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Explore arXiv computer-vision papers and cs.CV metadata. Search within the index for image segmentation, object detection and visual representation learning.

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ReCaVSR: One-Step Streaming Diffusion Video Super-Resolution with Recycled Latents and Learned Cache Routing

Real-time diffusion-based video super-resolution (VSR) is in high demand for online streaming, yet stringent latency requirements often compromise generative fidelity. We propose ReCaVSR, a Wan2.2-based, one-step framework for streaming VSR that builds on two observations: recycled SR latents retain local temporal context, reducing the need for full historical Key-Value (KV) caches; and individual transformer layers benefit from distinct temporal scopes. ReCaVSR combines three complementary designs: (i) layer-wise cache routing with recycled SR latents: each DiT layer learns its KV-cache temporal scope under a cache budget and exports a static inference schedule, while recycled SR latents propagate local context by conditioning each new block on the model's own preceding predictions. (ii) Multi-Scope Query (MSQ) Discriminator: a compositional discriminator combining global, spatial-window, and temporal-tube feedback for holistic realism, local texture generation, and temporal stability. (iii) LR-conditioned adaptation of FlashDecoder: a VAE decoder that incorporates LR observations for efficient latent decoding. ReCaVSR enables streaming VSR without iterative sampling or full historical KV-cache materialization. Experiments on synthetic and real-world VSR benchmarks show better perceptual quality, temporal consistency, and streaming efficiency than representative VSR baselines. At $1080{\times}1920$ output resolution on a single NVIDIA A100-80GB, ReCaVSR achieves 21.20 FPS with 15.16 GB peak allocated GPU memory, running 2.72$\times$ faster while using 38.0\% less peak allocated memory than FlashVSR Tiny. The code is available at https://github.com/kopperx/ReCaVSR.

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Evaluation Choices Shape Biomedical ML Claims: A Pediatric Pneumonia Benchmark Case Study

Biomedical machine learning papers often compress model performance into one headline number. That number can look like a property of the model even when it depends strongly on how the benchmark was evaluated. We study this problem on the widely used Kermany pediatric chest radiograph dataset using nine image classifiers and a controlled evaluation protocol. Under the same protocol, the eight pretrained backbones differ by only 0.026 AUROC. In contrast, changing whether the backbone is frozen or fine-tuned changes AUROC by 0.044 on average, and changing the decision threshold changes balanced accuracy by 0.090 on average. The official test split is also measurably different from the training pool: a partition classifier distinguishes them at AUC 0.697, rising to 0.898 for normal radiographs. Most strikingly, a classifier using only file properties, with no image anatomy, reaches 0.992 balanced accuracy within the training pool but falls to 0.496 on the official test split. Validation-fitted thresholds and calibration also transfer imperfectly. These results show that a high benchmark score can support different conclusions when the split, training policy, threshold, metric, calibration, and uncertainty are not communicated with it. We end with a seven-item reporting recommendation in which each item is tied to an effect measured in the study

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RelayVSR: Large-Small Model Collaboration for Efficient Real-World Video Super-Resolution

Large generative models can recover realistic detail in real-world video super-resolution (VSR), but processing an entire video with them is computationally expensive. In this work, we present RelayVSR, a streaming VSR framework built on the Sparse Generative Relay mechanism. A large generative model generates reference latents for sparse keyframes, while a lightweight VSR network uses these references and low-resolution video to super-resolve every frame. The lightweight VSR network, implemented as a Dual-Memory Video Transformer, reuses keyframe information across frames and updates recent video context, supporting first-keyframe conditioning and dual-endpoint conditioning with bounded lookahead. However, errors in shared keyframes can propagate and accumulate across output frames, making keyframe quality alone an insufficient optimization target. We address this collaboration gap with Video-Aware Reference Optimization (VARO), which uses reinforcement learning to update the large generative model with two reward levels: a system-level reward evaluates videos produced by the fixed lightweight VSR network, while a reference-level reward evaluates decoded keyframe quality. VARO improves final video quality over direct joint training, and its dual-level rewards outperform a system-level reward alone. At 1080p on a single NVIDIA A100 80GB, dual-endpoint RelayVSR with a 15-frame keyframe interval reaches 29.29 FPS, 13.82 GB peak GPU memory, and 0.327 s first-frame model latency, compared with 7.80 FPS, 24.447 GB, and 2.83 s for FlashVSR-Tiny. The code is available at https://github.com/kopperx/RelayVSR.

