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Zongzhang Zhang

Publications and source records attributed to Zongzhang Zhang.

At least 19 recordsLinked to original sources

Threat-guided Policy-aware Scene Perturbation for Safe Autonomous Driving with Online Reinforcement Learning

Reinforcement learning (RL) has shown promising performance in autonomous driving, yet ensuring the safety of online RL policies remains challenging due to insufficient exposure to safety-critical driving scenes. The long-tailed nature of real-world traffic situations makes dangerous and rare interactions difficult to encounter through conventional sampling, limiting the ability of RL policies to learn robust safety behaviors. Existing methods improve training diversity by synthesizing challenging scenes or adversarial situations. However, these approaches typically optimize scene generation objectives separately from the evolving policy, without explicitly modeling how generated perturbations relate to the current policy's weaknesses and learning needs. In this paper, we propose Threat-guided Policy-aware Scene Perturbation (TPSP) for safe autonomous driving with online RL. TPSP introduces a policy-aware scene encoder to capture the interaction between policy behaviors and surrounding environments, enabling scene perturbation aligned with the current policy. Based on this representation, TPSP selectively perturbs critical objects rather than applying uniform modifications across the scene. Furthermore, we develop a threat-guided optimization strategy that evaluates perturbed scenes through threat-level differences between policy rollouts on original and perturbed scenes, guiding the generation of safety-critical scenes with higher training value. Comprehensive experiments demonstrate that TPSP improves safety learning efficiency, achieving strong safety performance on NAVSIM v2 with approximately 4 million kilometers of simulated driving data. Ablation studies verify that policy-aware targeted perturbations provide more informative safety-critical experiences than random or policy-unaware strategies, enabling safer driving under limited interaction budgets.

cs.AI↗

SeaSlides: Semantic Abstraction Layer for Agentic Slide Generation

Agentic presentation generation must preserve source content, maintain coherent visual design, render specialized objects, and produce usable artifacts. Existing systems meet only part of this requirement: templates preserve regularity but restrict adaptation, whereas free-form HTML or SVG gives models flexibility at the cost of low-level rendering decisions. This mismatch makes long technical decks brittle, especially when slides contain formulas, code, or data graphics. We present SeaSlides, an agentic slide-generation framework built around a semantic abstraction layer. Rather than authoring coordinates, inline styles, or raw SVG geometry, the model writes structured slide content through reusable components and capability modules, while templates own layout, style, and rendering. We instantiate this principle separately in HTML and Typst: SeaSlides-HTML uses template-defined DOM components, whereas SeaSlides-Typst uses template functions and package-backed modules. Capability modules route equations, code, and charts to dedicated renderers, and three feedback stages localize build errors, project-constraint violations, and visual defects before export. The two systems retain backend-specific syntax and contracts while sharing the same authoring boundary. For evaluation, we combine the 128-task UltraPresent validation setting with SeaSlidesBench-Rich, a new 32-task benchmark stressing mathematics, code, pseudocode, tables, charts, and diagrams. Across four generation models, both SeaSlides backends produce more readable, content-oriented source than SVG-heavy generation. A SeaSlides backend attains the highest rich-content macro-average under three of the four models while maintaining competitive overall qualitative performance. These results support semantic abstraction as a practical authoring principle across presentation backends.

