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Zuxin Liu

Publications and source records attributed to Zuxin Liu.

At least 55 records · Page 3Linked to original sources

AgentLite: A Lightweight Library for Building and Advancing Task-Oriented LLM Agent System

The booming success of LLMs initiates rapid development in LLM agents. Though the foundation of an LLM agent is the generative model, it is critical to devise the optimal reasoning strategies and agent architectures. Accordingly, LLM agent research advances from the simple chain-of-thought prompting to more complex ReAct and Reflection reasoning strategy; agent architecture also evolves from single agent generation to multi-agent conversation, as well as multi-LLM multi-agent group chat. However, with the existing intricate frameworks and libraries, creating and evaluating new reasoning strategies and agent architectures has become a complex challenge, which hinders research investigation into LLM agents. Thus, we open-source a new AI agent library, AgentLite, which simplifies this process by offering a lightweight, user-friendly platform for innovating LLM agent reasoning, architectures, and applications with ease. AgentLite is a task-oriented framework designed to enhance the ability of agents to break down tasks and facilitate the development of multi-agent systems. Furthermore, we introduce multiple practical applications developed with AgentLite to demonstrate its convenience and flexibility. Get started now at: \url{https://github.com/SalesforceAIResearch/AgentLite}.

cs.MA↗

Gradient Shaping for Multi-Constraint Safe Reinforcement Learning

Online safe reinforcement learning (RL) involves training a policy that maximizes task efficiency while satisfying constraints via interacting with the environments. In this paper, our focus lies in addressing the complex challenges associated with solving multi-constraint (MC) safe RL problems. We approach the safe RL problem from the perspective of Multi-Objective Optimization (MOO) and propose a unified framework designed for MC safe RL algorithms. This framework highlights the manipulation of gradients derived from constraints. Leveraging insights from this framework and recognizing the significance of \textit{redundant} and \textit{conflicting} constraint conditions, we introduce the Gradient Shaping (GradS) method for general Lagrangian-based safe RL algorithms to improve the training efficiency in terms of both reward and constraint satisfaction. Our extensive experimentation demonstrates the effectiveness of our proposed method in encouraging exploration and learning a policy that improves both safety and reward performance across various challenging MC safe RL tasks as well as good scalability to the number of constraints.

cs.LG↗

Learning Shared Safety Constraints from Multi-task Demonstrations

Regardless of the particular task we want them to perform in an environment, there are often shared safety constraints we want our agents to respect. For example, regardless of whether it is making a sandwich or clearing the table, a kitchen robot should not break a plate. Manually specifying such a constraint can be both time-consuming and error-prone. We show how to learn constraints from expert demonstrations of safe task completion by extending inverse reinforcement learning (IRL) techniques to the space of constraints. Intuitively, we learn constraints that forbid highly rewarding behavior that the expert could have taken but chose not to. Unfortunately, the constraint learning problem is rather ill-posed and typically leads to overly conservative constraints that forbid all behavior that the expert did not take. We counter this by leveraging diverse demonstrations that naturally occur in multi-task settings to learn a tighter set of constraints. We validate our method with simulation experiments on high-dimensional continuous control tasks.

cs.LG↗

SeasonDepth: Cross-Season Monocular Depth Prediction Dataset and Benchmark under Multiple Environments

Different environments pose a great challenge to the outdoor robust visual perception for long-term autonomous driving, and the generalization of learning-based algorithms on different environments is still an open problem. Although monocular depth prediction has been well studied recently, few works focus on the robustness of learning-based depth prediction across different environments, e.g. changing illumination and seasons, owing to the lack of such a multi-environment real-world dataset and benchmark. To this end, the first cross-season monocular depth prediction dataset and benchmark, SeasonDepth, is introduced to benchmark the depth estimation performance under different environments. We investigate several state-of-the-art representative open-source supervised and self-supervised depth prediction methods using newly-formulated metrics. Through extensive experimental evaluation on the proposed dataset and cross-dataset evaluation with current autonomous driving datasets, the performance and robustness against the influence of multiple environments are analyzed qualitatively and quantitatively. We show that long-term monocular depth prediction is still challenging and believe our work can boost further research on the long-term robustness and generalization for outdoor visual perception. The dataset is available on https://seasondepth.github.io, and the benchmark toolkit is available on https://github.com/ SeasonDepth/SeasonDepth.

