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Zoubeir Mlika

Publications and source records attributed to Zoubeir Mlika.

17 recordsLinked to original sources

Learning Energy-Efficient Hardware Configurations for Massive MIMO Beamforming

Hybrid beamforming (HBF) and antenna selection are promising techniques for improving the energy efficiency~(EE) of massive multiple-input multiple-output~(mMIMO) systems. However, the transmitter architecture may contain several parameters that need to be optimized, such as the power allocated to the antennas and the connections between the antennas and the radio frequency chains. Therefore, finding the optimal transmitter architecture requires solving a non-convex mixed integer problem in a large search space. In this paper, we consider the problem of maximizing the EE of fully digital precoder~(FDP) and hybrid beamforming~(HBF) transmitters. First, we propose an energy model for different beamforming structures. Then, based on the proposed energy model, we develop an unsupervised deep learning method to maximize the EE by designing the transmitter configuration for FDP and HBF. The proposed deep neural networks can provide different trade-offs between spectral efficiency and energy consumption while adapting to different numbers of active users. Finally, to ensure that the proposed method can be implemented in practice, we investigate the ability of the model to be trained exclusively using imperfect channel state information~(CSI), both for the input to the deep learning model and for the calculation of the loss function. Simulation results show that the proposed solutions can outperform conventional methods in terms of EE while being trained with imperfect CSI. Furthermore, we show that the proposed solutions are less complex and more robust to noise than conventional methods.

eess.SP

User Trajectory Prediction in Mobile Wireless Networks Using Quantum Reservoir Computing

This paper applies a quantum machine learning technique to predict mobile users' trajectories in mobile wireless networks using an approach called quantum reservoir computing (QRC). Mobile users' trajectories prediction belongs to the task of temporal information processing and it is a mobility management problem that is essential for self-organizing and autonomous 6G networks. Our aim is to accurately predict the future positions of mobile users in wireless networks using QRC. To do so, we use a real-world time series dataset to model mobile users' trajectories. The QRC approach has two components: reservoir computing (RC) and quantum computing (QC). In RC, the training is more computational-efficient than the training of simple recurrent neural networks (RNN) since, in RC, only the weights of the output layer are trainable. The internal part of RC is what is called the reservoir. For the RC to perform well, the weights of the reservoir should be chosen carefully to create highly complex and nonlinear dynamics. The QC is used to create such dynamical reservoir that maps the input time series into higher dimensional computational space composed of dynamical states. After obtaining the high-dimensional dynamical states, a simple linear regression is performed to train the output weights and thus the prediction of the mobile users' trajectories can be performed efficiently. In this paper, we apply a QRC approach based on the Hamiltonian time evolution of a quantum system. We simulate the time evolution using IBM gate-based quantum computers and we show in the experimental results that the use of QRC to predict the mobile users' trajectories with only a few qubits is efficient and is able to outperform the classical approaches such as the long short-term memory (LSTM) approach and the echo-state networks (ESN) approach.

cs.NI

Deep Deterministic Policy Gradient to Minimize the Age of Information in Cellular V2X Communications

This paper studies the problem of minimizing the age of information (AoI) in cellular vehicle-to-everything communications. To provide minimal AoI and high reliability for vehicles' safety information, NOMA is exploited. We reformulate a resource allocation problem that involves half-duplex transceiver selection, broadcast coverage optimization, power allocation, and resource block scheduling. First, to obtain the optimal solution, we formulate the problem as a mixed-integer nonlinear programming problem and then study its NP-hardness. The NP-hardness result motivates us to design simple solutions. Consequently, we model the problem as a single-agent Markov decision process to solve the problem efficiently using fingerprint deep reinforcement learning techniques such as deep-Q-network (DQN) methods. Nevertheless, applying DQN is not straightforward due to the curse of dimensionality implied by the large and mixed action space that contains discrete and continuous optimization decisions. Therefore, to solve this mixed discrete/continuous problem efficiently, simply and elegantly, we propose a decomposition technique that consists of first solving the discrete subproblem using a matching algorithm based on state-of-the-art stable roommate matching and then solving the continuous subproblem using DRL algorithm that is based on deep deterministic policy gradient DDPG. We validate our proposed method through Monte Carlo simulations where we show that the decomposed matching and DRL algorithm successfully minimizes the AoI and achieves almost 66% performance gain compared to the best benchmarks for various vehicles' speeds, transmission power, or packet sizes. Further, we prove the existence of an optimal value of broadcast coverage at which the learning algorithm provides the optimal AoI.

