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Zongxia Li

Publications and source records attributed to Zongxia Li.

At least 37 records · Page 2Linked to original sources

G-Zero: Self-Play for Open-Ended Generation from Zero Data

Self-evolving LLMs excel in verifiable domains but struggle in open-ended tasks, where reliance on proxy LLM judges introduces capability bottlenecks and reward hacking. To overcome this, we introduce G-Zero, a verifier-free, co-evolutionary framework for autonomous self-improvement. Our core innovation is Hint-$δ$, an intrinsic reward that quantifies the predictive shift between a Generator model's unassisted response and its response conditioned on a self-generated hint. Using this signal, a Proposer model is trained via GRPO to continuously target the Generator's blind spots by synthesizing challenging queries and informative hints. The Generator is concurrently optimized via DPO to internalize these hint-guided improvements. Theoretically, we prove a best-iterate suboptimality guarantee for an idealized standard-DPO version of G-Zero, provided that the Proposer induces sufficient exploration coverage and the data filteration keeps pseudo-label score noise low. By deriving supervision entirely from internal distributional dynamics, G-Zero bypasses the capability ceilings of external judges, providing a scalable, robust pathway for continuous LLM self-evolution across unverifiable domains.

cs.LG↗

Large Language Models Are Effective Human Annotation Assistants, But Not Good Independent Annotators

Event annotation is important for identifying market changes, monitoring breaking news, and understanding sociological trends. Although expert annotators set the gold standards, human coding is expensive and inefficient. Unlike information extraction experiments that focus on single contexts, we evaluate a holistic workflow that removes irrelevant documents, merges documents about the same event, and annotates the events. Although LLM-based automated annotations are better than traditional TF-IDF-based methods or Event Set Curation, they are still not reliable annotators compared to human experts. However, adding LLMs to assist experts for Event Set Curation can reduce the time and mental effort required for Variable Annotation. When using LLMs to extract event variables to assist expert annotators, they agree more with the extracted variables than fully automated LLMs for annotation.

cs.CL↗

Self-Rewarding Vision-Language Model via Reasoning Decomposition

Vision-Language Models (VLMs) often suffer from visual hallucinations: generating things that are not consistent with visual inputs and language shortcuts, where they skip the visual part and just rely on text priors. These issues arise because most post training methods for VLMs rely on simple verifiable answer matching and supervise only final outputs, leaving intermediate visual reasoning without explicit guidance. As a result, VLMs receive sparse visual signals and often learn to prioritize language based reasoning over visual perception. We introduce Vision SR1, a three stage self rewarding reinforcement learning method that improves visual reasoning without relying on external visual supervision. Vision SR1 decomposes VLM reasoning into two components: visual reasoning and language reasoning, where the model is first prompted to produce self-contained visual descriptions sufficient to answer the question without referring back to the input image, before jointly optimizing both visual and language reasoning through our multi reward loss objective. To validate this self containment, the same VLM model is reprompted to perform language reasoning using only the generated visual reasoning as input to compute visual reward. The final reward is computed through a decoupled reward-advantage framework, where visual reward and language reasoning reward each have their advantages calculated separately. Our experiments show that Vision SR1 improves visual reasoning, mitigates visual hallucinations, and reduces reliance on language shortcuts across diverse vision language tasks, while being more efficient than methods that rely on external visual reward models, which require additional GPUs to host. In contrast, Vision SR1 introduces no extra GPU overhead beyond that of standard training.

cs.CV↗

Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks

Long horizon interactive environments are a testbed for evaluating agents skill usage abilities. These environments demand multi step reasoning, the chaining of multiple skills over many timesteps, and robust decision making under delayed rewards and partial observability. Games are a good testbed for evaluating agent skill usage in environments. Large Language Models (LLMs) offer a promising alternative as game playing agents, but they often struggle with consistent long horizon decision making because they lack a mechanism to discover, retain, and reuse structured skills across episodes. We present COSPLAY, a co evolution framework in which an LLM decision agent retrieves skills from a learnable skill bank to guide action taking, while an agent managed skill pipeline discovers reusable skills from the agents unlabeled rollouts to form a skill bank. Our framework improves both the decision agent to learn better skill retrieval and action generation, while the skill bank agent continually extracts, refines, and updates skills together with their contracts. Experiments across six game environments show that COSPLAY with an 8B base model achieves over 25.1 percent average reward improvement against four frontier LLM baselines on single player game benchmarks while remaining competitive on multi player social reasoning games.

cs.AI↗

MASS: Motion-Aware Spatial-Temporal Grounding for Physics Reasoning and Comprehension in Vision-Language Models

