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Zunnan Xu

Publications and source records attributed to Zunnan Xu.

At least 19 recordsLinked to original sources

SignGPT: Toward LLM-Mediated Sign Language Interaction through Gloss-Free Translation and Generation

Large language models (LLMs) provide limited support for sign language interaction. Unifying sign language translation (SLT) and generation (SLG) to enable sign language as both input and output can reduce switching between separate models during sign-text interaction. We present SignGPT, a unified, pose-based framework for gloss-free SLT and SLG. SignGPT integrates part-aware hierarchical representations of body, hand, and facial motion into a shared language model and employs asymmetric multi-token prediction and progressive training for bidirectional modeling. We evaluate SignGPT on How2Sign (ASL) and Phoenix-2014T (DGS) through benchmark comparisons, qualitative analyses, and component ablations. An exploratory study with 12 Deaf ASL signers assesses an LLM-mediated sign-to-sign response pipeline, highlighting the potential of unified modeling to support sign language conversation (SLC).

cs.CV

Learning Visual Spatial Planning from Symbolic State via Modality-Gap-Aware Self-Distillation

While Vision-Language Models excel at general multimodal understanding, they still struggle with visual spatial planning. We attribute this limitation to a perception--reasoning modality gap. Visual planning requires models to infer latent state structures from pixels and then reason over the recovered structure to produce valid actions, whereas symbolic planning directly leverages explicit representation. This discrepancy introduces two sequential bottlenecks: visual state recovery at the perception stage and multi-step planning at the reasoning stage. To address this, we propose MGSD, a two-stage modality-gap-aware self-distillation framework. First, a cold-start grounding stage establishes reliable visual state recovery before on-policy training. Second, a symbol-guided on-policy self-distillation stage transfers the privileged teacher's planning behavior to the student through token-level supervision on student-generated prefixes. Crucially, symbolic information is used only during training, while inference relies exclusively on visual inputs. Experiments on visual planning benchmarks show that MGSD consistently improves performance across different model scales, raising the macro average by 19.3% and 18.4%, respectively. The resulting models substantially reduce the gap to the upper bounds obtained with symbolic inputs. Ablation studies and diagnostic analyses further confirm that the gains arise from improvements in both visual state recovery and optimal-path reasoning. These results demonstrate that MGSD strengthens not only the recovery of actionable states from visual observations but also the ability to plan over the inferred structures. Code is available at https://github.com/Oranger-l/MGSD.

cs.AI

MIND-V: Hierarchical World Model for Long-Horizon Robotic Manipulation with RL-based Physical Alignment

Scalable embodied intelligence is constrained by the scarcity of diverse, long-horizon robotic manipulation data. Existing video world models in this domain are limited to synthesizing short clips of simple actions and often rely on manually defined trajectories. To this end, we introduce MIND-V, a cognitive hierarchical world model designed to synthesize physically plausible and logically coherent videos of long-horizon robotic manipulation. Inspired by cognitive science, MIND-V bridges high-level reasoning with pixel-level synthesis through three core components: a Semantic Reasoning Hub (SRH) that leverages a pre-trained vision-language model for task planning; a Behavioral Semantic Bridge (BSB) that translates abstract instructions into domain-invariant representations; and a Motor Video Generator (MVG) for conditional video rendering. MIND-V employs Staged Visual Future Rollouts, a test-time optimization strategy to enhance long-horizon robustness. To enforce adherence to physical laws, we introduce a GRPO reinforcement learning post-training phase guided by a novel Physical Foresight Coherence (PFC) reward. PFC leverages the V-JEPA2 world model as a physics referee to penalize implausible dynamics in the latent feature space. Experiments confirm MIND-V's SOTA performance in long-horizon simulation and its significant value for policy learning, introducing a scalable and fully autonomous framework for embodied data synthesis.

cs.RO

ManipArena: Comprehensive Real-world Evaluation of Reasoning-Oriented Generalist Robot Manipulation

