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Zongtai Li

Publications and source records attributed to Zongtai Li.

5 recordsLinked to original sources

Goal2Pixel: Grounding Goals to Pixels for Vision-Language Navigation

Vision-language models (VLMs) have become a common foundation for vision-and-language navigation in continuous environments (VLN-CE). Yet most VLM-based methods cast navigation as low-level action prediction, an interface that is ambiguous, tied to short-horizon motion primitives, and inefficient due to repeated VLM querying. We propose Goal2Pixel, a pure pixel-based paradigm that reformulates VLN-CE as navigable pixel grounding. Rather than predicting actions, Goal2Pixel uses the image plane as a unified spatial interface between VLM reasoning and robot motion: the model predicts a visible navigable pixel to the agent, which is back-projected into a 3D waypoint for forward navigation. For non-forward actions, we append auxiliary directive regions to the image plane, where the left/right/bottom regions are interpreted as turning left, turning right, and stopping, respectively. To enable long-horizon navigation, we propose a visibility-aware keyframe memory for compact and informative history representation. To adapt pretrained VLMs to navigable pixel grounding, we introduce semantic embeddings and coordinate-aware auxiliary losses. Goal2Pixel achieves competitive state-of-the-art performance while requiring fewer VLM inference calls than prior methods. On R2R-CE Val-Unseen it achieves 54.1% SR and 52.5% SPL with just 7.75 VLM calls per episode, 6x fewer than the 46.62 required by direct action prediction at 32.9% SR. The same trend holds on RxR-CE.Project Page: https://baobao0926.github.io/Goal2Pixel/.

cs.CV

IntentNav: Learning Spatial-Visual Object Navigation from Human Demonstrations

Object navigation requires a robot to search for an unobserved target in an unknown environment by deciding where to explore next under partial observability. Effective search resembles human-like exploration: selectively probing visually promising frontiers while relying on spatial memory to avoid redundant revisits. We propose IntentNav, a spatial-visual imitation framework that learns human-like ObjectNav policies from human demonstrations. To infer high-level search intent from low-level human actions, we introduce Frontier-based Human-Intent Labeling, which looks ahead in human demonstrations and labels the frontier that best explains the demonstrator's future search direction. We construct a spatial-visual candidate space, where BEV memory tracks explored regions, unexplored frontiers, and trajectory history, while egocentric visual memory provides semantic cues for each candidate. A VLM policy is trained to select among these grounded candidates, using Intent-Aligned Objective to encourage consistent and human-like exploration. IntentNav achieves state-of-the-art performance on the MP3D, HM3D-v1 and HM3D-v2 ObjectNav benchmarks. The proposed candidate-level navigation interface transfers zero-shot to wheeled, quadruped, and humanoid robots without further VLM fine-tuning. \href{https://anonymous.4open.science/w/IntentNav/}{Project page}.

cs.RO

SysNav: Multi-Level Systematic Cooperation Enables Real-World, Cross-Embodiment Object Navigation

Object navigation (ObjectNav) in real-world environments is a complex problem that requires simultaneously addressing multiple challenges, including complex spatial structure, long-horizon planning and semantic understanding. Recent advances in Vision-Language Models (VLMs) offer promising capabilities for semantic understanding, yet effectively integrating them into real-world navigation systems remains a non-trivial challenge. In this work, we formulate real-world ObjectNav as a system-level problem and introduce SysNav, a three-level ObjectNav system designed for real-world crossembodiment deployment. SysNav decouples semantic reasoning, navigation planning and motion control to ensure robustness and generalizability. At the high-level, we summarize the environment into a structured scene representation and leverage VLMs to provide semantic-grounded navigation guidance. At the mid-level, we introduce a hierarchical room-based navigation strategy that reserves VLM guidance for room-level decisions, which effectively utilizes its reasoning ability while ensuring system efficiency. At the low-level, planned waypoints are executed through different embodiment-specific motion control modules. We deploy our system on three embodiments, a custom-built wheeled robot, the Unitree Go2 quadruped and the Unitree G1 humanoid, and conduct 190 real-world experiments. Our system achieves substantial improvements in both success rate and navigation efficiency. To the best of our knowledge, SysNav is the first system capable of reliably and efficiently completing building-scale long-range object navigation in complex real-world environments. Furthermore, extensive experiments on four simulation benchmarks demonstrate state-of-the-art performance. Project page is available at: https://cmu-vln.github.io/.

cs.RO

STRIVE: Structured Representation Integrating VLM Reasoning for Efficient Object Navigation

Vision-Language Models (VLMs) have been increasingly integrated into object navigation tasks for their rich prior knowledge and strong reasoning abilities. However, applying VLMs to navigation poses two key challenges: effectively representing complex environment information and determining \textit{when and how} to query VLMs. Insufficient environment understanding and over-reliance on VLMs (e.g. querying at every step) can lead to unnecessary backtracking and reduced navigation efficiency, especially in continuous environments. To address these challenges, we propose a novel framework that constructs a multi-layer representation of the environment during navigation. This representation consists of viewpoint, object nodes, and room nodes. Viewpoints and object nodes facilitate intra-room exploration and accurate target localization, while room nodes support efficient inter-room planning. Building on this representation, we propose a novel two-stage navigation policy, integrating high-level planning guided by VLM reasoning with low-level VLM-assisted exploration to efficiently locate a goal object. We evaluated our approach on three simulated benchmarks (HM3D, RoboTHOR, and MP3D), and achieved state-of-the-art performance on both the success rate ($\mathord{\uparrow}\, 7.1\%$) and navigation efficiency ($\mathord{\uparrow}\, 12.5\%$). We further validate our method on a real robot platform, demonstrating strong robustness across 15 object navigation tasks in 10 different indoor environments. Project page is available at https://zwandering.github.io/STRIVE.github.io/ .

cs.RO

Txt2Sce: Scenario Generation for Autonomous Driving System Testing Based on Textual Reports

With the rapid advancement of deep learning and related technologies, Autonomous Driving Systems (ADSs) have made significant progress and are gradually being widely applied in safety-critical fields. However, numerous accident reports show that ADSs still encounter challenges in complex scenarios. As a result, scenario-based testing has become essential for identifying defects and ensuring reliable performance. In particular, real-world accident reports offer valuable high-risk scenarios for more targeted ADS testing. Despite their potential, existing methods often rely on visual data, which demands large memory and manual annotation. Additionally, since existing methods do not adopt standardized scenario formats (e.g., OpenSCENARIO), the generated scenarios are often tied to specific platforms and ADS implementations, limiting their scalability and portability. To address these challenges, we propose Txt2Sce, a method for generating test scenarios in OpenSCENARIO format based on textual accident reports. Txt2Sce first uses a LLM to convert textual accident reports into corresponding OpenSCENARIO scenario files. It then generates a derivation-based scenario file tree through scenario disassembly, scenario block mutation, and scenario assembly. By utilizing the derivation relationships between nodes in the scenario tree, Txt2Sce helps developers identify the scenario conditions that trigger unexpected behaviors of ADSs. In the experiments, we employ Txt2Sce to generate 33 scenario file trees, resulting in a total of 4,373 scenario files for testing the open-source ADS, Autoware. The experimental results show that Txt2Sce successfully converts textual reports into valid OpenSCENARIO files, enhances scenario diversity through mutation, and effectively detects unexpected behaviors of Autoware in terms of safety, smartness, and smoothness.

cs.SE