cs.NI

Dynamic SDN-based Radio Access Network Slicing with Deep Reinforcement Learning for URLLC and eMBB Services

Radio access network (RAN) slicing is a key technology that enables 5G network to support heterogeneous requirements of generic services, namely ultra-reliable low-latency communication (URLLC) and enhanced mobile broadband (eMBB). In this paper, we propose a two time-scales RAN slicing mechanism to optimize the performance of URLLC and eMBB services. In a large time-scale, an SDN controller allocates radio resources to gNodeBs according to the requirements of the eMBB and URLLC services. In a short time-scale, each gNodeB allocates its available resources to its end-users and requests, if needed, additional resources from adjacent gNodeBs. We formulate this problem as a non-linear binary program and prove its NP-hardness. Next, for each time-scale, we model the problem as a Markov decision process (MDP), where the large-time scale is modeled as a single agent MDP whereas the shorter time-scale is modeled as a multi-agent MDP. We leverage the exponential-weight algorithm for exploration and exploitation (EXP3) to solve the single-agent MDP of the large time-scale MDP and the multi-agent deep Q-learning (DQL) algorithm to solve the multi-agent MDP of the short time-scale resource allocation. Extensive simulations show that our approach is efficient under different network parameters configuration and it outperforms recent benchmark solutions.

cs.NI

Competitive Algorithms and Reinforcement Learning for NOMA in IoT Networks

This paper studies the problem of massive Internet of things (IoT) access in beyond fifth generation (B5G) networks using non-orthogonal multiple access (NOMA) technique. The problem involves massive IoT devices grouping and power allocation in order to respect the low latency as well as the limited operating energy of the IoT devices. The considered objective function, maximizing the number of successfully received IoT packets, is different from the classical sum-rate-related objective functions. The problem is first divided into multiple NOMA grouping subproblems. Then, using competitive analysis, an efficient online competitive algorithm (CA) is proposed to solve each subproblem. Next, to solve the power allocation problem, we propose a new reinforcement learning (RL) framework in which a RL agent learns to use the CA as a black box and combines the obtained solutions to each subproblem to determine the power allocation for each NOMA group. Our simulations results reveal that the proposed innovative RL framework outperforms deep-Q-learning methods and is close-to-optimal.

cs.NI

Data-Aware Device Scheduling for Federated Edge Learning

Federated Edge Learning (FEEL) involves the collaborative training of machine learning models among edge devices, with the orchestration of a server in a wireless edge network. Due to frequent model updates, FEEL needs to be adapted to the limited communication bandwidth, scarce energy of edge devices, and the statistical heterogeneity of edge devices' data distributions. Therefore, a careful scheduling of a subset of devices for training and uploading models is necessary. In contrast to previous work in FEEL where the data aspects are under-explored, we consider data properties at the heart of the proposed scheduling algorithm. To this end, we propose a new scheduling scheme for non-independent and-identically-distributed (non-IID) and unbalanced datasets in FEEL. As the data is the key component of the learning, we propose a new set of considerations for data characteristics in wireless scheduling algorithms in FEEL. In fact, the data collected by the devices depends on the local environment and usage pattern. Thus, the datasets vary in size and distributions among the devices. In the proposed algorithm, we consider both data and resource perspectives. In addition to minimizing the completion time of FEEL as well as the transmission energy of the participating devices, the algorithm prioritizes devices with rich and diverse datasets. We first define a general framework for the data-aware scheduling and the main axes and requirements for diversity evaluation. Then, we discuss diversity aspects and some exploitable techniques and metrics. Next, we formulate the problem and present our FEEL scheduling algorithm. Evaluations in different scenarios show that our proposed FEEL scheduling algorithm can help achieve high accuracy in few rounds with a reduced cost.

