SearcharxivSearch

arXiv subjects

Ziyun Liu

Publications and source records attributed to Ziyun Liu.

5 recordsLinked to original sources

Tac4Loco: Learning Spatiotemporal Plantar Pressure Representations for Humanoid Locomotion

Humanoid robots are expected to traverse complex terrains, where the plantar support may vary dramatically due to foot placement errors, ground properties, and transient dynamics. To achieve robust locomotion, the robots are required to adapt to uneven terrain and uncertain foot--ground interactions. Existing locomotion policies rely primarily on proprioception or exteroceptive terrain perception, where the former provides only indirect evidence of plantar support, while the latter predicts contact conditions before touchdown but cannot observe the actual support in real-time. Although some studies incorporate plantar contacts as an auxiliary perception, they rely mainly on summary statistics, overlooking the spatial topology of plantar pressure, which provides a more direct characterization of the realized contact state. To bridge this gap, we present Tac4Loco, a tactile-perceptive framework that incorporates multi-array plantar pressure as direct feedback for humanoid locomotion. We formulate a topology-preserving ordinal representation to map simulated and physical sensor signals into a shared observation space, with a dual-branch encoder for extracting their spatial and temporal representations. Subsequently, the learned spatiotemporal features are integrated with augmented proprioception including terrain estimation cues, and provided to an asymmetric actor-critic architecture for policy learning. Extensive simulation and real-world experiments demonstrate improved tracking performance and support adaptation on terrains with inclined, partial, asymmetric, and changing support. We further demonstrate its zero-shot deployment on unseen compliant and unstructured terrains, including a foam platform and a gravel road. All code and experimental configurations will be released as open-source to facilitate reproducibility.

cs.RO

AdaPreLoRA: Adafactor Preconditioned Low-Rank Adaptation

Low-Rank Adaptation (LoRA) reparameterizes a weight update as a product of two low-rank factors, but the Jacobian $J_{G}$ of the generator mapping the factors to the weight matrix is rank-deficient, so the factor-space preconditioner $J_{G}^* {F}_t J_{G}$ induced by any ${W}$-space preconditioner ${F}_t$ is singular, and consequently the standard chain rule cannot be uniquely inverted to map a preconditioned ${W}$-space direction back to a factor-space update. We cast existing LoRA optimizers in a unified framework parameterized by two choices: (i) which invertible surrogate for $J_{G}^* {F}_t J_{G}$ to use, and (ii) which ${F}_t$ on ${W}$ to use. Existing methods occupy four families along these axes: factor-space adaptive updates, block-diagonal surrogates for $J_{G}^* J_{G}$, Frobenius-residual pseudoinverse methods, and Riemannian manifold constraint. Within this design space, a gradient-statistics-aware ${F}_t$ paired with a closed-form factor-space solve at ${O}((m+n)r)$ memory remains underexplored. We propose \textbf{AdaPreLoRA}, which fills this gap by adopting the Adafactor diagonal Kronecker preconditioner ${H}_t$ on ${W}$ and selecting from the resulting factor-space solution family the element minimizing an ${H}_t$-weighted imbalance between the two factor contributions; by construction, the resulting factor update is the closest LoRA approximation to the preconditioned ${W}$-space direction under the ${H}_t$-weighted norm. Across GPT-2 (E2E), Mistral-7B and Qwen2-7B (GLUE, ARC, GSM8K), and diffusion-model personalization, AdaPreLoRA is competitive with or improves over a representative set of LoRA optimizers while keeping peak GPU memory at the LoRA optimizer level.

cs.LG

OmniDP: Beyond-FOV Large-Workspace Humanoid Manipulation with Omnidirectional 3D Perception

The deployment of humanoid robots for dexterous manipulation in unstructured environments remains challenging due to perceptual limitations that constrain the effective workspace. In scenarios where physical constraints prevent the robot from repositioning itself, maintaining omnidirectional awareness becomes far more critical than color or semantic information.While recent advances in visuomotor policy learning have improved manipulation capabilities, conventional RGB-D solutions suffer from narrow fields of view (FOV) and self-occlusion, requiring frequent base movements that introduce motion uncertainty and safety risks. Existing approaches to expanding perception, including active vision systems and third-view cameras, introduce mechanical complexity, calibration dependencies, and latency that hinder reliable real-time performance. In this work, We propose OmniDP, an end-to-end LiDAR-driven 3D visuomotor policy that enables robust manipulation in large workspaces. Our method processes panoramic point clouds through a Time-Aware Attention Pooling mechanism, efficiently encoding sparse 3D data while capturing temporal dependencies. This 360{\deg} perception allows the robot to interact with objects across wide areas without frequent repositioning. To support policy learning, we develop a whole-body teleoperation system for efficient data collection on full-body coordination. Extensive experiments in simulation and real-world environments show that OmniDP achieves robust performance in large-workspace and cluttered scenarios, outperforming baselines that rely on egocentric depth cameras.

cs.RO

Osu2MIR: Beat Tracking Dataset Derived From Osu! Data

In this work, we explore the use of Osu!, a community-based rhythm game, as an alternative source of beat and downbeat annotations. Osu! beatmaps are created and refined by a large, diverse community and span underrepresented genres such as anime, Vocaloid, and video game music. We introduce a pipeline for extracting annotations from Osu! beatmaps and partition them into meaningful subsets. Through manual analysis, we find that beatmaps with a single timing point or widely spaced multiple timing points (>=5 seconds apart) provide reliable annotations, while closely spaced timing points (<5 seconds apart) often require additional curation. We also observe high consistency across multiple annotations of the same song. This study demonstrates the potential of Osu! data as a scalable, diverse, and community-driven resource for MIR research. We release our pipeline and a high-quality subset osu2beat2025 to support further exploration: https://github.com/ziyunliu4444/osu2mir.

cs.SD

Colorings of symmetric unions and partial knots

Motivated by work of Kinoshita and Teraska, Lamm introduced the notion of a symmetric union, which can be constructed from a partial knot $J$ by introducing additional crossings to a diagram of $J \# -\!J$ along its axis of symmetry. If both $J$ and $J'$ are partial knots for different symmetric union presentations of the same ribbon knot $K$, the knots $J$ and $J'$ are said to be symmetrically related. Lamm proved that if $J$ and $J'$ are symmetrically related, then $\det J = \det J'$, asking whether the converse is true. In this article, we give a negative answer to Lamm's question, constructing for any natural number $m$ a family of $2^m$ knots with the same determinant but such that no two knots in the family are symmetrically related. This result is a corollary to our main theorem, that if $J$ is the partial knot in a symmetric union presentation for $K$, then $\text{col}_p(J) \leq \text{col}_p(K) \leq \frac{(\text{col}_p(J))^2}{2}$, where $\text{col}_p(\cdot )$ denotes the number of $p$-colorings of a knot.

math.GT