cs.AI↗

ASTER: Agentic Scaling with Tool-integrated Extended Reasoning

Reinforcement learning (RL) has emerged as a dominant paradigm for eliciting long-horizon reasoning in Large Language Models (LLMs). However, scaling Tool-Integrated Reasoning (TIR) via RL remains challenging due to interaction collapse: a pathological state where models fail to sustain multi-turn tool usage, instead degenerating into heavy internal reasoning with only trivial, post-hoc code verification. We systematically study three questions: (i) how cold-start SFT induces an agentic, tool-using behavioral prior, (ii) how the interaction density of cold-start trajectories shapes exploration and downstream RL outcomes, and (iii) how the RL interaction budget affects learning dynamics and generalization under varying inference-time budgets. We then introduce ASTER (Agentic Scaling with Tool-integrated Extended Reasoning), a framework that circumvents this collapse through a targeted cold-start strategy prioritizing interaction-dense trajectories. We find that a small expert cold-start set of just 4K interaction-dense trajectories yields the strongest downstream performance, establishing a robust prior that enables superior exploration during extended RL training. Extensive evaluations demonstrate that ASTER-4B achieves state-of-the-art results on competitive mathematical benchmarks, reaching 90.0% on AIME 2025, surpassing leading frontier open-source models, including DeepSeek-V3.2-Exp.

cs.CL↗

Unleashing Humanoid Reaching Potential via Real-world-Ready Skill Space

Humans possess a large reachable space in the 3D world, enabling interaction with objects at varying heights and distances. However, realizing such large-space reaching on humanoids is a complex whole-body control problem and requires the robot to master diverse skills simultaneously-including base positioning and reorientation, height and body posture adjustments, and end-effector pose control. Learning from scratch often leads to optimization difficulty and poor sim2real transferability. To address this challenge, we propose Real-world-Ready Skill Space (R2S2). Our approach begins with a carefully designed skill library consisting of real-world-ready primitive skills. We ensure optimal performance and robust sim2real transfer through individual skill tuning and sim2real evaluation. These skills are then ensembled into a unified latent space, serving as a structured prior that helps task execution in an efficient and sim2real transferable manner. A high-level planner, trained to sample skills from this space, enables the robot to accomplish real-world goal-reaching tasks. We demonstrate zero-shot sim2real transfer and validate R2S2 in multiple challenging goal-reaching scenarios.

cs.RO↗

Multi-agent In-context Coordination via Decentralized Memory Retrieval

Large transformer models, trained on diverse datasets, have demonstrated impressive few-shot performance on previously unseen tasks without requiring parameter updates. This capability has also been explored in Reinforcement Learning (RL), where agents interact with the environment to retrieve context and maximize cumulative rewards, showcasing strong adaptability in complex settings. However, in cooperative Multi-Agent Reinforcement Learning (MARL), where agents must coordinate toward a shared goal, decentralized policy deployment can lead to mismatches in task alignment and reward assignment, limiting the efficiency of policy adaptation. To address this challenge, we introduce Multi-agent In-context Coordination via Decentralized Memory Retrieval (MAICC), a novel approach designed to enhance coordination by fast adaptation. Our method involves training a centralized embedding model to capture fine-grained trajectory representations, followed by decentralized models that approximate the centralized one to obtain team-level task information. Based on the learned embeddings, relevant trajectories are retrieved as context, which, combined with the agents' current sub-trajectories, inform decision-making. During decentralized execution, we introduce a novel memory mechanism that effectively balances test-time online data with offline memory. Based on the constructed memory, we propose a hybrid utility score that incorporates both individual- and team-level returns, ensuring credit assignment across agents. Extensive experiments on cooperative MARL benchmarks, including Level-Based Foraging (LBF) and SMAC (v1/v2), show that MAICC enables faster adaptation to unseen tasks compared to existing methods. Code is available at https://github.com/LAMDA-RL/MAICC.

cs.MA↗

EvaLearn: Quantifying the Learning Capability and Efficiency of LLMs via Sequential Problem Solving

