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Zonglin Li

Publications and source records attributed to Zonglin Li.

At least 19 recordsLinked to original sources

Intern-S2-Preview: Scientific Agentic Foundation Model

Scientific discovery increasingly requires AI systems that can reason over scientific evidence of heterogeneous modalities, interact with scientific tools and environments, and sustain progress across long task horizons. We present Intern-S2-Preview, a series of scientific agentic foundation models designed to support multimodal scientific understanding, reasoning, generation, and long-horizon tasks. The training pipeline begins with scientific multimodal pre-training over rendered scientific documents, interleaved image-text data, and diverse scientific corpora. Starting from the pretrained checkpoint, we apply a unified post-training pipeline consisting of supervised fine-tuning, scalable multi-task reinforcement learning (RL), black- and white-box agentic RL, and on-policy distillation. This pipeline is supported by practical techniques that improve rollout and training stability and efficiency, including partial rollout with off-policy correction, adaptive length regularization, online speculative decoding, robust multi-task optimization, and trace-aware experience assembly for agentic tasks. At the architecture level, Intern-S2-Preview-397B extends time series modelling from efficient long-sequence understanding to numerical forecasting, while Memory Decoder is studied as a separate memory-augmented path for rapid scientific specialization without modifying the frozen 397B backbone. Evaluations across scientific, multimodal, agentic, and general-purpose benchmarks show that Intern-S2-Preview-397B achieves competitive or leading results in multiple settings. The time series modules improve scientific signal understanding and forecasting on SciTS, while the separate Intern-MemDec-4B extension improves the Biology-Instructions average score from 56.92 to 60.32 without modifying the frozen 397B backbone.

cs.LG

AgentCompass: A Unified Evaluation Infrastructure for Agent Capabilities

As Large Language Models (LLMs) evolve into autonomous agents, the need for unified evaluation infrastructure becomes critical. However, current evaluation pipelines remain highly fragmented and tightly coupled, hindering reproducibility and causing redundant engineering. To address this, we introduce AgentCompass, an open-source, lightweight, and extensible infrastructure for evaluating LLM-based agents. AgentCompass organizes the evaluation process around three independent components, namely Benchmark, Harness, and Environment, thereby enabling flexible configurations without requiring the reimplementation of complex execution logic. Furthermore, it features a fault-tolerant asynchronous runtime and comprehensive trajectory analysis tools to transparently diagnose nuanced failure modes like reward-hacking. Natively supporting over 20 benchmarks across five capability dimensions, AgentCompass provides the community with a scalable and reproducible infrastructure for advancing agent research.

cs.AI

Probing PbTe-Pb nanowire devices with radio-frequency reflectometry

We report the implementation of radio-frequency (rf) reflectometry on selective-area-grown PbTe-Pb nanowire devices on a CdTe substrate. These nanowires are predicted to host Majorana zero modes. We demonstrate the compatibility of the rf technique, including both resistive and capacitive sensing, with these nanowires. The effect of dielectric loss from the CdTe substrate is quantitatively characterized. Furthermore, the feasibility of rf reflectometry is verified under finite magnetic fields where zero-energy modes can emerge. Our results establish the fast control of PbTe quantum devices, paving the way for their applications in topological quantum computation.

cond-mat.mes-hall

OF$^3$GS: On-the-Fly Feed-Forward 3D Gaussian Splatting from Unposed Images

Feed-forward 3D Gaussian Splatting (3DGS) enables efficient and high-fidelity novel view synthesis (NVS) from offline image sequences. However, achieving on-the-fly NVS from unposed images remains challenging: the system must reconstruct renderable 3D Gaussians as images arrive, without access to future observations. Although online feed-forward geometry methods have been developed for causal depth and point-cloud recovery, directly adapting them to NVS often leads to severe rendering artifacts because Gaussian-based rendering demands stricter multi-view consistency in primitive scale and pose-geometry alignment. Even minor deviations can accumulate under causal inference and visibly degrade rendering quality. To this end, we propose OF$^3$GS, a feed-forward framework for efficient and high-quality on-the-fly NVS from sparse-view unposed images under causal constraints. We introduce two mechanisms for causal geometric stability: a Decoupled Intrinsic Recovery Head that mitigates cumulative camera-intrinsic bias and scene-scale jitter, and Dynamic Point Refinement Offsets that relax rigid unprojection to compensate for coupled pose-depth drift. Extensive experiments show that OF$^3$GS outperforms online baselines and approaches offline feed-forward 3DGS methods under comparable sparse-input settings. It also remains memory-feasible with denser inputs. Homepage: https://richardchen225.github.io/of3gs/