Vision Language Models (VLMs) perform well on standard video tasks but struggle with physics-related reasoning involving motion dynamics and spatial interactions. We present a novel approach to address this gap by translating physical-world context cues into interpretable representations aligned with VLM perception, comprehension, and reasoning. We introduce MASS, a model-agnostic approach that injects spatiotemporal signals into the VLM language space via depth-based 3D encoding and visual grounding, coupled with a motion tracker for object dynamics. We also contribute a comprehensive benchmark, MASS-Bench, consisting of 4,350 real-world and AIGC videos and 8,361 free-form video question-answering pairs focused on physics-related comprehension tasks, with detailed annotations including visual detections and grounding over sub-segments, as well as full-sequence 3D motion tracking of entities. To strengthen cross-modal alignment and reasoning, we apply reinforcement fine-tuning to MASS. Experiments and ablations show that our refined VLMs outperform comparable baselines, larger models, and prior state-of-the-art models, achieving performance comparable to closed-source state-of-the-art VLMs, with only a 2\% gap to Gemini-2.5-Flash on physics reasoning and comprehension.

cs.CV↗

SABER: A Stealthy Agentic Black-Box Attack Framework for Vision-Language-Action Models

Vision-language-action (VLA) models enable robots to follow natural-language instructions grounded in visual observations, but the instruction channel also introduces a critical vulnerability: small textual perturbations can alter downstream robot behavior. Systematic robustness evaluation therefore requires a black-box attacker that can generate minimal yet effective instruction edits across diverse VLA models. To this end, we present SABER, an agent-centric approach for automatically generating instruction-based adversarial attacks on VLA models under bounded edit budgets. SABER uses a GRPO-trained ReAct attacker to generate small, plausible adversarial instruction edits using character-, token-, and prompt-level tools under a bounded edit budget that induces targeted behavioral degradation, including task failure, unnecessarily long execution, and increased constraint violations. On the LIBERO benchmark across six state-of-the-art VLA models, SABER reduces task success by 20.6%, increases action-sequence length by 55%, and raises constraint violations by 33%, while requiring 21.1% fewer tool calls and 54.7% fewer character edits than strong GPT-based baselines. These results show that small, plausible instruction edits are sufficient to substantially degrade robot execution, and that an agentic black-box pipeline offers a practical, scalable, and adaptive approach for red-teaming robotic foundation models. The codebase is publicly available at https://github.com/wuxiyang1996/SABER.

cs.RO↗

First Frame Is the Place to Go for Video Content Customization

What role does the first frame play in video generation models? Traditionally, it's viewed as the spatial-temporal starting point of a video, merely a seed for subsequent animation. In this work, we reveal a fundamentally different perspective: video models implicitly treat the first frame as a conceptual memory buffer that stores visual entities for later reuse during generation. Leveraging this insight, we show that it's possible to achieve robust and generalized video content customization in diverse scenarios, using only 20-50 training examples without architectural changes or large-scale finetuning. This unveils a powerful, overlooked capability of video generation models for reference-based video customization.

cs.CV↗

From Inpainting to Layer Decomposition: Repurposing Generative Inpainting Models for Image Layer Decomposition

Images can be viewed as layered compositions, foreground objects over background, with potential occlusions. This layered representation enables independent editing of elements, offering greater flexibility for content creation. Despite the progress in large generative models, decomposing a single image into layers remains challenging due to limited methods and data. We observe a strong connection between layer decomposition and in/outpainting tasks, and propose adapting a diffusion-based inpainting model for layer decomposition using lightweight finetuning. To further preserve detail in the latent space, we introduce a novel multi-modal context fusion module with linear attention complexity. Our model is trained purely on a synthetic dataset constructed from open-source assets and achieves superior performance in object removal and occlusion recovery, unlocking new possibilities in downstream editing and creative applications.

cs.CV↗

MM-Zero: Self-Evolving Multi-Model Vision Language Models From Zero Data

Self-evolving has emerged as a key paradigm for improving foundational models such as Large Language Models (LLMs) and Vision Language Models (VLMs) with minimal human intervention. While recent approaches have demonstrated that LLM agents can self-evolve from scratch with little to no data, VLMs introduce an additional visual modality that typically requires at least some seed data, such as images, to bootstrap the self-evolution process. In this work, we present Multi-model Multimodal Zero (MM-Zero), the first RL-based framework to achieve zero-data self-evolution for VLM reasoning. Moving beyond prior dual-role (Proposer and Solver) setups, MM-Zero introduces a multi-role self-evolving training framework comprising three specialized roles: a Proposer that generates abstract visual concepts and formulates questions; a Coder that translates these concepts into executable code (e.g., Python, SVG) to render visual images; and a Solver that performs multimodal reasoning over the generated visual content. All three roles are initialized from the same base model and trained using Group Relative Policy Optimization (GRPO), with carefully designed reward mechanisms that integrate execution feedback, visual verification, and difficulty balancing. Our experiments show that MM-Zero improves VLM reasoning performance across a wide range of multimodal benchmarks. MM-Zero establishes a scalable path toward self-evolving multi-model systems for multimodal models, extending the frontier of self-improvement beyond the conventional two-model paradigm.