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FlowMap-OPD: Rollout--Kernel Separation for On-Policy Distillation of Few-Step Flow-Map Generators

Few-step flow-map generators, including MeanFlow and consistency models, enable efficient sampling through long-range transport, yet their on-policy distillation remains underexplored. We introduce FlowMap-OPD, an on-policy distillation framework that separates student-state acquisition from teacher--student distribution comparison. A formulation based on state marginals establishes this separation, while flow--velocity consistency connects local supervision to the deployed long-range map. Within this framework, we develop flow-map, induced-velocity, and instantaneous-velocity distribution supervision, each paired with a separately specified native flow-map rollout. Cross-capacity ImageNet experiments across three teacher rewards identify instantaneous-velocity distribution supervision with independently tunable student consistency as the most effective choice. In text-to-image experiments, FlowMap-OPD demonstrates strong multi-specialist consolidation capabilities and surpasses multi-reward Flow-Map GRPO in task performance and convergence speed.

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Visual Branch is What You Need for CLIP-based Class-Incremental Learning

Class-Incremental Learning (CIL) requires models to recognize new classes over time without forgetting previously learned ones. With the rise of vision-language pre-training, CLIP has become a strong foundation for CIL. A common design in CLIP-based CIL is to construct textual classifier weights by encoding class-name templates with the CLIP text encoder, and then classify visual features by image-text cosine similarity. This design is appealing: since CLIP aligns images and text in a shared embedding space, textual weights appear to provide an off-the-shelf classifier for incremental classes. However, we show that this seemingly natural design is not always beneficial, as a modality gap can still separate the two modalities and make textual classifier weights deviate from visual class distributions. Empirically, under identical task-wise CIL training, initializing the cosine classifier with visual class centers yields lower loss and better incremental accuracy than using CLIP textual features. Motivated by these observations, we propose VIS, a visual-only method for CLIP-based CIL that removes the deployed textual branch and constructs the incremental classifier entirely in the visual space. To obtain stronger task-adaptive visual representations, VIS uses only base-session data to enhance CLIP's final visual representation with informative visual-layer features. Built on the enhanced visual representation, VIS employs a simple kernelized incremental least-squares SVM, whose classifier weights are solved in closed form from additive sufficient statistics. When new classes arrive, VIS accumulates their sufficient statistics and recomputes the classifier weights for all seen classes, enabling efficient incremental updates while preserving historical class knowledge. Extensive experiments show that VIS achieves state-of-the-art performance without a textual branch.

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Pixels to Keys: Exploring Spatial and Motion Cues in Gameplay Inverse Dynamics

Video games offer scalable environments for studying perception and control in embodied agents. Abundant online gameplay videos could supply demonstrations, but they rarely include player inputs for training. Inverse Dynamics Models (IDMs) have thus been proposed to infer inputs from frames. Large (up to 1B parameters) IDMs trained on $\sim$1K-2K gameplay hours demonstrate feasibility and cross-environment generalization at this scale, but researchers do not clarify what the key components are to recover individual actions and often report only aggregate accuracy that can mask rare-action failures. We study the problem in a data-constrained scenario to evaluate how spatial motion features, model architectures, and training objectives affect an IDM's outcome and we analyse our models on per-key and balanced metrics such as $F_1^{macro}$. Our experiments on Trackmania highlight the importance of factors like the model architecture and motion flow extraction in preprocessing, while also showing the limits of evaluation through unbalanced metrics. The application of the same architecture and training recipe to Cyberpunk 2077 reveals uneven performance across game mechanics. Our per-action evaluation and failure analysis highlight ambiguities from camera motion, delayed effects and imbalanced key-press frequencies that call for explicit modeling of 3D scene structure, long-term state and the adoption of proper losses in future implementations.