cs.CV

OS-Themis: A Scalable Critic Framework for Generalist GUI Rewards

Reinforcement Learning (RL) has the potential to improve the robustness of GUI agents in stochastic environments, yet training is highly sensitive to the quality of the reward function. Existing reward approaches struggle to achieve both scalability and performance. To address this, we propose OS-Themis, a scalable and accurate multi-agent critic framework. Unlike a single judge, OS-Themis decomposes trajectories into verifiable milestones to isolate critical evidence for decision making and employs a review mechanism to strictly audit the evidence chain before making the final verdict. To facilitate evaluation, we further introduce OmniGUIRewardBench (OGRBench), a holistic cross-platform benchmark for GUI outcome rewards, where all evaluated models achieve their best performance under OS-Themis. Extensive experiments on AndroidWorld show that OS-Themis yields a 10.3% improvement when used to support online RL training, and a 6.9% gain when used for trajectory validation and filtering in the self-training loop, highlighting its potential to drive agent evolution.

cs.AI

Presence versus absence of charging energies in PbTe quantum dots

Charging energy ($E_C$) is essential in quantum dot (QD) devices. Previous studies on PbTe QDs have reported both the presence and absence of $E_C$. To resolve this ambiguity, we vary the QD size, i.e. the cross-sectional area of PbTe nanowires, and track the evolution of $E_C$. For large crosssectional areas ($\sim$ 16000 nm$^2$), the PbTe QDs exhibit no measurable $E_C$, while quantized levels are well resolved. Decreasing this area successively to 5000, 1500, and 460 nm$^2$, $E_C$ becomes finite and increases to 80, 160, and 210 $\mu$eV, respectively. We further demonstrate the strong tunability of local gates, which can tune the PbTe device from the QD regime to the regime of ballistic transport. These results address concerns regarding the large dielectric constant of PbTe and provide key insights in engineering advanced PbTe quantum devices.

cond-mat.mes-hall

MARTI-MARS$^2$: Scaling Multi-Agent Self-Search via Reinforcement Learning for Code Generation

While the complex reasoning capability of Large Language Models (LLMs) has attracted significant attention, single-agent systems often encounter inherent performance ceilings in complex tasks such as code generation. Multi-agent collaboration offers a promising avenue to transcend these boundaries. However, existing frameworks typically rely on prompt-based test-time interactions or multi-role configurations trained with homogeneous parameters, limiting error correction capabilities and strategic diversity. In this paper, we propose a Multi-Agent Reinforced Training and Inference Framework with Self-Search Scaling (MARTI-MARS2), which integrates policy learning with multi-agent tree search by formulating the multi-agent collaborative exploration process as a dynamic and learnable environment. By allowing agents to iteratively explore and refine within the environment, the framework facilitates evolution from parameter-sharing homogeneous multi-role training to heterogeneous multi-agent training, breaking through single-agent capability limits. We also introduce an efficient inference strategy MARTI-MARS2-T+ to fully exploit the scaling potential of multi-agent collaboration at test time. We conduct extensive experiments across varied model scales (8B, 14B, and 32B) on challenging code generation benchmarks. Utilizing two collaborating 32B models, MARTI-MARS2 achieves 77.7%, outperforming strong baselines like GPT-5.1. Furthermore, MARTI-MARS2 reveals a novel scaling law: shifting from single-agent to homogeneous multi-role and ultimately to heterogeneous multi-agent paradigms progressively yields higher RL performance ceilings, robust TTS capabilities, and greater policy diversity, suggesting that policy diversity is critical for scaling intelligence via multi-agent reinforcement learning.