cs.CV↗

Constrained Decision Transformer for Offline Safe Reinforcement Learning

Safe reinforcement learning (RL) trains a constraint satisfaction policy by interacting with the environment. We aim to tackle a more challenging problem: learning a safe policy from an offline dataset. We study the offline safe RL problem from a novel multi-objective optimization perspective and propose the $ε$-reducible concept to characterize problem difficulties. The inherent trade-offs between safety and task performance inspire us to propose the constrained decision transformer (CDT) approach, which can dynamically adjust the trade-offs during deployment. Extensive experiments show the advantages of the proposed method in learning an adaptive, safe, robust, and high-reward policy. CDT outperforms its variants and strong offline safe RL baselines by a large margin with the same hyperparameters across all tasks, while keeping the zero-shot adaptation capability to different constraint thresholds, making our approach more suitable for real-world RL under constraints. The code is available at https://github.com/liuzuxin/OSRL.

cs.LG↗

Datasets and Benchmarks for Offline Safe Reinforcement Learning

This paper presents a comprehensive benchmarking suite tailored to offline safe reinforcement learning (RL) challenges, aiming to foster progress in the development and evaluation of safe learning algorithms in both the training and deployment phases. Our benchmark suite contains three packages: 1) expertly crafted safe policies, 2) D4RL-styled datasets along with environment wrappers, and 3) high-quality offline safe RL baseline implementations. We feature a methodical data collection pipeline powered by advanced safe RL algorithms, which facilitates the generation of diverse datasets across 38 popular safe RL tasks, from robot control to autonomous driving. We further introduce an array of data post-processing filters, capable of modifying each dataset's diversity, thereby simulating various data collection conditions. Additionally, we provide elegant and extensible implementations of prevalent offline safe RL algorithms to accelerate research in this area. Through extensive experiments with over 50000 CPU and 800 GPU hours of computations, we evaluate and compare the performance of these baseline algorithms on the collected datasets, offering insights into their strengths, limitations, and potential areas of improvement. Our benchmarking framework serves as a valuable resource for researchers and practitioners, facilitating the development of more robust and reliable offline safe RL solutions in safety-critical applications. The benchmark website is available at \url{www.offline-saferl.org}.

cs.LG↗

On the Robustness of Safe Reinforcement Learning under Observational Perturbations

Safe reinforcement learning (RL) trains a policy to maximize the task reward while satisfying safety constraints. While prior works focus on the performance optimality, we find that the optimal solutions of many safe RL problems are not robust and safe against carefully designed observational perturbations. We formally analyze the unique properties of designing effective observational adversarial attackers in the safe RL setting. We show that baseline adversarial attack techniques for standard RL tasks are not always effective for safe RL and propose two new approaches - one maximizes the cost and the other maximizes the reward. One interesting and counter-intuitive finding is that the maximum reward attack is strong, as it can both induce unsafe behaviors and make the attack stealthy by maintaining the reward. We further propose a robust training framework for safe RL and evaluate it via comprehensive experiments. This paper provides a pioneer work to investigate the safety and robustness of RL under observational attacks for future safe RL studies. Code is available at: \url{https://github.com/liuzuxin/safe-rl-robustness}

