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Zongyuan Shen

Publications and source records attributed to Zongyuan Shen.

18 recordsLinked to original sources

TRACE: Coverage Path Planning for Unknown Environments Using Hierarchical Coverage Tree

This paper presents a novel online coverage path planning (CPP) algorithm, called TRACE, for real-time coverage of unknown environments. TRACE is built upon a hierarchical coverage tree that provides a global representation of the evolving connectivity of the uncovered space. As the environment is incrementally revealed and covered, newly discovered obstacles and covered cells may fragment the remaining uncovered space into disconnected regions. TRACE recursively expands the corresponding tree nodes to explicitly represent these regions and organize them for subsequent coverage planning. Based on the updated tree, an incremental global tour is maintained to guide the coverage process. TRACE locally refines only the affected portions while preserving the visiting order of unchanged regions, thereby reducing the computational burden of global replanning and maintaining a consistent coverage progression. Guided by the global tour, a local planner generates back-and-forth coverage paths and switches to global-tour-aware planning to efficiently complete the target regions. Theoretical analysis establishes the computational complexity and complete coverage property of TRACE, and derives an approximation bound for the incremental global tour refinement. The performance of TRACE is evaluated through extensive high-fidelity simulations and real-robot experiments using a mobile robot. Comparative evaluations against six existing CPP methods demonstrate significant improvements in coverage time, path length, overlap ratio, and number of turns.

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A Hierarchical Coverage Path Planning Algorithm for Unknown Environments

This paper presents an online coverage path planning algorithm for unknown environments. During navigation, the initially unknown search area is progressively decomposed into disconnected subareas as new obstacle information is acquired and coverage proceeds. These subareas are organized in an incrementally constructed decomposition tree that preserves their hierarchical parent-child relationships. Based on this tree, a global coverage tour is maintained and updated online by prioritizing newly generated child subareas according to their exploration states and distances from the robot. A local planner then generates coverage motions within each selected subarea, allowing the robot to adapt its trajectory as the environment is gradually revealed. Its performance is evaluated via high-fidelity simulations in complex scenarios. The results show improved coverage efficiency in terms of path length and overlap ratio in comparison to three baseline algorithms.

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Learning-Based Motion Planning for Dynamic Environments: From Foundational Algorithms to Emerging Paradigms

Motion planning in dynamic environments is a fundamental problem in robotics, aiming to generate safe and efficient paths, trajectories, or control actions in the presence of moving obstacles, uncertain predictions, and multi-agent interactions. It has broad applications in autonomous driving, service robotics, warehouse logistics, human-robot collaboration, crowd navigation, and multi-robot systems. This survey reviews representative works published primarily between 2015 and 2025, with a particular focus on how recent learning-based advances extend, complement, or interact with classical planning foundations. We first revisit classical planning methods as algorithmic foundations and reference frameworks for learning-based extensions. We then propose a role-of-learning taxonomy that categorizes existing methods according to how learning participates in the planning pipeline, including direct policy learning, learning-augmented classical planning, hybrid planning, and training enhancement methods. For each category, we summarize the main problem settings, representative algorithms, key ideas, integration mechanisms, strengths, and limitations. We further analyze how observation representations, prediction uncertainty, interaction modeling, planner integration, safety constraints, and training strategies shape learning-based motion planning in dynamic environments. Finally, we discuss open challenges and future directions, including sim-to-real gap, safe and certifiable planning, dense crowd navigation, perception-planning coupling, and embodied AI.

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Coverage Path Planning: Classical Foundations, Recent Advances, and Future Directions

