SearcharxivSearch

arXiv subjects

Ziyi Wu

Publications and source records attributed to Ziyi Wu.

At least 19 recordsLinked to original sources

UniToolCall: Unifying Tool-Use Representation, Data, and Evaluation for LLM Agents

Tool-use capability is a fundamental component of LLM agents, enabling them to interact with external systems through structured function calls. However, existing research exhibits inconsistent interaction representations, largely overlooks the structural distribution of tool-use trajectories, and relies on incompatible evaluation benchmarks. We present UniToolCall, a unified framework for tool learning that standardizes the entire pipeline from toolset construction and dataset generation to evaluation. The framework curates a large tool pool of 22k+ tools and constructs a hybrid training corpus of 390k+ instances by combining 10 standardized public datasets with structurally controlled synthetic trajectories. It explicitly models diverse interaction patterns, including single-hop vs. multi-hop and single-turn vs. multi-turn, while capturing both serial and parallel execution structures. To support coherent multi-turn reasoning, we further introduce an Anchor Linkage mechanism that enforces cross-turn dependencies. Furthermore, we convert 7 public benchmarks into a unified Query--Action--Observation--Answer (QAOA) representation with fine-grained evaluation at the function-call, turn, and conversation levels. Experiments show that fine-tuning Qwen3-8B on our dataset substantially improves tool-use performance. Under the distractor-heavy Hybrid-20 setting, achieves 93.0% single-turn Strict Precision, outperforming commercial models including GPT, Gemini, and Claude.

cs.AI

ActionParty: Multi-Subject Action Binding in Generative Video Games

Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents simultaneously in a scene. In this work, we tackle a fundamental issue of action binding in existing video diffusion models, which struggle to associate specific actions with their corresponding subjects. For this purpose, we propose ActionParty, an action controllable multi-subject world model for generative video games. It introduces subject state tokens, i.e. latent variables that persistently capture the state of each subject in the scene. By jointly modeling state tokens and video latents with a spatial biasing mechanism, we disentangle global video frame rendering from individual action-controlled subject updates. We evaluate ActionParty on the Melting Pot benchmark, demonstrating the first video world model capable of controlling up to seven players simultaneously across 46 diverse environments. Our results show significant improvements in action-following accuracy and identity consistency, while enabling robust autoregressive tracking of subjects through complex interactions.

cs.CV

360Anything: Geometry-Free Lifting of Images and Videos to 360°

Lifting perspective images and videos to 360° panoramas enables immersive 3D world generation. Existing approaches often rely on explicit geometric alignment between the perspective and the equirectangular projection (ERP) space. Yet, this requires known camera metadata, obscuring the application to in-the-wild data where such calibration is typically absent or noisy. We propose 360Anything, a geometry-free framework built upon pre-trained diffusion transformers. By treating the perspective input and the panorama target simply as token sequences, 360Anything learns the perspective-to-equirectangular mapping in a purely data-driven way, eliminating the need for camera information. Our approach achieves state-of-the-art performance on both image and video perspective-to-360° generation, outperforming prior works that use ground-truth camera information. We also trace the root cause of the seam artifacts at ERP boundaries to zero-padding in the VAE encoder, and introduce Circular Latent Encoding to facilitate seamless generation. Finally, we show competitive results in zero-shot camera FoV and orientation estimation benchmarks, demonstrating 360Anything's deep geometric understanding and broader utility in computer vision tasks. Additional results are available at https://360anything.github.io/.

cs.CV

Non-solvable groups whose non-linear character degrees have the same number of different prime divisors

By a result of Noritzsch, a finite solvable group whose non-linear character degrees have the same set of prime divisors is meta-abelian. In this note we investigate finite non-solvable groups whose non-linear character degrees have the same number of different prime divisors, and show that up to an abelian direct factor, such groups are exactly $L_2(4), L_2(8), A_7, S_7$, the central product of a cyclic $3$-group with $3.A_7$, or the semi-direct product of $A_7$ by a cyclic $2$-group $\langle a\rangle$ such that $a$ non-trivially acts on $A_7$ by conjugation. As consequence, we show that only the primes $2,3,5,7$ may occur as prime divisors of their irreducible character degrees, and that Huppert's $ρ$-$σ$ conjecture holds for them.