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Look Closer: Patch-wise Supervision for AI-Generated Image Detection

How much of an image does a detector need to see? Small RGB regions can retain useful evidence of image synthesis even when they reveal little of the full scene. Motivated by single-patch detection, we study patch-wise supervision: a shared backbone classifies explicit crops, each crop receives its own loss, and patch probabilities are averaged only at inference. The procedure requires neither handcrafted residual filtering nor a learned image-level fusion module. Experiments span single-patch selection, multiple generator collections, and four CNN and Transformer backbones. On GenImage, the reported patch-wise variants improve average accuracy over their whole-image counterparts across all four backbones. Comparisons of supervision granularity, source resolution, crop size, and inference coverage further characterize the approach, while post-processing tests and difficult-image evaluation reveal its limitations. The historical experiments include evaluation-based model selection, so their scores are not presented as a uniformly selected leaderboard comparison. Overall, the study identifies explicit local input and patch-level supervision as a simple, useful combination for investigating generalizable AI-generated image detection.

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Contextually learnt detection of unusual motion-based behaviour in crowded public spaces

In this paper we are interested in analyzing behaviour in crowded public places at the level of holistic motion. Our aim is to learn, without user input, strong scene priors or labelled data, the scope of "normal behaviour" for a particular scene and thus alert to novelty in unseen footage. The first contribution is a low-level motion model based on what we term tracklet primitives, which are scene-specific elementary motions. We propose a clustering-based algorithm for tracklet estimation from local approximations to tracks of appearance features. This is followed by two methods for motion novelty inference from tracklet primitives: (a) we describe an approach based on a non-hierarchial ensemble of Markov chains as a means of capturing behavioural characteristics at different scales, and (b) a more flexible alternative which exhibits a higher generalizing power by accounting for constraints introduced by intentionality and goal-oriented planning of human motion in a particular scene. Evaluated on a 2h long video of a busy city marketplace, both algorithms are shown to be successful at inferring unusual behaviour, the latter model achieving better performance for novelties at a larger spatial scale.

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BreastSegNet: Multi-label Segmentation of Breast MRI

Breast MRI provides high-resolution imaging critical for breast cancer screening and preoperative staging. However, existing segmentation methods for breast MRI remain limited in scope, often focusing on only a few anatomical structures, such as fibroglandular tissue or tumors, and do not cover the full range of tissues seen in scans. This narrows their utility for quantitative analysis. In this study, we present BreastSegNet, a multi-label segmentation algorithm for breast MRI that covers nine anatomical labels: fibroglandular tissue (FGT), vessel, muscle, bone, lesion, lymph node, heart, liver, and implant. We manually annotated a large set of 1123 MRI slices capturing these structures with detailed review and correction from an expert radiologist. Additionally, we benchmark nine segmentation models, including U-Net, SwinUNet, UNet++, SAM, MedSAM, and nnU-Net with multiple ResNet-based encoders. Among them, nnU-Net ResEncM achieves the highest average Dice scores of 0.694 across all labels. It performs especially well on heart, liver, muscle, FGT, and bone, with Dice scores exceeding 0.73, and approaching 0.90 for heart and liver. All model code and weights are publicly available, and we plan to release the data at a later date.

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Compact Low-Cost Hyperspectral Imaging via Angular-to-Spectral Diversity Conversion

Snapshot hyperspectral imaging avoids sequential scanning, but systems that jointly achieve stable reconstruction, low cost, and compact optics remain limited. We present a snapshot hyperspectral imaging system based on angular-to-spectral diversity conversion. A tapered kaleidoscope creates replicated views with distinct incidence directions, and a directly attached birefringent filter converts them into view-channel-dependent spectral transmittances, yielding complementary measurements that better condition the inverse problem for more stable single-shot spectral reconstruction. The system preserves a simple pixel-wise linear model for fast non-learning-based reconstruction and uses only off-the-shelf components without relay optics or cascaded modules. We select the birefringent filter configuration using a condition-number-based criterion and validate the system on both synthetic and real data.