Coverage path planning (CPP) is a fundamental problem in robot motion planning, whose aim is to produce robot trajectories that provide complete coverage of target workspaces while minimizing task-specific objectives such as path length, overlap, number of turns, and energy consumption. CPP has widespread applications in cleaning, inspection, mapping, agriculture, manufacturing, surveillance, demining, and environmental monitoring. Although classical CPP has been extensively studied, recent advances have extended CPP beyond single-robot settings to multi-robot systems, complex 3D environments, constrained platforms, learning-based coverage planning, and visual coverage tasks. This paper presents a comprehensive survey of 125 representative works published primarily between 2015 and 2026, while presenting the evolution of recent developments in light of the classical CPP methods published before 2015. The CPP methods are organized into six main categories: single-robot CPP, multi-robot CPP, 3D CPP, constrained CPP, learning-based CPP, and visual CPP. For each category, the review summarizes the main planning formulations, representative algorithms, strengths, and limitations. In addition, the review analyzes how environmental knowledge, workspace geometry, robot constraints, sensing objectives, and coordination requirements shape the CPP problem. The survey further discusses open challenges in scalable online planning, multi-robot coordination, 3D and visual coverage, unified platform-constrained and resource-aware coverage, and learning-enhanced coverage. Thus, the survey provides a structured overview of recent CPP developments and future research directions.

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Motion Planning in Dynamic Environments: A Survey from Classical to Modern Methods

Motion planning in dynamic environments requires robots to continuously adapt their paths in response to environmental changes for safe and uninterrupted navigation. While many surveys have reviewed planning in static settings, systematic reviews focused on dynamic environments remain limited. This paper presents a comprehensive survey of 138 works, primarily published between 2015 and 2025, spanning both classical and learning-based approaches. The motion planning methods are grouped into five categories based on the concepts of sampling, graph search, model predictive control, learning, and additional classical local planning approaches, including velocity obstacles, potential fields and dynamic windows. The learning techniques include supervised learning and reinforcement learning. We also discuss the role of dynamic perception in motion planning, covering techniques for detecting and modeling moving obstacles using cameras, LiDAR, and event-based sensors. The survey analyzes the principles, strengths, and limitations of each method, with particular attention to challenges unique to dynamic environments, such as prediction uncertainty, human-robot interaction, and the freezing robot problem. The survey provides researchers with a structured understanding of motion planning methods in dynamic environments.

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C*: A Coverage Path Planning Algorithm for Unknown Environments using Rapidly Covering Graphs

The paper presents a novel sample-based algorithm, called C*, for real-time coverage path planning (CPP) of unknown environments. C* is built upon the concept of a Rapidly Covering Graph (RCG), which is incrementally constructed during robot navigation via progressive sampling of the search space. By using efficient sampling and pruning techniques, the RCG is constructed to be a minimum-sufficient graph, where its nodes and edges form the potential waypoints and segments of the coverage trajectory, respectively. The RCG tracks the coverage progress, generates the coverage trajectory and helps the robot to escape from the dead-end situations. To minimize coverage time, C* produces the desired back-and-forth coverage pattern, while adapting to the TSP-based optimal coverage of local isolated regions, called coverage holes, which are surrounded by obstacles and covered regions. It is analytically proven that C* provides complete coverage of unknown environments. The algorithmic simplicity and low computational complexity of C* make it easy to implement and suitable for real-time on-board applications. The performance of C* is validated by 1) extensive high-fidelity simulations and 2) laboratory experiments using an autonomous robot. C* yields near optimal trajectories, and a comparative evaluation with seven existing CPP methods demonstrates significant improvements in performance in terms of coverage time, number of turns, trajectory length, and overlap ratio, while preventing the formation of coverage holes. Finally, C* is comparatively evaluated on two different CPP applications using 1) energy-constrained robots and 2) multi-robot teams.

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Multi-CAP: A Multi-Robot Connectivity-Aware Hierarchical Coverage Path Planning Algorithm for Unknown Environments

