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Zongqing Lu

Publications and source records attributed to Zongqing Lu.

123 records · Page 7Linked to original sources

SCNet: Enhancing Few-Shot Semantic Segmentation by Self-Contrastive Background Prototypes

Few-shot semantic segmentation aims to segment novel-class objects in a query image with only a few annotated examples in support images. Most of advanced solutions exploit a metric learning framework that performs segmentation through matching each pixel to a learned foreground prototype. However, this framework suffers from biased classification due to incomplete construction of sample pairs with the foreground prototype only. To address this issue, in this paper, we introduce a complementary self-contrastive task into few-shot semantic segmentation. Our new model is able to associate the pixels in a region with the prototype of this region, no matter they are in the foreground or background. To this end, we generate self-contrastive background prototypes directly from the query image, with which we enable the construction of complete sample pairs and thus a complementary and auxiliary segmentation task to achieve the training of a better segmentation model. Extensive experiments on PASCAL-5$^i$ and COCO-20$^i$ demonstrate clearly the superiority of our proposal. At no expense of inference efficiency, our model achieves state-of-the results in both 1-shot and 5-shot settings for few-shot semantic segmentation.

cs.CV↗

Revisiting Prioritized Experience Replay: A Value Perspective

Experience replay enables off-policy reinforcement learning (RL) agents to utilize past experiences to maximize the cumulative reward. Prioritized experience replay that weighs experiences by the magnitude of their temporal-difference error ($|\text{TD}|$) significantly improves the learning efficiency. But how $|\text{TD}|$ is related to the importance of experience is not well understood. We address this problem from an economic perspective, by linking $|\text{TD}|$ to value of experience, which is defined as the value added to the cumulative reward by accessing the experience. We theoretically show the value metrics of experience are upper-bounded by $|\text{TD}|$ for Q-learning. Furthermore, we successfully extend our theoretical framework to maximum-entropy RL by deriving the lower and upper bounds of these value metrics for soft Q-learning, which turn out to be the product of $|\text{TD}|$ and "on-policyness" of the experiences. Our framework links two important quantities in RL: $|\text{TD}|$ and value of experience. We empirically show that the bounds hold in practice, and experience replay using the upper bound as priority improves maximum-entropy RL in Atari games.

cs.LG↗

A region-based descriptor network for uniformly sampled keypoints

Matching keypoint pairs of different images is a basic task of computer vision. Most methods require customized extremum point schemes to obtain the coordinates of feature points with high confidence, which often need complex algorithmic design or a network with higher training difficulty and also ignore the possibility that flat regions can be used as candidate regions of matching points. In this paper, we design a region-based descriptor by combining the context features of a deep network. The new descriptor can give a robust representation of a point even in flat regions. By the new descriptor, we can obtain more high confidence matching points without extremum operation. The experimental results show that our proposed method achieves a performance comparable to state-of-the-art.

cs.CV↗

Towards More Accurate Automatic Sleep Staging via Deep Transfer Learning

Background: Despite recent significant progress in the development of automatic sleep staging methods, building a good model still remains a big challenge for sleep studies with a small cohort due to the data-variability and data-inefficiency issues. This work presents a deep transfer learning approach to overcome these issues and enable transferring knowledge from a large dataset to a small cohort for automatic sleep staging. Methods: We start from a generic end-to-end deep learning framework for sequence-to-sequence sleep staging and derive two networks as the means for transfer learning. The networks are first trained in the source domain (i.e. the large database). The pretrained networks are then finetuned in the target domain (i.e. the small cohort) to complete knowledge transfer. We employ the Montreal Archive of Sleep Studies (MASS) database consisting of 200 subjects as the source domain and study deep transfer learning on three different target domains: the Sleep Cassette subset and the Sleep Telemetry subset of the Sleep-EDF Expanded database, and the Surrey-cEEGrid database. The target domains are purposely adopted to cover different degrees of data mismatch to the source domains. Results: Our experimental results show significant performance improvement on automatic sleep staging on the target domains achieved with the proposed deep transfer learning approach. Conclusions: These results suggest the efficacy of the proposed approach in addressing the above-mentioned data-variability and data-inefficiency issues. Significance: As a consequence, it would enable one to improve the quality of automatic sleep staging models when the amount of data is relatively small. The source code and the pretrained models are available at http://github.com/pquochuy/sleep_transfer_learning.