cs.LG↗

Robustness Certification of Visual Perception Models via Camera Motion Smoothing

A vast literature shows that the learning-based visual perception model is sensitive to adversarial noises, but few works consider the robustness of robotic perception models under widely-existing camera motion perturbations. To this end, we study the robustness of the visual perception model under camera motion perturbations to investigate the influence of camera motion on robotic perception. Specifically, we propose a motion smoothing technique for arbitrary image classification models, whose robustness under camera motion perturbations could be certified. The proposed robustness certification framework based on camera motion smoothing provides tight and scalable robustness guarantees for visual perception modules so that they are applicable to wide robotic applications. As far as we are aware, this is the first work to provide robustness certification for the deep perception module against camera motions, which improves the trustworthiness of robotic perception. A realistic indoor robotic dataset with a dense point cloud map for the entire room, MetaRoom, is introduced for the challenging certifiable robust perception task. We conduct extensive experiments to validate the certification approach via motion smoothing against camera motion perturbations. Our framework guarantees the certified accuracy of 81.7% against camera translation perturbation along depth direction within -0.1m ~ 0.1m. We also validate the effectiveness of our method on the real-world robot by conducting hardware experiments on the robotic arm with an eye-in-hand camera. The code is available at https://github.com/HanjiangHu/camera-motion-smoothing.

cs.CV↗

SafeBench: A Benchmarking Platform for Safety Evaluation of Autonomous Vehicles

As shown by recent studies, machine intelligence-enabled systems are vulnerable to test cases resulting from either adversarial manipulation or natural distribution shifts. This has raised great concerns about deploying machine learning algorithms for real-world applications, especially in safety-critical domains such as autonomous driving (AD). On the other hand, traditional AD testing on naturalistic scenarios requires hundreds of millions of driving miles due to the high dimensionality and rareness of the safety-critical scenarios in the real world. As a result, several approaches for autonomous driving evaluation have been explored, which are usually, however, based on different simulation platforms, types of safety-critical scenarios, scenario generation algorithms, and driving route variations. Thus, despite a large amount of effort in autonomous driving testing, it is still challenging to compare and understand the effectiveness and efficiency of different testing scenario generation algorithms and testing mechanisms under similar conditions. In this paper, we aim to provide the first unified platform SafeBench to integrate different types of safety-critical testing scenarios, scenario generation algorithms, and other variations such as driving routes and environments. Meanwhile, we implement 4 deep reinforcement learning-based AD algorithms with 4 types of input (e.g., bird's-eye view, camera) to perform fair comparisons on SafeBench. We find our generated testing scenarios are indeed more challenging and observe the trade-off between the performance of AD agents under benign and safety-critical testing scenarios. We believe our unified platform SafeBench for large-scale and effective autonomous driving testing will motivate the development of new testing scenario generation and safe AD algorithms. SafeBench is available at https://safebench.github.io.

cs.RO↗

Trustworthy Reinforcement Learning Against Intrinsic Vulnerabilities: Robustness, Safety, and Generalizability

A trustworthy reinforcement learning algorithm should be competent in solving challenging real-world problems, including {robustly} handling uncertainties, satisfying {safety} constraints to avoid catastrophic failures, and {generalizing} to unseen scenarios during deployments. This study aims to overview these main perspectives of trustworthy reinforcement learning considering its intrinsic vulnerabilities on robustness, safety, and generalizability. In particular, we give rigorous formulations, categorize corresponding methodologies, and discuss benchmarks for each perspective. Moreover, we provide an outlook section to spur promising future directions with a brief discussion on extrinsic vulnerabilities considering human feedback. We hope this survey could bring together separate threads of studies together in a unified framework and promote the trustworthiness of reinforcement learning.

cs.LG↗

Constrained Variational Policy Optimization for Safe Reinforcement Learning

Safe reinforcement learning (RL) aims to learn policies that satisfy certain constraints before deploying them to safety-critical applications. Previous primal-dual style approaches suffer from instability issues and lack optimality guarantees. This paper overcomes the issues from the perspective of probabilistic inference. We introduce a novel Expectation-Maximization approach to naturally incorporate constraints during the policy learning: 1) a provable optimal non-parametric variational distribution could be computed in closed form after a convex optimization (E-step); 2) the policy parameter is improved within the trust region based on the optimal variational distribution (M-step). The proposed algorithm decomposes the safe RL problem into a convex optimization phase and a supervised learning phase, which yields a more stable training performance. A wide range of experiments on continuous robotic tasks shows that the proposed method achieves significantly better constraint satisfaction performance and better sample efficiency than baselines. The code is available at https://github.com/liuzuxin/cvpo-safe-rl.