Efficient coordination of multiple robots for coverage of large, unknown environments is a significant challenge that involves minimizing the total coverage path length while reducing inter-robot conflicts. In this paper, we introduce a Multi-robot Connectivity-Aware Planner (Multi-CAP), a hierarchical coverage path planning algorithm that facilitates multi-robot coordination through a novel connectivity-aware approach. The algorithm constructs and dynamically maintains an adjacency graph that represents the environment as a set of connected subareas. Critically, we make the assumption that the environment, while unknown, is bounded. This allows for incremental refinement of the adjacency graph online to ensure its structure represents the physical layout of the space, both in observed and unobserved areas of the map as robots explore the environment. We frame the task of assigning subareas to robots as a Vehicle Routing Problem (VRP), a well-studied problem for finding optimal routes for a fleet of vehicles. This is used to compute disjoint tours that minimize redundant travel, assigning each robot a unique, non-conflicting set of subareas. Each robot then executes its assigned tour, independently adapting its coverage strategy within each subarea to minimize path length based on real-time sensor observations of the subarea. We demonstrate through simulations and multi-robot hardware experiments that Multi-CAP significantly outperforms state-of-the-art methods in key metrics, including coverage time, total path length, and path overlap ratio. Ablation studies further validate the critical role of our connectivity-aware graph and the global tour planner in achieving these performance gains.

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SMART-3D: Three-Dimensional Self-Morphing Adaptive Replanning Tree

This paper presents SMART-3D, an extension of the SMART algorithm to 3D environments. SMART-3D is a tree-based adaptive replanning algorithm for dynamic environments with fast moving obstacles. SMART-3D morphs the underlying tree to find a new path in real-time whenever the current path is blocked by obstacles. SMART-3D removed the grid decomposition requirement of the SMART algorithm by replacing the concept of hot-spots with that of hot-nodes, thus making it computationally efficient and scalable to 3D environments. The hot-nodes are nodes which allow for efficient reconnections to morph the existing tree to find a new safe and reliable path. The performance of SMART-3D is evaluated by extensive simulations in 2D and 3D environments populated with randomly moving dynamic obstacles. The results show that SMART-3D achieves high success rates and low replanning times, thus highlighting its suitability for real-time onboard applications.

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An Underwater, Fault-Tolerant, Laser-Aided Robotic Multi-Modal Dense SLAM System for Continuous Underwater In-Situ Observation

Existing underwater SLAM systems are difficult to work effectively in texture-sparse and geometrically degraded underwater environments, resulting in intermittent tracking and sparse mapping. Therefore, we present Water-DSLAM, a novel laser-aided multi-sensor fusion system that can achieve uninterrupted, fault-tolerant dense SLAM capable of continuous in-situ observation in diverse complex underwater scenarios through three key innovations: Firstly, we develop Water-Scanner, a multi-sensor fusion robotic platform featuring a self-designed Underwater Binocular Structured Light (UBSL) module that enables high-precision 3D perception. Secondly, we propose a fault-tolerant triple-subsystem architecture combining: 1) DP-INS (DVL- and Pressure-aided Inertial Navigation System): fusing inertial measurement unit, doppler velocity log, and pressure sensor based Error-State Kalman Filter (ESKF) to provide high-frequency absolute odometry 2) Water-UBSL: a novel Iterated ESKF (IESKF)-based tight coupling between UBSL and DP-INS to mitigate UBSL's degeneration issues 3) Water-Stereo: a fusion of DP-INS and stereo camera for accurate initialization and tracking. Thirdly, we introduce a multi-modal factor graph back-end that dynamically fuses heterogeneous sensor data. The proposed multi-sensor factor graph maintenance strategy efficiently addresses issues caused by asynchronous sensor frequencies and partial data loss. Experimental results demonstrate Water-DSLAM achieves superior robustness (0.039 m trajectory RMSE and 100\% continuity ratio during partial sensor dropout) and dense mapping (6922.4 points/m^3 in 750 m^3 water volume, approximately 10 times denser than existing methods) in various challenging environments, including pools, dark underwater scenes, 16-meter-deep sinkholes, and field rivers. Our project is available at https://water-scanner.github.io/.

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CAP: A Connectivity-Aware Hierarchical Coverage Path Planning Algorithm for Unknown Environments using Coverage Guidance Graph

Efficient coverage of unknown environments requires robots to adapt their paths in real time based on on-board sensor data. In this paper, we introduce CAP, a connectivity-aware hierarchical coverage path planning algorithm for efficient coverage of unknown environments. During online operation, CAP incrementally constructs a coverage guidance graph to capture essential information about the environment. Based on the updated graph, the hierarchical planner determines an efficient path to maximize global coverage efficiency and minimize local coverage time. The performance of CAP is evaluated and compared with five baseline algorithms through high-fidelity simulations as well as robot experiments. Our results show that CAP yields significant improvements in coverage time, path length, and path overlap ratio.