cs.LG

Near-Light Color Photometric Stereo for Mono-Chromatic Non-Lambertian Surfaces

Color photometric stereo enables single-shot surface reconstruction, extending conventional photometric stereo that requires multiple images of a static scene under varying illumination to dynamic scenarios. However, most existing approaches assume ideal distant lighting and Lambertian reflectance, leaving more practical near-light conditions and non-Lambertian surfaces underexplored. To overcome this limitation, we propose a framework that leverages neural implicit representations for depth and BRDF modeling under the assumption of mono-chromaticity (uniform chromaticity and homogeneous material), which alleviates the inherent ill-posedness of color photometric stereo and allows for detailed surface recovery from just one image. Furthermore, we design a compact optical tactile sensor to validate our approach. Experiments on both synthetic and real-world datasets demonstrate that our method achieves accurate and robust surface reconstruction.

cs.CV

Leveraging Adaptive Group Negotiation for Heterogeneous Multi-Robot Collaboration with Large Language Models

Multi-robot collaboration tasks often require heterogeneous robots to work together over long horizons under spatial constraints and environmental uncertainties. Although Large Language Models (LLMs) excel at reasoning and planning, their potential for coordinated control has not been fully explored. Inspired by human teamwork, we present CLiMRS (Cooperative Large-Language-Model-Driven Heterogeneous Multi-Robot System), an adaptive group negotiation framework among LLMs for multi-robot collaboration. This framework pairs each robot with an LLM agent and dynamically forms subgroups through a general proposal planner. Within each subgroup, a subgroup manager leads perception-driven multi-LLM discussions to get commands for actions. Feedback is provided by both robot execution outcomes and environment changes. This grouping-planning-execution-feedback loop enables efficient planning and robust execution. To evaluate these capabilities, we introduce CLiMBench, a heterogeneous multi-robot benchmark of challenging assembly tasks. Our experiments show that CLiMRS surpasses the best baseline, achieving over 40% higher efficiency on complex tasks without sacrificing success on simpler ones. Overall, our results demonstrate that leveraging human-inspired group formation and negotiation principles significantly enhances the efficiency of heterogeneous multi-robot collaboration. Our code is available here: https://github.com/song-siqi/CLiMRS.

cs.RO

A Survey of Reinforcement Learning for Large Reasoning Models

In this paper, we survey recent advances in Reinforcement Learning (RL) for reasoning with Large Language Models (LLMs). RL has achieved remarkable success in advancing the frontier of LLM capabilities, particularly in addressing complex logical tasks such as mathematics and coding. As a result, RL has emerged as a foundational methodology for transforming LLMs into LRMs. With the rapid progress of the field, further scaling of RL for LRMs now faces foundational challenges not only in computational resources but also in algorithm design, training data, and infrastructure. To this end, it is timely to revisit the development of this domain, reassess its trajectory, and explore strategies to enhance the scalability of RL toward Artificial SuperIntelligence (ASI). In particular, we examine research applying RL to LLMs and LRMs for reasoning abilities, especially since the release of DeepSeek-R1, including foundational components, core problems, training resources, and downstream applications, to identify future opportunities and directions for this rapidly evolving area. We hope this review will promote future research on RL for broader reasoning models. Github: https://github.com/TsinghuaC3I/Awesome-RL-for-LRMs

cs.CL

Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis

We propose GRGS, a generalizable and relightable 3D Gaussian framework for high-fidelity human novel view synthesis under diverse lighting conditions. Unlike existing methods that rely on per-character optimization or ignore physical constraints, GRGS adopts a feed-forward, fully supervised strategy projecting geometry, material, and illumination cues from multi-view 2D observations into 3D Gaussian representations. To recover accurate geometry under diverse lighting conditions, we introduce a Lighting-robust Geometry Refinement (LGR) module trained on synthetically relit data to predict precise depth and surface normals. Based on the high-quality geometry, a Physically Grounded Neural Rendering (PGNR) module is further proposed to integrate neural prediction with physics-based shading, supporting editable relighting with shadows and indirect illumination. Moreover, we design a 2D-to-3D projection training scheme leveraging differentiable supervision from ambient occlusion, direct, and indirect lighting maps, alleviating the computational cost of ray tracing. Extensive experiments demonstrate that GRGS achieves superior visual quality, geometric consistency, and generalization across characters and lighting conditions.

