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Zongyu Guo

Publications and source records attributed to Zongyu Guo.

At least 19 recordsLinked to original sources

Mage-VL: An Efficient Codec-Native Streaming Multimodal Foundation Model

Standard vision-language models (VLMs) suffer from Moravec's paradox: they excel at complex offline visual reasoning but struggle with simple streaming perception tasks and process them inefficiently. We present Mage-VL, an efficient codec-native streaming foundation model for real-time multimodal understanding and interaction. At its core, our custom tokenizer, Mage-ViT, replaces uniform frame sampling by selectively encoding dynamic, entropy-rich regions using motion vectors and residual energy across sparse anchor (I) and predicted (P) frames. Operating at a 16 x 16 patch level, this reduces visual token consumption by over 75% while preserving spatiotemporal context. Trained from scratch on approximately 560M unlabeled images and 100M unlabeled video frames, Mage-ViT matches or outperforms flagship encoders trained on billions of image-text pairs. We establish AI4AI data pipelines encompassing prompt-code joint optimization for multimodal captioning and AI-driven performance diagnosis to guide training recipes. Furthermore, through a bio-inspired dual-system architecture - a lightweight System 1 event gate and a causal System 2 decoder - Mage-VL enables proactive streaming perception. Extensive evaluations show that Mage-VL-4B matches Qwen3-VL-4B on static tasks while achieving strong gains in video understanding and 2D/3D spatial reasoning, with up to a 3.5x wall-clock inference speedup, and comprehensively surpasses the 15B Phi-4-reasoning-vision baseline. Beyond model artifacts, we deliver seven key empirical findings covering pre-training data efficiency, variable-resolution scaling, codec system acceleration, VideoQA SFT redundancy, motion-spatial synergy, AI4AI data pipelines, and Zero-Vision SFT for multimodal RL.

cs.CV

Mage-Flow: An Efficient Native-Resolution Foundation Model for Image Generation and Editing

Large-scale visual generators are increasingly capable but costly to train, fine-tune, and deploy. We introduce Mage-Flow, a compact 4B-scale generative stack for efficient text-to-image generation and instruction-based image editing. The stack is built from two co-designed components: Mage-VAE, a lightweight high-fidelity latent tokenizer, and a Native-Resolution Multimodal Diffusion Transformer trained with rectified flow matching. Mage-VAE uses one-step diffusion-style encoding and decoding with anchor-latent regularization, preserving the reconstruction quality of strong public VAEs while reducing tokenization cost by more than an order of magnitude. Together with native-resolution packing and stack-level CUDA kernel fusion, the stack supports flexible-resolution training and improves end-to-end training throughput by about $2.5\times$. Built on this foundation, we develop a complete model family with Base, RL-aligned, and Turbo variants for both generation and editing. Diffusion-NFT improves prompt following, text rendering, aesthetic quality, and editing fidelity, while few-step distillation with adversarial perceptual guidance produces 4-step Turbo models for low-latency inference. Despite its compact scale, Mage-Flow and Mage-Flow-Edit achieves competitive performance across standard generation and editing benchmarks. More importantly, the Turbo variants make high-resolution generation and editing practical for interactive use: at $1024^2$ resolution on a single NVIDIA A100 GPU, Mage-Flow-Turbo generates an image in 0.59s, and Mage-Flow-Edit-Turbo edits an image in 1.02s, while maintaining a small memory footprint. These results show that careful tokenizer--backbone--system co-design can deliver strong high-resolution generation and editing within an efficient 4B model family.

cs.CV

Recipes for Steering and Scaling LLMs via Sampling

Large Language Models (LLMs) are probabilistic models, typically defined by an autoregressive factorization. While recent work has begun to study richer target distributions beyond the base model, the sampling strategies remain highly inefficient. In this paper, we present a flexible and theoretically grounded framework for steering and scaling autoregressive LLMs with sampling. Within this framework, we describe two algorithms -- one based on Sequential Monte Carlo (SMC) and one based on Replica Exchange (RE) -- that steer generation toward powering, product or tilting of the base model distribution. We illustrate this framework through scaling the generation quality of LLMs without external supervision or reward models. Experimental results demonstrate our methods scale more favorably than Best-of-N and standard MCMC baselines. Overall, this paper offers a systematic recipe for probabilistic inference with LLMs via sampling.

