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Zongwu Xie

Publications and source records attributed to Zongwu Xie.

At least 19 recordsLinked to original sources

GCS-Bridging: Restoring Connectivity of Disconnected Convex Sets for Graph-of-Convex-Sets Motion Planning

Graph-of-Convex-Sets (GCS)-based trajectory optimization represents collision-free regions in configuration space as a finite collection of convex sets and directly performs collision-free trajectory planning over these sets, substantially simplifying the planning process. However, existing GCS-based trajectory planning methods generally assume sufficient connectivity among the convex regions and do not explicitly address cases in which the start and goal regions belong to different connected components of the initial GCS map. To address this limitation, we propose GCS-Bridging, which reconnects disconnected convex regions through collision-free point paths followed by convex region inflation, thereby recovering the feasibility of otherwise disconnected GCS planning problems. Extensive simulations across multiple IRIS-related algorithms and scenarios demonstrate that GCS-Bridging restores missing start-to-goal connectivity in the initial GCS map with a 99.8% success rate. In addition, a hardware experiment on a single-arm Franka platform in a real-world scenario with initially disconnected start and goal regions validates the effectiveness of the proposed method in practical motion planning. Project website: https://zhouxk1997.github.io/GCS_Bridging/

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Component-Aware Structure-Preserving Style Transfer for Satellite Visual Sim2Real Data Construction

For camera-based satellite visual sensing, Sim2Real data construction requires images that approach real-domain sensor appearance while retaining the annotations inherited from simulation. Real sensor images of satellite targets with reliable pose labels and component-level masks are difficult to acquire at scale, whereas synthetic rendering provides exact geometric annotations but suffers from a visible appearance gap. This paper presents a component-aware structure-preserving style transfer framework for satellite visual synthetic-to-real data construction. The method builds weakly paired real--synthetic samples from calibrated real acquisition, ArUco-based camera-pose measurement, CAD rendering, and component masks. It then extracts part-wise real-domain style codes from unlabeled real images and injects them into corresponding synthetic satellite regions through mask-aligned modulation. To keep the generated images usable for downstream sensor-data supervision, adversarial training is combined with local contrastive consistency, self-regularization, and edge-preserving constraints. Experiments are conducted on 5,000 rendered satellite images and 100 real images captured in a calibrated setup. The real images provide target-domain appearance references and final evaluation images, while the downstream GDRNet pose estimator is trained only on synthetic or translated synthetic images. Compared with representative image-translation baselines, the proposed method achieves the lowest image distribution discrepancy, with an FID of 54.32 and a KID of 0.048. When the translated data are used to train GDRNet in this target-domain adaptation setting, the ADD pass rate improves to 0.260 and the AUC improves to 0.611. These results indicate that component-level appearance transfer can improve annotation-preserving satellite visual Sim2Real data generation in the considered calibrated setup.

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GeoDistill-Refine: Silhouette-First Geometry Distillation for Annotation-Free Spacecraft Segmentation

Foundation segmentation models can provide supervision for spacecraft imagery without manual training masks, but their predictions vary with textual prompts and may contain geometric errors that are amplified during distillation. This paper presents GeoDistill-Refine, a two-stage framework that transfers offline SAM 3 pseudo-masks to a compact segmentation network. Six fixed prompts are fused by an unweighted 50% vote to stabilize the teacher output. The student first learns the foreground silhouette and is then refined with signed-distance-field, skeleton, and area objectives derived from the pseudo-mask. A sample-level gate, computed from prompt agreement, the valid-prompt ratio, and pseudo-mask area plausibility, reduces the influence of unreliable pseudo-geometry. On the SpaceSense-Bench HJM lockbox set, GeoDistill-Refine improves Image IoU and Boundary F1 by 0.0456 and 0.1380, respectively, over a plain pseudo-label student. External evaluations on the SPEED+ Lightbox and Sunlamp domains and on TANGO show competitive regional overlap together with gains in boundary quality or foreground precision. The deployed TinyUNet contains 0.263 M parameters and requires approximately 1.1 ms per image on an RTX 4090; SAM 3 pseudo-mask construction and the auxiliary geometry branches are used only during training.

