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Explore arXiv computer-vision papers and cs.CV metadata. Search within the index for image segmentation, object detection and visual representation learning.

At least 505 records · Page 28Linked to original sources

Hi-Reco: High-Fidelity Real-Time Conversational Digital Humans

High-fidelity digital humans are increasingly used in interactive applications, yet achieving both visual realism and real-time responsiveness remains a major challenge. We present a high-fidelity, real-time conversational digital human system that seamlessly combines a visually realistic 3D avatar, persona-driven expressive speech synthesis, and knowledge-grounded dialogue generation. To support natural and timely interaction, we introduce an asynchronous execution pipeline that coordinates multi-modal components with minimal latency. The system supports advanced features such as wake word detection, emotionally expressive prosody, and highly accurate, context-aware response generation. It leverages novel retrieval-augmented methods, including history augmentation to maintain conversational flow and intent-based routing for efficient knowledge access. Together, these components form an integrated system that enables responsive and believable digital humans, suitable for immersive applications in communication, education, and entertainment.

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DensePercept-NCSSD: Vision Mamba towards Real-time Dense Visual Perception with Non-Causal State Space Duality

In this work, we propose an accurate and real-time optical flow and disparity estimation model by fusing pairwise input images in the proposed non-causal selective state space for dense perception tasks. We propose a non-causal Mamba block-based model that is fast and efficient and aptly manages the constraints present in a real-time applications. Our proposed model reduces inference times while maintaining high accuracy and low GPU usage for optical flow and disparity map generation. The results and analysis, and validation in real-life scenario justify that our proposed model can be used for unified real-time and accurate 3D dense perception estimation tasks. The code, along with the models, can be found at https://github.com/vimstereo/DensePerceptNCSSD

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Appreciate the View: A Task-Aware Evaluation Framework for Novel View Synthesis

The goal of Novel View Synthesis (NVS) is to generate realistic images of a given content from unseen viewpoints. But how can we trust that a generated image truly reflects the intended transformation? Evaluating its reliability remains a major challenge. While recent generative models, particularly diffusion-based approaches, have significantly improved NVS quality, existing evaluation metrics struggle to assess whether a generated image is both realistic and faithful to the source view and intended viewpoint transformation. Standard metrics, such as pixel-wise similarity and distribution-based measures, often mis-rank incorrect results as they fail to capture the nuanced relationship between the source image, viewpoint change, and generated output. We propose a task-aware evaluation framework that leverages features from a strong NVS foundation model, Zero123, combined with a lightweight tuning step to enhance discrimination. Using these features, we introduce two complementary evaluation metrics: a reference-based score, $D_{\text{PRISM}}$, and a reference-free score, $\text{MMD}_{\text{PRISM}}$. Both reliably identify incorrect generations and rank models in agreement with human preference studies, addressing a fundamental gap in NVS evaluation. Our framework provides a principled and practical approach to assessing synthesis quality, paving the way for more reliable progress in novel view synthesis. To further support this goal, we apply our reference-free metric to six NVS methods across three benchmarks: Toys4K, Google Scanned Objects (GSO), and OmniObject3D, where $\text{MMD}_{\text{PRISM}}$ produces a clear and stable ranking, with lower scores consistently indicating stronger models.

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R$^{2}$Seg: Training-Free OOD Medical Tumor Segmentation via Anatomical Reasoning and Statistical Rejection

Foundation models for medical image segmentation struggle under out-of-distribution (OOD) shifts, often producing fragmented false positives on OOD tumors. We introduce R$^{2}$Seg, a training-free framework for robust OOD tumor segmentation that operates via a two-stage Reason-and-Reject process. First, the Reason step employs an LLM-guided anatomical reasoning planner to localize organ anchors and generate multi-scale ROIs. Second, the Reject step applies two-sample statistical testing to candidates generated by a frozen foundation model (BiomedParse) within these ROIs. This statistical rejection filter retains only candidates significantly different from normal tissue, effectively suppressing false positives. Our framework requires no parameter updates, making it compatible with zero-update test-time augmentation and avoiding catastrophic forgetting. On multi-center and multi-modal tumor segmentation benchmarks, R$^{2}$Seg substantially improves Dice, specificity, and sensitivity over strong baselines and the original foundation models. Code are available at https://github.com/Eurekashen/R2Seg.

