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Robotics

Explore arXiv papers about robotics. Read abstracts, discover authors and related research, and follow the original paper for methods, results, and the latest version.

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GHOST in the Robots: Real-Time Exocentric Dual-Robot VR Teleoperation from Onboard Cameras

Teleoperating multiple robots simultaneously enables additional views and coordinated control. Yet, it poses fundamental challenges: the system must present sensor data cohesively and allow operators to manage multiple robot bases, arms, and cameras while maintaining low latency. Current multi-robot teleoperation systems require multiple operators, rely on autonomy, or restrict operators to high-level commands. We present GHOST: an open-source VR teleoperation system that enables single operator control of two mobile manipulators via direct lowlevel commands using only onboard sensing. GHOST creates an exocentric 3D workspace by aligning real-time point clouds from the robots' RGB-D cameras, where scene coverage is improved through learning-based completion to aid operator spatial awareness. For control, the operator uses a mode-switching architecture to command either robot individually or both robots simultaneously. Experiments with 15 novice participants demonstrate 1.6-4x the success rate of an off-the-shelf tablet interface. For experts across nine challenging dual-robot tasks, our system enabled completion of two tasks that were infeasible with the tablet, and was 1.47x faster on average than the tablet. Website and code: https://h2r.github.io/GHOST/.

cs.RO

Fully Distributed GNE Algorithms for Multi-Robot Placement without Consensus on Multipliers

Recent machine learning research has increasingly focused on equilibrium analysis in non-cooperative games rather than solely on optimal solutions. Many such problems involve shared constraints and can be formulated as Generalized Nash Equilibrium Problems (GNEPs). For strongly monotone games, existing methods compute consensus-based variational GNEs (v-GNEs) by exchanging Lagrange multipliers. We propose a fully distributed continuous-time algorithm for shared linear equality constraints that converges without multiplier exchange and reaches any GNE, reducing communication overhead and improving privacy. Discrete-time schemes are also provided, and the method is validated on a multi-robot placement task.

cs.LG

RoboTrustBench: Benchmarking the Trustworthiness of Video World Models for Robotic Manipulation

Video world models are increasingly used in robotic manipulation, yet existing benchmarks mostly evaluate them under valid, feasible, and safe instructions. We introduce RoboTrustBench, a benchmark for evaluating the trustworthiness of video world models under four scenarios: Normal, Constraint-Sensitive, Counterfactual, and Adversarial. Built from real-world DROID episodes, RoboTrustBench contains 1,207 expert-validated instruction-image pairs and a six-dimensional evaluation protocol with 13 fine-grained criteria. Evaluating seven representative video world models with human and MLLM assessment, we find that current models often generate visually coherent videos, but struggle with constraint reasoning, counterfactual grounding, physical interaction, and unsafe-instruction suppression. These results show that visual quality and surface-level instruction following are insufficient for trustworthy robotic video world modeling.

cs.CV

When Obstacles Bend: Modeling Vegetation Deformation in the context of Field Robotics

Autonomous robots operating in natural environments must often interact with vegetation rather than simply avoid it. In this context, traversability is typically defined from the robot's perspective, by measuring how a specific platform responds when moving through the environment. While practical, this viewpoint entangles the assessment of the environment with the robot's own dynamics, making the resulting characterization difficult to transfer across different platforms. More importantly, it does not directly reflect the properties of the vegetation itself, which are the true source of interaction and potential damage in applications such as agriculture and environmental monitoring. To address this limitation, we propose to characterize vegetation through its intrinsic mechanical properties, independently of any specific robot. By combining deformation measurements with contact force data, we estimate the underlying mechanical parameters and reconstruct the vegetation's response to interaction. This enables vegetation-aware navigation based on intrinsic environmental properties rather than platform-dependent metrics.

cs.RO

Module Number Adaptive Visual Shape Control for Serial Modular Soft Robots

Image based shape control provides a simple means of controlling the whole body configuration of soft robots. However, existing data driven approaches are typically developed for fixed robot structures and require new control data when the number of modules changes. This paper presents a module number adaptive visual shape control method for serial modular soft pneumatic robots. A controller trained only on single module actuation shape data is reused for robots with one to five modules by decomposing whole body camera images into local module patches. A single common module segmenter localizes individual modules across all tested configurations, while the same local controller is applied to every extracted patch. Geometric data augmentation improves transferability to downstream modules, and a lightweight mask reconstruction network reconstructs a synthetically removed actuator mask channel. Experiments on physical robots demonstrate shape control across varying numbers of modules and under environmental changes and payload loading. The results show that single module control learning enables scalable whole body control without configuration specific control data collection.

cs.RO

RoboEdit: Turning Human Manipulation Videos into Scalable Robot Experience

Collecting robot hand-object interaction data is costly and embodiment-specific, yet abundant human-object videos remain unusable for robot training. We present RoboEdit, a human-to-robot video editing suite that transforms human manipulation videos into action-consistent, physically plausible robot videos with aligned 3D hand states. To enable scalable supervision, we introduce RoboEdit-ADC, an automatic pipeline that reconstructs and retargets 3D interactions from RGB videos across embodiments. This pipeline generates RoboEdit-14M, a large-scale dataset of 174K aligned video pairs (14M frames) spanning seven robot embodiments, diverse scenes, and interaction types. The core editing engine, RoboEdit-Trans, employs cross-embodiment adaptation modules to preserve temporal coherence while adapting appearance and motion. It further integrates a 3D Robot-State Decoder to recover per-frame hand states for structured motion supervision. Experiments show that RoboEdit achieves state-of-the-art editing quality and supports downstream robot control policies in real-world manipulation tasks. Ultimately, the RoboEdit suite unlocks the vast potential of unlabeled human videos, providing scalable, high-fidelity visual and 3D motion supervision for generalizable robot learning. Project webpage: https://roboedit.github.io/