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HCPG-Flow:Hierarchical Contact-Progress Guidance for Flow-Policy Robot Manipulation

Flow policies can represent multimodal action distributions for robot manipulation, yet a robot must execute one action at each control step. When several proposals are sampled, critic-based ranking makes data collection depend on value estimates over candidate actions that may be weakly represented in replay. We introduce HCPG-Flow, an analytic rollout-time selector that augments SAC-Flow with hierarchical, object-centric contact-progress guidance while preserving its actor and critic objectives. HCPG switches from end-effector approach to task progress after contact, scores each proposal by the first-order reduction of a task-relevant distance, standardizes scores within the candidate set, and executes a temperature-controlled action embedding. Across ten simulated tasks, HCPG improves mean success over SAC-Flow on both benchmarks, including a 9.5 percentage-point gain on Maniskill. Four physical tasks further show high success with a 17.4% reduction in successful completion steps.Project page: https://hitxraz.github.io/HCPG-Flow/

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GAP-GDRNet: Geometry-aware monocular 6D pose estimation for spacecraft using synthetic geometric supervision

Monocular spacecraft 6D pose estimation remains difficult under weak texture, thin structures, illumination variation, and occlusion. This article presents GAP-GDRNet, a geometry-aware RGB framework built on GDR-Net for a single-target synthetic spacecraft benchmark. The method strengthens the geometry-guided regression pipeline at two points. First, AFR is placed before dense geometric prediction to combine global structural attention with local weak-texture enhancement. Second, PGSA is inserted into Patch-PnP to relate downsampled geometric regions before final pose regression. Dense supervision is obtained from a Blender-based rendering and annotation process that provides masks, model-coordinate maps, camera intrinsics, and 6D pose labels. On the self-built spacecraft dataset, GAP-GDRNet achieves a rotation error of 1.96°, a translation error of 0.0165 m,and 95.16% ADD@0.02 m, outperforming the reproduced GDR-Net baseline by 3.88 percentage points while running at 35.97 FPS. Tests on T-LESS and LM-O further show consistent gains over the reproduced baseline on textureless and occluded non-spacecraft objects.

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Precision-Aware Illumination-Disentangled Vision Transformer for Spacecraft 6D Pose Estimation

Vision sensors provide a lightweight solution for spacecraft proximity operations, but monocular spacecraft 6D pose estimation remains difficult under illumination variation, specular reflection, shadowing, weak texture, and background interference. These factors make local visual evidence spatially unreliable and can destabilize pose regression. This article proposes a Precision-Aware Illumination-Disentangled Vision Transformer (PAID-ViT) for robust spacecraft pose estimation.The proposed model separates pose-relevant structure tokens from illumination-sensitive appearance tokens, estimates patch reliability before pose aggregation, and uses foreground mask supervision to preserve silhouette cues. A parameter-free geometric recovery module converts normalized crop coordinates, log-depth, and a continuous 6D rotation representation into camera-frame rotation and translation. Experiments on SPEED+ V2, the SPEED+ validation/lightbox/sunlamp evaluation configuration used in this study, suggest that PAID-ViT reduces translation error and improves robustness in the challenging sunlamp domain, while ablation studies support the complementary roles of illumination disentanglement, reliability-aware token aggregation, mask supervision, and training-side regularization.

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Now You See That: Learning End-to-End Humanoid Locomotion from Raw Pixels

Achieving robust vision-based humanoid locomotion remains challenging due to two fundamental issues: the sim-to-real gap introduces significant perception noise that degrades performance on fine-grained tasks, and training a unified policy across diverse terrains is hindered by conflicting learning objectives. To address these challenges, we present an end-to-end framework for vision-driven humanoid locomotion. For robust sim-to-real transfer, we develop a high-fidelity depth sensor simulation that captures stereo matching artifacts and calibration uncertainties inherent in real-world sensing. We further propose a vision-aware behavior distillation approach that combines latent space alignment with noise-invariant auxiliary tasks, enabling effective knowledge transfer from privileged height maps to noisy depth observations. For versatile terrain adaptation, we introduce terrain-specific reward shaping integrated with multi-critic and multi-discriminator learning, where dedicated networks capture the distinct dynamics and motion priors of each terrain type. We validate our approach on two humanoid platforms equipped with different stereo depth cameras. The resulting policy demonstrates robust performance across diverse environments, seamlessly handling extreme challenges such as high platforms and wide gaps, as well as fine-grained tasks including bidirectional long-term staircase traversal.