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HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video

Uncalibrated volumetric video streaming for human reconstruction is essential for holographic communication and AR/VR, yet remains challenging due to the need for temporal consistency and computational efficiency from sparse-view inputs. Existing methods rely on per-scene optimization or calibrated cameras, while recent feed-forward models are limited to low-resolution (0.5K) single-frame synthesis. We present HiReFF, a feed-forward method for 2K-resolution 360° human video reconstruction from uncalibrated sparse-view videos. Our framework decomposes the problem into two key tasks: foreground 3D Gaussian reconstruction from sparse-view videos (four views separated by 90°) and computationally efficient high-resolution synthesis. To enable the former, we propose Scale-synchronized Camera Calibration to resolve scale ambiguity for multi-view supervision, and Gaussian-wise Foreground Masking to reconstruct clean foregrounds by modulating Gaussian parameters. For efficient high-resolution synthesis, our High-resolution Side-tuning achieves 2K rendering by augmenting the Gaussian head with supplementary features while keeping the backbone at 0.5K, drastically reducing computational overhead. Experiments demonstrate that HiReFF significantly outperforms existing methods in high-resolution streaming volumetric video reconstruction. https://iridescentjiang.github.io/HiReFF

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DeepForestVisionV2: Ecology-Driven Taxonomy Expansion for Camera-Trap Monitoring in African Tropical Forests

Camera-trap monitoring in African tropical forests increasingly extends beyond closed-canopy interiors to riverbanks, clearings, and park edges. Among available open tools for African forest camera-trap classification, DeepForestVision is the only one providing a matched offline workflow for both photographs and videos, and previous work showed that it outperformed other available baselines on a comparable benchmark. However, it was designed for closed-canopy, ground-level forest interiors and uses a 35-class prediction space that becomes too coarse when deployments encounter arboreal primates, birds, semi-aquatic taxa, or human-associated confounders such as livestock. We present DeepForestVisionV2, an ecology-driven expansion from 35 to 64 prediction classes (61 animal classes plus human, vehicle, and blank) designed to address three recurrent deployment gradients: vertical stratification, scene openness, and anthropogenic interfaces. DeepForestVisionV2 retains the same offline workflow and is trained on 1,535,010 photographs and 243,354 videos from multi-country African tropical-forest projects. Evaluation combines a cross-country cropped-photo validation set, used to assess robustness across sites and camera-trap settings, with three held-out Uganda video benchmarks spanning the targeted gradients. On the validation set, DeepForestVisionV2 reaches 0.86 accuracy, 0.82 macro-F1, and 0.81 balanced accuracy. On the deployment benchmarks, it preserves or improves baseline accuracy despite its harder classification task, while increasing the number of identified taxa from 22 to 29 in forest-interior videos and from 4 to 9 at riverbanks. In the park-edge use case, it raises accuracy from 0.62 to 0.86 and reduces false alarms from 11 to 0. These results show that DeepForestVisionV2 materially improves field utility while preserving robustness across sites, habitats, and camera-trap settings.

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Multiple-object tracking in cluttered and crowded public spaces

This paper addresses the problem of tracking moving objects of variable appearance in challenging scenes rich with features and texture. Reliable tracking is of pivotal importance in surveillance applications. It is made particularly difficult by the nature of objects encountered in such scenes: these too change in appearance and scale, and are often articulated (e.g. humans). We propose a method which uses fast motion detection and segmentation as a constraint for both building appearance models and their robust propagation (matching) in time. The appearance model is based on sets of local appearances automatically clustered using spatio-kinetic similarity, and is updated with each new appearance seen. This integration of all seen appearances of a tracked object makes it extremely resilient to errors caused by occlusion and the lack of permanence of due to low data quality, appearance change or background clutter. These theoretical strengths of our algorithm are empirically demonstrated on two hour long video footage of a busy city marketplace.