We introduce EvaLearn, a pioneering benchmark designed to evaluate large language models (LLMs) on their learning capability and efficiency in challenging tasks, a critical, yet underexplored aspect of model potential. EvaLearn contains 648 challenging problems across six task types, grouped into 182 sequences, each sequence dedicated to one task type. Diverging from most existing benchmarks that evaluate models in parallel, EvaLearn requires models to solve problems sequentially, allowing them to leverage the experience gained from previous solutions. EvaLearn provides five comprehensive automated metrics to evaluate models and quantify their learning capability and efficiency. We extensively benchmark nine frontier models and observe varied performance profiles: some models, such as Claude-3.7-sonnet, start with moderate initial performance but exhibit strong learning ability, while some models struggle to benefit from experience and may even show negative transfer. Moreover, we investigate model performance under two learning settings and find that instance-level rubrics and teacher-model feedback further facilitate model learning. Importantly, we observe that current LLMs with stronger static abilities do not show a clear advantage in learning capability across all tasks, highlighting that EvaLearn evaluates a new dimension of model performance. We hope EvaLearn provides a novel evaluation perspective for assessing LLM potential and understanding the gap between models and human capabilities, promoting the development of deeper and more dynamic evaluation approaches. All datasets, the automatic evaluation framework, and the results studied in this paper are available at the GitHub repository.

cs.CL↗

Reward Models in Deep Reinforcement Learning: A Survey

In reinforcement learning (RL), agents continually interact with the environment and use the feedback to refine their behavior. To guide policy optimization, reward models are introduced as proxies of the desired objectives, such that when the agent maximizes the accumulated reward, it also fulfills the task designer's intentions. Recently, significant attention from both academic and industrial researchers has focused on developing reward models that not only align closely with the true objectives but also facilitate policy optimization. In this survey, we provide a comprehensive review of reward modeling techniques within the deep RL literature. We begin by outlining the background and preliminaries in reward modeling. Next, we present an overview of recent reward modeling approaches, categorizing them based on the source, the mechanism, and the learning paradigm. Building on this understanding, we discuss various applications of these reward modeling techniques and review methods for evaluating reward models. Finally, we conclude by highlighting promising research directions in reward modeling. Altogether, this survey includes both established and emerging methods, filling the vacancy of a systematic review of reward models in current literature.

cs.LG↗

Sentence-level Reward Model can Generalize Better for Aligning LLM from Human Preference

Learning reward models from human preference datasets and subsequently optimizing language models via reinforcement learning has emerged as a fundamental paradigm for aligning LLMs with human preferences. The performance of the reward model plays a crucial role in the effectiveness of alignment. Previous reward models operate at a coarse-grained level, requiring the generation of a complete response to obtain a reward value. The sparse reward may present challenges for downstream reinforcement learning. While recent efforts have attempted to learn token-level reward models, the lack of explicit semantic information makes it difficult to model the credit of every individual token. In this paper, we propose assigning scores to every sentence, introducing an intermediate-grained reward model. By segmenting the complete response into sentences and applying differential operations to reward output at the start and end positions of each sentence, we can effectively model the rewards of sentences. Moreover, a novel attention mechanism is introduced to aggregate the scores of all sentences into a response-level score, which allows it to be trained using the Bradley-Terry model. On common benchmarks, our method outperforms the response-level reward model by 2.7% on RewardBench (for reward modeling evaluation) and surpasses all baselines on AlpacaEval (for alignment evaluation).

cs.CL↗

Behavior-Regularized Diffusion Policy Optimization for Offline Reinforcement Learning

Behavior regularization, which constrains the policy to stay close to some behavior policy, is widely used in offline reinforcement learning (RL) to manage the risk of hazardous exploitation of unseen actions. Nevertheless, existing literature on behavior-regularized RL primarily focuses on explicit policy parameterizations, such as Gaussian policies. Consequently, it remains unclear how to extend this framework to more advanced policy parameterizations, such as diffusion models. In this paper, we introduce BDPO, a principled behavior-regularized RL framework tailored for diffusion-based policies, thereby combining the expressive power of diffusion policies and the robustness provided by regularization. The key ingredient of our method is to calculate the Kullback-Leibler (KL) regularization analytically as the accumulated discrepancies in reverse-time transition kernels along the diffusion trajectory. By integrating the regularization, we develop an efficient two-time-scale actor-critic RL algorithm that produces the optimal policy while respecting the behavior constraint. Comprehensive evaluations conducted on synthetic 2D tasks and continuous control tasks from the D4RL benchmark validate its effectiveness and superior performance.

