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Explore arXiv computer-vision papers and cs.CV metadata. Search within the index for image segmentation, object detection and visual representation learning.

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The Camera Inside the Editor: Reading the Implicit Camera of Image Editors with Painted Calibration Patterns

Instruction-based image editors insert objects, restyle scenes and render new viewpoints, but it is unknown which camera they assume when they paint into a photograph. Asked to cover the floor with a checkerboard, an editor paints projective structure from which classical vanishing-point geometry reads pitch, roll, focal length, yaw and, on renders, the principal point, without any training. Unlike a calibrator such as GeoCalib, which estimates the camera of an image, this isolates the camera under which the editor paints. On 120 rendered cameras with exact ground truth, Qwen-Image-Edit-2511 paints tile edges that meet their vanishing points within 0.26 degrees, and its implicit camera matches the true one to 0.8 degrees in pitch and 6% in focal length, more accurately than GeoCalib except in roll. Asked to draw the horizon or mark a vanishing point instead, the editor fails, so this knowledge is revealed by painting and not by the explicit tasks we tried. The implicit camera has two priors: roll is pulled towards level (slope 0.71), and telephoto perspective towards a default of about 30 mm, which roughly matches the camera the models paint without any scene. For Qwen, the priors do not grow when blur removes four fifths of the line evidence. They are stronger on real photographs, and on NYUv2 a shorter wording of the task removes the difference for roll. On photographs from a 24--240 mm zoom lens the painted perspective grows with only 0.62 of the lens's slope, while GeoCalib and MoGe-2 saturate at about 52 and 42 mm. FLUX.1 Kontext and LongCat-Image-Edit are pulled much harder. Finally, from a level camera a camera-control LoRA executes pose commands at only 50--70% of their strength, and a board painted into its output agrees with the camera it produced.

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Visual Branch is What You Need for CLIP-based Class-Incremental Learning

Class-Incremental Learning (CIL) requires models to recognize new classes over time without forgetting previously learned ones. With the rise of vision-language pre-training, CLIP has become a strong foundation for CIL. A common design in CLIP-based CIL is to construct textual classifier weights by encoding class-name templates with the CLIP text encoder, and then classify visual features by image-text cosine similarity. This design is appealing: since CLIP aligns images and text in a shared embedding space, textual weights appear to provide an off-the-shelf classifier for incremental classes. However, we show that this seemingly natural design is not always beneficial, as a modality gap can still separate the two modalities and make textual classifier weights deviate from visual class distributions. Empirically, under identical task-wise CIL training, initializing the cosine classifier with visual class centers yields lower loss and better incremental accuracy than using CLIP textual features. Motivated by these observations, we propose VIS, a visual-only method for CLIP-based CIL that removes the deployed textual branch and constructs the incremental classifier entirely in the visual space. To obtain stronger task-adaptive visual representations, VIS uses only base-session data to enhance CLIP's final visual representation with informative visual-layer features. Built on the enhanced visual representation, VIS employs a simple kernelized incremental least-squares SVM, whose classifier weights are solved in closed form from additive sufficient statistics. When new classes arrive, VIS accumulates their sufficient statistics and recomputes the classifier weights for all seen classes, enabling efficient incremental updates while preserving historical class knowledge. Extensive experiments show that VIS achieves state-of-the-art performance without a textual branch.

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Pixels to Keys: Exploring Spatial and Motion Cues in Gameplay Inverse Dynamics

Video games offer scalable environments for studying perception and control in embodied agents. Abundant online gameplay videos could supply demonstrations, but they rarely include player inputs for training. Inverse Dynamics Models (IDMs) have thus been proposed to infer inputs from frames. Large (up to 1B parameters) IDMs trained on $\sim$1K-2K gameplay hours demonstrate feasibility and cross-environment generalization at this scale, but researchers do not clarify what the key components are to recover individual actions and often report only aggregate accuracy that can mask rare-action failures. We study the problem in a data-constrained scenario to evaluate how spatial motion features, model architectures, and training objectives affect an IDM's outcome and we analyse our models on per-key and balanced metrics such as $F_1^{macro}$. Our experiments on Trackmania highlight the importance of factors like the model architecture and motion flow extraction in preprocessing, while also showing the limits of evaluation through unbalanced metrics. The application of the same architecture and training recipe to Cyberpunk 2077 reveals uneven performance across game mechanics. Our per-action evaluation and failure analysis highlight ambiguities from camera motion, delayed effects and imbalanced key-press frequencies that call for explicit modeling of 3D scene structure, long-term state and the adoption of proper losses in future implementations.