cs.DC

Clustered Vehicular Federated Learning: Process and Optimization

Federated Learning (FL) is expected to play a prominent role for privacy-preserving machine learning (ML) in autonomous vehicles. FL involves the collaborative training of a single ML model among edge devices on their distributed datasets while keeping data locally. While FL requires less communication compared to classical distributed learning, it remains hard to scale for large models. In vehicular networks, FL must be adapted to the limited communication resources, the mobility of the edge nodes, and the statistical heterogeneity of data distributions. Indeed, a judicious utilization of the communication resources alongside new perceptive learning-oriented methods are vital. To this end, we propose a new architecture for vehicular FL and corresponding learning and scheduling processes. The architecture utilizes vehicular-to-vehicular(V2V) resources to bypass the communication bottleneck where clusters of vehicles train models simultaneously and only the aggregate of each cluster is sent to the multi-access edge (MEC) server. The cluster formation is adapted for single and multi-task learning, and takes into account both communication and learning aspects. We show through simulations that the proposed process is capable of improving the learning accuracy in several non-independent and-identically-distributed (non-i.i.d) and unbalanced datasets distributions, under mobility constraints, in comparison to standard FL.

cs.CE

Mean-Field Game and Reinforcement Learning MEC Resource Provisioning for SFC

In this paper, we address the resource provisioning problem for service function chaining (SFC) in terms of the placement and chaining of virtual network functions (VNFs) within a multi-access edge computing (MEC) infrastructure to reduce service delay. We consider the VNFs as the main entities of the system and propose a mean-field game (MFG) framework to model their behavior for their placement and chaining. Then, to achieve the optimal resource provisioning policy without considering the system control parameters, we reduce the proposed MFG to a Markov decision process (MDP). In this way, we leverage reinforcement learning with an actor-critic approach for MEC nodes to learn complex placement and chaining policies. Simulation results show that our proposed approach outperforms benchmark state-of-the-art approaches.

cs.NI

A Deep Reinforcement Learning Approach for Service Migration in MEC-enabled Vehicular Networks

Multi-access edge computing (MEC) is a key enabler to reduce the latency of vehicular network. Due to the vehicles mobility, their requested services (e.g., infotainment services) should frequently be migrated across different MEC servers to guarantee their stringent quality of service requirements. In this paper, we study the problem of service migration in a MEC-enabled vehicular network in order to minimize the total service latency and migration cost. This problem is formulated as a nonlinear integer program and is linearized to help obtaining the optimal solution using off-the-shelf solvers. Then, to obtain an efficient solution, it is modeled as a multi-agent Markov decision process and solved by leveraging deep Q learning (DQL) algorithm. The proposed DQL scheme performs a proactive services migration while ensuring their continuity under high mobility constraints. Finally, simulations results show that the proposed DQL scheme achieves close-to-optimal performance.

cs.NI

Resource Provisioning in Edge Computing for Latency Sensitive Applications

Low-Latency IoT applications such as autonomous vehicles, augmented/virtual reality devices and security applications require high computation resources to make decisions on the fly. However, these kinds of applications cannot tolerate offloading their tasks to be processed on a cloud infrastructure due to the experienced latency. Therefore, edge computing is introduced to enable low latency by moving the tasks processing closer to the users at the edge of the network. The edge of the network is characterized by the heterogeneity of edge devices forming it; thus, it is crucial to devise novel solutions that take into account the different physical resources of each edge device. In this paper, we propose a resource representation scheme, allowing each edge device to expose its resource information to the supervisor of the edge node through the mobile edge computing application programming interfaces proposed by European Telecommunications Standards Institute. The information about the edge device resource is exposed to the supervisor of the EN each time a resource allocation is required. To this end, we leverage a Lyapunov optimization framework to dynamically allocate resources at the edge devices. To test our proposed model, we performed intensive theoretical and experimental simulations on a testbed to validate the proposed scheme and its impact on different system's parameters. The simulations have shown that our proposed approach outperforms other benchmark approaches and provides low latency and optimal resource consumption.