cs.LG↗

Debiased Offline Representation Learning for Fast Online Adaptation in Non-stationary Dynamics

Developing policies that can adjust to non-stationary environments is essential for real-world reinforcement learning applications. However, learning such adaptable policies in offline settings, with only a limited set of pre-collected trajectories, presents significant challenges. A key difficulty arises because the limited offline data makes it hard for the context encoder to differentiate between changes in the environment dynamics and shifts in the behavior policy, often leading to context misassociations. To address this issue, we introduce a novel approach called Debiased Offline Representation for fast online Adaptation (DORA). DORA incorporates an information bottleneck principle that maximizes mutual information between the dynamics encoding and the environmental data, while minimizing mutual information between the dynamics encoding and the actions of the behavior policy. We present a practical implementation of DORA, leveraging tractable bounds of the information bottleneck principle. Our experimental evaluation across six benchmark MuJoCo tasks with variable parameters demonstrates that DORA not only achieves a more precise dynamics encoding but also significantly outperforms existing baselines in terms of performance.

cs.LG↗

Q-Adapter: Customizing Pre-trained LLMs to New Preferences with Forgetting Mitigation

Large Language Models (LLMs), trained on a large amount of corpus, have demonstrated remarkable abilities. However, it may not be sufficient to directly apply open-source LLMs like Llama to certain real-world scenarios, since most of them are trained for \emph{general} purposes. Thus, the demands for customizing publicly available LLMs emerge, but are currently under-studied. In this work, we consider customizing pre-trained LLMs with new human preferences. Specifically, the LLM should not only meet the new preference but also preserve its original capabilities after customization. Drawing inspiration from the observation that human preference can be expressed as a reward model, we propose to cast LLM customization as optimizing the sum of two reward functions, one of which (denoted as $r_1$) was used to pre-train the LLM while the other (denoted as $r_2$) characterizes the new human preference. The obstacle here is that both reward functions are unknown, making the application of modern reinforcement learning methods infeasible. Thanks to the residual Q-learning framework, we can restore the customized LLM with the pre-trained LLM and the \emph{residual Q-function} without the reward function $r_1$. Moreover, we find that for a fixed pre-trained LLM, the reward function $r_2$ can be derived from the residual Q-function, enabling us to directly learn the residual Q-function from the new human preference data upon the Bradley-Terry model. We name our method Q-Adapter as it introduces an adapter module to approximate the residual Q-function for customizing the pre-trained LLM towards the new preference. Experiments based on the Llama-3.1 model on the DSP dataset and HH-RLHF dataset illustrate the superior effectiveness of Q-Adapter on both retaining existing knowledge and learning new preferences. Code is available at https://github.com/mansicer/Q-Adapter.

cs.LG↗

Stable Continual Reinforcement Learning via Diffusion-based Trajectory Replay

Given the inherent non-stationarity prevalent in real-world applications, continual Reinforcement Learning (RL) aims to equip the agent with the capability to address a series of sequentially presented decision-making tasks. Within this problem setting, a pivotal challenge revolves around \textit{catastrophic forgetting} issue, wherein the agent is prone to effortlessly erode the decisional knowledge associated with past encountered tasks when learning the new one. In recent progresses, the \textit{generative replay} methods have showcased substantial potential by employing generative models to replay data distribution of past tasks. Compared to storing the data from past tasks directly, this category of methods circumvents the growing storage overhead and possible data privacy concerns. However, constrained by the expressive capacity of generative models, existing \textit{generative replay} methods face challenges in faithfully reconstructing the data distribution of past tasks, particularly in scenarios with a myriad of tasks or high-dimensional data. Inspired by the success of diffusion models in various generative tasks, this paper introduces a novel continual RL algorithm DISTR (Diffusion-based Trajectory Replay) that employs a diffusion model to memorize the high-return trajectory distribution of each encountered task and wakeups these distributions during the policy learning on new tasks. Besides, considering the impracticality of replaying all past data each time, a prioritization mechanism is proposed to prioritize the trajectory replay of pivotal tasks in our method. Empirical experiments on the popular continual RL benchmark \texttt{Continual World} demonstrate that our proposed method obtains a favorable balance between \textit{stability} and \textit{plasticity}, surpassing various existing continual RL baselines in average success rate.