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SMART: Self-Morphing Adaptive Replanning Tree

The paper presents an algorithm, called Self-Morphing Adaptive Replanning Tree (SMART), that facilitates fast replanning in dynamic environments. SMART performs risk based tree-pruning if the current path is obstructed by nearby moving obstacle(s), resulting in multiple disjoint subtrees. Then, for speedy recovery, it exploits these subtrees and performs informed tree-repair at hot-spots that lie at the intersection of subtrees to find a new path. The performance of SMART is comparatively evaluated with eight existing algorithms through extensive simulations. Two scenarios are considered with: 1) dynamic obstacles and 2) both static and dynamic obstacles. The results show that SMART yields significant improvements in replanning time, success rate and travel time. Finally, the performance of SMART is validated by a real laboratory experiment.

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CT-CPP: Coverage Path Planning for 3D Terrain Reconstruction Using Dynamic Coverage Trees

This letter addresses the 3D coverage path planning (CPP) problem for terrain reconstruction of unknown obstacle rich environments. Due to sensing limitations, the proposed method, called CT-CPP, performs layered scanning of the 3D region to collect terrain data, where the traveling sequence is optimized using the concept of a coverage tree (CT) with a TSP-inspired tree traversal strategy. The CT-CPP method is validated on a high-fidelity underwater simulator and the results are compared to an existing terrain following CPP method. The results show that CT-CPP yields significant reduction in trajectory length, energy consumption, and reconstruction error.

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SMARRT: Self-Repairing Motion-Reactive Anytime RRT for Dynamic Environments

This paper addresses the fast replanning problem in dynamic environments with moving obstacles. Since for randomly moving obstacles the future states are unpredictable, the proposed method, called SMARRT, reacts to obstacle motions and revises the path in real-time based on the current interfering obstacle state (i.e., position and velocity). SMARRT is fast and efficient and performs collision checking only on the partial path segment close to the robot within a feasibility checking horizon. If the path is infeasible, then tree parts associated with the path inside the horizon are pruned while maintaining the maximal tree structure of already-explored regions. Then, a multi-resolution utility map is created to capture the environmental information used to compute the replanning utility for each cell on the multi-scale tiling. A hierarchical searching method is applied on the map to find the sampling cell efficiently. Finally, uniform samples are drawn within the sampling cell for fast replanning. The SMARRT method is validated via simulation runs, and the results are evaluated in comparison to four existing methods. The SMARRT method yields significant improvements in travel time, replanning time, and success rate compared against the existing methods.

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A Non-uniform Sampling Approach for Fast and Efficient Path Planning

In this paper, we develop a non-uniform sampling approach for fast and efficient path planning of autonomous vehicles. The approach uses a novel non-uniform partitioning scheme that divides the area into obstacle-free convex cells. The partitioning results in large cells in obstacle-free areas and small cells in obstacle-dense areas. Subsequently, the boundaries of these cells are used for sampling; thus significantly reducing the burden of uniform sampling. When compared with a standard uniform sampler, this smart sampler significantly 1) reduces the size of the sampling space while providing completeness and optimality guarantee, 2) provides sparse sampling in obstacle-free regions and dense sampling in obstacle-rich regions to facilitate faster exploration, and 3) eliminates the need for expensive collision-checking with obstacles due to the convexity of the cells. This sampling framework is incorporated into the RRT* path planner. The results show that RRT* with the non-uniform sampler gives a significantly better convergence rate and smaller memory footprint as compared to RRT* with a uniform sampler.

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CPPNet: A Coverage Path Planning Network

This paper presents a deep-learning based CPP algorithm, called Coverage Path Planning Network (CPPNet). CPPNet is built using a convolutional neural network (CNN) whose input is a graph-based representation of the occupancy grid map while its output is an edge probability heat graph, where the value of each edge is the probability of belonging to the optimal TSP tour. Finally, a greedy search is used to select the final optimized tour. CPPNet is trained and comparatively evaluated against the TSP tour. It is shown that CPPNet provides near-optimal solutions while requiring significantly less computational time, thus enabling real-time coverage path planning in partially unknown and dynamic environments.

