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Zongxin Yang

Publications and source records attributed to Zongxin Yang.

67 records · Page 4Linked to original sources

Pyramid Diffusion Models For Low-light Image Enhancement

Recovering noise-covered details from low-light images is challenging, and the results given by previous methods leave room for improvement. Recent diffusion models show realistic and detailed image generation through a sequence of denoising refinements and motivate us to introduce them to low-light image enhancement for recovering realistic details. However, we found two problems when doing this, i.e., 1) diffusion models keep constant resolution in one reverse process, which limits the speed; 2) diffusion models sometimes result in global degradation (e.g., RGB shift). To address the above problems, this paper proposes a Pyramid Diffusion model (PyDiff) for low-light image enhancement. PyDiff uses a novel pyramid diffusion method to perform sampling in a pyramid resolution style (i.e., progressively increasing resolution in one reverse process). Pyramid diffusion makes PyDiff much faster than vanilla diffusion models and introduces no performance degradation. Furthermore, PyDiff uses a global corrector to alleviate the global degradation that may occur in the reverse process, significantly improving the performance and making the training of diffusion models easier with little additional computational consumption. Extensive experiments on popular benchmarks show that PyDiff achieves superior performance and efficiency. Moreover, PyDiff can generalize well to unseen noise and illumination distributions.

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Segment and Track Anything

This report presents a framework called Segment And Track Anything (SAMTrack) that allows users to precisely and effectively segment and track any object in a video. Additionally, SAM-Track employs multimodal interaction methods that enable users to select multiple objects in videos for tracking, corresponding to their specific requirements. These interaction methods comprise click, stroke, and text, each possessing unique benefits and capable of being employed in combination. As a result, SAM-Track can be used across an array of fields, ranging from drone technology, autonomous driving, medical imaging, augmented reality, to biological analysis. SAM-Track amalgamates Segment Anything Model (SAM), an interactive key-frame segmentation model, with our proposed AOT-based tracking model (DeAOT), which secured 1st place in four tracks of the VOT 2022 challenge, to facilitate object tracking in video. In addition, SAM-Track incorporates Grounding-DINO, which enables the framework to support text-based interaction. We have demonstrated the remarkable capabilities of SAM-Track on DAVIS-2016 Val (92.0%), DAVIS-2017 Test (79.2%)and its practicability in diverse applications. The project page is available at: https://github.com/z-x-yang/Segment-and-Track-Anything.

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Global-to-Local Modeling for Video-based 3D Human Pose and Shape Estimation

Video-based 3D human pose and shape estimations are evaluated by intra-frame accuracy and inter-frame smoothness. Although these two metrics are responsible for different ranges of temporal consistency, existing state-of-the-art methods treat them as a unified problem and use monotonous modeling structures (e.g., RNN or attention-based block) to design their networks. However, using a single kind of modeling structure is difficult to balance the learning of short-term and long-term temporal correlations, and may bias the network to one of them, leading to undesirable predictions like global location shift, temporal inconsistency, and insufficient local details. To solve these problems, we propose to structurally decouple the modeling of long-term and short-term correlations in an end-to-end framework, Global-to-Local Transformer (GLoT). First, a global transformer is introduced with a Masked Pose and Shape Estimation strategy for long-term modeling. The strategy stimulates the global transformer to learn more inter-frame correlations by randomly masking the features of several frames. Second, a local transformer is responsible for exploiting local details on the human mesh and interacting with the global transformer by leveraging cross-attention. Moreover, a Hierarchical Spatial Correlation Regressor is further introduced to refine intra-frame estimations by decoupled global-local representation and implicit kinematic constraints. Our GLoT surpasses previous state-of-the-art methods with the lowest model parameters on popular benchmarks, i.e., 3DPW, MPI-INF-3DHP, and Human3.6M. Codes are available at https://github.com/sxl142/GLoT.

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Decoupling Features in Hierarchical Propagation for Video Object Segmentation

This paper focuses on developing a more effective method of hierarchical propagation for semi-supervised Video Object Segmentation (VOS). Based on vision transformers, the recently-developed Associating Objects with Transformers (AOT) approach introduces hierarchical propagation into VOS and has shown promising results. The hierarchical propagation can gradually propagate information from past frames to the current frame and transfer the current frame feature from object-agnostic to object-specific. However, the increase of object-specific information will inevitably lead to the loss of object-agnostic visual information in deep propagation layers. To solve such a problem and further facilitate the learning of visual embeddings, this paper proposes a Decoupling Features in Hierarchical Propagation (DeAOT) approach. Firstly, DeAOT decouples the hierarchical propagation of object-agnostic and object-specific embeddings by handling them in two independent branches. Secondly, to compensate for the additional computation from dual-branch propagation, we propose an efficient module for constructing hierarchical propagation, i.e., Gated Propagation Module, which is carefully designed with single-head attention. Extensive experiments show that DeAOT significantly outperforms AOT in both accuracy and efficiency. On YouTube-VOS, DeAOT can achieve 86.0% at 22.4fps and 82.0% at 53.4fps. Without test-time augmentations, we achieve new state-of-the-art performance on four benchmarks, i.e., YouTube-VOS (86.2%), DAVIS 2017 (86.2%), DAVIS 2016 (92.9%), and VOT 2020 (0.622). Project page: https://github.com/z-x-yang/AOT.