cs.NI

Network slicing for vehicular communications: a multi-agent deep reinforcement learning approach

This paper studies the multi-agent resource allocation problem in vehicular networks using non-orthogonal multiple access (NOMA) and network slicing. To ensure heterogeneous service requirements for different vehicles, we propose a network slicing architecture. We focus on a non-cellular network scenario where vehicles communicate by the broadcast approach via the direct device-to-device interface. In such a vehicular network, resource allocation among vehicles is very difficult, mainly due to (i) the rapid variation of wireless channels among highly mobile vehicles and (ii) the lack of a central coordination point. Thus, the possibility of acquiring instantaneous channel state information to perform centralized resource allocation is precluded. The resource allocation problem considered is therefore very complex. It includes not only the usual spectrum and power allocation, but also coverage selection (which target vehicles to broadcast to) and packet selection (which network slice to use). This problem must be solved jointly since selected packets can be overlaid using NOMA and therefore spectrum and power must be carefully allocated for better vehicle coverage. To do so, we provide a optimization approach and study the NP-hardness of the problem. Then, we model the problem using multi-agent Markov decision process. Finally, we use a deep reinforcement learning (DRL) approach to solve the problem. The proposed DRL algorithm is practical because it can be implemented in an online and distributed manner. We show that our approach is robust and efficient when faced with different variations of the network parameters and compared to centralized benchmarks.

cs.NI

Massive IoT Access With NOMA in 5G Networks and Beyond Using Online Competitiveness and Learning

This paper studies the problem of online user grouping, scheduling and power allocation in beyond 5G cellular-based Internet of things networks. Due to the massive number of devices trying to be granted to the network, non-orthogonal multiple access method is adopted in order to accommodate multiple devices in the same radio resource block. Different from most previous works, the objective is to maximize the number of served devices while allocating their transmission powers such that their real-time requirements as well as their limited operating energy are respected. First, we formulate the general problem as a mixed integer non-linear program (MINLP) that can be transformed easily to MILP for some special cases. Second, we study its computational complexity by characterizing the NP-hardness of different special cases. Then, by dividing the problem into multiple NOMA grouping and scheduling subproblems, efficient online competitive algorithms are proposed. Further, we show how to use these online algorithms and combine their solutions in a reinforcement learning setting to obtain the power allocation and hence the global solution to the problem. Our analysis are supplemented by simulation results to illustrate the performance of the proposed algorithms with comparison to optimal and state-of-the-art methods.

cs.NI

Network Slicing with MEC and Deep Reinforcement Learning for the Internet of Vehicles

The interconnection of vehicles in the future fifth generation (5G) wireless ecosystem forms the so-called Internet of vehicles (IoV). IoV offers new kinds of applications requiring delay-sensitive, compute-intensive and bandwidth-hungry services. Mobile edge computing (MEC) and network slicing (NS) are two of the key enabler technologies in 5G networks that can be used to optimize the allocation of the network resources and guarantee the diverse requirements of IoV applications. As traditional model-based optimization techniques generally end up with NP-hard and strongly non-convex and non-linear mathematical programming formulations, in this paper, we introduce a model-free approach based on deep reinforcement learning (DRL) to solve the resource allocation problem in MEC-enabled IoV network based on network slicing. Furthermore, the solution uses non-orthogonal multiple access (NOMA) to enable a better exploitation of the scarce channel resources. The considered problem addresses jointly the channel and power allocation, the slice selection and the vehicles selection (vehicles grouping). We model the problem as a single-agent Markov decision process. Then, we solve it using DRL using the well-known DQL algorithm. We show that our approach is robust and effective under different network conditions compared to benchmark solutions.

cs.NI

Service Function Chaining in MEC: A Mean-Field Game and Reinforcement Learning Approach