math.RT

Acceleration-Based Control of Fixed-Wing UAVs for Guidance Applications

Acceleration-commanded guidance laws (e.g., proportional navigation) are attractive for high-level decision making, but their direct deployment on fixed-wing UAVs is challenging because accelerations are not directly actuated and must be realized through attitude and thrust under flight-envelope constraints. This paper presents an acceleration-level outer-loop control framework that converts commanded tangential and normal accelerations into executable body-rate and normalized thrust commands compatible with mainstream autopilots (e.g., PX4/APM). For the normal channel, we derive an engineering mapping from the desired normal acceleration to roll- and pitch-rate commands that regulate the direction and magnitude of the lift vector under small-angle assumptions. For the tangential channel, we introduce an energy-based formulation inspired by total energy control and identify an empirical thrust-energy acceleration relationship directly from flight data, avoiding explicit propulsion modeling or thrust bench calibration. We further discuss priority handling between normal and tangential accelerations under saturation and non-level maneuvers. Extensive real-flight experiments on a VTOL fixed-wing platform demonstrate accurate acceleration tracking and enable practical implementation of proportional navigation using only body-rate and normalized thrust interfaces.

cs.RO

S$^2$Edit: Text-Guided Image Editing with Precise Semantic and Spatial Control

Recent advances in diffusion models have enabled high-quality generation and manipulation of images guided by texts, as well as concept learning from images. However, naive applications of existing methods to editing tasks that require fine-grained control, e.g., face editing, often lead to suboptimal solutions with identity information and high-frequency details lost during the editing process, or irrelevant image regions altered due to entangled concepts. In this work, we propose S$^2$Edit, a novel method based on a pre-trained text-to-image diffusion model that enables personalized editing with precise semantic and spatial control. We first fine-tune our model to embed the identity information into a learnable text token. During fine-tuning, we disentangle the learned identity token from attributes to be edited by enforcing an orthogonality constraint in the textual feature space. To ensure that the identity token only affects regions of interest, we apply object masks to guide the cross-attention maps. At inference time, our method performs localized editing while faithfully preserving the original identity with semantically disentangled and spatially focused identity token learned. Extensive experiments demonstrate the superiority of S$^2$Edit over state-of-the-art methods both quantitatively and qualitatively. Additionally, we showcase several compositional image editing applications of S$^2$Edit such as makeup transfer.

cs.CV

DenseDPO: Fine-Grained Temporal Preference Optimization for Video Diffusion Models

Direct Preference Optimization (DPO) has recently been applied as a post-training technique for text-to-video diffusion models. To obtain training data, annotators are asked to provide preferences between two videos generated from independent noise. However, this approach prohibits fine-grained comparisons, and we point out that it biases the annotators towards low-motion clips as they often contain fewer visual artifacts. In this work, we introduce DenseDPO, a method that addresses these shortcomings by making three contributions. First, we create each video pair for DPO by denoising corrupted copies of a ground truth video. This results in aligned pairs with similar motion structures while differing in local details, effectively neutralizing the motion bias. Second, we leverage the resulting temporal alignment to label preferences on short segments rather than entire clips, yielding a denser and more precise learning signal. With only one-third of the labeled data, DenseDPO greatly improves motion generation over vanilla DPO, while matching it in text alignment, visual quality, and temporal consistency. Finally, we show that DenseDPO unlocks automatic preference annotation using off-the-shelf Vision Language Models (VLMs): GPT accurately predicts segment-level preferences similar to task-specifically fine-tuned video reward models, and DenseDPO trained on these labels achieves performance close to using human labels.