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In-N-Out Generative Learning for Dense Unsupervised Video Segmentation

In this paper, we focus on unsupervised learning for Video Object Segmentation (VOS) which learns visual correspondence (i.e., the similarity between pixel-level features) from unlabeled videos. Previous methods are mainly based on the contrastive learning paradigm, which optimize either in image level or pixel level. Image-level optimization (e.g., the spatially pooled feature of ResNet) learns robust high-level semantics but is sub-optimal since the pixel-level features are optimized implicitly. By contrast, pixel-level optimization is more explicit, however, it is sensitive to the visual quality of training data and is not robust to object deformation. To complementarily perform these two levels of optimization in a unified framework, we propose the In-aNd-Out (INO) generative learning from a purely generative perspective with the help of naturally designed class tokens and patch tokens in Vision Transformer (ViT). Specifically, for image-level optimization, we force the out-view imagination from local to global views on class tokens, which helps capture high-level semantics, and we name it as out-generative learning. As to pixel-level optimization, we perform in-view masked image modeling on patch tokens, which recovers the corrupted parts of an image via inferring its fine-grained structure, and we term it as in-generative learning. To discover the temporal information better, we additionally force the inter-frame consistency from both feature and affinity matrix levels. Extensive experiments on DAVIS-2017 val and YouTube-VOS 2018 val show that our INO outperforms previous state-of-the-art methods by significant margins. Code is available: https://github.com/pansanity666/INO_VOS

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Instance As Identity: A Generic Online Paradigm for Video Instance Segmentation

Modeling temporal information for both detection and tracking in a unified framework has been proved a promising solution to video instance segmentation (VIS). However, how to effectively incorporate the temporal information into an online model remains an open problem. In this work, we propose a new online VIS paradigm named Instance As Identity (IAI), which models temporal information for both detection and tracking in an efficient way. In detail, IAI employs a novel identification module to predict identification number for tracking instances explicitly. For passing temporal information cross frame, IAI utilizes an association module which combines current features and past embeddings. Notably, IAI can be integrated with different image models. We conduct extensive experiments on three VIS benchmarks. IAI outperforms all the online competitors on YouTube-VIS-2019 (ResNet-101 43.7 mAP) and YouTube-VIS-2021 (ResNet-50 38.0 mAP). Surprisingly, on the more challenging OVIS, IAI achieves SOTA performance (20.6 mAP). Code is available at https://github.com/zfonemore/IAI

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V$^2$L: Leveraging Vision and Vision-language Models into Large-scale Product Retrieval

Product retrieval is of great importance in the ecommerce domain. This paper introduces our 1st-place solution in eBay eProduct Visual Search Challenge (FGVC9), which is featured for an ensemble of about 20 models from vision models and vision-language models. While model ensemble is common, we show that combining the vision models and vision-language models brings particular benefits from their complementarity and is a key factor to our superiority. Specifically, for the vision models, we use a two-stage training pipeline which first learns from the coarse labels provided in the training set and then conducts fine-grained self-supervised training, yielding a coarse-to-fine metric learning manner. For the vision-language models, we use the textual description of the training image as the supervision signals for fine-tuning the image-encoder (feature extractor). With these designs, our solution achieves 0.7623 MAR@10, ranking the first place among all the competitors. The code is available at: \href{https://github.com/WangWenhao0716/V2L}{V$^2$L}.

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Associating Objects with Transformers for Video Object Segmentation

This paper investigates how to realize better and more efficient embedding learning to tackle the semi-supervised video object segmentation under challenging multi-object scenarios. The state-of-the-art methods learn to decode features with a single positive object and thus have to match and segment each target separately under multi-object scenarios, consuming multiple times computing resources. To solve the problem, we propose an Associating Objects with Transformers (AOT) approach to match and decode multiple objects uniformly. In detail, AOT employs an identification mechanism to associate multiple targets into the same high-dimensional embedding space. Thus, we can simultaneously process multiple objects' matching and segmentation decoding as efficiently as processing a single object. For sufficiently modeling multi-object association, a Long Short-Term Transformer is designed for constructing hierarchical matching and propagation. We conduct extensive experiments on both multi-object and single-object benchmarks to examine AOT variant networks with different complexities. Particularly, our R50-AOT-L outperforms all the state-of-the-art competitors on three popular benchmarks, i.e., YouTube-VOS (84.1% J&F), DAVIS 2017 (84.9%), and DAVIS 2016 (91.1%), while keeping more than $3\times$ faster multi-object run-time. Meanwhile, our AOT-T can maintain real-time multi-object speed on the above benchmarks. Based on AOT, we ranked 1st in the 3rd Large-scale VOS Challenge.