cs.CL

From Content to Knowledge: Lightning Fast Long-Video Understanding with Neural Knowledge Representations

We propose a new paradigm for long video understanding by treating a long video as a Neural Knowledge Representation (NKR). NKR represents video contents neither as a stream of tokens nor pre-organized databases, but as an individual small portion of network weights attached to the VLM backbone. The NKR weights are optimized to encapsulate the video's semantic content via a novel Agentic Knowledge Distillation (AKD) process, where an agent automatically synthesizes dense descriptions and question-answer pairs to distill the video's knowledge into the NKR. While AKD serves as a comprehensive, one-time encoding phase, the resulting NKR transforms the video into a portable, reusable asset. At inference, the lightweight NKR is mounted onto a frozen Vision-Language Model (VLM), enabling direct, query-based understanding without reloading or re-encoding the original video. This approach decouples video length from inference cost, offering high amortized efficiency for multi-turn video understanding. Experiments on the LVBench benchmark show our method achieves performance comparable to state-of-the-art approaches while reducing end-to-end latency by over two orders of magnitude, opening new possibilities for interactive long-video understanding.

cs.CV

Ultra-Fast Neural Video Compression

While neural video codecs (NVCs) have demonstrated superior compression ratio, their prohibitive computational complexity remains a critical barrier to real-world deployment. This paper introduces a chunk-based coding framework designed to significantly improve the rate-distortion-complexity trade-off. Instead of processing frames sequentially, our approach encodes a chunk of multiple frames into a single compact latent representation and decodes them simultaneously. This is enabled by cross-frame interaction modules for joint spatial-temporal modeling and frame-specific decoders for parallel reconstruction. This paradigm not only dramatically enhances coding throughput but also facilitates more effective modeling of long-term temporal correlations. To further boost speed, we propose a streamlined entropy coding mechanism that consolidates bit-stream interactions into a single step, substantially reducing decoding overhead. Building on these innovations, we present DCVC-UF (Ultra-Fast), a new NVC that sets a new SOTA in performance. Our experiments show that DCVC-UF can achieve ultra-fast encoding and decoding speeds, significantly outperforming previous leading codecs. DCVC-UF serves as a notable landmark in the journey of NVC evolution. The code is at https://github.com/microsoft/DCVC.

cs.CV

Compression as Adaptation: Implicit Visual Representation with Diffusion Foundation Models

Modern visual generative models acquire rich visual knowledge through large-scale training, yet existing visual representations (such as pixels, latents, or tokens) remain external to the model and cannot directly exploit this knowledge for compact storage or reuse. In this work, we introduce a new visual representation framework that encodes a signal as a function, which is parametrized by low-rank adaptations attached to a frozen visual generative model. Such implicit representations of visual signals, \textit{e.g.}, an 81-frame video, can further be hashed into a single compact vector, achieving strong perceptual video compression at extremely low bitrates. Beyond basic compression, the functional nature of this representation enables inference-time scaling and control, allowing additional refinement on the compression performance. More broadly, as the implicit representations directly act as a function of the generation process, this suggests a unified framework bridging visual compression and generation.

cs.LG

An Efficient Streaming Video Understanding Framework with Agentic Control

Streaming video requires handling dynamic information density under strict latency budgets. Yet, existing methods typically employ static strategies, such as fixed memory compression or reliance on a single model, forcing a trade-off: fast models fail on complex queries, while always-on heavy models violate real-time constraints and overcomplicate simple queries. Rather than fixing these decisions upfront, we propose R3-Streaming (Remember, Respond, Reason), which formulates streaming video understanding as a cascaded control problem: for each query, the system compresses memory, judges response readiness, and routes computation sequentially, so that each downstream decision builds on progressively refined information states. To optimize this pipeline, we introduce an age-aware forgetting policy for memory compression, as aggressively compressing historical frames can yield substantial performance gains. For compute routing, we propose TB-GRPO, a target-balanced reinforcement learning objective that routes hard queries to a stronger model while preventing mode collapse. Extensive evaluations demonstrate that R3-Streaming achieves state-of-the-art results among streaming MLLMs, reaching 57.92 on OVO-Bench and 76.36 on StreamingBench, while reducing visual token usage by 95 to 96 percent.