cs.LG↗

Noise-Sampling Cross Entropy Loss: Improving Disparity Regression Via Cost Volume Aware Regularizer

Recent end-to-end deep neural networks for disparity regression have achieved the state-of-the-art performance. However, many well-acknowledged specific properties of disparity estimation are omitted in these deep learning algorithms. Especially, matching cost volume, one of the most important procedure, is treated as a normal intermediate feature for the following softargmin regression, lacking explicit constraints compared with those traditional algorithms. In this paper, inspired by previous canonical definition of cost volume, we propose the noise-sampling cross entropy loss function to regularize the cost volume produced by deep neural networks to be unimodal and coherent. Extensive experiments validate that the proposed noise-sampling cross entropy loss can not only help neural networks learn more informative cost volume, but also lead to better stereo matching performance compared with several representative algorithms.

cs.CV↗

XSepConv: Extremely Separated Convolution

Depthwise convolution has gradually become an indispensable operation for modern efficient neural networks and larger kernel sizes ($\ge5$) have been applied to it recently. In this paper, we propose a novel extremely separated convolutional block (XSepConv), which fuses spatially separable convolutions into depthwise convolution to further reduce both the computational cost and parameter size of large kernels. Furthermore, an extra $2\times2$ depthwise convolution coupled with improved symmetric padding strategy is employed to compensate for the side effect brought by spatially separable convolutions. XSepConv is designed to be an efficient alternative to vanilla depthwise convolution with large kernel sizes. To verify this, we use XSepConv for the state-of-the-art architecture MobileNetV3-Small and carry out extensive experiments on four highly competitive benchmark datasets (CIFAR-10, CIFAR-100, SVHN and Tiny-ImageNet) to demonstrate that XSepConv can indeed strike a better trade-off between accuracy and efficiency.

cs.CV↗

Graph Convolutional Reinforcement Learning

Learning to cooperate is crucially important in multi-agent environments. The key is to understand the mutual interplay between agents. However, multi-agent environments are highly dynamic, where agents keep moving and their neighbors change quickly. This makes it hard to learn abstract representations of mutual interplay between agents. To tackle these difficulties, we propose graph convolutional reinforcement learning, where graph convolution adapts to the dynamics of the underlying graph of the multi-agent environment, and relation kernels capture the interplay between agents by their relation representations. Latent features produced by convolutional layers from gradually increased receptive fields are exploited to learn cooperation, and cooperation is further improved by temporal relation regularization for consistency. Empirically, we show that our method substantially outperforms existing methods in a variety of cooperative scenarios.

cs.LG↗

Generative Exploration and Exploitation

Sparse reward is one of the biggest challenges in reinforcement learning (RL). In this paper, we propose a novel method called Generative Exploration and Exploitation (GENE) to overcome sparse reward. GENE automatically generates start states to encourage the agent to explore the environment and to exploit received reward signals. GENE can adaptively tradeoff between exploration and exploitation according to the varying distributions of states experienced by the agent as the learning progresses. GENE relies on no prior knowledge about the environment and can be combined with any RL algorithm, no matter on-policy or off-policy, single-agent or multi-agent. Empirically, we demonstrate that GENE significantly outperforms existing methods in three tasks with only binary rewards, including Maze, Maze Ant, and Cooperative Navigation. Ablation studies verify the emergence of progressive exploration and automatic reversing.