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Collaborative Video Object Segmentation by Multi-Scale Foreground-Background Integration

This paper investigates the principles of embedding learning to tackle the challenging semi-supervised video object segmentation. Unlike previous practices that focus on exploring the embedding learning of foreground object (s), we consider background should be equally treated. Thus, we propose a Collaborative video object segmentation by Foreground-Background Integration (CFBI) approach. CFBI separates the feature embedding into the foreground object region and its corresponding background region, implicitly promoting them to be more contrastive and improving the segmentation results accordingly. Moreover, CFBI performs both pixel-level matching processes and instance-level attention mechanisms between the reference and the predicted sequence, making CFBI robust to various object scales. Based on CFBI, we introduce a multi-scale matching structure and propose an Atrous Matching strategy, resulting in a more robust and efficient framework, CFBI+. We conduct extensive experiments on two popular benchmarks, i.e., DAVIS and YouTube-VOS. Without applying any simulated data for pre-training, our CFBI+ achieves the performance (J&F) of 82.9% and 82.8%, outperforming all the other state-of-the-art methods. Code: https://github.com/z-x-yang/CFBI.

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DSC-PoseNet: Learning 6DoF Object Pose Estimation via Dual-scale Consistency

Compared to 2D object bounding-box labeling, it is very difficult for humans to annotate 3D object poses, especially when depth images of scenes are unavailable. This paper investigates whether we can estimate the object poses effectively when only RGB images and 2D object annotations are given. To this end, we present a two-step pose estimation framework to attain 6DoF object poses from 2D object bounding-boxes. In the first step, the framework learns to segment objects from real and synthetic data in a weakly-supervised fashion, and the segmentation masks will act as a prior for pose estimation. In the second step, we design a dual-scale pose estimation network, namely DSC-PoseNet, to predict object poses by employing a differential renderer. To be specific, our DSC-PoseNet firstly predicts object poses in the original image scale by comparing the segmentation masks and the rendered visible object masks. Then, we resize object regions to a fixed scale to estimate poses once again. In this fashion, we eliminate large scale variations and focus on rotation estimation, thus facilitating pose estimation. Moreover, we exploit the initial pose estimation to generate pseudo ground-truth to train our DSC-PoseNet in a self-supervised manner. The estimation results in these two scales are ensembled as our final pose estimation. Extensive experiments on widely-used benchmarks demonstrate that our method outperforms state-of-the-art models trained on synthetic data by a large margin and even is on par with several fully-supervised methods.

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Collaborative Video Object Segmentation by Foreground-Background Integration

This paper investigates the principles of embedding learning to tackle the challenging semi-supervised video object segmentation. Different from previous practices that only explore the embedding learning using pixels from foreground object (s), we consider background should be equally treated and thus propose Collaborative video object segmentation by Foreground-Background Integration (CFBI) approach. Our CFBI implicitly imposes the feature embedding from the target foreground object and its corresponding background to be contrastive, promoting the segmentation results accordingly. With the feature embedding from both foreground and background, our CFBI performs the matching process between the reference and the predicted sequence from both pixel and instance levels, making the CFBI be robust to various object scales. We conduct extensive experiments on three popular benchmarks, i.e., DAVIS 2016, DAVIS 2017, and YouTube-VOS. Our CFBI achieves the performance (J$F) of 89.4%, 81.9%, and 81.4%, respectively, outperforming all the other state-of-the-art methods. Code: https://github.com/z-x-yang/CFBI.

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Gated Channel Transformation for Visual Recognition

In this work, we propose a generally applicable transformation unit for visual recognition with deep convolutional neural networks. This transformation explicitly models channel relationships with explainable control variables. These variables determine the neuron behaviors of competition or cooperation, and they are jointly optimized with the convolutional weight towards more accurate recognition. In Squeeze-and-Excitation (SE) Networks, the channel relationships are implicitly learned by fully connected layers, and the SE block is integrated at the block-level. We instead introduce a channel normalization layer to reduce the number of parameters and computational complexity. This lightweight layer incorporates a simple l2 normalization, enabling our transformation unit applicable to operator-level without much increase of additional parameters. Extensive experiments demonstrate the effectiveness of our unit with clear margins on many vision tasks, i.e., image classification on ImageNet, object detection and instance segmentation on COCO, video classification on Kinetics.

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Very Long Natural Scenery Image Prediction by Outpainting

Comparing to image inpainting, image outpainting receives less attention due to two challenges in it. The first challenge is how to keep the spatial and content consistency between generated images and original input. The second challenge is how to maintain high quality in generated results, especially for multi-step generations in which generated regions are spatially far away from the initial input. To solve the two problems, we devise some innovative modules, named Skip Horizontal Connection and Recurrent Content Transfer, and integrate them into our designed encoder-decoder structure. By this design, our network can generate highly realistic outpainting prediction effectively and efficiently. Other than that, our method can generate new images with very long sizes while keeping the same style and semantic content as the given input. To test the effectiveness of the proposed architecture, we collect a new scenery dataset with diverse, complicated natural scenes. The experimental results on this dataset have demonstrated the efficacy of our proposed network. The code and dataset are available from https://github.com/z-x-yang/NS-Outpainting.

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