cs.LG↗

Reinforced In-Context Black-Box Optimization

Black-Box Optimization (BBO) has found successful applications in many fields of science and engineering. Recently, there has been a growing interest in meta-learning particular components of BBO algorithms to speed up optimization and get rid of tedious hand-crafted heuristics. As an extension, learning the entire algorithm from data requires the least labor from experts and can provide the most flexibility. In this paper, we propose RIBBO, a method to reinforce-learn a BBO algorithm from offline data in an end-to-end fashion. RIBBO employs expressive sequence models to learn the optimization histories produced by multiple behavior algorithms and tasks, leveraging the in-context learning ability of large models to extract task information and make decisions accordingly. Central to our method is to augment the optimization histories with \textit{regret-to-go} tokens, which are designed to represent the performance of an algorithm based on cumulative regret over the future part of the histories. The integration of regret-to-go tokens enables RIBBO to automatically generate sequences of query points that satisfy the user-desired regret, which is verified by its universally good empirical performance on diverse problems, including BBO benchmark functions, hyper-parameter optimization and robot control problems.

cs.LG↗

ODRL: A Benchmark for Off-Dynamics Reinforcement Learning

We consider off-dynamics reinforcement learning (RL) where one needs to transfer policies across different domains with dynamics mismatch. Despite the focus on developing dynamics-aware algorithms, this field is hindered due to the lack of a standard benchmark. To bridge this gap, we introduce ODRL, the first benchmark tailored for evaluating off-dynamics RL methods. ODRL contains four experimental settings where the source and target domains can be either online or offline, and provides diverse tasks and a broad spectrum of dynamics shifts, making it a reliable platform to comprehensively evaluate the agent's adaptation ability to the target domain. Furthermore, ODRL includes recent off-dynamics RL algorithms in a unified framework and introduces some extra baselines for different settings, all implemented in a single-file manner. To unpack the true adaptation capability of existing methods, we conduct extensive benchmarking experiments, which show that no method has universal advantages across varied dynamics shifts. We hope this benchmark can serve as a cornerstone for future research endeavors. Our code is publicly available at https://github.com/OffDynamicsRL/off-dynamics-rl.

cs.LG↗

Hindsight Preference Learning for Offline Preference-based Reinforcement Learning

Offline preference-based reinforcement learning (RL), which focuses on optimizing policies using human preferences between pairs of trajectory segments selected from an offline dataset, has emerged as a practical avenue for RL applications. Existing works rely on extracting step-wise reward signals from trajectory-wise preference annotations, assuming that preferences correlate with the cumulative Markovian rewards. However, such methods fail to capture the holistic perspective of data annotation: Humans often assess the desirability of a sequence of actions by considering the overall outcome rather than the immediate rewards. To address this challenge, we propose to model human preferences using rewards conditioned on future outcomes of the trajectory segments, i.e. the hindsight information. For downstream RL optimization, the reward of each step is calculated by marginalizing over possible future outcomes, the distribution of which is approximated by a variational auto-encoder trained using the offline dataset. Our proposed method, Hindsight Preference Learning (HPL), can facilitate credit assignment by taking full advantage of vast trajectory data available in massive unlabeled datasets. Comprehensive empirical studies demonstrate the benefits of HPL in delivering robust and advantageous rewards across various domains. Our code is publicly released at https://github.com/typoverflow/WiseRL.