cs.LG↗

Learning Fairness in Multi-Agent Systems

Fairness is essential for human society, contributing to stability and productivity. Similarly, fairness is also the key for many multi-agent systems. Taking fairness into multi-agent learning could help multi-agent systems become both efficient and stable. However, learning efficiency and fairness simultaneously is a complex, multi-objective, joint-policy optimization. To tackle these difficulties, we propose FEN, a novel hierarchical reinforcement learning model. We first decompose fairness for each agent and propose fair-efficient reward that each agent learns its own policy to optimize. To avoid multi-objective conflict, we design a hierarchy consisting of a controller and several sub-policies, where the controller maximizes the fair-efficient reward by switching among the sub-policies that provides diverse behaviors to interact with the environment. FEN can be trained in a fully decentralized way, making it easy to be deployed in real-world applications. Empirically, we show that FEN easily learns both fairness and efficiency and significantly outperforms baselines in a variety of multi-agent scenarios.

cs.LG↗

Learning Attentional Communication for Multi-Agent Cooperation

Communication could potentially be an effective way for multi-agent cooperation. However, information sharing among all agents or in predefined communication architectures that existing methods adopt can be problematic. When there is a large number of agents, agents cannot differentiate valuable information that helps cooperative decision making from globally shared information. Therefore, communication barely helps, and could even impair the learning of multi-agent cooperation. Predefined communication architectures, on the other hand, restrict communication among agents and thus restrain potential cooperation. To tackle these difficulties, in this paper, we propose an attentional communication model that learns when communication is needed and how to integrate shared information for cooperative decision making. Our model leads to efficient and effective communication for large-scale multi-agent cooperation. Empirically, we show the strength of our model in a variety of cooperative scenarios, where agents are able to develop more coordinated and sophisticated strategies than existing methods.

cs.AI↗

Optical Flow Super-Resolution Based on Image Guidence Using Convolutional Neural Network

The convolutional neural network model for optical flow estimation usually outputs a low-resolution(LR) optical flow field. To obtain the corresponding full image resolution,interpolation and variational approach are the most common options, which do not effectively improve the results. With the motivation of various convolutional neural network(CNN) structures succeeded in single image super-resolution(SISR) task, an end-to-end convolutional neural network is proposed to reconstruct the high resolution(HR) optical flow field from initial LR optical flow with the guidence of the first frame used in optical flow estimation. Our optical flow super-resolution(OFSR) problem differs from the general SISR problem in two main aspects. Firstly, the optical flow includes less texture information than image so that the SISR CNN structures can't be directly used in our OFSR problem. Secondly, the initial LR optical flow data contains estimation error, while the LR image data for SISR is generally a bicubic downsampled, blurred, and noisy version of HR ground truth. We evaluate the proposed approach on two different optical flow estimation mehods and show that it can not only obtain the full image resolution, but generate more accurate optical flow field (Accuracy improve 15% on FlyingChairs, 13% on MPI Sintel) with sharper edges than the estimation result of original method.

cs.CV↗

Modeling the Resource Requirements of Convolutional Neural Networks on Mobile Devices

Convolutional Neural Networks (CNNs) have revolutionized the research in computer vision, due to their ability to capture complex patterns, resulting in high inference accuracies. However, the increasingly complex nature of these neural networks means that they are particularly suited for server computers with powerful GPUs. We envision that deep learning applications will be eventually and widely deployed on mobile devices, e.g., smartphones, self-driving cars, and drones. Therefore, in this paper, we aim to understand the resource requirements (time, memory) of CNNs on mobile devices. First, by deploying several popular CNNs on mobile CPUs and GPUs, we measure and analyze the performance and resource usage for every layer of the CNNs. Our findings point out the potential ways of optimizing the performance on mobile devices. Second, we model the resource requirements of the different CNN computations. Finally, based on the measurement, pro ling, and modeling, we build and evaluate our modeling tool, Augur, which takes a CNN configuration (descriptor) as the input and estimates the compute time and resource usage of the CNN, to give insights about whether and how e ciently a CNN can be run on a given mobile platform. In doing so Augur tackles several challenges: (i) how to overcome pro ling and measurement overhead; (ii) how to capture the variance in different mobile platforms with different processors, memory, and cache sizes; and (iii) how to account for the variance in the number, type and size of layers of the different CNN configurations.