cs.CV

TESPEC: Temporally-Enhanced Self-Supervised Pretraining for Event Cameras

Long-term temporal information is crucial for event-based perception tasks, as raw events only encode pixel brightness changes. Recent works show that when trained from scratch, recurrent models achieve better results than feedforward models in these tasks. However, when leveraging self-supervised pre-trained weights, feedforward models can outperform their recurrent counterparts. Current self-supervised learning (SSL) methods for event-based pre-training largely mimic RGB image-based approaches. They pre-train feedforward models on raw events within a short time interval, ignoring the temporal information of events. In this work, we introduce TESPEC, a self-supervised pre-training framework tailored for learning spatio-temporal information. TESPEC is well-suited for recurrent models, as it is the first framework to leverage long event sequences during pre-training. TESPEC employs the masked image modeling paradigm with a new reconstruction target. We design a novel method to accumulate events into pseudo grayscale videos containing high-level semantic information about the underlying scene, which is robust to sensor noise and reduces motion blur. Reconstructing this target thus requires the model to reason about long-term history of events. Extensive experiments demonstrate our state-of-the-art results in downstream tasks, including object detection, semantic segmentation, and monocular depth estimation. Project webpage: https://mhdmohammadi.github.io/TESPEC_webpage.

cs.CV

Mind the Time: Temporally-Controlled Multi-Event Video Generation

Real-world videos consist of sequences of events. Generating such sequences with precise temporal control is infeasible with existing video generators that rely on a single paragraph of text as input. When tasked with generating multiple events described using a single prompt, such methods often ignore some of the events or fail to arrange them in the correct order. To address this limitation, we present MinT, a multi-event video generator with temporal control. Our key insight is to bind each event to a specific period in the generated video, which allows the model to focus on one event at a time. To enable time-aware interactions between event captions and video tokens, we design a time-based positional encoding method, dubbed ReRoPE. This encoding helps to guide the cross-attention operation. By fine-tuning a pre-trained video diffusion transformer on temporally grounded data, our approach produces coherent videos with smoothly connected events. For the first time in the literature, our model offers control over the timing of events in generated videos. Extensive experiments demonstrate that MinT outperforms existing commercial and open-source models by a large margin.

cs.CV

SG-I2V: Self-Guided Trajectory Control in Image-to-Video Generation

Methods for image-to-video generation have achieved impressive, photo-realistic quality. However, adjusting specific elements in generated videos, such as object motion or camera movement, is often a tedious process of trial and error, e.g., involving re-generating videos with different random seeds. Recent techniques address this issue by fine-tuning a pre-trained model to follow conditioning signals, such as bounding boxes or point trajectories. Yet, this fine-tuning procedure can be computationally expensive, and it requires datasets with annotated object motion, which can be difficult to procure. In this work, we introduce SG-I2V, a framework for controllable image-to-video generation that is self-guided$\unicode{x2013}$offering zero-shot control by relying solely on the knowledge present in a pre-trained image-to-video diffusion model without the need for fine-tuning or external knowledge. Our zero-shot method outperforms unsupervised baselines while significantly narrowing down the performance gap with supervised models in terms of visual quality and motion fidelity. Additional details and video results are available on our project page: https://kmcode1.github.io/Projects/SG-I2V

cs.CV

Neural Assets: 3D-Aware Multi-Object Scene Synthesis with Image Diffusion Models

We address the problem of multi-object 3D pose control in image diffusion models. Instead of conditioning on a sequence of text tokens, we propose to use a set of per-object representations, Neural Assets, to control the 3D pose of individual objects in a scene. Neural Assets are obtained by pooling visual representations of objects from a reference image, such as a frame in a video, and are trained to reconstruct the respective objects in a different image, e.g., a later frame in the video. Importantly, we encode object visuals from the reference image while conditioning on object poses from the target frame. This enables learning disentangled appearance and pose features. Combining visual and 3D pose representations in a sequence-of-tokens format allows us to keep the text-to-image architecture of existing models, with Neural Assets in place of text tokens. By fine-tuning a pre-trained text-to-image diffusion model with this information, our approach enables fine-grained 3D pose and placement control of individual objects in a scene. We further demonstrate that Neural Assets can be transferred and recomposed across different scenes. Our model achieves state-of-the-art multi-object editing results on both synthetic 3D scene datasets, as well as two real-world video datasets (Objectron, Waymo Open).