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Look Closer: Patch-wise Supervision for AI-Generated Image Detection

How much of an image does a detector need to see? Small RGB regions can retain useful evidence of image synthesis even when they reveal little of the full scene. Motivated by single-patch detection, we study patch-wise supervision: a shared backbone classifies explicit crops, each crop receives its own loss, and patch probabilities are averaged only at inference. The procedure requires neither handcrafted residual filtering nor a learned image-level fusion module. Experiments span single-patch selection, multiple generator collections, and four CNN and Transformer backbones. On GenImage, the reported patch-wise variants improve average accuracy over their whole-image counterparts across all four backbones. Comparisons of supervision granularity, source resolution, crop size, and inference coverage further characterize the approach, while post-processing tests and difficult-image evaluation reveal its limitations. The historical experiments include evaluation-based model selection, so their scores are not presented as a uniformly selected leaderboard comparison. Overall, the study identifies explicit local input and patch-level supervision as a simple, useful combination for investigating generalizable AI-generated image detection.

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Contextually learnt detection of unusual motion-based behaviour in crowded public spaces

In this paper we are interested in analyzing behaviour in crowded public places at the level of holistic motion. Our aim is to learn, without user input, strong scene priors or labelled data, the scope of "normal behaviour" for a particular scene and thus alert to novelty in unseen footage. The first contribution is a low-level motion model based on what we term tracklet primitives, which are scene-specific elementary motions. We propose a clustering-based algorithm for tracklet estimation from local approximations to tracks of appearance features. This is followed by two methods for motion novelty inference from tracklet primitives: (a) we describe an approach based on a non-hierarchial ensemble of Markov chains as a means of capturing behavioural characteristics at different scales, and (b) a more flexible alternative which exhibits a higher generalizing power by accounting for constraints introduced by intentionality and goal-oriented planning of human motion in a particular scene. Evaluated on a 2h long video of a busy city marketplace, both algorithms are shown to be successful at inferring unusual behaviour, the latter model achieving better performance for novelties at a larger spatial scale.

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BreastSegNet: Multi-label Segmentation of Breast MRI

Breast MRI provides high-resolution imaging critical for breast cancer screening and preoperative staging. However, existing segmentation methods for breast MRI remain limited in scope, often focusing on only a few anatomical structures, such as fibroglandular tissue or tumors, and do not cover the full range of tissues seen in scans. This narrows their utility for quantitative analysis. In this study, we present BreastSegNet, a multi-label segmentation algorithm for breast MRI that covers nine anatomical labels: fibroglandular tissue (FGT), vessel, muscle, bone, lesion, lymph node, heart, liver, and implant. We manually annotated a large set of 1123 MRI slices capturing these structures with detailed review and correction from an expert radiologist. Additionally, we benchmark nine segmentation models, including U-Net, SwinUNet, UNet++, SAM, MedSAM, and nnU-Net with multiple ResNet-based encoders. Among them, nnU-Net ResEncM achieves the highest average Dice scores of 0.694 across all labels. It performs especially well on heart, liver, muscle, FGT, and bone, with Dice scores exceeding 0.73, and approaching 0.90 for heart and liver. All model code and weights are publicly available, and we plan to release the data at a later date.

eess.IV↗

Compact Low-Cost Hyperspectral Imaging via Angular-to-Spectral Diversity Conversion

Snapshot hyperspectral imaging avoids sequential scanning, but systems that jointly achieve stable reconstruction, low cost, and compact optics remain limited. We present a snapshot hyperspectral imaging system based on angular-to-spectral diversity conversion. A tapered kaleidoscope creates replicated views with distinct incidence directions, and a directly attached birefringent filter converts them into view-channel-dependent spectral transmittances, yielding complementary measurements that better condition the inverse problem for more stable single-shot spectral reconstruction. The system preserves a simple pixel-wise linear model for fast non-learning-based reconstruction and uses only off-the-shelf components without relay optics or cascaded modules. We select the birefringent filter configuration using a condition-number-based criterion and validate the system on both synthetic and real data.