cs.CV

BeliefMapNav: 3D Voxel-Based Belief Map for Zero-Shot Object Navigation

Zero-shot object navigation (ZSON) allows robots to find target objects in unfamiliar environments using natural language instructions, without relying on pre-built maps or task-specific training. Recent general-purpose models, such as large language models (LLMs) and vision-language models (VLMs), equip agents with semantic reasoning abilities to estimate target object locations in a zero-shot manner. However, these models often greedily select the next goal without maintaining a global understanding of the environment and are fundamentally limited in the spatial reasoning necessary for effective navigation. To overcome these limitations, we propose a novel 3D voxel-based belief map that estimates the target's prior presence distribution within a voxelized 3D space. This approach enables agents to integrate semantic priors from LLMs and visual embeddings with hierarchical spatial structure, alongside real-time observations, to build a comprehensive 3D global posterior belief of the target's location. Building on this 3D voxel map, we introduce BeliefMapNav, an efficient navigation system with two key advantages: i) grounding LLM semantic reasoning within the 3D hierarchical semantics voxel space for precise target position estimation, and ii) integrating sequential path planning to enable efficient global navigation decisions. Experiments on HM3D, MP3D, and HSSD benchmarks show that BeliefMapNav achieves state-of-the-art (SOTA) Success Rate (SR) and Success weighted by Path Length (SPL), with a notable 46.4% SPL improvement over the previous best SR method, validating its effectiveness and efficiency.

cs.RO

Shape-Guided Clothing Warping for Virtual Try-On

Image-based virtual try-on aims to seamlessly fit in-shop clothing to a person image while maintaining pose consistency. Existing methods commonly employ the thin plate spline (TPS) transformation or appearance flow to deform in-shop clothing for aligning with the person's body. Despite their promising performance, these methods often lack precise control over fine details, leading to inconsistencies in shape between clothing and the person's body as well as distortions in exposed limb regions. To tackle these challenges, we propose a novel shape-guided clothing warping method for virtual try-on, dubbed SCW-VTON, which incorporates global shape constraints and additional limb textures to enhance the realism and consistency of the warped clothing and try-on results. To integrate global shape constraints for clothing warping, we devise a dual-path clothing warping module comprising a shape path and a flow path. The former path captures the clothing shape aligned with the person's body, while the latter path leverages the mapping between the pre- and post-deformation of the clothing shape to guide the estimation of appearance flow. Furthermore, to alleviate distortions in limb regions of try-on results, we integrate detailed limb guidance by developing a limb reconstruction network based on masked image modeling. Through the utilization of SCW-VTON, we are able to generate try-on results with enhanced clothing shape consistency and precise control over details. Extensive experiments demonstrate the superiority of our approach over state-of-the-art methods both qualitatively and quantitatively. The code is available at https://github.com/xyhanHIT/SCW-VTON.

cs.CV

Progressive Limb-Aware Virtual Try-On

Existing image-based virtual try-on methods directly transfer specific clothing to a human image without utilizing clothing attributes to refine the transferred clothing geometry and textures, which causes incomplete and blurred clothing appearances. In addition, these methods usually mask the limb textures of the input for the clothing-agnostic person representation, which results in inaccurate predictions for human limb regions (i.e., the exposed arm skin), especially when transforming between long-sleeved and short-sleeved garments. To address these problems, we present a progressive virtual try-on framework, named PL-VTON, which performs pixel-level clothing warping based on multiple attributes of clothing and embeds explicit limb-aware features to generate photo-realistic try-on results. Specifically, we design a Multi-attribute Clothing Warping (MCW) module that adopts a two-stage alignment strategy based on multiple attributes to progressively estimate pixel-level clothing displacements. A Human Parsing Estimator (HPE) is then introduced to semantically divide the person into various regions, which provides structural constraints on the human body and therefore alleviates texture bleeding between clothing and limb regions. Finally, we propose a Limb-aware Texture Fusion (LTF) module to estimate high-quality details in limb regions by fusing textures of the clothing and the human body with the guidance of explicit limb-aware features. Extensive experiments demonstrate that our proposed method outperforms the state-of-the-art virtual try-on methods both qualitatively and quantitatively. The code is available at https://github.com/xyhanHIT/PL-VTON.