cs.LG↗

Improving Sample Efficiency of Reinforcement Learning with Background Knowledge from Large Language Models

Low sample efficiency is an enduring challenge of reinforcement learning (RL). With the advent of versatile large language models (LLMs), recent works impart common-sense knowledge to accelerate policy learning for RL processes. However, we note that such guidance is often tailored for one specific task but loses generalizability. In this paper, we introduce a framework that harnesses LLMs to extract background knowledge of an environment, which contains general understandings of the entire environment, making various downstream RL tasks benefit from one-time knowledge representation. We ground LLMs by feeding a few pre-collected experiences and requesting them to delineate background knowledge of the environment. Afterward, we represent the output knowledge as potential functions for potential-based reward shaping, which has a good property for maintaining policy optimality from task rewards. We instantiate three variants to prompt LLMs for background knowledge, including writing code, annotating preferences, and assigning goals. Our experiments show that these methods achieve significant sample efficiency improvements in a spectrum of downstream tasks from Minigrid and Crafter domains.

cs.CL↗

$\text{Alpha}^2$: Discovering Logical Formulaic Alphas using Deep Reinforcement Learning

Alphas are pivotal in providing signals for quantitative trading. The industry highly values the discovery of formulaic alphas for their interpretability and ease of analysis, compared with the expressive yet overfitting-prone black-box alphas. In this work, we focus on discovering formulaic alphas. Prior studies on automatically generating a collection of formulaic alphas were mostly based on genetic programming (GP), which is known to suffer from the problems of being sensitive to the initial population, converting to local optima, and slow computation speed. Recent efforts employing deep reinforcement learning (DRL) for alpha discovery have not fully addressed key practical considerations such as alpha correlations and validity, which are crucial for their effectiveness. In this work, we propose a novel framework for alpha discovery using DRL by formulating the alpha discovery process as program construction. Our agent, $\text{Alpha}^2$, assembles an alpha program optimized for an evaluation metric. A search algorithm guided by DRL navigates through the search space based on value estimates for potential alpha outcomes. The evaluation metric encourages both the performance and the diversity of alphas for a better final trading strategy. Our formulation of searching alphas also brings the advantage of pre-calculation dimensional analysis, ensuring the logical soundness of alphas, and pruning the vast search space to a large extent. Empirical experiments on real-world stock markets demonstrates $\text{Alpha}^2$'s capability to identify a diverse set of logical and effective alphas, which significantly improves the performance of the final trading strategy. The code of our method is available at https://github.com/x35f/alpha2.

q-fin.CP↗

Disentangling Policy from Offline Task Representation Learning via Adversarial Data Augmentation

Offline meta-reinforcement learning (OMRL) proficiently allows an agent to tackle novel tasks while solely relying on a static dataset. For precise and efficient task identification, existing OMRL research suggests learning separate task representations that be incorporated with policy input, thus forming a context-based meta-policy. A major approach to train task representations is to adopt contrastive learning using multi-task offline data. The dataset typically encompasses interactions from various policies (i.e., the behavior policies), thus providing a plethora of contextual information regarding different tasks. Nonetheless, amassing data from a substantial number of policies is not only impractical but also often unattainable in realistic settings. Instead, we resort to a more constrained yet practical scenario, where multi-task data collection occurs with a limited number of policies. We observed that learned task representations from previous OMRL methods tend to correlate spuriously with the behavior policy instead of reflecting the essential characteristics of the task, resulting in unfavorable out-of-distribution generalization. To alleviate this issue, we introduce a novel algorithm to disentangle the impact of behavior policy from task representation learning through a process called adversarial data augmentation. Specifically, the objective of adversarial data augmentation is not merely to generate data analogous to offline data distribution; instead, it aims to create adversarial examples designed to confound learned task representations and lead to incorrect task identification. Our experiments show that learning from such adversarial samples significantly enhances the robustness and effectiveness of the task identification process and realizes satisfactory out-of-distribution generalization.

cs.LG↗