cs.CV

CoD-Lite: Real-Time Diffusion-Based Generative Image Compression

Recent advanced diffusion methods typically derive strong generative priors by scaling diffusion transformers. However, scaling fails to generalize when adapted for real-time compression scenarios that demand lightweight models. In this paper, we explore the design of real-time and lightweight diffusion codecs by addressing two pivotal questions. First, does diffusion pre-training benefit lightweight diffusion codecs? Through systematic analysis, we find that generation-oriented pre-training is less effective at small model scales whereas compression-oriented pre-training yields consistently better performance. Second, are transformers essential? We find that while global attention is crucial for standard generation, lightweight convolutions suffice for compression-oriented diffusion when paired with distillation. Guided by these findings, we establish a one-step lightweight convolution diffusion codec that achieves real-time $60$~FPS encoding and $42$~FPS decoding at 1080p. Further enhanced by distillation and adversarial learning, the proposed codec reduces bitrate by 85\% at a comparable FID to MS-ILLM, bridging the gap between generative compression and practical real-time deployment. Codes are released at https://github.com/microsoft/GenCodec/tree/main/CoD_Lite

cs.CV

CoD: A Diffusion Foundation Model for Image Compression

Existing diffusion codecs typically build on text-to-image diffusion foundation models like Stable Diffusion. However, text conditioning is suboptimal from a compression perspective, hindering the potential of downstream diffusion codecs, particularly at ultra-low bitrates. To address it, we introduce \textbf{CoD}, the first \textbf{Co}mpression-oriented \textbf{D}iffusion foundation model, trained from scratch to enable end-to-end optimization of both compression and generation. CoD is not a fixed codec but a general foundation model designed for various diffusion-based codecs. It offers several advantages: \textbf{High compression efficiency}, replacing Stable Diffusion with CoD in downstream codecs like DiffC achieves SOTA results, especially at ultra-low bitrates (e.g., 0.0039 bpp); \textbf{Low-cost and reproducible training}, 300$\times$ faster training than Stable Diffusion ($\sim$ 20 vs. $\sim$ 6,250 A100 GPU days) on entirely open image-only datasets; \textbf{Providing new insights}, e.g., We find pixel-space diffusion can achieve VTM-level PSNR with high perceptual quality and can outperform GAN-based codecs using fewer parameters. We hope CoD lays the foundation for future diffusion codec research. Codes are released at https://github.com/microsoft/GenCodec/tree/main/CoD.

cs.CV

Generative Video Compression with One-Dimensional Latent Representation

Recent advancements in generative video codec (GVC) typically encode video into a 2D latent grid and employ high-capacity generative decoders for reconstruction. However, this paradigm still leaves two key challenges in fully exploiting spatial-temporal redundancy: Spatially, the 2D latent grid inevitably preserves intra-frame redundancy due to its rigid structure, where adjacent patches remain highly similar, thereby necessitating a higher bitrate. Temporally, the 2D latent grid is less effective for modeling long-term correlations in a compact and semantically coherent manner, as it hinders the aggregation of common contents across frames. To address these limitations, we introduce Generative Video Compression with One-Dimensional (1D) Latent Representation (GVC1D). GVC1D encodes the video data into extreme compact 1D latent tokens conditioned on both short- and long-term contexts. Without the rigid 2D spatial correspondence, these 1D latent tokens can adaptively attend to semantic regions and naturally facilitate token reduction, thereby reducing spatial redundancy. Furthermore, the proposed 1D memory provides semantically rich long-term context while maintaining low computational cost, thereby further reducing temporal redundancy. Experimental results indicate that GVC1D attains superior compression efficiency, where it achieves bitrate reductions of 60.4\% under LPIPS and 68.8\% under DISTS on the HEVC Class B dataset, surpassing the previous video compression methods.Project: https://gvc1d.github.io/

