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Zuyuan Zhang

Publications and source records attributed to Zuyuan Zhang.

24 records · Page 2Linked to original sources

Tail-Risk-Safe Monte Carlo Tree Search under PAC-Level Guarantees

Making decisions with respect to just the expected returns in Monte Carlo Tree Search (MCTS) cannot account for the potential range of high-risk, adverse outcomes associated with a decision. To this end, safety-aware MCTS often consider some constrained variants -- by introducing some form of mean risk measures or hard cost thresholds. These approaches fail to provide rigorous tail-safety guarantees with respect to extreme or high-risk outcomes (denoted as tail-risk), potentially resulting in serious consequence in high-stake scenarios. This paper addresses the problem by developing two novel solutions. We first propose CVaR-MCTS, which embeds a coherent tail risk measure, Conditional Value-at-Risk (CVaR), into MCTS. Our CVaR-MCTS with parameter $α$ achieves explicit tail-risk control over the expected loss in the "worst $(1-α)\%$ scenarios." Second, we further address the estimation bias of tail-risk due to limited samples. We propose Wasserstein-MCTS (or W-MCTS) by introducing a first-order Wasserstein ambiguity set $\mathcal{P}_{\varepsilon_{s}}(s,a)$ with radius $\varepsilon_{s}$ to characterize the uncertainty in tail-risk estimates. We prove PAC tail-safety guarantees for both CVaR-MCTS and W-MCTS and establish their regret. Evaluations on diverse simulated environments demonstrate that our proposed methods outperform existing baselines, effectively achieving robust tail-risk guarantees with improved rewards and stability.

cs.LG↗

Lipschitz Lifelong Monte Carlo Tree Search for Mastering Non-Stationary Tasks

Monte Carlo Tree Search (MCTS) has proven highly effective in solving complex planning tasks by balancing exploration and exploitation using Upper Confidence Bound for Trees (UCT). However, existing work have not considered MCTS-based lifelong planning, where an agent faces a non-stationary series of tasks -- e.g., with varying transition probabilities and rewards -- that are drawn sequentially throughout the operational lifetime. This paper presents LiZero for Lipschitz lifelong planning using MCTS. We propose a novel concept of adaptive UCT (aUCT) to transfer knowledge from a source task to the exploration/exploitation of a new task, depending on both the Lipschitz continuity between tasks and the confidence of knowledge in in Monte Carlo action sampling. We analyze LiZero's acceleration factor in terms of improved sampling efficiency and also develop efficient algorithms to compute aUCT in an online fashion by both data-driven and model-based approaches, whose sampling complexity and error bounds are also characterized. Experiment results show that LiZero significantly outperforms existing MCTS and lifelong learning baselines in terms of much faster convergence (3$\sim$4x) to optimal rewards. Our results highlight the potential of LiZero to advance decision-making and planning in dynamic real-world environments.

cs.AI↗

Network Diffuser for Placing-Scheduling Service Function Chains with Inverse Demonstration

Network services are increasingly managed by considering chained-up virtual network functions and relevant traffic flows, known as the Service Function Chains (SFCs). To deal with sequential arrivals of SFCs in an online fashion, we must consider two closely-coupled problems - an SFC placement problem that maps SFCs to servers/links in the network and an SFC scheduling problem that determines when each SFC is executed. Solving the whole SFC problem targeting these two optimizations jointly is extremely challenging. In this paper, we propose a novel network diffuser using conditional generative modeling for this SFC placing-scheduling optimization. Recent advances in generative AI and diffusion models have made it possible to generate high-quality images/videos and decision trajectories from language description. We formulate the SFC optimization as a problem of generating a state sequence for planning and perform graph diffusion on the state trajectories to enable extraction of SFC decisions, with SFC optimization constraints and objectives as conditions. To address the lack of demonstration data due to NP-hardness and exponential problem space of the SFC optimization, we also propose a novel and somewhat maverick approach -- Rather than solving instances of this difficult optimization, we start with randomly-generated solutions as input, and then determine appropriate SFC optimization problems that render these solutions feasible. This inverse demonstration enables us to obtain sufficient expert demonstrations, i.e., problem-solution pairs, through further optimization. In our numerical evaluations, the proposed network diffuser outperforms learning and heuristic baselines, by $\sim$20\% improvement in SFC reward and $\sim$50\% reduction in SFC waiting time and blocking rate.

cs.NI↗

Cooperative Backdoor Attack in Decentralized Reinforcement Learning with Theoretical Guarantee

The safety of decentralized reinforcement learning (RL) is a challenging problem since malicious agents can share their poisoned policies with benign agents. The paper investigates a cooperative backdoor attack in a decentralized reinforcement learning scenario. Differing from the existing methods that hide a whole backdoor attack behind their shared policies, our method decomposes the backdoor behavior into multiple components according to the state space of RL. Each malicious agent hides one component in its policy and shares its policy with the benign agents. When a benign agent learns all the poisoned policies, the backdoor attack is assembled in its policy. The theoretical proof is given to show that our cooperative method can successfully inject the backdoor into the RL policies of benign agents. Compared with the existing backdoor attacks, our cooperative method is more covert since the policy from each attacker only contains a component of the backdoor attack and is harder to detect. Extensive simulations are conducted based on Atari environments to demonstrate the efficiency and covertness of our method. To the best of our knowledge, this is the first paper presenting a provable cooperative backdoor attack in decentralized reinforcement learning.

cs.LG↗

Modeling Other Players with Bayesian Beliefs for Games with Incomplete Information

Bayesian games model interactive decision-making where players have incomplete information -- e.g., regarding payoffs and private data on players' strategies and preferences -- and must actively reason and update their belief models (with regard to such information) using observation and interaction history. Existing work on counterfactual regret minimization have shown great success for games with complete or imperfect information, but not for Bayesian games. To this end, we introduced a new CFR algorithm: Bayesian-CFR and analyze its regret bound with respect to Bayesian Nash Equilibria in Bayesian games. First, we present a method for updating the posterior distribution of beliefs about the game and other players' types. The method uses a kernel-density estimate and is shown to converge to the true distribution. Second, we define Bayesian regret and present a Bayesian-CFR minimization algorithm for computing the Bayesian Nash equilibrium. Finally, we extend this new approach to other existing algorithms, such as Bayesian-CFR+ and Deep Bayesian CFR. Experimental results show that our proposed solutions significantly outperform existing methods in classical Texas Hold'em games.

cs.GT↗

Collaborative AI Teaming in Unknown Environments via Active Goal Deduction

With the advancements of artificial intelligence (AI), we're seeing more scenarios that require AI to work closely with other agents, whose goals and strategies might not be known beforehand. However, existing approaches for training collaborative agents often require defined and known reward signals and cannot address the problem of teaming with unknown agents that often have latent objectives/rewards. In response to this challenge, we propose teaming with unknown agents framework, which leverages kernel density Bayesian inverse learning method for active goal deduction and utilizes pre-trained, goal-conditioned policies to enable zero-shot policy adaptation. We prove that unbiased reward estimates in our framework are sufficient for optimal teaming with unknown agents. We further evaluate the framework of redesigned multi-agent particle and StarCraft II micromanagement environments with diverse unknown agents of different behaviors/rewards. Empirical results demonstrate that our framework significantly advances the teaming performance of AI and unknown agents in a wide range of collaborative scenarios.

cs.AI↗