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ULC: A Unified and Fine-Grained Controller for Humanoid Loco-Manipulation

Loco-Manipulation for humanoid robots aims to enable robots to integrate mobility with upper-body tracking capabilities. Most existing approaches adopt hierarchical architectures that decompose control into isolated upper-body (manipulation) and lower-body (locomotion) policies. While this decomposition reduces training complexity, it inherently limits coordination between subsystems and contradicts the unified whole-body control exhibited by humans. We demonstrate that a single unified policy can achieve a combination of tracking accuracy, large workspace, and robustness for humanoid loco-manipulation. We propose the Unified Loco-Manipulation Controller (ULC), a single-policy framework that simultaneously tracks root velocity, root height, torso rotation, and dual-arm joint positions in an end-to-end manner, proving the feasibility of unified control without sacrificing performance. We achieve this unified control through key technologies: sequence skill acquisition for progressive learning complexity, residual action modeling for fine-grained control adjustments, command polynomial interpolation for smooth motion transitions, random delay release for robustness to deploy variations, load randomization for generalization to external disturbances, and center-of-gravity tracking for providing explicit policy gradients to maintain stability. We validate our method on the Unitree G1 humanoid robot with 3-DOF (degrees-of-freedom) waist. Compared with strong baselines, ULC shows better tracking performance to disentangled methods and demonstrating larger workspace coverage. The unified dual-arm tracking enables precise manipulation under external loads while maintaining coordinated whole-body control for complex loco-manipulation tasks.

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HDCNet: A Hybrid Depth Completion Network for Grasping Transparent and Reflective Objects

Depth perception of transparent and reflective objects has long been a critical challenge in robotic manipulation.Conventional depth sensors often fail to provide reliable measurements on such surfaces, limiting the performance of robots in perception and grasping tasks. To address this issue, we propose a novel depth completion network,HDCNet,which integrates the complementary strengths of Transformer,CNN and Mamba architectures.Specifically,the encoder is designed as a dual-branch Transformer-CNN framework to extract modality-specific features. At the shallow layers of the encoder, we introduce a lightweight multimodal fusion module to effectively integrate low-level features. At the network bottleneck,a Transformer-Mamba hybrid fusion module is developed to achieve deep integration of high-level semantic and global contextual information, significantly enhancing depth completion accuracy and robustness. Extensive evaluations on multiple public datasets demonstrate that HDCNet achieves state-of-the-art(SOTA) performance in depth completion tasks.Furthermore,robotic grasping experiments show that HDCNet substantially improves grasp success rates for transparent and reflective objects,achieving up to a 60% increase.

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Mars Traversability Prediction: A Multi-modal Self-supervised Approach for Costmap Generation

We present a robust multi-modal framework for predicting traversability costmaps for planetary rovers. Our model fuses camera and LiDAR data to produce a bird's-eye-view (BEV) terrain costmap, trained self-supervised using IMU-derived labels. Key updates include a DINOv3-based image encoder, FiLM-based sensor fusion, and an optimization loss combining Huber and smoothness terms. Experimental ablations (removing image color, occluding inputs, adding noise) show only minor changes in MAE/MSE (e.g. MAE increases from ~0.0775 to 0.0915 when LiDAR is sparsified), indicating that geometry dominates the learned cost and the model is highly robust. We attribute the small performance differences to the IMU labeling primarily reflecting terrain geometry rather than semantics and to limited data diversity. Unlike prior work claiming large gains, we emphasize our contributions: (1) a high-fidelity, reproducible simulation environment; (2) a self-supervised IMU-based labeling pipeline; and (3) a strong multi-modal BEV costmap prediction model. We discuss limitations and future work such as domain generalization and dataset expansion.