Vision-Language-Action (VLA) models and world-action models have emerged as central paradigms for general-purpose robotic intelligence, yet their empirical progress remains constrained by the absence of evaluation protocols that are both physically realistic and diagnostically controlled. Simulator-centric benchmarks provide scale and reproducibility, but cannot fully capture the reality gap induced by perception noise, contact dynamics, latency, calibration error, and hardware constraints. Conversely, real-robot evaluations are often fragmented across platforms, scenes, objects, and scoring rules, making fair comparison and failure attribution difficult. We introduce ManipArena, a standardized real-robot evaluation framework for studying manipulation generalization under matched physical conditions. ManipArena comprises 20 tasks, 10,812 expert trajectories, 13.5M frames, and approximately 188 robot hours across tabletop and mobile manipulation. The framework combines schema-defined task variation, stratified in-domain, visualshift, and semantic-OOD trials, subtask-level partial-credit scoring, three-level language annotations, low-level motor signals, and paired real-to-sim environments reconstructed from physical scenes. Using ManipArena, we evaluate seven tabletop configurations spanning VLA and world-action-model policies. The results show that real-robot conclusions depend not only on architecture, but also on model provenance, fine-tuning regime, data sampling, and annotation granularity. ManipArena thus provides a reproducible and interpretable foundation for diagnosing capability boundaries and failure modes in embodied generalization.

cs.RO

KVPO: ODE-Native GRPO for Autoregressive Video Alignment via KV Semantic Exploration

Aligning streaming autoregressive (AR) video generators with human preferences is challenging. Existing reinforcement learning methods predominantly rely on noise-based exploration and SDE-based surrogate policies that are mismatched to the deterministic ODE dynamics of distilled AR models, and tend to perturb low-level appearance rather than the high-level semantic storyline progression critical for long-horizon coherence. To address these limitations, we present KVPO, an ODE-native online Group Relative Policy Optimization (GRPO) framework for aligning streaming video generators. For diversity exploration, KVPO introduces a causal-semantic exploration paradigm that relocates the source of variation from stochastic noise to the historical KV cache. By stochastically routing historical KV entries, it constructs semantically diverse generation branches that remain strictly on the data manifold. For policy modeling, KVPO introduces a velocity-field surrogate policy based on Trajectory Velocity Energy (TVE), which quantifies branch likelihood in flow-matching velocity space and yields a reward-weighted contrastive objective fully consistent with the native ODE formulation. Experiments on multiple distilled AR video generators demonstrate consistent gains in visual quality, motion quality, and text-video alignment across both single-prompt short-video and multi-prompt long-video settings.

cs.CV

RoboStereo: Dual-Tower 4D Embodied World Models for Unified Policy Optimization

Scalable Embodied AI faces fundamental constraints due to prohibitive costs and safety risks of real-world interaction. While Embodied World Models (EWMs) offer promise through imagined rollouts, existing approaches suffer from geometric hallucinations and lack unified optimization frameworks for practical policy improvement. We introduce RoboStereo, a symmetric dual-tower 4D world model that employs bidirectional cross-modal enhancement to ensure spatiotemporal geometric consistency and alleviate physics hallucinations. Building upon this high-fidelity 4D simulator, we present the first unified framework for world-model-based policy optimization: (1) Test-Time Policy Augmentation (TTPA) for pre-execution verification, (2) Imitative-Evolutionary Policy Learning (IEPL) leveraging visual perceptual rewards to learn from expert demonstrations, and (3) Open-Exploration Policy Learning (OEPL) enabling autonomous skill discovery and self-correction. Comprehensive experiments demonstrate RoboStereo achieves state-of-the-art generation quality, with our unified framework delivering >97% average relative improvement on fine-grained manipulation tasks.

cs.CV

A Dual-Positive Monotone Parameterization for Multi-Segment Bids and a Validity Assessment Framework for Reinforcement Learning Agent-based Simulation of Electricity Markets

Reinforcement learning agent-based simulation (RL-ABS) has become an important tool for electricity market mechanism analysis and evaluation. In the modeling of monotone, bounded, multi-segment stepwise bids, existing methods typically let the policy network first output an unconstrained action and then convert it into a feasible bid curve satisfying monotonicity and boundedness through post-processing mappings such as sorting, clipping, or projection. However, such post-processing mappings often fail to satisfy continuous differentiability, injectivity, and invertibility at boundaries or kinks, thereby causing gradient distortion and leading to spurious convergence in simulation results. Meanwhile, most existing studies conduct mechanism analysis and evaluation mainly on the basis of training-curve convergence, without rigorously assessing the distance between the simulation outcomes and Nash equilibrium, which severely undermines the credibility of the results. To address these issues, this paper proposes...