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HEDGE: Hallucination Estimation via Dense Geometric Entropy for VQA with Vision-Language Models

Vision-language models (VLMs) enable open-ended visual question answering but remain prone to hallucinations. We present HEDGE, a unified framework for hallucination detection that combines controlled visual perturbations, semantic clustering, and robust uncertainty metrics. HEDGE integrates sampling, distortion synthesis, clustering (entailment- and embedding-based), and metric computation into a reproducible pipeline applicable across multimodal architectures. Evaluations on VQA-RAD and KvasirVQA-x1 with three representative VLMs (LLaVA-Med, Med-Gemma, Qwen2.5-VL) reveal clear architecture- and prompt-dependent trends. Hallucination detectability is highest for unified-fusion models with dense visual tokenization (Qwen2.5-VL) and lowest for architectures with restricted tokenization (Med-Gemma). Embedding-based clustering often yields stronger separation when applied directly to the generated answers, whereas NLI-based clustering remains advantageous for LLaVA-Med and for longer, sentence-level responses. Across configurations, the VASE metric consistently provides the most robust hallucination signal, especially when paired with embedding clustering and a moderate sampling budget (n ~ 10-15). Prompt design also matters: concise, label-style outputs offer clearer semantic structure than syntactically constrained one-sentence responses. By framing hallucination detection as a geometric robustness problem shaped jointly by sampling scale, prompt structure, model architecture, and clustering strategy, HEDGE provides a principled, compute-aware foundation for evaluating multimodal reliability. The hedge-bench PyPI library enables reproducible and extensible benchmarking, with full code and experimental resources available at https://github.com/Simula/HEDGE .

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Enhancing LLM-based Autonomous Driving with Modular Traffic Light and Sign Recognition

Large Language Models (LLMs) are increasingly used for decision-making and planning in autonomous driving, showing promising reasoning capabilities and potential to generalize across diverse traffic situations. However, current LLM-based driving agents lack explicit mechanisms to enforce traffic rules and often struggle to reliably detect small, safety-critical objects such as traffic lights and signs. To address this limitation, we introduce TLS-Assist, a modular redundancy layer that augments LLM-based autonomous driving agents with explicit traffic light and sign recognition. TLS-Assist converts detections into structured natural language messages that are injected into the LLM input, enforcing explicit attention to safety-critical cues. The framework is plug-and-play, model-agnostic, and supports both single-view and multi-view camera setups. We evaluate TLS-Assist in a closed-loop setup on the LangAuto benchmark in CARLA. The results demonstrate relative driving performance improvements of up to 14% over LMDrive and 7% over BEVDriver, while consistently reducing traffic light and sign infractions. We publicly release the code and models on https://github.com/iis-esslingen/TLS-Assist.

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BEDLAM2.0: Synthetic Humans and Cameras in Motion

Inferring 3D human motion from video remains a challenging problem with many applications. While traditional methods estimate the human in image coordinates, many applications require human motion to be estimated in world coordinates. This is particularly challenging when there is both human and camera motion. Progress on this topic has been limited by the lack of rich video data with ground truth human and camera movement. We address this with BEDLAM2.0, a new dataset that goes beyond the popular BEDLAM dataset in important ways. In addition to introducing more diverse and realistic cameras and camera motions, BEDLAM2.0 increases diversity and realism of body shape, motions, clothing, hair, and 3D environments. Additionally, it adds shoes, which were missing in BEDLAM. BEDLAM has become a key resource for training 3D human pose and motion regressors today and we show that BEDLAM2.0 is significantly better, particularly for training methods that estimate humans in world coordinates. We compare state-of-the art methods trained on BEDLAM and BEDLAM2.0, and find that BEDLAM2.0 significantly improves accuracy over BEDLAM. For research purposes, we provide the rendered videos, ground truth body parameters, and camera motions. We also provide the 3D assets to which we have rights and links to those from third parties.

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Stage Aware Diagnosis of Diabetic Retinopathy via Ordinal Regression

Diabetic Retinopathy (DR) has emerged as a major cause of preventable blindness in recent times. With timely screening and intervention, the condition can be prevented from causing irreversible damage. The work introduces a state-of-the-art Ordinal Regression-based DR Detection framework that uses the APTOS-2019 fundus image dataset. A widely accepted combination of preprocessing methods: Green Channel (GC) Extraction, Noise Masking, and CLAHE, was used to isolate the most relevant features for DR classification. Model performance was evaluated using the Quadratic Weighted Kappa, with a focus on agreement between results and clinical grading. Our Ordinal Regression approach attained a QWK score of 0.8992, setting a new benchmark on the APTOS dataset.