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MRRT: Multiple Rapidly-Exploring Random Trees for Fast Online Replanning in Dynamic Environments

This paper presents a novel algorithm, called MRRT, which uses multiple rapidly-exploring random trees for fast online replanning of autonomous vehicles in dynamic environments with moving obstacles. The proposed algorithm is built upon the RRT algorithm with a multi-tree structure. At the beginning, the RRT algorithm is applied to find the initial solution based on partial knowledge of the environment. Then, the robot starts to execute this path. At each iteration, the new obstacle configurations are collected by the robot's sensor and used to replan the path. This new information can come from unknown static obstacles (e.g., seafloor layout) as well as moving obstacles. Then, to accommodate the environmental changes, two procedures are adopted: 1) edge pruning, and 2) tree regrowing. Specifically, the edge pruning procedure checks the collision status through the tree and only removes the invalid edges while maintaining the tree structure of already-explored regions. Due to removal of invalid edges, the tree could be broken into multiple disjoint trees. As such, the RRT algorithm is applied to regrow the trees. Specifically, a sample is created randomly and joined to all the disjoint trees in its local neighborhood by connecting to the nearest nodes. Finally, a new solution is found for the robot. The advantages of the proposed MRRT algorithm are as follows: i) retains the maximal tree structure by only pruning the edges which collide with the obstacles, ii) guarantees probabilistic completeness, and iii) is computational efficient for fast replanning since all disjoint trees are maintained for future connections and expanded simultaneously.

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$ε^*$+: An Online Coverage Path Planning Algorithm for Energy-constrained Autonomous Vehicles

This paper presents a novel algorithm, called $ε^*$+, for online coverage path planning of unknown environments using energy-constrained autonomous vehicles. Due to limited battery size, the energy-constrained vehicles have limited duration of operation time. Therefore, while executing a coverage trajectory, the vehicle has to return to the charging station for a recharge before the battery runs out. In this regard, the $ε^*$+ algorithm enables the vehicle to retreat back to the charging station based on the remaining energy which is monitored throughout the coverage process. This is followed by an advance trajectory that takes the vehicle to a near by unexplored waypoint to restart the coverage process, instead of taking it back to the previous left over point of the retreat trajectory; thus reducing the overall coverage time. The proposed $ε^*$+ algorithm is an extension of the $ε^*$ algorithm, which utilizes an Exploratory Turing Machine (ETM) as a supervisor to navigate the vehicle with back and forth trajectory for complete coverage. The performance of the $ε^*$+ algorithm is validated on complex scenarios using Player/Stage which is a high-fidelity robotic simulator.

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T$^{\star}$-Lite: A Fast Time-Risk Optimal Motion Planning Algorithm for Multi-Speed Autonomous Vehicles

In this paper, we develop a new algorithm, called T$^{\star}$-Lite, that enables fast time-risk optimal motion planning for variable-speed autonomous vehicles. The T$^{\star}$-Lite algorithm is a significantly faster version of the previously developed T$^{\star}$ algorithm. T$^{\star}$-Lite uses the novel time-risk cost function of T$^{\star}$; however, instead of a grid-based approach, it uses an asymptotically optimal sampling-based motion planner. Furthermore, it utilizes the recently developed Generalized Multi-speed Dubins Motion-model (GMDM) for sample-to-sample kinodynamic motion planning. The sample-based approach and GMDM significantly reduce the computational burden of T$^{\star}$ while providing reasonable solution quality. The sample points are drawn from a four-dimensional configuration space consisting of two position coordinates plus vehicle heading and speed. Specifically, T$^{\star}$-Lite enables the motion planner to select the vehicle speed and direction based on its proximity to the obstacle to generate faster and safer paths. In this paper, T$^{\star}$-Lite is developed using the RRT$^{\star}$ motion planner, but adaptation to other motion planners is straightforward and depends on the needs of the planner

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