cs.LG↗

Investigating the Impact of Multi-LiDAR Placement on Object Detection for Autonomous Driving

The past few years have witnessed an increasing interest in improving the perception performance of LiDARs on autonomous vehicles. While most of the existing works focus on developing new deep learning algorithms or model architectures, we study the problem from the physical design perspective, i.e., how different placements of multiple LiDARs influence the learning-based perception. To this end, we introduce an easy-to-compute information-theoretic surrogate metric to quantitatively and fast evaluate LiDAR placement for 3D detection of different types of objects. We also present a new data collection, detection model training and evaluation framework in the realistic CARLA simulator to evaluate disparate multi-LiDAR configurations. Using several prevalent placements inspired by the designs of self-driving companies, we show the correlation between our surrogate metric and object detection performance of different representative algorithms on KITTI through extensive experiments, validating the effectiveness of our LiDAR placement evaluation approach. Our results show that sensor placement is non-negligible in 3D point cloud-based object detection, which will contribute up to 10% performance discrepancy in terms of average precision in challenging 3D object detection settings. We believe that this is one of the first studies to quantitatively investigate the influence of LiDAR placement on perception performance. The code is available on https://github.com/HanjiangHu/Multi-LiDAR-Placement-for-3D-Detection.

cs.RO↗

Constrained Model-based Reinforcement Learning with Robust Cross-Entropy Method

This paper studies the constrained/safe reinforcement learning (RL) problem with sparse indicator signals for constraint violations. We propose a model-based approach to enable RL agents to effectively explore the environment with unknown system dynamics and environment constraints given a significantly small number of violation budgets. We employ the neural network ensemble model to estimate the prediction uncertainty and use model predictive control as the basic control framework. We propose the robust cross-entropy method to optimize the control sequence considering the model uncertainty and constraints. We evaluate our methods in the Safety Gym environment. The results show that our approach learns to complete the tasks with a much smaller number of constraint violations than state-of-the-art baselines. Additionally, we are able to achieve several orders of magnitude better sample efficiency when compared with constrained model-free RL approaches. The code is available at \url{https://github.com/liuzuxin/safe-mbrl}.

cs.AI↗

Context-Aware Safe Reinforcement Learning for Non-Stationary Environments

Safety is a critical concern when deploying reinforcement learning agents for realistic tasks. Recently, safe reinforcement learning algorithms have been developed to optimize the agent's performance while avoiding violations of safety constraints. However, few studies have addressed the non-stationary disturbances in the environments, which may cause catastrophic outcomes. In this paper, we propose the context-aware safe reinforcement learning (CASRL) method, a meta-learning framework to realize safe adaptation in non-stationary environments. We use a probabilistic latent variable model to achieve fast inference of the posterior environment transition distribution given the context data. Safety constraints are then evaluated with uncertainty-aware trajectory sampling. The high cost of safety violations leads to the rareness of unsafe records in the dataset. We address this issue by enabling prioritized sampling during model training and formulating prior safety constraints with domain knowledge during constrained planning. The algorithm is evaluated in realistic safety-critical environments with non-stationary disturbances. Results show that the proposed algorithm significantly outperforms existing baselines in terms of safety and robustness.

cs.LG↗

Task-Agnostic Online Reinforcement Learning with an Infinite Mixture of Gaussian Processes