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Language as an Anchor: Preserving Relative Visual Geometry for Domain Incremental Learning

A key challenge in Domain Incremental Learning (DIL) is to continually learn under shifting distributions while preserving knowledge from previous domains. Existing methods face a fundamental dilemma. On one hand, projecting all domains into a single unified visual space leads to inter-domain interference and semantic distortion, as large shifts may vary with not only visual appearance but also underlying semantics. On the other hand, isolating domain-specific parameters causes knowledge fragmentation, creating "knowledge islands" that hamper knowledge reuse and exacerbate forgetting. To address this issue, we propose LAVA (Language-Anchored Visual Alignment), a novel DIL framework that replaces direct feature alignment with relative alignment driven by a text-based reference anchor. LAVA guides the visual representations of each incoming domain to preserve a consistent relative geometry, which is defined by mirroring the pairwise semantic similarities between the class names. This anchored geometric structure acts as a bridge across domains, enabling the retrieval of class-aware prior knowledge and facilitating robust feature aggregation. Extensive experiments on standard DIL benchmarks demonstrate that LAVA achieves significant performance improvements over state-of-the-arts. Code is available at https://github.com/ShuyiGeng/LAVA.

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GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera

Inverse rendering of indoor scenes remains challenging due to the ambiguity between reflectance and lighting, exacerbated by inter-reflections among multiple objects. While natural illumination-based methods struggle to resolve this ambiguity, co-located light-camera setups offer better disentanglement as lighting can be easily calibrated via Structure-from-Motion. However, such setups introduce additional complexities like strong inter-reflections, dynamic shadows, near-field lighting, and moving specular highlights, which existing approaches fail to handle. We present GLOW, a Global Illumination-aware Inverse Rendering framework designed to address these challenges. GLOW integrates a neural implicit surface representation with a neural radiance cache to approximate global illumination, jointly optimizing geometry and reflectance through carefully designed regularization and initialization. We then introduce a dynamic radiance cache that adapts to sharp lighting discontinuities from near-field motion, and a surface-angle-weighted radiometric loss to suppress specular artifacts common in flashlight captures. Experiments show that GLOW substantially outperforms prior methods in material reflectance estimation under both natural and co-located illumination.

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SkelEM: Training-Signal Decoupling of Skeleton and Diffusion for Self-supervised Axial Super-Resolution in Volume Microscopy

Volume microscopy, including electron and light microscopy, suffers from severe anisotropic resolution due to physical axial sectioning. Existing self-supervised axial super-resolution (ASR) methods face a trilemma bounded by overly smoothed regression textures, structural hallucinations of pure diffusion models, and prohibitive inference latency. In this paper, we propose Skeleton-refinE Microscopy (SkelEM), a self-supervised framework that decouples ASR at the training-signal level: a frozen topological network and a diffusion refiner are optimized by disjoint objectives, separating low-frequency topology formulation from high-frequency detail enhancement. Building on this deterministic skeleton, we exploit a unified cycle-consistent mechanism on input sparse slices to simultaneously extract a real-domain residual prior and bidirectionally align the diffusion refiner, washing away cross-plane artifacts without synthetic bias. By truncating the reverse diffusion process with this physical prior, SkelEM achieves high-fidelity detail restoration in merely $\le 5$ steps. To rigorously assess cross-instrument generalization, we further introduce BRAVE-ASR, a new benchmark of co-aligned anisotropic and isotropic volumes acquired on a Plasma-FIB instrument. Across public benchmarks, SkelEM achieves the most favorable balance across the fidelity-perception trade-off among self-supervised methods, with state-of-the-art downstream membrane segmentation performance and robust zero-shot generalization across distinct modalities.

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Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction

Real-to-sim reconstruction for embodied AI requires geometry that is useful for collision reasoning, navigation, and agent-environment interaction, not only photorealistic novel-view synthesis. However, close-range urban facades are difficult for video-to-3D reconstruction: glass, reflections, repeated windows, and weak texture can produce visually plausible renderings with unstable surface geometry. We introduce shell-supervised Gaussian Splatting, a reconstruction-stage framework that uses an external facade structural shell as lightweight geometric supervision for video-driven Gaussian reconstruction. The method aligns an exterior shell to the video reconstruction frame, renders per-view depth, camera-space normal, and valid-mask maps, and applies these cues through mask-gated losses during Gaussian optimization. This design preserves RGB-driven appearance while regularizing only visible shell-supported facade regions. Experiments on anonymized close-range urban facade scenes show improved facade orientation and visible-surface point-cloud consistency over photo-only, monocular-cue, and surface-oriented Gaussian baselines, while maintaining comparable held-out rendering quality.

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Contextually learnt detection of unusual motion-based behaviour in crowded public spaces

In this paper we are interested in analyzing behaviour in crowded public places at the level of holistic motion. Our aim is to learn, without user input, strong scene priors or labelled data, the scope of "normal behaviour" for a particular scene and thus alert to novelty in unseen footage. The first contribution is a low-level motion model based on what we term tracklet primitives, which are scene-specific elementary motions. We propose a clustering-based algorithm for tracklet estimation from local approximations to tracks of appearance features. This is followed by two methods for motion novelty inference from tracklet primitives: (a) we describe an approach based on a non-hierarchial ensemble of Markov chains as a means of capturing behavioural characteristics at different scales, and (b) a more flexible alternative which exhibits a higher generalizing power by accounting for constraints introduced by intentionality and goal-oriented planning of human motion in a particular scene. Evaluated on a 2h long video of a busy city marketplace, both algorithms are shown to be successful at inferring unusual behaviour, the latter model achieving better performance for novelties at a larger spatial scale.