cs.CV↗

R-Zero: Self-Evolving Reasoning LLM from Zero Data

Self-evolving Large Language Models (LLMs) offer a scalable path toward super-intelligence by autonomously generating, refining, and learning from their own experiences. However, existing methods for training such models still rely heavily on vast human-curated tasks and labels, typically via fine-tuning or reinforcement learning, which poses a fundamental bottleneck to advancing AI systems toward capabilities beyond human intelligence. To overcome this limitation, we introduce R-Zero, a fully autonomous framework that generates its own training data from scratch. Starting from a single base LLM, R-Zero initializes two independent models with distinct roles, a Challenger and a Solver. These models are optimized separately and co-evolve through interaction: the Challenger is rewarded for proposing tasks near the edge of the Solver capability, and the Solver is rewarded for solving increasingly challenging tasks posed by the Challenger. This process yields a targeted, self-improving curriculum without any pre-existing tasks and labels. Empirically, R-Zero substantially improves reasoning capability across different backbone LLMs, e.g., boosting the Qwen3-4B-Base by +6.49 on math-reasoning benchmarks and +7.54 on general-domain reasoning benchmarks.

cs.LG↗

VisPlay: Self-Evolving Vision-Language Models from Images

Reinforcement learning (RL) provides a principled framework for improving Vision-Language Models (VLMs) on complex reasoning tasks. However, existing RL approaches often rely on human-annotated labels or task-specific heuristics to define verifiable rewards, both of which are costly and difficult to scale. We introduce VisPlay, a self-evolving RL framework that enables VLMs to autonomously improve their reasoning abilities using large amounts of unlabeled image data. Starting from a single base VLM, VisPlay assigns the model into two interacting roles: an Image-Conditioned Questioner that formulates challenging yet answerable visual questions, and a Multimodal Reasoner that generates silver responses. These roles are jointly trained with Group Relative Policy Optimization (GRPO), which incorporates diversity and difficulty rewards to balance the complexity of generated questions with the quality of the silver answers. VisPlay scales efficiently across two model families. When trained on Qwen2.5-VL and MiMo-VL, VisPlay achieves consistent improvements in visual reasoning, compositional generalization, and hallucination reduction across eight benchmarks, including MM-Vet and MMMU, demonstrating a scalable path toward self-evolving multimodal intelligence. The project page is available at https://bruno686.github.io/VisPlay/

cs.CV↗

VideoHallu: Evaluating and Mitigating Multi-modal Hallucinations on Synthetic Video Understanding

Vision-Language Models (VLMs) have achieved strong results in video understanding, yet a key question remains: do they truly comprehend visual content or only learn shallow correlations between vision and language? Real visual understanding, especially of physics and common sense, is essential for AI systems that interact with the physical world. Current evaluations mostly use real-world videos similar to training data, so high benchmark scores may not reflect real reasoning ability. To address this, we propose negative-control tests using videos that depict physically impossible or logically inconsistent events. We introduce VideoHallu, a synthetic dataset of physics- and commonsense-violating scenes generated with Veo2, Sora, and Kling. It includes expert-annotated question-answer pairs across four categories of violations. Tests of leading VLMs (Qwen-2.5-VL, Video-R1, VideoChat-R1) show that, despite strong results on benchmarks such as MVBench and MMVU, they often miss these violations, exposing gaps in visual reasoning. Reinforcement learning fine-tuning on VideoHallu improves recognition of such violations without reducing standard benchmark performance. Our data is available at https://github.com/zli12321/VideoHallu.git.

cs.CV↗

Semantically-Aware Rewards for Open-Ended R1 Training in Free-Form Generation

Evaluating open-ended long-form generation is challenging because it is hard to define what clearly separates good from bad outputs. Existing methods often miss key aspects like coherence, style, or relevance, or are biased by pretraining data, making open-ended long-form evaluation an underexplored problem. To address this gap, we propose PrefBERT, a scoring model for evaluating open-ended long-form generation in GRPO and guiding its training with distinct rewards for good and bad outputs. Trained on two response evaluation datasets with diverse long-form styles and Likert-rated quality, PrefBERT effectively supports GRPO by offering better semantic reward feedback than traditional metrics ROUGE-L and BERTScore do. Through comprehensive evaluations, including LLM-as-a-judge, human ratings, and qualitative analysis, we show that PrefBERT, trained on multi-sentence and paragraph-length responses, remains reliable across varied long passages and aligns well with the verifiable rewards GRPO needs. Human evaluations confirm that using PrefBERT as the reward signal to train policy models yields responses better aligned with human preferences than those trained with traditional metrics. Our code is available at https://github.com/zli12321/long_form_rl.