Continuously learning to solve unseen tasks with limited experience has been extensively pursued in meta-learning and continual learning, but with restricted assumptions such as accessible task distributions, independently and identically distributed tasks, and clear task delineations. However, real-world physical tasks frequently violate these assumptions, resulting in performance degradation. This paper proposes a continual online model-based reinforcement learning approach that does not require pre-training to solve task-agnostic problems with unknown task boundaries. We maintain a mixture of experts to handle nonstationarity, and represent each different type of dynamics with a Gaussian Process to efficiently leverage collected data and expressively model uncertainty. We propose a transition prior to account for the temporal dependencies in streaming data and update the mixture online via sequential variational inference. Our approach reliably handles the task distribution shift by generating new models for never-before-seen dynamics and reusing old models for previously seen dynamics. In experiments, our approach outperforms alternative methods in non-stationary tasks, including classic control with changing dynamics and decision making in different driving scenarios.

cs.LG↗

Delay-Aware Multi-Agent Reinforcement Learning for Cooperative and Competitive Environments

Action and observation delays exist prevalently in the real-world cyber-physical systems which may pose challenges in reinforcement learning design. It is particularly an arduous task when handling multi-agent systems where the delay of one agent could spread to other agents. To resolve this problem, this paper proposes a novel framework to deal with delays as well as the non-stationary training issue of multi-agent tasks with model-free deep reinforcement learning. We formally define the Delay-Aware Markov Game that incorporates the delays of all agents in the environment. To solve Delay-Aware Markov Games, we apply centralized training and decentralized execution that allows agents to use extra information to ease the non-stationarity issue of the multi-agent systems during training, without the need of a centralized controller during execution. Experiments are conducted in multi-agent particle environments including cooperative communication, cooperative navigation, and competitive experiments. We also test the proposed algorithm in traffic scenarios that require coordination of all autonomous vehicles to show the practical value of delay-awareness. Results show that the proposed delay-aware multi-agent reinforcement learning algorithm greatly alleviates the performance degradation introduced by delay. Codes and demo videos are available at: https://github.com/baimingc/delay-aware-MARL.

cs.LG↗

MAPPER: Multi-Agent Path Planning with Evolutionary Reinforcement Learning in Mixed Dynamic Environments

Multi-agent navigation in dynamic environments is of great industrial value when deploying a large scale fleet of robot to real-world applications. This paper proposes a decentralized partially observable multi-agent path planning with evolutionary reinforcement learning (MAPPER) method to learn an effective local planning policy in mixed dynamic environments. Reinforcement learning-based methods usually suffer performance degradation on long-horizon tasks with goal-conditioned sparse rewards, so we decompose the long-range navigation task into many easier sub-tasks under the guidance of a global planner, which increases agents' performance in large environments. Moreover, most existing multi-agent planning approaches assume either perfect information of the surrounding environment or homogeneity of nearby dynamic agents, which may not hold in practice. Our approach models dynamic obstacles' behavior with an image-based representation and trains a policy in mixed dynamic environments without homogeneity assumption. To ensure multi-agent training stability and performance, we propose an evolutionary training approach that can be easily scaled to large and complex environments. Experiments show that MAPPER is able to achieve higher success rates and more stable performance when exposed to a large number of non-cooperative dynamic obstacles compared with traditional reaction-based planner LRA* and the state-of-the-art learning-based method.

cs.RO↗

Where Should We Place LiDARs on the Autonomous Vehicle? - An Optimal Design Approach

Autonomous vehicle manufacturers recognize that LiDAR provides accurate 3D views and precise distance measures under highly uncertain driving conditions. Its practical implementation, however, remains costly. This paper investigates the optimal LiDAR configuration problem to achieve utility maximization. We use the perception area and non-detectable subspace to construct the design procedure as solving a min-max optimization problem and propose a bio-inspired measure -- volume to surface area ratio (VSR) -- as an easy-to-evaluate cost function representing the notion of the size of the non-detectable subspaces of a given configuration. We then adopt a cuboid-based approach to show that the proposed VSR-based measure is a well-suited proxy for object detection rate. It is found that the Artificial Bee Colony evolutionary algorithm yields a tractable cost function computation. Our experiments highlight the effectiveness of our proposed VSR measure in terms of cost-effectiveness configuration as well as providing insightful analyses that can improve the design of AV systems.

cs.RO↗