cs.CV

LEOD: Label-Efficient Object Detection for Event Cameras

Object detection with event cameras benefits from the sensor's low latency and high dynamic range. However, it is costly to fully label event streams for supervised training due to their high temporal resolution. To reduce this cost, we present LEOD, the first method for label-efficient event-based detection. Our approach unifies weakly- and semi-supervised object detection with a self-training mechanism. We first utilize a detector pre-trained on limited labels to produce pseudo ground truth on unlabeled events. Then, the detector is re-trained with both real and generated labels. Leveraging the temporal consistency of events, we run bi-directional inference and apply tracking-based post-processing to enhance the quality of pseudo labels. To stabilize training against label noise, we further design a soft anchor assignment strategy. We introduce new experimental protocols to evaluate the task of label-efficient event-based detection on Gen1 and 1Mpx datasets. LEOD consistently outperforms supervised baselines across various labeling ratios. For example, on Gen1, it improves mAP by 8.6% and 7.8% for RVT-S trained with 1% and 2% labels. On 1Mpx, RVT-S with 10% labels even surpasses its fully-supervised counterpart using 100% labels. LEOD maintains its effectiveness even when all labeled data are available, reaching new state-of-the-art results. Finally, we show that our method readily scales to improve larger detectors as well. Code is released at https://github.com/Wuziyi616/LEOD

cs.CV

SPAD : Spatially Aware Multiview Diffusers

We present SPAD, a novel approach for creating consistent multi-view images from text prompts or single images. To enable multi-view generation, we repurpose a pretrained 2D diffusion model by extending its self-attention layers with cross-view interactions, and fine-tune it on a high quality subset of Objaverse. We find that a naive extension of the self-attention proposed in prior work (e.g. MVDream) leads to content copying between views. Therefore, we explicitly constrain the cross-view attention based on epipolar geometry. To further enhance 3D consistency, we utilize Plucker coordinates derived from camera rays and inject them as positional encoding. This enables SPAD to reason over spatial proximity in 3D well. In contrast to recent works that can only generate views at fixed azimuth and elevation, SPAD offers full camera control and achieves state-of-the-art results in novel view synthesis on unseen objects from the Objaverse and Google Scanned Objects datasets. Finally, we demonstrate that text-to-3D generation using SPAD prevents the multi-face Janus issue. See more details at our webpage: https://yashkant.github.io/spad

cs.CV

EventCLIP: Adapting CLIP for Event-based Object Recognition

Recent advances in zero-shot and few-shot classification heavily rely on the success of pre-trained vision-language models (VLMs) such as CLIP. Due to a shortage of large-scale datasets, training such models for event camera data remains infeasible. Thus, adapting existing VLMs across modalities to event vision is an important research challenge. In this work, we introduce EventCLIP, a novel approach that utilizes CLIP for zero-shot and few-shot event-based object recognition. We first generalize CLIP's image encoder to event data by converting raw events to 2D grid-based representations. To further enhance performance, we propose a feature adapter to aggregate temporal information over event frames and refine text embeddings to better align with the visual inputs. We evaluate EventCLIP on N-Caltech, N-Cars, and N-ImageNet datasets, achieving state-of-the-art few-shot performance. When fine-tuned on the entire dataset, our method outperforms all existing event classifiers. Moreover, we explore practical applications of EventCLIP including robust event classification and label-free event recognition, where our approach surpasses previous baselines designed specifically for these tasks.