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HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video

Uncalibrated volumetric video streaming for human reconstruction is essential for holographic communication and AR/VR, yet remains challenging due to the need for temporal consistency and computational efficiency from sparse-view inputs. Existing methods rely on per-scene optimization or calibrated cameras, while recent feed-forward models are limited to low-resolution (0.5K) single-frame synthesis. We present HiReFF, a feed-forward method for 2K-resolution 360° human video reconstruction from uncalibrated sparse-view videos. Our framework decomposes the problem into two key tasks: foreground 3D Gaussian reconstruction from sparse-view videos (four views separated by 90°) and computationally efficient high-resolution synthesis. To enable the former, we propose Scale-synchronized Camera Calibration to resolve scale ambiguity for multi-view supervision, and Gaussian-wise Foreground Masking to reconstruct clean foregrounds by modulating Gaussian parameters. For efficient high-resolution synthesis, our High-resolution Side-tuning achieves 2K rendering by augmenting the Gaussian head with supplementary features while keeping the backbone at 0.5K, drastically reducing computational overhead. Experiments demonstrate that HiReFF significantly outperforms existing methods in high-resolution streaming volumetric video reconstruction. https://iridescentjiang.github.io/HiReFF

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DeepForestVisionV2: Ecology-Driven Taxonomy Expansion for Camera-Trap Monitoring in African Tropical Forests

Camera-trap monitoring in African tropical forests increasingly extends beyond closed-canopy interiors to riverbanks, clearings, and park edges. Among available open tools for African forest camera-trap classification, DeepForestVision is the only one providing a matched offline workflow for both photographs and videos, and previous work showed that it outperformed other available baselines on a comparable benchmark. However, it was designed for closed-canopy, ground-level forest interiors and uses a 35-class prediction space that becomes too coarse when deployments encounter arboreal primates, birds, semi-aquatic taxa, or human-associated confounders such as livestock. We present DeepForestVisionV2, an ecology-driven expansion from 35 to 64 prediction classes (61 animal classes plus human, vehicle, and blank) designed to address three recurrent deployment gradients: vertical stratification, scene openness, and anthropogenic interfaces. DeepForestVisionV2 retains the same offline workflow and is trained on 1,535,010 photographs and 243,354 videos from multi-country African tropical-forest projects. Evaluation combines a cross-country cropped-photo validation set, used to assess robustness across sites and camera-trap settings, with three held-out Uganda video benchmarks spanning the targeted gradients. On the validation set, DeepForestVisionV2 reaches 0.86 accuracy, 0.82 macro-F1, and 0.81 balanced accuracy. On the deployment benchmarks, it preserves or improves baseline accuracy despite its harder classification task, while increasing the number of identified taxa from 22 to 29 in forest-interior videos and from 4 to 9 at riverbanks. In the park-edge use case, it raises accuracy from 0.62 to 0.86 and reduces false alarms from 11 to 0. These results show that DeepForestVisionV2 materially improves field utility while preserving robustness across sites, habitats, and camera-trap settings.