cs.CV

InfiniteWeb: Scalable Web Environment Synthesis for GUI Agent Training

GUI agents that interact with graphical interfaces on behalf of users represent a promising direction for practical AI assistants. However, training such agents is hindered by the scarcity of suitable environments. We present InfiniteWeb, a system that automatically generates functional web environments at scale for GUI agent training. While LLMs perform well on generating a single webpage, building a realistic and functional website with many interconnected pages faces challenges. We address these challenges through unified specification, task-centric test-driven development, and a combination of website seed with reference design image to ensure diversity. Our system also generates verifiable task evaluators enabling dense reward signals for reinforcement learning. Experiments show that InfiniteWeb surpasses commercial coding agents at realistic website construction, and GUI agents trained on our generated environments achieve significant performance improvements on OSWorld and Online-Mind2Web, demonstrating the effectiveness of proposed system.

cs.CL

Deep Video Discovery: Agentic Search with Tool Use for Long-form Video Understanding

Long-form video understanding presents significant challenges due to extensive temporal-spatial complexity and the difficulty of question answering under such extended contexts. While Large Language Models (LLMs) have demonstrated considerable advancements in video analysis capabilities and long context handling, they continue to exhibit limitations when processing information-dense hour-long videos. To overcome such limitations, we propose the Deep Video Discovery (DVD) agent to leverage an agentic search strategy over segmented video clips. Unlike previous video agents that rely on predefined workflows applied uniformly across different queries, our approach emphasizes the autonomous and adaptive nature of agents. By providing a set of search-centric tools on multi-granular video database, our DVD agent leverages the advanced reasoning capability of LLM to plan on its current observation state, strategically selects tools to orchestrate adaptive workflow for different queries in light of the gathered information. We perform comprehensive evaluation on multiple long video understanding benchmarks that demonstrates our advantage. Our DVD agent achieves state-of-the-art performance on the challenging LVBench dataset, reaching an accuracy of 74.2%, which substantially surpasses all prior works, and further improves to 76.0% with transcripts. The code has been released at https://github.com/microsoft/DeepVideoDiscovery.

cs.CV

Generative Latent Video Compression

Perceptual optimization is widely recognized as essential for neural compression, yet balancing the rate-distortion-perception tradeoff remains challenging. This difficulty is especially pronounced in video compression, where frame-wise quality fluctuations often cause perceptually optimized neural video codecs to suffer from flickering artifacts. In this paper, inspired by the success of latent generative models, we present Generative Latent Video Compression (GLVC), an effective framework for perceptual video compression. GLVC employs a pretrained continuous tokenizer to project video frames into a perceptually aligned latent space, thereby offloading perceptual constraints from the rate-distortion optimization. We redesign the codec architecture explicitly for the latent domain, drawing on extensive insights from prior neural video codecs, and further equip it with innovations such as unified intra/inter coding and a recurrent memory mechanism. Experimental results across multiple benchmarks show that GLVC achieves state-of-the-art performance in terms of DISTS and LPIPS metrics. Notably, our user study confirms GLVC rivals the latest neural video codecs at nearly half their rate while maintaining stable temporal coherence, marking a step toward practical perceptual video compression.

eess.IV

GTPC-SSCD: Gate-guided Two-level Perturbation Consistency-based Semi-Supervised Change Detection

Semi-supervised change detection (SSCD) utilizes partially labeled data and abundant unlabeled data to detect differences between multi-temporal remote sensing images. The mainstream SSCD methods based on consistency regularization have limitations. They perform perturbations mainly at a single level, restricting the utilization of unlabeled data and failing to fully tap its potential. In this paper, we introduce a novel Gate-guided Two-level Perturbation Consistency regularization-based SSCD method (GTPC-SSCD). It simultaneously maintains strong-to-weak consistency at the image level and perturbation consistency at the feature level, enhancing the utilization efficiency of unlabeled data. Moreover, we develop a hardness analysis-based gating mechanism to assess the training complexity of different samples and determine the necessity of performing feature perturbations for each sample. Through this differential treatment, the network can explore the potential of unlabeled data more efficiently. Extensive experiments conducted on six benchmark CD datasets demonstrate the superiority of our GTPC-SSCD over seven state-of-the-art methods.

