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jian Yang

Publications and source records attributed to jian Yang.

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FabricGen: Microstructure-Aware Woven Fabric Generation

Woven fabric materials are widely used in rendering applications, yet designing realistic examples typically involves multiple stages, requiring expertise in weaving principles and texture authoring. Recent advances have explored diffusion models to streamline this process; however, pre-trained diffusion models often struggle to generate intricate yarn-level details that conform to weaving rules. To address this, we present FabricGen, an end-to-end framework for generating high-quality woven fabric materials from textual descriptions. A key insight of our method is the decomposition of macro-scale textures and micro-scale weaving patterns. To generate macro-scale textures free from microstructures, we fine-tune pre-trained diffusion models on a collected dataset of microstructure-free fabrics. As for micro-scale weaving patterns, we develop an enhanced procedural geometric model capable of synthesizing natural yarn-level geometry with yarn sliding and flyaway fibers. The procedural model is driven by a specialized large language model, WeavingLLM, which is fine-tuned on an annotated dataset of formatted weaving drafts, and prompt-tuned with domain-specific fabric expertise. Through fine-tuning and prompt tuning, WeavingLLM learns to design weaving drafts and fabric parameters from textual prompts, enabling the procedural model to produce diverse weaving patterns that stick to weaving principles. The generated macro-scale texture, along with the micro-scale geometry, can be used for fabric rendering. Consequently, our framework produces materials with significantly richer detail and realism compared to prior generative models.

cs.CV

WorldSplat: Gaussian-Centric Feed-Forward 4D Scene Generation for Autonomous Driving

Recent advances in driving-scene generation and reconstruction have demonstrated significant potential for enhancing autonomous driving systems by producing scalable and controllable training data. Existing generation methods primarily focus on synthesizing diverse and high-fidelity driving videos; however, due to limited 3D consistency and sparse viewpoint coverage, they struggle to support convenient and high-quality novel-view synthesis (NVS). Conversely, recent 3D/4D reconstruction approaches have significantly improved NVS for real-world driving scenes, yet inherently lack generative capabilities. To overcome this dilemma between scene generation and reconstruction, we propose WorldSplat, a novel feed-forward framework for 4D driving-scene generation. Our approach effectively generates consistent multi-track videos through two key steps: (i) We introduce a 4D-aware latent diffusion model integrating multi-modal information to produce pixel-aligned 4D Gaussians in a feed-forward manner. (ii) Subsequently, we refine the novel view videos rendered from these Gaussians using a enhanced video diffusion model. Extensive experiments conducted on benchmark datasets demonstrate that WorldSplat effectively generates high-fidelity, temporally and spatially consistent multi-track novel view driving videos. Project: https://wm-research.github.io/worldsplat/

cs.CV