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Multiple-object tracking in cluttered and crowded public spaces

This paper addresses the problem of tracking moving objects of variable appearance in challenging scenes rich with features and texture. Reliable tracking is of pivotal importance in surveillance applications. It is made particularly difficult by the nature of objects encountered in such scenes: these too change in appearance and scale, and are often articulated (e.g. humans). We propose a method which uses fast motion detection and segmentation as a constraint for both building appearance models and their robust propagation (matching) in time. The appearance model is based on sets of local appearances automatically clustered using spatio-kinetic similarity, and is updated with each new appearance seen. This integration of all seen appearances of a tracked object makes it extremely resilient to errors caused by occlusion and the lack of permanence of due to low data quality, appearance change or background clutter. These theoretical strengths of our algorithm are empirically demonstrated on two hour long video footage of a busy city marketplace.

cs.CV↗

A Novel Combined Optical Flow Approach for Comprehensive Micro-Expression Recognition

Facial micro-expressions are brief, involuntary facial movements that reveal hidden emotions. Most Micro-Expression Recognition (MER) methods that rely on optical flow typically focus on the onset-to-apex phase, neglecting the apex-to-offset phase, which holds key temporal dynamics. This study introduces a Combined Optical Flow (COF), integrating both phases to enhance feature representation. COF provides a more comprehensive motion analysis, improving MER performance. Experimental results on CASMEII and SAMM datasets show that COF outperforms single optical flow-based methods, demonstrating its effectiveness in capturing micro-expression dynamics.

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GaussianFocus: Constrained Attention Focus for 3D Gaussian Splatting

Recent developments in 3D reconstruction and neural rendering have significantly propelled the capabilities of photo-realistic 3D scene rendering across various academic and industrial fields. The 3D Gaussian Splatting technique, alongside its derivatives, integrates the advantages of primitive-based and volumetric representations to deliver top-tier rendering quality and efficiency. Despite these advancements, the method tends to generate excessive redundant noisy Gaussians overfitted to every training view, which degrades the rendering quality. Additionally, while 3D Gaussian Splatting excels in small-scale and object-centric scenes, its application to larger scenes is hindered by constraints such as limited video memory, excessive optimization duration, and variable appearance across views. To address these challenges, we introduce GaussianFocus, an innovative approach that incorporates a patch attention algorithm to refine rendering quality and implements a Gaussian constraints strategy to minimize redundancy. Moreover, we propose a subdivision reconstruction strategy for large-scale scenes, dividing them into smaller, manageable blocks for individual training. Our results indicate that GaussianFocus significantly reduces unnecessary Gaussians and enhances rendering quality, surpassing existing State-of-The-Art (SoTA) methods. Furthermore, we demonstrate the capability of our approach to effectively manage and render large scenes, such as urban environments, whilst maintaining high fidelity in the visual output.

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Emergence of Fixational and Saccadic Movements in a Multi-Level Recurrent Attention Model for Vision

Inspired by foveal vision, hard attention models promise interpretability and parameter economy. However, existing models like the Recurrent Model of Visual Attention (RAM) and Deep Recurrent Attention Model (DRAM) failed to model the hierarchy of human vision system, that compromise on the visual exploration dynamics. As a result, they tend to produce attention that are either overly fixational or excessively saccadic, diverging from human eye movement behavior. In this paper, we propose a Multi-Level Recurrent Attention Model (MRAM), a novel hard attention framework that explicitly models the neural hierarchy of human visual processing. By decoupling the function of glimpse location generation and task execution in two recurrent layers, MRAM emergent a balanced behavior between fixation and saccadic movement. Our results show that MRAM not only achieves more human-like attention dynamics, but also consistently outperforms CNN, RAM and DRAM baselines on standard image classification benchmarks.

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Quaternion Fourier Transform on Quaternion Fields and Generalizations

We treat the quaternionic Fourier transform (QFT) applied to quaternion fields and investigate QFT properties useful for applications. Different forms of the QFT lead us to different Plancherel theorems. We relate the QFT computation for quaternion fields to the QFT of real signals. We research the general linear ($GL$) transformation behavior of the QFT with matrices, Clifford geometric algebra and with examples. We finally arrive at wide-ranging non-commutative multivector FT generalizations of the QFT. Examples given are new volume-time and spacetime algebra Fourier transformations.