cs.CV↗

Cooperative Data Offload in Opportunistic Networks: From Mobile Devices to Infrastructure

Opportunistic mobile networks consisting of intermittently connected mobile devices have been exploited for various applications, such as computational offloading and mitigating cellular traffic load. In contrast to existing work, in this paper, we focus on cooperatively offloading data among mobile devices to maximally improve the probability of data delivery from a mobile device to intermittently connected infrastructure within a given time constraint, which is referred to as the \textit{cooperative offloading} problem. Unfortunately, the estimation of data delivery probability over an opportunistic path is difficult and cooperative offloading is NP-hard. To this end, we first propose a probabilistic framework that provides the estimation of such probability. Based on the proposed probabilistic framework, we design a heuristic algorithm to solve cooperative offloading at a low computation cost. Due to the lack of global information, a distributed algorithm is further proposed. The performance of the proposed approaches is evaluated based on both synthetic networks and real traces. Experimental results show that the probabilistic framework can accurately estimate the data delivery probability, cooperative offloading greatly improves the delivery probability, the heuristic algorithm approximates the optimum, and the performance of both the heuristic algorithm and distributed algorithm outperforms other approaches.

cs.NI↗

TeamPhone: Networking Smartphones for Disaster Recovery

In this paper, we investigate how to network smartphones for providing communications in disaster recovery. By bridging the gaps among different kinds of wireless networks, we have designed and implemented a system called TeamPhone, which provides smartphones the capabilities of communications in disaster recovery. Specifically, TeamPhone consists of two components: a messaging system and a self-rescue system. The messaging system integrates cellular networking, ad-hoc networking and opportunistic networking seamlessly, and enables communications among rescue workers. The self-rescue system groups, schedules and positions the smartphones of trapped survivors. Such a group of smartphones can cooperatively wake up and send out emergency messages in an energy-efficient manner with their location and position information so as to assist rescue operations. We have implemented TeamPhone as a prototype application on the Android platform and deployed it on off-the-shelf smartphones. Experimental results demonstrate that TeamPhone can properly fulfill communication requirements and greatly facilitate rescue operations in disaster recovery.

cs.NI↗

Priority-Aware Private Matching Schemes for Proximity-Based Mobile Social Networks

The rapid developments of mobile devices and online social networks have resulted in increasing attention to Mobile Social Networking (MSN). The explosive growth of mobile-connected and location-aware devices makes it possible and meaningful to do the Proximity-based Mobile Social Networks (PMSNs). Users can discover and make new social interactions easily with physical-proximate mobile users through WiFi/Bluetooth interfaces embedded in their smartphones. However, users enjoy these conveniences at the cost of their growing privacy concerns. To address this problem, we propose a suit of priority-aware private matching schemes to privately match the similarity with potential friends in the vicinity. Unlike most existing work, our proposed priority-aware matching scheme (P-match) achieves the privacy goal by combining the commutative encryption function and the Tanimoto similarity coefficient which considers both the number of common attributes between users as well as the corresponding priorities on each common attribute. Further, based on the newly constructed similarity function which takes the ratio of attributes matched over all the input set into consideration, we design an enhanced version to deal with some potential attacks such as unlimitedly inputting the attribute set on either the initiator side or the responder side, etc. Finally, our proposed E-match avoids the heavy cryptographic operations and improves the system performance significantly by employing a novel use of the Bloom filter. The security and communication/computation overhead of our schemes are thoroughly analyzed and evaluated via detailed simulations and implementation.

cs.CR↗