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Ziyu Wang

Publications and source records attributed to Ziyu Wang.

At least 145 records · Page 8Linked to original sources

HumanGen: Generating Human Radiance Fields with Explicit Priors

Recent years have witnessed the tremendous progress of 3D GANs for generating view-consistent radiance fields with photo-realism. Yet, high-quality generation of human radiance fields remains challenging, partially due to the limited human-related priors adopted in existing methods. We present HumanGen, a novel 3D human generation scheme with detailed geometry and $\text{360}^{\circ}$ realistic free-view rendering. It explicitly marries the 3D human generation with various priors from the 2D generator and 3D reconstructor of humans through the design of "anchor image". We introduce a hybrid feature representation using the anchor image to bridge the latent space of HumanGen with the existing 2D generator. We then adopt a pronged design to disentangle the generation of geometry and appearance. With the aid of the anchor image, we adapt a 3D reconstructor for fine-grained details synthesis and propose a two-stage blending scheme to boost appearance generation. Extensive experiments demonstrate our effectiveness for state-of-the-art 3D human generation regarding geometry details, texture quality, and free-view performance. Notably, HumanGen can also incorporate various off-the-shelf 2D latent editing methods, seamlessly lifting them into 3D.

cs.CV↗

Modeling Perceptual Loudness of Piano Tone: Theory and Applications

The relationship between perceptual loudness and physical attributes of sound is an important subject in both computer music and psychoacoustics. Early studies of "equal-loudness contour" can trace back to the 1920s and the measured loudness with respect to intensity and frequency has been revised many times since then. However, most studies merely focus on synthesized sound, and the induced theories on natural tones with complex timbre have rarely been justified. To this end, we investigate both theory and applications of natural-tone loudness perception in this paper via modeling piano tone. The theory part contains: 1) an accurate measurement of piano-tone equal-loudness contour of pitches, and 2) a machine-learning model capable of inferring loudness purely based on spectral features trained on human subject measurements. As for the application, we apply our theory to piano control transfer, in which we adjust the MIDI velocities on two different player pianos (in different acoustic environments) to achieve the same perceptual effect. Experiments show that both our theoretical loudness modeling and the corresponding performance control transfer algorithm significantly outperform their baselines.

cs.SD↗

Fast Instrument Learning with Faster Rates

We investigate nonlinear instrumental variable (IV) regression given high-dimensional instruments. We propose a simple algorithm which combines kernelized IV methods and an arbitrary, adaptive regression algorithm, accessed as a black box. Our algorithm enjoys faster-rate convergence and adapts to the dimensionality of informative latent features, while avoiding an expensive minimax optimization procedure, which has been necessary to establish similar guarantees. It further brings the benefit of flexible machine learning models to quasi-Bayesian uncertainty quantification, likelihood-based model selection, and model averaging. Simulation studies demonstrate the competitive performance of our method.

stat.ML↗

Acme: A Research Framework for Distributed Reinforcement Learning

Deep reinforcement learning (RL) has led to many recent and groundbreaking advances. However, these advances have often come at the cost of both increased scale in the underlying architectures being trained as well as increased complexity of the RL algorithms used to train them. These increases have in turn made it more difficult for researchers to rapidly prototype new ideas or reproduce published RL algorithms. To address these concerns this work describes Acme, a framework for constructing novel RL algorithms that is specifically designed to enable agents that are built using simple, modular components that can be used at various scales of execution. While the primary goal of Acme is to provide a framework for algorithm development, a secondary goal is to provide simple reference implementations of important or state-of-the-art algorithms. These implementations serve both as a validation of our design decisions as well as an important contribution to reproducibility in RL research. In this work we describe the major design decisions made within Acme and give further details as to how its components can be used to implement various algorithms. Our experiments provide baselines for a number of common and state-of-the-art algorithms as well as showing how these algorithms can be scaled up for much larger and more complex environments. This highlights one of the primary advantages of Acme, namely that it can be used to implement large, distributed RL algorithms that can run at massive scales while still maintaining the inherent readability of that implementation. This work presents a second version of the paper which coincides with an increase in modularity, additional emphasis on offline, imitation and learning from demonstrations algorithms, as well as various new agents implemented as part of Acme.

cs.LG↗

Generative Deformable Radiance Fields for Disentangled Image Synthesis of Topology-Varying Objects