math.RA↗

A Semi-automated Statistical Algorithm for Object Separation

We explicate a semi-automated statistical algorithm for object identification and segregation in both gray scale and color images. The algorithm makes optimal use of the observation that definite objects in an image are typically represented by pixel values having narrow Gaussian distributions about characteristic mean values. Furthermore, for visually distinct objects, the corresponding Gaussian distributions have negligible overlap with each other and hence the Mahalanobis distance between these distributions are large. These statistical facts enable one to sub-divide images into multiple thresholds of variable sizes, each segregating similar objects. The procedure incorporates the sensitivity of human eye to the gray pixel values into the variable threshold size, while mapping the Gaussian distributions into localized δ-functions, for object separation. The effectiveness of this recursive statistical algorithm is demonstrated using a wide variety of images.

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Scale-invariant scale-channel networks: Deep networks that generalise to previously unseen scales

The ability to handle large scale variations is crucial for many real world visual tasks. A straightforward approach for handling scale in a deep network is to process an image at several scales simultaneously in a set of scale channels. Scale invariance can then, in principle, be achieved by using weight sharing between the scale channels together with max or average pooling over the outputs from the scale channels. The ability of such scale channel networks to generalise to scales not present in the training set over significant scale ranges has, however, not previously been explored. In this paper, we present a systematic study of this methodology by implementing different types of scale channel networks and evaluating their ability to generalise to previously unseen scales. We develop a formalism for analysing the covariance and invariance properties of scale channel networks, and explore how different design choices, unique to scaling transformations, affect the overall performance of scale channel networks. We first show that two previously proposed scale channel network designs do not generalise well to scales not present in the training set. We explain theoretically and demonstrate experimentally why generalisation fails in these cases. We then propose a new type of foveated scale channel architecture}, where the scale channels process increasingly larger parts of the image with decreasing resolution. This new type of scale channel network is shown to generalise extremely well, provided sufficient image resolution and the absence of boundary effects. Our proposed FovMax and FovAvg networks perform almost identically over a scale range of 8, also when training on single scale training data, and do also give improved performance when learning from datasets with large scale variations in the small sample regime.

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Logarithmic Mathematical Morphology: Theory and applications

In Mathematical Morphology for grey-level functions, an image is analysed by another image named the structuring function. This structuring function is translated over the image domain and summed to the image. However, in an image presenting lighting variations, when the structuring function is added to this image, the amplitude of this translated structuring function should vary according to the image intensity. Such a property is not verified in Mathematical Morphology for grey level functions, when the structuring function is summed to the image with the usual additive law. This issue has been addressed by defining a framework that uses an additive law, for which the amplitude of the structuring function added to the image varies according to the amplitude of the image itself. This additive law is chosen within the Logarithmic Image Processing framework and models the lighting variations with a physical cause such as a change of light intensity. The framework is named Logarithmic Mathematical Morphology (LMM) and allows the definition of operators which are robust to such lighting variations.

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Discriminative extended canonical correlation analysis for pattern set matching

In this paper we address the problem of matching sets of vectors embedded in the same input space. We propose an approach which is motivated by canonical correlation analysis (CCA), a statistical technique which has proven successful in a wide variety of pattern recognition problems. Like CCA when applied to the matching of sets, our extended canonical correlation analysis (E-CCA) aims to extract the most similar modes of variability within two sets. Our first major contribution is the formulation of a principled framework for robust inference of such modes from data in the presence of uncertainty associated with noise and sampling randomness. E-CCA retains the efficiency and closed form computability of CCA, but unlike it, does not possess free parameters which cannot be inferred directly from data (inherent data dimensionality, and the number of canonical correlations used for set similarity computation). Our second major contribution is to show that in contrast to CCA, E-CCA is readily adapted to match sets in a discriminative learning scheme which we call discriminative extended canonical correlation analysis (DE-CCA). Theoretical contributions of this paper are followed by an empirical evaluation of its premises on the task of face recognition from sets of rasterized appearance images. The results demonstrate that our approach, E-CCA, already outperforms both CCA and its quasi-discriminative counterpart constrained CCA (C-CCA), for all values of their free parameters. An even greater improvement is achieved with the discriminative variant, DE-CCA.

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