Multi-access edge computing (MEC) and network virtualization technologies are important enablers for fifth-generation (5G) networks to deliver diverse applications and services. Services are often provided as fully connected virtual network functions (VNF)s, through service function chaining (SFC). However, the problem of allocating SFC resources at the network edge still faces many challenges related to the way VNFs are placed, chained and scheduled. In this paper, to solve these problems, we propose a game theory-based approach with the objective to reduce service latency in the context of SFC at the network edge. The problem of allocating SFC resources can be divided into two subproblems. 1) The VNF placement and routing subproblem, and 2) the VNF scheduling subproblem. For the former subproblem, we formulate it as a mean field game (MFG) in which VNFs are modeled as entities contending over edge resources with the goal of reducing the resource consumption of MEC nodes and reducing latency for users. We propose a on a reinforcement learning-based technique, where the Ishikawa-Mann learning algorithm (IMLA) is used. For the later subproblem we formulate it as a matching game between the VFNs and an edge resources in order to find the execution order of the VNFs while reducing the latency. To efficiently solve it, we propose a modified version of the many-to-one deferred acceptance algorithm (DAA), called the enhanced multi-step deferred acceptance algorithm (eMSDA). To illustrate the performance of the proposed approaches, we perform extensive simulations. The obtained results show that the proposed approaches outperform the benchmarks other state-of-the-art methods.

cs.NI

Resource Allocation in Green Dense Cellular Networks: Complexity and Algorithms

This paper studies the problem of user association, scheduling and channel allocation in dense cellular networks with energy harvesting base stations (EBSs). In this problem, the EBSs are powered solely by renewable energy and each user has a request for downloading data of certain size with a deadline constraint. The objective is to maximize the number of associated and scheduled users while allocating the available channels to the users and respecting the energy and deadline constraints. First, the computational complexity of this problem is characterized by studying its NP-hardness in different cases. Next, efficient algorithms are proposed in each case. The case of a single channel and a single EBS is solved using two polynomial-time optimal algorithms---one for arbitrary deadlines and a less-complex one for common deadlines. The case of a single channel and multiple EBSs is solved by proposing an efficient constant-factor approximation algorithm. The case of multiple channels is efficiently solved using a heuristic algorithm. Finally, our theoretical analysis is supplemented by simulation results to illustrate the performance of the proposed algorithms.

cs.IT

On the Base Station Association Problem in HetSNets

The dense deployment of small-cell base stations in HetSNets requires efficient resource allocation techniques. More precisely, the problem of associating users to SBSs must be revised and carefully studied. This problem is NP-hard and requires solving an integer optimization problem. In order to efficiently solve this problem, we model it using non-cooperative game theory. First, we design two non-cooperative games to solve the problem and show the existence of pure Nash equilibria (PNE) in both games. These equilibria are shown to be far from the social optimum. Hence, we propose a better game design in order to approach this optimum. This new game is proved to have no PNE in general. However, simulations show, for Rayleigh fading channels, that a PNE always exists for all instances of the game. In addition, we show that its prices of anarchy and stability are close to one. We propose a best response dynamics (BRD) algorithm that converges to a PNE when it exists. Because of the high information exchange of BRD, a completely distributed algorithm, based on the theory of learning, is proposed. Simulations show that this algorithm has tight-to-optimal performance and further it converges to a PNE (when existing) with high probability.

cs.GT

User-Base Station Association in HetSNets: Complexity and Efficient Algorithms

This work considers the problem of user association to small-cell base stations (SBSs) in a heterogeneous and small-cell network (HetSNet). Two optimization problems are investigated, which are maximizing the set of associated users to the SBSs (the unweighted problem) and maximizing the set of weighted associated users to the SBSs (the weighted problem), under signal-to-interference-plus-noise ratio (SINR) constraints. Both problems are formulated as linear integer programs. The weighted problem is known to be NP-hard and, in this paper, the unweighted problem is proved to be NP-hard as well. Therefore, this paper develops two heuristic polynomial-time algorithms to solve both problems. The computational complexity of the proposed algorithms is evaluated and is shown to be far more efficient than the complexity of the optimal brute-force (BF) algorithm. Moreover, the paper benchmarks the performance of the proposed algorithms against the BF algorithm, the branch-and-bound (B\&B) algorithm and standard algorithms, through numerical simulations. The results demonstrate the close-to-optimal performance of the proposed algorithms. They also show that the weighted problem can be solved to provide solutions that are fair between users or to balance the load among SBSs.

cs.NI