Fraud Detection in Travel Planning

The rise of Large Language Model-based Multi-Agent Planning has leveraged advanced frameworks to enable autonomous and collaborative task execution. Some systems rely on platforms like review sites and social media, which are prone to fraudulent information, such as fake reviews or misleading descriptions. This reliance poses risks, potentially causing financial losses and harming user experiences. To evaluate the risk of planning systems in real-world applications, we introduce \textbf{WandaPlan}, an evaluation environment mirroring real-world data and injected with deceptive content. We assess system performance across three fraud cases: Misinformation Fraud, Team-Coordinated Multi-Person Fraud, and Level-Escalating Multi-Round Fraud. We reveal significant weaknesses in existing frameworks that prioritize task efficiency over data authenticity. At the same time, we validate WandaPlan's generalizability, capable of assessing the risks of real-world open-source planning frameworks. To mitigate the risk of fraud, we propose integrating an anti-fraud agent, providing a solution for reliable planning.

cs.MA↗

UniPre3D: Unified Pre-training of 3D Point Cloud Models with Cross-Modal Gaussian Splatting

The scale diversity of point cloud data presents significant challenges in developing unified representation learning techniques for 3D vision. Currently, there are few unified 3D models, and no existing pre-training method is equally effective for both object- and scene-level point clouds. In this paper, we introduce UniPre3D, the first unified pre-training method that can be seamlessly applied to point clouds of any scale and 3D models of any architecture. Our approach predicts Gaussian primitives as the pre-training task and employs differentiable Gaussian splatting to render images, enabling precise pixel-level supervision and end-to-end optimization. To further regulate the complexity of the pre-training task and direct the model's focus toward geometric structures, we integrate 2D features from pre-trained image models to incorporate well-established texture knowledge. We validate the universal effectiveness of our proposed method through extensive experiments across a variety of object- and scene-level tasks, using diverse point cloud models as backbones. Code is available at https://github.com/wangzy22/UniPre3D.

cs.CV↗

Vision Generalist Model: A Survey

Recently, we have witnessed the great success of the generalist model in natural language processing. The generalist model is a general framework trained with massive data and is able to process various downstream tasks simultaneously. Encouraged by their impressive performance, an increasing number of researchers are venturing into the realm of applying these models to computer vision tasks. However, the inputs and outputs of vision tasks are more diverse, and it is difficult to summarize them as a unified representation. In this paper, we provide a comprehensive overview of the vision generalist models, delving into their characteristics and capabilities within the field. First, we review the background, including the datasets, tasks, and benchmarks. Then, we dig into the design of frameworks that have been proposed in existing research, while also introducing the techniques employed to enhance their performance. To better help the researchers comprehend the area, we take a brief excursion into related domains, shedding light on their interconnections and potential synergies. To conclude, we provide some real-world application scenarios, undertake a thorough examination of the persistent challenges, and offer insights into possible directions for future research endeavors.

cs.CV↗

OGGSplat: Open Gaussian Growing for Generalizable Reconstruction with Expanded Field-of-View

Reconstructing semantic-aware 3D scenes from sparse views is a challenging yet essential research direction, driven by the demands of emerging applications such as virtual reality and embodied AI. Existing per-scene optimization methods require dense input views and incur high computational costs, while generalizable approaches often struggle to reconstruct regions outside the input view cone. In this paper, we propose OGGSplat, an open Gaussian growing method that expands the field-of-view in generalizable 3D reconstruction. Our key insight is that the semantic attributes of open Gaussians provide strong priors for image extrapolation, enabling both semantic consistency and visual plausibility. Specifically, once open Gaussians are initialized from sparse views, we introduce an RGB-semantic consistent inpainting module applied to selected rendered views. This module enforces bidirectional control between an image diffusion model and a semantic diffusion model. The inpainted regions are then lifted back into 3D space for efficient and progressive Gaussian parameter optimization. To evaluate our method, we establish a Gaussian Outpainting (GO) benchmark that assesses both semantic and generative quality of reconstructed open-vocabulary scenes. OGGSplat also demonstrates promising semantic-aware scene reconstruction capabilities when provided with two view images captured directly from a smartphone camera.

cs.CV↗

VUDG: A Dataset for Video Understanding Domain Generalization

Video understanding has made remarkable progress in recent years, largely driven by advances in deep models and the availability of large-scale annotated datasets. However, existing works typically ignore the inherent domain shifts encountered in real-world video applications, leaving domain generalization (DG) in video understanding underexplored. Hence, we propose Video Understanding Domain Generalization (VUDG), a novel dataset designed specifically for evaluating the DG performance in video understanding. VUDG contains videos from 11 distinct domains that cover three types of domain shifts, and maintains semantic similarity across different domains to ensure fair and meaningful evaluation. We propose a multi-expert progressive annotation framework to annotate each video with both multiple-choice and open-ended question-answer pairs. Extensive experiments on 9 representative large video-language models (LVLMs) and several traditional video question answering methods show that most models (including state-of-the-art LVLMs) suffer performance degradation under domain shifts. These results highlight the challenges posed by VUDG and the difference in the robustness of current models to data distribution shifts. We believe VUDG provides a valuable resource for prompting future research in domain generalization video understanding.