3D-aware generative models have demonstrated their superb performance to generate 3D neural radiance fields (NeRF) from a collection of monocular 2D images even for topology-varying object categories. However, these methods still lack the capability to separately control the shape and appearance of the objects in the generated radiance fields. In this paper, we propose a generative model for synthesizing radiance fields of topology-varying objects with disentangled shape and appearance variations. Our method generates deformable radiance fields, which builds the dense correspondence between the density fields of the objects and encodes their appearances in a shared template field. Our disentanglement is achieved in an unsupervised manner without introducing extra labels to previous 3D-aware GAN training. We also develop an effective image inversion scheme for reconstructing the radiance field of an object in a real monocular image and manipulating its shape and appearance. Experiments show that our method can successfully learn the generative model from unstructured monocular images and well disentangle the shape and appearance for objects (e.g., chairs) with large topological variance. The model trained on synthetic data can faithfully reconstruct the real object in a given single image and achieve high-quality texture and shape editing results.

cs.CV↗

SWEM: Towards Real-Time Video Object Segmentation with Sequential Weighted Expectation-Maximization

Matching-based methods, especially those based on space-time memory, are significantly ahead of other solutions in semi-supervised video object segmentation (VOS). However, continuously growing and redundant template features lead to an inefficient inference. To alleviate this, we propose a novel Sequential Weighted Expectation-Maximization (SWEM) network to greatly reduce the redundancy of memory features. Different from the previous methods which only detect feature redundancy between frames, SWEM merges both intra-frame and inter-frame similar features by leveraging the sequential weighted EM algorithm. Further, adaptive weights for frame features endow SWEM with the flexibility to represent hard samples, improving the discrimination of templates. Besides, the proposed method maintains a fixed number of template features in memory, which ensures the stable inference complexity of the VOS system. Extensive experiments on commonly used DAVIS and YouTube-VOS datasets verify the high efficiency (36 FPS) and high performance (84.3\% $\mathcal{J}\&\mathcal{F}$ on DAVIS 2017 validation dataset) of SWEM. Code is available at: https://github.com/lmm077/SWEM.

cs.CV↗

DynaMixer: A Vision MLP Architecture with Dynamic Mixing

Recently, MLP-like vision models have achieved promising performances on mainstream visual recognition tasks. In contrast with vision transformers and CNNs, the success of MLP-like models shows that simple information fusion operations among tokens and channels can yield a good representation power for deep recognition models. However, existing MLP-like models fuse tokens through static fusion operations, lacking adaptability to the contents of the tokens to be mixed. Thus, customary information fusion procedures are not effective enough. To this end, this paper presents an efficient MLP-like network architecture, dubbed DynaMixer, resorting to dynamic information fusion. Critically, we propose a procedure, on which the DynaMixer model relies, to dynamically generate mixing matrices by leveraging the contents of all the tokens to be mixed. To reduce the time complexity and improve the robustness, a dimensionality reduction technique and a multi-segment fusion mechanism are adopted. Our proposed DynaMixer model (97M parameters) achieves 84.3\% top-1 accuracy on the ImageNet-1K dataset without extra training data, performing favorably against the state-of-the-art vision MLP models. When the number of parameters is reduced to 26M, it still achieves 82.7\% top-1 accuracy, surpassing the existing MLP-like models with a similar capacity. The code is available at \url{https://github.com/ziyuwwang/DynaMixer}.

cs.CV↗

C$^2$SP-Net: Joint Compression and Classification Network for Epilepsy Seizure Prediction

Recent development in brain-machine interface technology has made seizure prediction possible. However, the communication of large volume of electrophysiological signals between sensors and processing apparatus and related computation become two major bottlenecks for seizure prediction systems due to the constrained bandwidth and limited computation resource, especially for wearable and implantable medical devices. Although compressive sensing (CS) can be adopted to compress the signals to reduce communication bandwidth requirement, it needs a complex reconstruction procedure before the signal can be used for seizure prediction. In this paper, we propose C$^2$SP-Net, to jointly solve compression, prediction, and reconstruction with a single neural network. A plug-and-play in-sensor compression matrix is constructed to reduce transmission bandwidth requirement. The compressed signal can be used for seizure prediction without additional reconstruction steps. Reconstruction of the original signal can also be carried out in high fidelity. Prediction accuracy, sensitivity, false prediction rate, and reconstruction quality of the proposed framework are evaluated under various compression ratios. The experimental results illustrate that our model outperforms the competitive state-of-the-art baselines by a large margin in prediction accuracy. In particular, our proposed method produces an average loss of 0.35 % in prediction accuracy with a compression ratio ranging from 1/2 to 1/16.