cs.CV

Path-Adaptive Matting for Efficient Inference Under Various Computational Cost Constraints

In this paper, we explore a novel image matting task aimed at achieving efficient inference under various computational cost constraints, specifically FLOP limitations, using a single matting network. Existing matting methods which have not explored scalable architectures or path-learning strategies, fail to tackle this challenge. To overcome these limitations, we introduce Path-Adaptive Matting (PAM), a framework that dynamically adjusts network paths based on image contexts and computational cost constraints. We formulate the training of the computational cost-constrained matting network as a bilevel optimization problem, jointly optimizing the matting network and the path estimator. Building on this formalization, we design a path-adaptive matting architecture by incorporating path selection layers and learnable connect layers to estimate optimal paths and perform efficient inference within a unified network. Furthermore, we propose a performance-aware path-learning strategy to generate path labels online by evaluating a few paths sampled from the prior distribution of optimal paths and network estimations, enabling robust and efficient online path learning. Experiments on five image matting datasets demonstrate that the proposed PAM framework achieves competitive performance across a range of computational cost constraints.

cs.CV

Strong enhancement of g-factor in PbTe-Pb hybrid nanowires

We report large Lande g-factors observed in PbTe-Pb hybrid nanowires. The g-factor can reach 83, significantly larger than those in bare PbTe nanowires (typically below 20). We attribute this enhancement to orbital effects in the superconducting film, particularly when the magnetic field is nearly perpendicular to the Pb film. This enhancement is beneficial for the search for topological superconductivity by reducing the critical magnetic field required for the phase transition.

cond-mat.mes-hall

Anisotropy of PbTe nanowires with and without a superconductor

We investigate the anisotropic behaviors in PbTe and PbTe-Pb hybrid nanowires. In previous studies on PbTe, wire-to-wire variations in anisotropy indicate poor device control, posing a serious challenge for applications. Here, we achieve reproducible anisotropy in PbTe nanowires through a substantial reduction of disorder. We then couple PbTe to a superconductor Pb, and observe a pronounced deviation in the anisotropy behavior compared to bare PbTe nanowires. This deviation is gate-tunable and attributed to spin-orbit interaction and orbital effect, controlled by charge transfer between Pb and PbTe. These results provide a guidance for the controlled engineering of exotic quantum states in this hybrid material platform.

cond-mat.mes-hall

Real-space study of zero-field correlation in tetralayer rhombohedral graphene

Rhombohedral graphene (RG) has emerged as a promising platform for exploring exotic quantum phenomena, such as quantum magnetism, unconventional superconductivity, and fractional quantum anomalous Hall effects. Despite its potential, atomic-scale investigations of RG remain limited, hindering a detailed microscopic understanding of the origins of these correlated states. In this study, we employ scanning probe microscopy and spectroscopy to probe the intrinsic electronic states in trilayer and tetralayer RG. We identify a correlated insulating state with a 17 meV gap at the charge neutrality point in tetralayer RG, which is absent in the trilayer configuration. This gap is suppressed by applying a perpendicular magnetic field or doping the charge carrier density and does not exhibit inter-valley coherence patterns. We attribute this phenomenon to a symmetry-broken layer antiferromagnetic state, characterized by ferrimagnetic ordering in the outermost layers and antiferromagnetic coupling between them. To further investigate this magnetic correlated state, we conduct local scattering experiments. Within the correlated regime, a bound state emerges around a non-magnetic impurity but is absent near magnetic impurities, suggesting that non-magnetic doping induces a spin texture in the ferrimagnetic surface layers. Outside the correlated regime, Friedel oscillations are observed, allowing precise determination of the band dispersion in tetralayer RG. These findings provide atomic-scale evidences of zero-field correlations in RG and may be extended to study other exotic phases in RG.

cond-mat.mes-hall