cs.CV↗

DICE: Device-level Integrated Circuits Encoder with Graph Contrastive Pretraining

Pretraining models with unsupervised graph representation learning has led to significant advancements in domains such as social network analysis, molecular design, and electronic design automation (EDA). However, prior work in EDA has mainly focused on pretraining models for digital circuits, overlooking analog and mixed-signal circuits. To bridge this gap, we introduce DICE, a Device-level Integrated Circuits Encoder, which is the first graph neural network (GNN) pretrained via self-supervised learning specifically tailored for graph-level prediction tasks in both analog and digital circuits. DICE adopts a simulation-free pretraining approach based on graph contrastive learning, leveraging two novel graph augmentation techniques. Experimental results demonstrate substantial performance improvements across three downstream tasks, highlighting the effectiveness of DICE for both analog and digital circuits. The code is available at github.com/brianlsy98/DICE.

cs.LG↗

GLIP-OOD: Zero-Shot Graph OOD Detection with Graph Foundation Model

Out-of-distribution (OOD) detection is critical for ensuring the safety and reliability of machine learning systems, particularly in dynamic and open-world environments. In the vision and text domains, zero-shot OOD detection - which requires no training on in-distribution (ID) data - has advanced significantly through the use of large-scale pretrained models, such as vision-language models (VLMs) and large language models (LLMs). However, zero-shot OOD detection in graph-structured data remains largely unexplored, primarily due to the challenges posed by complex relational structures and the absence of powerful, large-scale pretrained models for graphs. In this work, we take the first step toward enabling zero-shot graph OOD detection by leveraging a graph foundation model (GFM). Our experiments show that, when provided only with class label names for both ID and OOD categories, the GFM can effectively perform OOD detection - often surpassing existing "supervised" OOD detection methods that rely on extensive labeled node data. We further address the practical scenario in which OOD label names are not available in real-world settings by introducing GLIP-OOD, a framework that uses LLMs to generate semantically informative pseudo-OOD labels from unlabeled data. These generated OOD labels allow the GFM to better separate ID and OOD classes, facilitating more precise OOD detection - all without any labeled nodes (only ID label names). To our knowledge, this is the first approach to achieve node-level graph OOD detection in a fully zero-shot setting, and it attains performance comparable to state-of-the-art supervised methods on four benchmark text-attributed graph datasets.

cs.LG↗

Graph Synthetic Out-of-Distribution Exposure with Large Language Models

Out-of-distribution (OOD) detection in graphs is critical for ensuring model robustness in open-world and safety-sensitive applications. Existing graph OOD detection approaches typically train an in-distribution (ID) classifier on ID data alone, then apply post-hoc scoring to detect OOD instances. While OOD exposure - adding auxiliary OOD samples during training - can improve detection, current graph-based methods often assume access to real OOD nodes, which is often impractical or costly. In this paper, we present GOE-LLM, a framework that leverages Large Language Models (LLMs) to achieve OOD exposure on text-attributed graphs without using any real OOD nodes. GOE-LLM introduces two pipelines: (1) identifying pseudo-OOD nodes from the initially unlabeled graph using zero-shot LLM annotations, and (2) generating semantically informative synthetic OOD nodes via LLM-prompted text generation. These pseudo-OOD nodes are then used to regularize ID classifier training and enhance OOD detection awareness. Empirical results on multiple benchmarks show that GOE-LLM substantially outperforms state-of-the-art methods without OOD exposure, achieving up to a 23.5% improvement in AUROC for OOD detection, and attains performance on par with those relying on real OOD labels for exposure.

cs.LG↗

NTIRE 2025 Challenge on Event-Based Image Deblurring: Methods and Results

This paper presents an overview of NTIRE 2025 the First Challenge on Event-Based Image Deblurring, detailing the proposed methodologies and corresponding results. The primary goal of the challenge is to design an event-based method that achieves high-quality image deblurring, with performance quantitatively assessed using Peak Signal-to-Noise Ratio (PSNR). Notably, there are no restrictions on computational complexity or model size. The task focuses on leveraging both events and images as inputs for single-image deblurring. A total of 199 participants registered, among whom 15 teams successfully submitted valid results, offering valuable insights into the current state of event-based image deblurring. We anticipate that this challenge will drive further advancements in event-based vision research.

cs.CV↗