cs.AI

Identity-Consistent Video Generation under Large Facial-Angle Variations

Single-view reference-to-video methods often struggle to preserve identity consistency under large facial-angle variations. This limitation naturally motivates the incorporation of multi-view facial references. However, simply introducing additional reference images exacerbates the \textit{copy-paste} problem, particularly the \textbf{\textit{view-dependent copy-paste}} artifact, which reduces facial motion naturalness. Although cross-paired data can alleviate this issue, collecting such data is costly. To balance the consistency and naturalness, we propose $\mathrm{Mv}^2\mathrm{ID}$, a multi-view conditioned framework under in-paired supervision. We introduce a region-masking training strategy to prevent shortcut learning and extract essential identity features by encouraging the model to aggregate complementary identity cues across views. In addition, we design a reference decoupled-RoPE mechanism that assigns distinct positional encoding to video and conditioning tokens for better modeling of their heterogeneous properties. Furthermore, we construct a large-scale dataset with diverse facial-angle variations and propose dedicated evaluation metrics for identity consistency and motion naturalness. Extensive experiments demonstrate that our method significantly improves identity consistency while maintaining motion naturalness, outperforming existing approaches trained with cross-paired data.

cs.CV

SAM-R1: Leveraging SAM for Reward Feedback in Multimodal Segmentation via Reinforcement Learning

Leveraging multimodal large models for image segmentation has become a prominent research direction. However, existing approaches typically rely heavily on manually annotated datasets that include explicit reasoning processes, which are costly and time-consuming to produce. Recent advances suggest that reinforcement learning (RL) can endow large models with reasoning capabilities without requiring such reasoning-annotated data. In this paper, we propose SAM-R1, a novel framework that enables multimodal large models to perform fine-grained reasoning in image understanding tasks. Our approach is the first to incorporate fine-grained segmentation settings during the training of multimodal reasoning models. By integrating task-specific, fine-grained rewards with a tailored optimization objective, we further enhance the model's reasoning and segmentation alignment. We also leverage the Segment Anything Model (SAM) as a strong and flexible reward provider to guide the learning process. With only 3k training samples, SAM-R1 achieves strong performance across multiple benchmarks, demonstrating the effectiveness of reinforcement learning in equipping multimodal models with segmentation-oriented reasoning capabilities.

cs.CV

Sparse-Tuning: Adapting Vision Transformers with Efficient Fine-tuning and Inference

Parameter-efficient fine-tuning (PEFT) has emerged as a popular solution for adapting pre-trained Vision Transformer (ViT) models to downstream applications by updating only a small subset of parameters. While current PEFT methods have achieved fine-tuning efficiency, they overlook the efficiency of computation and GPU memory during inference, falling short of practical requirements. To address this limitation, we propose Sparse-Tuning, an efficient and effective framework that leverages popular token sparsification (TS) techniques to reduce information redundancy in images and videos, thereby significantly improving computational and memory efficiency. However, TS often compromises performance due to inevitable information loss. To address this limitation, we further introduce Dense Adapters (DA) to compensate for the information losses incurred by token sparsification. DA integrates comprehensive token information from shallow layers into the retained tokens of deeper layers, ensuring minimal performance degradation. Through the integration of TS techniques and DA, Sparse-Tuning achieves a significant reduction in computation and memory overhead while maintaining performance. Empirical results on VTAB-1K, three image datasets, and two video datasets show that Sparse-Tuning reduces GFLOPs to 66\% of the original ViT-B while achieving state-of-the-art performance compared to full fine-tuning and other PEFT baselines.

cs.CV

Zo3T: Zero-Shot 3D-Aware Trajectory-Guided Image-to-Video Generation via Test-Time Training