cs.CV

UniMIC: Towards Universal Multi-modality Perceptual Image Compression

We present UniMIC, a universal multi-modality image compression framework, intending to unify the rate-distortion-perception (RDP) optimization for multiple image codecs simultaneously through excavating cross-modality generative priors. Unlike most existing works that need to design and optimize image codecs from scratch, our UniMIC introduces the visual codec repository, which incorporates amounts of representative image codecs and directly uses them as the basic codecs for various practical applications. Moreover, we propose multi-grained textual coding, where variable-length content prompt and compression prompt are designed and encoded to assist the perceptual reconstruction through the multi-modality conditional generation. In particular, a universal perception compensator is proposed to improve the perception quality of decoded images from all basic codecs at the decoder side by reusing text-assisted diffusion priors from stable diffusion. With the cooperation of the above three strategies, our UniMIC achieves a significant improvement of RDP optimization for different compression codecs, e.g., traditional and learnable codecs, and different compression costs, e.g., ultra-low bitrates. The code will be available in https://github.com/Amygyx/UniMIC .

eess.IV

Soft then Hard: Rethinking the Quantization in Neural Image Compression

Quantization is one of the core components in lossy image compression. For neural image compression, end-to-end optimization requires differentiable approximations of quantization, which can generally be grouped into three categories: additive uniform noise, straight-through estimator and soft-to-hard annealing. Training with additive uniform noise approximates the quantization error variationally but suffers from the train-test mismatch. The other two methods do not encounter this mismatch but, as shown in this paper, hurt the rate-distortion performance since the latent representation ability is weakened. We thus propose a novel soft-then-hard quantization strategy for neural image compression that first learns an expressive latent space softly, then closes the train-test mismatch with hard quantization. In addition, beyond the fixed integer quantization, we apply scaled additive uniform noise to adaptively control the quantization granularity by deriving a new variational upper bound on actual rate. Experiments demonstrate that our proposed methods are easy to adopt, stable to train, and highly effective especially on complex compression models.

eess.IV

RECOMBINER: Robust and Enhanced Compression with Bayesian Implicit Neural Representations

COMpression with Bayesian Implicit NEural Representations (COMBINER) is a recent data compression method that addresses a key inefficiency of previous Implicit Neural Representation (INR)-based approaches: it avoids quantization and enables direct optimization of the rate-distortion performance. However, COMBINER still has significant limitations: 1) it uses factorized priors and posterior approximations that lack flexibility; 2) it cannot effectively adapt to local deviations from global patterns in the data; and 3) its performance can be susceptible to modeling choices and the variational parameters' initializations. Our proposed method, Robust and Enhanced COMBINER (RECOMBINER), addresses these issues by 1) enriching the variational approximation while retaining a low computational cost via a linear reparameterization of the INR weights, 2) augmenting our INRs with learnable positional encodings that enable them to adapt to local details and 3) splitting high-resolution data into patches to increase robustness and utilizing expressive hierarchical priors to capture dependency across patches. We conduct extensive experiments across several data modalities, showcasing that RECOMBINER achieves competitive results with the best INR-based methods and even outperforms autoencoder-based codecs on low-resolution images at low bitrates. Our PyTorch implementation is available at https://github.com/cambridge-mlg/RECOMBINER/.

cs.LG

Conditional Neural Video Coding with Spatial-Temporal Super-Resolution

This document is an expanded version of a one-page abstract originally presented at the 2024 Data Compression Conference. It describes our proposed method for the video track of the Challenge on Learned Image Compression (CLIC) 2024. Our scheme follows the typical hybrid coding framework with some novel techniques. Firstly, we adopt Spynet network to produce accurate motion vectors for motion estimation. Secondly, we introduce the context mining scheme with conditional frame coding to fully exploit the spatial-temporal information. As for the low target bitrates given by CLIC, we integrate spatial-temporal super-resolution modules to improve rate-distortion performance. Our team name is IMCLVC.

eess.IV