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DCIRNet: Depth Completion with Iterative Refinement for Dexterous Grasping of Transparent and Reflective Objects

Transparent and reflective objects in everyday environments pose significant challenges for depth sensors due to their unique visual properties, such as specular reflections and light transmission. These characteristics often lead to incomplete or inaccurate depth estimation, which severely impacts downstream geometry-based vision tasks, including object recognition, scene reconstruction, and robotic manipulation. To address the issue of missing depth information in transparent and reflective objects, we propose DCIRNet, a novel multimodal depth completion network that effectively integrates RGB images and depth maps to enhance depth estimation quality. Our approach incorporates an innovative multimodal feature fusion module designed to extract complementary information between RGB images and incomplete depth maps. Furthermore, we introduce a multi-stage supervision and depth refinement strategy that progressively improves depth completion and effectively mitigates the issue of blurred object boundaries. We integrate our depth completion model into dexterous grasping frameworks and achieve a $44\%$ improvement in the grasp success rate for transparent and reflective objects. We conduct extensive experiments on public datasets, where DCIRNet demonstrates superior performance. The experimental results validate the effectiveness of our approach and confirm its strong generalization capability across various transparent and reflective objects.

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Diffusion as Reasoning: Enhancing Object Navigation via Diffusion Model Conditioned on LLM-based Object-Room Knowledge

The Object Navigation (ObjectNav) task aims to guide an agent to locate target objects in unseen environments using partial observations. Prior approaches have employed location prediction paradigms to achieve long-term goal reasoning, yet these methods often struggle to effectively integrate contextual relation reasoning. Alternatively, map completion-based paradigms predict long-term goals by generating semantic maps of unexplored areas. However, existing methods in this category fail to fully leverage known environmental information, resulting in suboptimal map quality that requires further improvement. In this work, we propose a novel approach to enhancing the ObjectNav task, by training a diffusion model to learn the statistical distribution patterns of objects in semantic maps, and using the map of the explored regions during navigation as the condition to generate the map of the unknown regions, thereby realizing the long-term goal reasoning of the target object, i.e., diffusion as reasoning (DAR). Meanwhile, we propose the Room Guidance method, which leverages commonsense knowledge derived from large language models (LLMs) to guide the diffusion model in generating room-aware object distributions. Based on the generated map in the unknown region, the agent sets the predicted location of the target as the goal and moves towards it. Experiments on Gibson and MP3D show the effectiveness of our method.

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HTMNet: A Hybrid Network with Transformer-Mamba Bottleneck Multimodal Fusion for Transparent and Reflective Objects Depth Completion

Transparent and reflective objects pose significant challenges for depth sensors, resulting in incomplete depth information that adversely affects downstream robotic perception and manipulation tasks. To address this issue, we propose HTMNet, a novel hybrid model integrating Transformer, CNN, and Mamba architectures. The encoder is based on a dual-branch CNN-Transformer framework, the bottleneck fusion module adopts a Transformer-Mamba architecture, and the decoder is built upon a multi-scale fusion module. We introduce a novel multimodal fusion module grounded in self-attention mechanisms and state space models, marking the first application of the Mamba architecture in the field of transparent object depth completion and revealing its promising potential. Additionally, we design an innovative multi-scale fusion module for the decoder that combines channel attention, spatial attention, and multi-scale feature extraction techniques to effectively integrate multi-scale features through a down-fusion strategy. Extensive evaluations on multiple public datasets demonstrate that our model achieves state-of-the-art(SOTA) performance, validating the effectiveness of our approach.

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Learning Perceptive Humanoid Locomotion over Challenging Terrain

Humanoid robots are engineered to navigate terrains akin to those encountered by humans, which necessitates human-like locomotion and perceptual abilities. Currently, the most reliable controllers for humanoid motion rely exclusively on proprioception, a reliance that becomes both dangerous and unreliable when coping with rugged terrain. Although the integration of height maps into perception can enable proactive gait planning, robust utilization of this information remains a significant challenge, especially when exteroceptive perception is noisy. To surmount these challenges, we propose a solution based on a teacher-student distillation framework. In this paradigm, an oracle policy accesses noise-free data to establish an optimal reference policy, while the student policy not only imitates the teacher's actions but also simultaneously trains a world model with a variational information bottleneck for sensor denoising and state estimation. Extensive evaluations demonstrate that our approach markedly enhances performance in scenarios characterized by unreliable terrain estimations. Moreover, we conducted rigorous testing in both challenging urban settings and off-road environments, the model successfully traverse 2 km of varied terrain without external intervention.