cs.LG↗

NeReF: Neural Refractive Field for Fluid Surface Reconstruction and Implicit Representation

Existing neural reconstruction schemes such as Neural Radiance Field (NeRF) are largely focused on modeling opaque objects. We present a novel neural refractive field(NeReF) to recover wavefront of transparent fluids by simultaneously estimating the surface position and normal of the fluid front. Unlike prior arts that treat the reconstruction target as a single layer of the surface, NeReF is specifically formulated to recover a volumetric normal field with its corresponding density field. A query ray will be refracted by NeReF according to its accumulated refractive point and normal, and we employ the correspondences and uniqueness of refracted ray for NeReF optimization. We show NeReF, as a global optimization scheme, can more robustly tackle refraction distortions detrimental to traditional methods for correspondence matching. Furthermore, the continuous NeReF representation of wavefront enables view synthesis as well as normal integration. We validate our approach on both synthetic and real data and show it is particularly suitable for sparse multi-view acquisition. We hence build a small light field array and experiment on various surface shapes to demonstrate high fidelity NeReF reconstruction.

cs.CV↗

Kubric: A scalable dataset generator

Data is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification.

cs.CV↗

Audio-to-symbolic Arrangement via Cross-modal Music Representation Learning

Could we automatically derive the score of a piano accompaniment based on the audio of a pop song? This is the audio-to-symbolic arrangement problem we tackle in this paper. A good arrangement model should not only consider the audio content but also have prior knowledge of piano composition (so that the generation "sounds like" the audio and meanwhile maintains musicality). To this end, we contribute a cross-modal representation-learning model, which 1) extracts chord and melodic information from the audio, and 2) learns texture representation from both audio and a corrupted ground truth arrangement. We further introduce a tailored training strategy that gradually shifts the source of texture information from corrupted score to audio. In the end, the score-based texture posterior is reduced to a standard normal distribution, and only audio is needed for inference. Experiments show that our model captures major audio information and outperforms baselines in generation quality.

cs.SD↗

Recent Advances in Tunable Metasurfaces: Materials, Design and Applications

Metasurfaces, a two-dimensional (2D) form of metamaterials constituted by planar meta-atoms, exhibit exotic abilities to freely tailor electromagnetic (EM) waves. Over the past decade, tunable metasurfaces have come to the frontier in the field of nanophotonics, with tremendous effort focused on developing and integrating various active materials into metasurfaces. As a result, tunable/reconfigurable metasurfaces with multi-functionalities triggered by various external stimuli have been successfully demonstrated, openings a new avenue to dynamically manipulate and control EM waves for photonic applications in demand. In this review, we first brief the progress of tunable metasurfaces development in the last decade and highlight representative works from the perspectives of active materials development, design methodologies and application-driven exploration. Then, we elaborate on the active tuning mechanisms and relevant active materials. Next, we discuss recent achievements in theory as well as machine learning (ML) assisted design methodologies to sustain the development of this field. After that, we summarize and describe typical application areas of the tunable metasurfaces. We conclude this review by analyzing existing challenges and presenting our perspectives on future directions and opportunities in this vibrant and fast-developing field.

physics.optics↗

Tailoring topological transition of anisotropic polaritons by interface engineering in biaxial crystals

Polaritons in polar biaxial crystals with extreme anisotropy offer a promising route to manipulate nanoscale light-matter interactions. The dynamical modulation of their dispersion is great significance for future integrated nano-optics but remains challenging. Here, we report a momentum-directed strategy, a coupling between the modes with extra momentum supported by the interface and in-plane hyperbolic polaritons, to tailor topological transitions of anisotropic polaritons in biaxial crystals. We experimentally demonstrate such tailored polaritons at the interface of heterostructures between graphene and α-phase molybdenum trioxide (α-MoO3). The interlayer coupling can be electrically modulated by changing the Fermi level in graphene, enabling a dynamic topological transition. More interestingly, we found that the topological transition occurs at a constant Fermi level when tuning the thickness of α-MoO3. The momentum-directed strategy implemented by interface engineering offers new insights for optical topological transitions, which may shed new light for programmable polaritonics, energy transfer and neuromorphic photonics.

physics.optics↗

Quasi-Bayesian Dual Instrumental Variable Regression

Recent years have witnessed an upsurge of interest in employing flexible machine learning models for instrumental variable (IV) regression, but the development of uncertainty quantification methodology is still lacking. In this work we present a novel quasi-Bayesian procedure for IV regression, building upon the recently developed kernelized IV models and the dual/minimax formulation of IV regression. We analyze the frequentist behavior of the proposed method, by establishing minimax optimal contraction rates in $L_2$ and Sobolev norms, and discussing the frequentist validity of credible balls. We further derive a scalable inference algorithm which can be extended to work with wide neural network models. Empirical evaluation shows that our method produces informative uncertainty estimates on complex high-dimensional problems.