Trajectory-Guided image-to-video (I2V) generation aims to synthesize videos that adhere to user-specified motion instructions. Existing methods typically rely on computationally expensive fine-tuning on scarce annotated datasets. Although some zero-shot methods attempt to trajectory control in the latent space, they may yield unrealistic motion by neglecting 3D perspective and creating a misalignment between the manipulated latents and the network's noise predictions. To address these challenges, we introduce Zo3T, a novel zero-shot test-time-training framework for trajectory-guided generation with three core innovations: First, we incorporate a 3D-Aware Kinematic Projection, leveraging inferring scene depth to derive perspective-correct affine transformations for target regions. Second, we introduce Trajectory-Guided Test-Time LoRA, a mechanism that dynamically injects and optimizes ephemeral LoRA adapters into the denoising network alongside the latent state. Driven by a regional feature consistency loss, this co-adaptation effectively enforces motion constraints while allowing the pre-trained model to locally adapt its internal representations to the manipulated latent, thereby ensuring generative fidelity and on-manifold adherence. Finally, we develop Guidance Field Rectification, which refines the denoising evolutionary path by optimizing the conditional guidance field through a one-step lookahead strategy, ensuring efficient generative progression towards the target trajectory. Zo3T significantly enhances 3D realism and motion accuracy in trajectory-controlled I2V generation, demonstrating superior performance over existing training-based and zero-shot approaches.

cs.CV

Controllable Layer Decomposition for Reversible Multi-Layer Image Generation

This work presents Controllable Layer Decomposition (CLD), a method for achieving fine-grained and controllable multi-layer separation of raster images. In practical workflows, designers typically generate and edit each RGBA layer independently before compositing them into a final raster image. However, this process is irreversible: once composited, layer-level editing is no longer possible. Existing methods commonly rely on image matting and inpainting, but remain limited in controllability and segmentation precision. To address these challenges, we propose two key modules: LayerDecompose-DiT (LD-DiT), which decouples image elements into distinct layers and enables fine-grained control; and Multi-Layer Conditional Adapter (MLCA), which injects target image information into multi-layer tokens to achieve precise conditional generation. To enable a comprehensive evaluation, we build a new benchmark and introduce tailored evaluation metrics. Experimental results show that CLD consistently outperforms existing methods in both decomposition quality and controllability. Furthermore, the separated layers produced by CLD can be directly manipulated in commonly used design tools such as PowerPoint, highlighting its practical value and applicability in real-world creative workflows. Our project is available at https://monkek123king.github.io/CLD_page/.

cs.GR

Separate to Collaborate: Dual-Stream Diffusion Model for Coordinated Piano Hand Motion Synthesis

Automating the synthesis of coordinated bimanual piano performances poses significant challenges, particularly in capturing the intricate choreography between the hands while preserving their distinct kinematic signatures. In this paper, we propose a dual-stream neural framework designed to generate synchronized hand gestures for piano playing from audio input, addressing the critical challenge of modeling both hand independence and coordination. Our framework introduces two key innovations: (i) a decoupled diffusion-based generation framework that independently models each hand's motion via dual-noise initialization, sampling distinct latent noise for each while leveraging a shared positional condition, and (ii) a Hand-Coordinated Asymmetric Attention (HCAA) mechanism suppresses symmetric (common-mode) noise to highlight asymmetric hand-specific features, while adaptively enhancing inter-hand coordination during denoising. Comprehensive evaluations demonstrate that our framework outperforms existing state-of-the-art methods across multiple metrics. Our project is available at https://monkek123king.github.io/S2C_page/.

cs.SD

REPARO: Compositional 3D Assets Generation with Differentiable 3D Layout Alignment

Traditional image-to-3D models often struggle with scenes containing multiple objects due to biases and occlusion complexities. To address this challenge, we present REPARO, a novel approach for compositional 3D asset generation from single images. REPARO employs a two-step process: first, it extracts individual objects from the scene and reconstructs their 3D meshes using off-the-shelf image-to-3D models; then, it optimizes the layout of these meshes through differentiable rendering techniques, ensuring coherent scene composition. By integrating optimal transport-based long-range appearance loss term and high-level semantic loss term in the differentiable rendering, REPARO can effectively recover the layout of 3D assets. The proposed method can significantly enhance object independence, detail accuracy, and overall scene coherence. Extensive evaluation of multi-object scenes demonstrates that our REPARO offers a comprehensive approach to address the complexities of multi-object 3D scene generation from single images.

cs.CV

InterAnimate: Taming Region-aware Diffusion Model for Realistic Human Interaction Animation