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Learning Humanoid Locomotion with World Model Reconstruction

Humanoid robots are designed to navigate environments accessible to humans using their legs. However, classical research has primarily focused on controlled laboratory settings, resulting in a gap in developing controllers for navigating complex real-world terrains. This challenge mainly arises from the limitations and noise in sensor data, which hinder the robot's understanding of itself and the environment. In this study, we introduce World Model Reconstruction (WMR), an end-to-end learning-based approach for blind humanoid locomotion across challenging terrains. We propose training an estimator to explicitly reconstruct the world state and utilize it to enhance the locomotion policy. The locomotion policy takes inputs entirely from the reconstructed information. The policy and the estimator are trained jointly; however, the gradient between them is intentionally cut off. This ensures that the estimator focuses solely on world reconstruction, independent of the locomotion policy's updates. We evaluated our model on rough, deformable, and slippery surfaces in real-world scenarios, demonstrating robust adaptability and resistance to interference. The robot successfully completed a 3.2 km hike without any human assistance, mastering terrains covered with ice and snow.

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Neural-Network-Driven Reward Prediction as a Heuristic: Advancing Q-Learning for Mobile Robot Path Planning

Q-learning is a widely used reinforcement learning technique for solving path planning problems. It primarily involves the interaction between an agent and its environment, enabling the agent to learn an optimal strategy that maximizes cumulative rewards. Although many studies have reported the effectiveness of Q-learning, it still faces slow convergence issues in practical applications. To address this issue, we propose the NDR-QL method, which utilizes neural network outputs as heuristic information to accelerate the convergence process of Q-learning. Specifically, we improved the dual-output neural network model by introducing a start-end channel separation mechanism and enhancing the feature fusion process. After training, the proposed NDR model can output a narrowly focused optimal probability distribution, referred to as the guideline, and a broadly distributed suboptimal distribution, referred to as the region. Subsequently, based on the guideline prediction, we calculate the continuous reward function for the Q-learning method, and based on the region prediction, we initialize the Q-table with a bias. We conducted training, validation, and path planning simulation experiments on public datasets. The results indicate that the NDR model outperforms previous methods by up to 5\% in prediction accuracy. Furthermore, the proposed NDR-QL method improves the convergence speed of the baseline Q-learning method by 90\% and also surpasses the previously improved Q-learning methods in path quality metrics.

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NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting

We propose NEDS-SLAM, a dense semantic SLAM system based on 3D Gaussian representation, that enables robust 3D semantic mapping, accurate camera tracking, and high-quality rendering in real-time. In the system, we propose a Spatially Consistent Feature Fusion model to reduce the effect of erroneous estimates from pre-trained segmentation head on semantic reconstruction, achieving robust 3D semantic Gaussian mapping. Additionally, we employ a lightweight encoder-decoder to compress the high-dimensional semantic features into a compact 3D Gaussian representation, mitigating the burden of excessive memory consumption. Furthermore, we leverage the advantage of 3D Gaussian splatting, which enables efficient and differentiable novel view rendering, and propose a Virtual Camera View Pruning method to eliminate outlier gaussians, thereby effectively enhancing the quality of scene representations. Our NEDS-SLAM method demonstrates competitive performance over existing dense semantic SLAM methods in terms of mapping and tracking accuracy on Replica and ScanNet datasets, while also showing excellent capabilities in 3D dense semantic mapping.

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NNPP: A Learning-Based Heuristic Model for Accelerating Optimal Path Planning on Uneven Terrain

Intelligent autonomous path planning is essential for enhancing the exploration efficiency of mobile robots operating in uneven terrains like planetary surfaces and off-road environments.In this paper, we propose the NNPP model for computing the heuristic region, enabling foundation algorithms like Astar to find the optimal path solely within this reduced search space, effectively decreasing the search time. The NNPP model learns semantic information about start and goal locations, as well as map representations, from numerous pre-annotated optimal path demonstrations, and produces a probabilistic distribution over each pixel representing the likelihood of it belonging to an optimal path on the map. More specifically, the paper computes the traversal cost for each grid cell from the slope, roughness and elevation difference obtained from the digital elevation model. Subsequently, the start and goal locations are encoded using a Gaussian distribution and different location encoding parameters are analyzed for their effect on model performance. After training, the NNPP model is able to \textcolor{revision}{accelerate} path planning on novel maps.

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