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Multiple-object tracking in cluttered and crowded public spaces

This paper addresses the problem of tracking moving objects of variable appearance in challenging scenes rich with features and texture. Reliable tracking is of pivotal importance in surveillance applications. It is made particularly difficult by the nature of objects encountered in such scenes: these too change in appearance and scale, and are often articulated (e.g. humans). We propose a method which uses fast motion detection and segmentation as a constraint for both building appearance models and their robust propagation (matching) in time. The appearance model is based on sets of local appearances automatically clustered using spatio-kinetic similarity, and is updated with each new appearance seen. This integration of all seen appearances of a tracked object makes it extremely resilient to errors caused by occlusion and the lack of permanence of due to low data quality, appearance change or background clutter. These theoretical strengths of our algorithm are empirically demonstrated on two hour long video footage of a busy city marketplace.

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GaussianFocus: Constrained Attention Focus for 3D Gaussian Splatting

Recent developments in 3D reconstruction and neural rendering have significantly propelled the capabilities of photo-realistic 3D scene rendering across various academic and industrial fields. The 3D Gaussian Splatting technique, alongside its derivatives, integrates the advantages of primitive-based and volumetric representations to deliver top-tier rendering quality and efficiency. Despite these advancements, the method tends to generate excessive redundant noisy Gaussians overfitted to every training view, which degrades the rendering quality. Additionally, while 3D Gaussian Splatting excels in small-scale and object-centric scenes, its application to larger scenes is hindered by constraints such as limited video memory, excessive optimization duration, and variable appearance across views. To address these challenges, we introduce GaussianFocus, an innovative approach that incorporates a patch attention algorithm to refine rendering quality and implements a Gaussian constraints strategy to minimize redundancy. Moreover, we propose a subdivision reconstruction strategy for large-scale scenes, dividing them into smaller, manageable blocks for individual training. Our results indicate that GaussianFocus significantly reduces unnecessary Gaussians and enhances rendering quality, surpassing existing State-of-The-Art (SoTA) methods. Furthermore, we demonstrate the capability of our approach to effectively manage and render large scenes, such as urban environments, whilst maintaining high fidelity in the visual output.

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Emergence of Fixational and Saccadic Movements in a Multi-Level Recurrent Attention Model for Vision

Inspired by foveal vision, hard attention models promise interpretability and parameter economy. However, existing models like the Recurrent Model of Visual Attention (RAM) and Deep Recurrent Attention Model (DRAM) failed to model the hierarchy of human vision system, that compromise on the visual exploration dynamics. As a result, they tend to produce attention that are either overly fixational or excessively saccadic, diverging from human eye movement behavior. In this paper, we propose a Multi-Level Recurrent Attention Model (MRAM), a novel hard attention framework that explicitly models the neural hierarchy of human visual processing. By decoupling the function of glimpse location generation and task execution in two recurrent layers, MRAM emergent a balanced behavior between fixation and saccadic movement. Our results show that MRAM not only achieves more human-like attention dynamics, but also consistently outperforms CNN, RAM and DRAM baselines on standard image classification benchmarks.

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Quaternion Fourier Transform on Quaternion Fields and Generalizations

We treat the quaternionic Fourier transform (QFT) applied to quaternion fields and investigate QFT properties useful for applications. Different forms of the QFT lead us to different Plancherel theorems. We relate the QFT computation for quaternion fields to the QFT of real signals. We research the general linear ($GL$) transformation behavior of the QFT with matrices, Clifford geometric algebra and with examples. We finally arrive at wide-ranging non-commutative multivector FT generalizations of the QFT. Examples given are new volume-time and spacetime algebra Fourier transformations.

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A Semi-automated Statistical Algorithm for Object Separation

We explicate a semi-automated statistical algorithm for object identification and segregation in both gray scale and color images. The algorithm makes optimal use of the observation that definite objects in an image are typically represented by pixel values having narrow Gaussian distributions about characteristic mean values. Furthermore, for visually distinct objects, the corresponding Gaussian distributions have negligible overlap with each other and hence the Mahalanobis distance between these distributions are large. These statistical facts enable one to sub-divide images into multiple thresholds of variable sizes, each segregating similar objects. The procedure incorporates the sensitivity of human eye to the gray pixel values into the variable threshold size, while mapping the Gaussian distributions into localized δ-functions, for object separation. The effectiveness of this recursive statistical algorithm is demonstrated using a wide variety of images.

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