Recent video generation research has focused heavily on isolated actions, leaving interactive motions-such as hand-face interactions-largely unexamined. These interactions are essential for emerging biometric authentication systems, which rely on interactive motion-based anti-spoofing approaches. From a security perspective, there is a growing need for large-scale, high-quality interactive videos to train and strengthen authentication models. In this work, we introduce a novel paradigm for animating realistic hand-face interactions. Our approach simultaneously learns spatio-temporal contact dynamics and biomechanically plausible deformation effects, enabling natural interactions where hand movements induce anatomically accurate facial deformations while maintaining collision-free contact. To facilitate this research, we present InterHF, a large-scale hand-face interaction dataset featuring 18 interaction patterns and 90,000 annotated videos. Additionally, we propose InterAnimate, a region-aware diffusion model designed specifically for interaction animation. InterAnimate leverages learnable spatial and temporal latents to effectively capture dynamic interaction priors and integrates a region-aware interaction mechanism that injects these priors into the denoising process. To the best of our knowledge, this work represents the first large-scale effort to systematically study human hand-face interactions. Qualitative and quantitative results show InterAnimate produces highly realistic animations, setting a new benchmark. Code and data will be made public to advance research.

cs.CV

MaPPER: Multimodal Prior-guided Parameter Efficient Tuning for Referring Expression Comprehension

Referring Expression Comprehension (REC), which aims to ground a local visual region via natural language, is a task that heavily relies on multimodal alignment. Most existing methods utilize powerful pre-trained models to transfer visual/linguistic knowledge by full fine-tuning. However, full fine-tuning the entire backbone not only breaks the rich prior knowledge embedded in the pre-training, but also incurs significant computational costs. Motivated by the recent emergence of Parameter-Efficient Transfer Learning (PETL) methods, we aim to solve the REC task in an effective and efficient manner. Directly applying these PETL methods to the REC task is inappropriate, as they lack the specific-domain abilities for precise local visual perception and visual-language alignment. Therefore, we propose a novel framework of Multimodal Prior-guided Parameter Efficient Tuning, namely MaPPER. Specifically, MaPPER comprises Dynamic Prior Adapters guided by an aligned prior, and Local Convolution Adapters to extract precise local semantics for better visual perception. Moreover, the Prior-Guided Text module is proposed to further utilize the prior for facilitating the cross-modal alignment. Experimental results on three widely-used benchmarks demonstrate that MaPPER achieves the best accuracy compared to the full fine-tuning and other PETL methods with only 1.41% tunable backbone parameters. Our code is available at https://github.com/liuting20/MaPPER.

cs.CV

MambaTalk: Efficient Holistic Gesture Synthesis with Selective State Space Models

Gesture synthesis is a vital realm of human-computer interaction, with wide-ranging applications across various fields like film, robotics, and virtual reality. Recent advancements have utilized the diffusion model and attention mechanisms to improve gesture synthesis. However, due to the high computational complexity of these techniques, generating long and diverse sequences with low latency remains a challenge. We explore the potential of state space models (SSMs) to address the challenge, implementing a two-stage modeling strategy with discrete motion priors to enhance the quality of gestures. Leveraging the foundational Mamba block, we introduce MambaTalk, enhancing gesture diversity and rhythm through multimodal integration. Extensive experiments demonstrate that our method matches or exceeds the performance of state-of-the-art models. Our project is publicly available at https://kkakkkka.github.io/MambaTalk

cs.CV

HaploOmni: Unified Single Transformer for Multimodal Video Understanding and Generation

With the advancement of language models, unified multimodal understanding and generation have made significant strides, with model architectures evolving from separated components to unified single-model frameworks. This paper explores an efficient training paradigm to build a single transformer for unified multimodal understanding and generation. Specifically, we propose a multimodal warmup strategy utilizing prior knowledge to extend capabilities. To address cross-modal compatibility challenges, we introduce feature pre-scaling and multimodal AdaLN techniques. Integrating the proposed technologies, we present the HaploOmni, a new single multimodal transformer. With limited training costs, HaploOmni achieves competitive performance across multiple image and video understanding and generation benchmarks over advanced unified models. All codes will be made public at https://github.com/Tencent/HaploVLM.

cs.CV