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A Novel Combined Optical Flow Approach for Comprehensive Micro-Expression Recognition

Facial micro-expressions are brief, involuntary facial movements that reveal hidden emotions. Most Micro-Expression Recognition (MER) methods that rely on optical flow typically focus on the onset-to-apex phase, neglecting the apex-to-offset phase, which holds key temporal dynamics. This study introduces a Combined Optical Flow (COF), integrating both phases to enhance feature representation. COF provides a more comprehensive motion analysis, improving MER performance. Experimental results on CASMEII and SAMM datasets show that COF outperforms single optical flow-based methods, demonstrating its effectiveness in capturing micro-expression dynamics.

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GaussianFocus: Constrained Attention Focus for 3D Gaussian Splatting

Recent developments in 3D reconstruction and neural rendering have significantly propelled the capabilities of photo-realistic 3D scene rendering across various academic and industrial fields. The 3D Gaussian Splatting technique, alongside its derivatives, integrates the advantages of primitive-based and volumetric representations to deliver top-tier rendering quality and efficiency. Despite these advancements, the method tends to generate excessive redundant noisy Gaussians overfitted to every training view, which degrades the rendering quality. Additionally, while 3D Gaussian Splatting excels in small-scale and object-centric scenes, its application to larger scenes is hindered by constraints such as limited video memory, excessive optimization duration, and variable appearance across views. To address these challenges, we introduce GaussianFocus, an innovative approach that incorporates a patch attention algorithm to refine rendering quality and implements a Gaussian constraints strategy to minimize redundancy. Moreover, we propose a subdivision reconstruction strategy for large-scale scenes, dividing them into smaller, manageable blocks for individual training. Our results indicate that GaussianFocus significantly reduces unnecessary Gaussians and enhances rendering quality, surpassing existing State-of-The-Art (SoTA) methods. Furthermore, we demonstrate the capability of our approach to effectively manage and render large scenes, such as urban environments, whilst maintaining high fidelity in the visual output.

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Emergence of Fixational and Saccadic Movements in a Multi-Level Recurrent Attention Model for Vision

Inspired by foveal vision, hard attention models promise interpretability and parameter economy. However, existing models like the Recurrent Model of Visual Attention (RAM) and Deep Recurrent Attention Model (DRAM) failed to model the hierarchy of human vision system, that compromise on the visual exploration dynamics. As a result, they tend to produce attention that are either overly fixational or excessively saccadic, diverging from human eye movement behavior. In this paper, we propose a Multi-Level Recurrent Attention Model (MRAM), a novel hard attention framework that explicitly models the neural hierarchy of human visual processing. By decoupling the function of glimpse location generation and task execution in two recurrent layers, MRAM emergent a balanced behavior between fixation and saccadic movement. Our results show that MRAM not only achieves more human-like attention dynamics, but also consistently outperforms CNN, RAM and DRAM baselines on standard image classification benchmarks.

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Quaternion Fourier Transform on Quaternion Fields and Generalizations

We treat the quaternionic Fourier transform (QFT) applied to quaternion fields and investigate QFT properties useful for applications. Different forms of the QFT lead us to different Plancherel theorems. We relate the QFT computation for quaternion fields to the QFT of real signals. We research the general linear ($GL$) transformation behavior of the QFT with matrices, Clifford geometric algebra and with examples. We finally arrive at wide-ranging non-commutative multivector FT generalizations of the QFT. Examples given are new volume-time and spacetime algebra Fourier transformations.

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A Semi-automated Statistical Algorithm for Object Separation

We explicate a semi-automated statistical algorithm for object identification and segregation in both gray scale and color images. The algorithm makes optimal use of the observation that definite objects in an image are typically represented by pixel values having narrow Gaussian distributions about characteristic mean values. Furthermore, for visually distinct objects, the corresponding Gaussian distributions have negligible overlap with each other and hence the Mahalanobis distance between these distributions are large. These statistical facts enable one to sub-divide images into multiple thresholds of variable sizes, each segregating similar objects. The procedure incorporates the sensitivity of human eye to the gray pixel values into the variable threshold size, while mapping the Gaussian distributions into localized δ-functions, for object separation. The effectiveness of this recursive statistical algorithm is demonstrated using a wide variety of images.

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