stat.ML↗

Critic Regularized Regression

Offline reinforcement learning (RL), also known as batch RL, offers the prospect of policy optimization from large pre-recorded datasets without online environment interaction. It addresses challenges with regard to the cost of data collection and safety, both of which are particularly pertinent to real-world applications of RL. Unfortunately, most off-policy algorithms perform poorly when learning from a fixed dataset. In this paper, we propose a novel offline RL algorithm to learn policies from data using a form of critic-regularized regression (CRR). We find that CRR performs surprisingly well and scales to tasks with high-dimensional state and action spaces -- outperforming several state-of-the-art offline RL algorithms by a significant margin on a wide range of benchmark tasks.

cs.LG↗

iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering

Generating ``bullet-time'' effects of human free-viewpoint videos is critical for immersive visual effects and VR/AR experience. Recent neural advances still lack the controllable and interactive bullet-time design ability for human free-viewpoint rendering, especially under the real-time, dynamic and general setting for our trajectory-aware task. To fill this gap, in this paper we propose a neural interactive bullet-time generator (iButter) for photo-realistic human free-viewpoint rendering from dense RGB streams, which enables flexible and interactive design for human bullet-time visual effects. Our iButter approach consists of a real-time preview and design stage as well as a trajectory-aware refinement stage. During preview, we propose an interactive bullet-time design approach by extending the NeRF rendering to a real-time and dynamic setting and getting rid of the tedious per-scene training. To this end, our bullet-time design stage utilizes a hybrid training set, light-weight network design and an efficient silhouette-based sampling strategy. During refinement, we introduce an efficient trajectory-aware scheme within 20 minutes, which jointly encodes the spatial, temporal consistency and semantic cues along the designed trajectory, achieving photo-realistic bullet-time viewing experience of human activities. Extensive experiments demonstrate the effectiveness of our approach for convenient interactive bullet-time design and photo-realistic human free-viewpoint video generation.

cs.CV↗

MirrorNeRF: One-shot Neural Portrait Radiance Field from Multi-mirror Catadioptric Imaging

Photo-realistic neural reconstruction and rendering of the human portrait are critical for numerous VR/AR applications. Still, existing solutions inherently rely on multi-view capture settings, and the one-shot solution to get rid of the tedious multi-view synchronization and calibration remains extremely challenging. In this paper, we propose MirrorNeRF - a one-shot neural portrait free-viewpoint rendering approach using a catadioptric imaging system with multiple sphere mirrors and a single high-resolution digital camera, which is the first to combine neural radiance field with catadioptric imaging so as to enable one-shot photo-realistic human portrait reconstruction and rendering, in a low-cost and casual capture setting. More specifically, we propose a light-weight catadioptric system design with a sphere mirror array to enable diverse ray sampling in the continuous 3D space as well as an effective online calibration for the camera and the mirror array. Our catadioptric imaging system can be easily deployed with a low budget and the casual capture ability for convenient daily usages. We introduce a novel neural warping radiance field representation to learn a continuous displacement field that implicitly compensates for the misalignment due to our flexible system setting. We further propose a density regularization scheme to leverage the inherent geometry information from the catadioptric data in a self-supervision manner, which not only improves the training efficiency but also provides more effective density supervision for higher rendering quality. Extensive experiments demonstrate the effectiveness and robustness of our scheme to achieve one-shot photo-realistic and high-quality appearance free-viewpoint rendering for human portrait scenes.

cs.CV↗

A Novel Multi-scale Dilated 3D CNN for Epileptic Seizure Prediction

Accurate prediction of epileptic seizures allows patients to take preventive measures in advance to avoid possible injuries. In this work, a novel convolutional neural network (CNN) is proposed to analyze time, frequency, and channel information of electroencephalography (EEG) signals. The model uses three-dimensional (3D) kernels to facilitate the feature extraction over the three dimensions. The application of multiscale dilated convolution enables the 3D kernel to have more flexible receptive fields. The proposed CNN model is evaluated with the CHB-MIT EEG database, the experimental results indicate that our model outperforms the existing state-of-the-art, achieves 80.5% accuracy, 85.8% sensitivity and 75.1% specificity.

cs.LG↗