cs.CL↗

Large Language Models Struggle to Describe the Haystack without Human Help: Human-in-the-loop Evaluation of Topic Models

A common use of NLP is to facilitate the understanding of large document collections, with a shift from using traditional topic models to Large Language Models. Yet the effectiveness of using LLM for large corpus understanding in real-world applications remains under-explored. This study measures the knowledge users acquire with unsupervised, supervised LLM-based exploratory approaches or traditional topic models on two datasets. While LLM-based methods generate more human-readable topics and show higher average win probabilities than traditional models for data exploration, they produce overly generic topics for domain-specific datasets that do not easily allow users to learn much about the documents. Adding human supervision to the LLM generation process improves data exploration by mitigating hallucination and over-genericity but requires greater human effort. In contrast, traditional. models like Latent Dirichlet Allocation (LDA) remain effective for exploration but are less user-friendly. We show that LLMs struggle to describe the haystack of large corpora without human help, particularly domain-specific data, and face scaling and hallucination limitations due to context length constraints.

cs.CL↗

SciDoc2Diagrammer-MAF: Towards Generation of Scientific Diagrams from Documents guided by Multi-Aspect Feedback Refinement

Automating the creation of scientific diagrams from academic papers can significantly streamline the development of tutorials, presentations, and posters, thereby saving time and accelerating the process. Current text-to-image models struggle with generating accurate and visually appealing diagrams from long-context inputs. We propose SciDoc2Diagram, a task that extracts relevant information from scientific papers and generates diagrams, along with a benchmarking dataset, SciDoc2DiagramBench. We develop a multi-step pipeline SciDoc2Diagrammer that generates diagrams based on user intentions using intermediate code generation. We observed that initial diagram drafts were often incomplete or unfaithful to the source, leading us to develop SciDoc2Diagrammer-Multi-Aspect-Feedback (MAF), a refinement strategy that significantly enhances factual correctness and visual appeal and outperforms existing models on both automatic and human judgement.

cs.CL↗

PEDANTS: Cheap but Effective and Interpretable Answer Equivalence

Question answering (QA) can only make progress if we know if an answer is correct, but current answer correctness (AC) metrics struggle with verbose, free-form answers from large language models (LLMs). There are two challenges with current short-form QA evaluations: a lack of diverse styles of evaluation data and an over-reliance on expensive and slow LLMs. LLM-based scorers correlate better with humans, but this expensive task has only been tested on limited QA datasets. We rectify these issues by providing rubrics and datasets for evaluating machine QA adopted from the Trivia community. We also propose an efficient, and interpretable QA evaluation that is more stable than an exact match and neural methods(BERTScore).

cs.CL↗

CFMatch: Aligning Automated Answer Equivalence Evaluation with Expert Judgments For Open-Domain Question Answering

Question answering (QA) can only make progress if we know if an answer is correct, but for many of the most challenging and interesting QA examples, current evaluation metrics to determine answer equivalence (AE) often do not align with human judgments, particularly more verbose, free-form answers from large language models (LLM). There are two challenges: a lack of data and that models are too big: LLM-based scorers can correlate better with human judges, but this task has only been tested on limited QA datasets, and even when available, update of the model is limited because LLMs are large and often expensive. We rectify both of these issues by providing clear and consistent guidelines for evaluating AE in machine QA adopted from professional human QA contests. We also introduce a combination of standard evaluation and a more efficient, robust, and lightweight discriminate AE classifier-based matching method (CFMatch, smaller than 1 MB), trained and validated to more accurately evaluate answer correctness in accordance with adopted expert AE rules that are more aligned with human judgments.

cs.CL↗

Do Large Language Models Discriminate in Hiring Decisions on the Basis of Race, Ethnicity, and Gender?

We examine whether large language models (LLMs) exhibit race- and gender-based name discrimination in hiring decisions, similar to classic findings in the social sciences (Bertrand and Mullainathan, 2004). We design a series of templatic prompts to LLMs to write an email to a named job applicant informing them of a hiring decision. By manipulating the applicant's first name, we measure the effect of perceived race, ethnicity, and gender on the probability that the LLM generates an acceptance or rejection email. We find that the hiring decisions of LLMs in many settings are more likely to favor White applicants over Hispanic applicants. In aggregate, the groups with the highest and lowest acceptance rates respectively are masculine White names and masculine Hispanic names. However, the comparative acceptance rates by group vary under different templatic settings, suggesting that LLMs' race- and gender-sensitivity may be idiosyncratic and prompt-sensitive.

cs.CL↗