cs.CV

Road Network Guided Fine-Grained Urban Traffic Flow Inference

Accurate inference of fine-grained traffic flow from coarse-grained one is an emerging yet crucial problem, which can help greatly reduce the number of the required traffic monitoring sensors for cost savings. In this work, we notice that traffic flow has a high correlation with road network, which was either completely ignored or simply treated as an external factor in previous works. To facilitate this problem, we propose a novel Road-Aware Traffic Flow Magnifier (RATFM) that explicitly exploits the prior knowledge of road networks to fully learn the road-aware spatial distribution of fine-grained traffic flow. Specifically, a multi-directional 1D convolutional layer is first introduced to extract the semantic feature of the road network. Subsequently, we incorporate the road network feature and coarse-grained flow feature to regularize the short-range spatial distribution modeling of road-relative traffic flow. Furthermore, we take the road network feature as a query to capture the long-range spatial distribution of traffic flow with a transformer architecture. Benefiting from the road-aware inference mechanism, our method can generate high-quality fine-grained traffic flow maps. Extensive experiments on three real-world datasets show that the proposed RATFM outperforms state-of-the-art models under various scenarios. Our code and datasets are released at {\url{https://github.com/luimoli/RATFM}}.

cs.LG

SlotDiffusion: Object-Centric Generative Modeling with Diffusion Models

Object-centric learning aims to represent visual data with a set of object entities (a.k.a. slots), providing structured representations that enable systematic generalization. Leveraging advanced architectures like Transformers, recent approaches have made significant progress in unsupervised object discovery. In addition, slot-based representations hold great potential for generative modeling, such as controllable image generation and object manipulation in image editing. However, current slot-based methods often produce blurry images and distorted objects, exhibiting poor generative modeling capabilities. In this paper, we focus on improving slot-to-image decoding, a crucial aspect for high-quality visual generation. We introduce SlotDiffusion -- an object-centric Latent Diffusion Model (LDM) designed for both image and video data. Thanks to the powerful modeling capacity of LDMs, SlotDiffusion surpasses previous slot models in unsupervised object segmentation and visual generation across six datasets. Furthermore, our learned object features can be utilized by existing object-centric dynamics models, improving video prediction quality and downstream temporal reasoning tasks. Finally, we demonstrate the scalability of SlotDiffusion to unconstrained real-world datasets such as PASCAL VOC and COCO, when integrated with self-supervised pre-trained image encoders.

cs.CV

Dynamics-aware Adversarial Attack of 3D Sparse Convolution Network

In this paper, we investigate the dynamics-aware adversarial attack problem in deep neural networks. Most existing adversarial attack algorithms are designed under a basic assumption -- the network architecture is fixed throughout the attack process. However, this assumption does not hold for many recently proposed networks, e.g. 3D sparse convolution network, which contains input-dependent execution to improve computational efficiency. It results in a serious issue of lagged gradient, making the learned attack at the current step ineffective due to the architecture changes afterward. To address this issue, we propose a Leaded Gradient Method (LGM) and show the significant effects of the lagged gradient. More specifically, we re-formulate the gradients to be aware of the potential dynamic changes of network architectures, so that the learned attack better "leads" the next step than the dynamics-unaware methods when network architecture changes dynamically. Extensive experiments on various datasets show that our LGM achieves impressive performance on semantic segmentation and classification. Compared with the dynamic-unaware methods, LGM achieves about 20% lower mIoU averagely on the ScanNet and S3DIS datasets. LGM also outperforms the recent point cloud attacks.

cs.CV

SlotFormer: Unsupervised Visual Dynamics Simulation with Object-Centric Models

Understanding dynamics from visual observations is a challenging problem that requires disentangling individual objects from the scene and learning their interactions. While recent object-centric models can successfully decompose a scene into objects, modeling their dynamics effectively still remains a challenge. We address this problem by introducing SlotFormer -- a Transformer-based autoregressive model operating on learned object-centric representations. Given a video clip, our approach reasons over object features to model spatio-temporal relationships and predicts accurate future object states. In this paper, we successfully apply SlotFormer to perform video prediction on datasets with complex object interactions. Moreover, the unsupervised SlotFormer's dynamics model can be used to improve the performance on supervised downstream tasks, such as Visual Question Answering (VQA), and goal-conditioned planning. Compared to past works on dynamics modeling, our method achieves significantly better long-term synthesis of object dynamics, while retaining high quality visual generation. Besides, SlotFormer enables VQA models to reason about the future without object-level labels, even outperforming counterparts that use ground-truth annotations. Finally, we show its ability to serve as a world model for model-based planning, which is competitive with methods designed specifically for such tasks.

cs.CV