cs.RO

Differentiable Dynamics and Fast Simulation of Continuous Elastic Robotic Fish

Body flexibility plays a critical role in fish-like swimming, as the spatial distribution of stiffness governs body deformation, hydrodynamic loading, and propulsive performance. Exploiting this mechanism in robotic fish requires dynamic models that capture continuous body elasticity, fluid-structure interaction, and the resulting self-propelled motion. Existing approaches often prescribe body kinematics, approximate the body using discrete rigid or compliant segments, or incur high computational costs that limit their use in design optimization. In this letter, we present a differentiable full-body dynamics model and fast simulation framework for motor-actuated elastic robotic fish based on Hamilton's principle. The proposed formulation represents the robot as a continuously deformable elastic body and couples its structural dynamics with hydrodynamic forces without prescribing body kinematics. The resulting simulator is differentiable with respect to model and design parameters, enabling efficient gradient-based optimization. Numerical convergence studies and experiments with a physical robotic fish validate the proposed framework. Finally, gradient-based optimization of the body stiffness distribution demonstrates its utility for efficient design of elastic robotic fish.

cs.RO

ORPA: Online Residual Policy Adaptation for Robot Manipulation Control with Human Feedback

Robotic manipulation policies trained via imitation learning, such as Action Chunking with Transformers (ACT), can achieve strong performance under ideal conditions but often remain sensitive to small execution errors and distribution shifts. Correcting these failures typically requires dataset aggregation and full-policy retraining, which is computationally expensive and unsuitable for real-time deployment. In this work, we propose Online Residual Policy Adaptation (ORPA), a framework that enables immediate, feedback-driven correction of robot actions without modifying the underlying policy parameters. ORPA augments a pretrained control policy with a lightweight, feedback-conditioned module that predicts residual adjustments directly in joint space, allowing the system to adapt its behavior at runtime. We evaluate ORPA on a set of precision-sensitive manipulation tasks using the ALOHA platform, demonstrating improvements in success rate and recovery from small perturbations compared to baseline control policies and rule-based inverse kinematics corrections.

cs.RO

From Small Talk to Rapport: Exploring Robot Self-Disclosure in Collaborative Tasks

People naturally chat while collaborating and share personal information (i.e., self-disclose) to build rapport and maintain social connections. As robots are increasingly developed to work with people, the effective use of these social behaviors to enhance engagement and support teamwork becomes ever more important. While prior work has shown that robot-initiated small talk can benefit human-robot collaboration, less is known about how best to design such small talk. In this work, we explore how self-disclosure may be designed to support small talk within a human-robot team---especially when the robot is an industrial manipulator that lacks anthropomorphic cues and performs physical work. We first developed an LLM-driven manipulator capable of partaking in small talk, adopting either a low-disclosure or high-disclosure strategy. We then conducted a user study (N = 50) to investigate how self-disclosure in small talk influences human-robot dynamics. Unexpectedly, participants disclosed more in the low-disclosure condition and reported stronger teaming and coordination than those in the high-disclosure condition. This effect was more pronounced among users with prior experience teaming with robots. These results suggest that increasing robot self-disclosure does not necessarily foster rapport, social connection, or reciprocal disclosure; other factors, such as prior HRI experience, should be considered.

cs.RO

Teaching Robot Policies to Humans Using Erroneous Examples

Human-robot collaboration describes the process of humans and autonomous agents working together to accomplish common goals. This process is facilitated best when robot policies, or behaviors in different situations, are made transparent to humans. Demonstration-based explanations have been a focus of human-robot collaboration research, and the field has frequently drawn upon literature from education to improve how humans are taught robot policies. However, no single teaching method has been proven effective across domains, difficulties, learners, and other variables; the question of how humans can most effectively be taught robot policies remains open. In traditional classrooms, learners are shown erroneous examples, in which they reflect on and correct incorrect responses to understand common pitfalls when learning a concept. We propose using erroneous examples to teach robot policies, extending an existing policy teaching framework. We conduct a user study in which participants view incorrect demonstrations of robot behavior and correct the actions to align with the actual policy. Our findings suggest that viewing these incorrect demonstrations and verbalizing one's reasoning in predicting a robot's actions improves retention of the policy over time, in agreement with the effect of erroneous examples in classrooms. We also categorize participants into distinct learning styles and establish that participants using inverse reinforcement learning-like reasoning perform best on policy prediction tasks. With this work, we aim to advance the methods by which robots educate humans on their policies.

cs.RO

When Robots Mishear Us: Mapping the Safety Risks of Voice-Controlled Embodied AI

We investigate whether automatic speech recognition (ASR) errors in user input can lead to unsafe outputs from Embodied AI (EAI) models. We find that ASR errors can lead to harmful instructions being accepted and executed by EAI models, thereby reducing safety. We simulate ASR errors and combine them with existing safety benchmarks (SafeAgentBench and POEX) to evaluate how different errors affect embodied AI safety. We find that some of them preserve semantic structure but increase harmful ambiguity, while others weaken the model refusal behaviour and allow unsafe plans to be generated and executed. We show that in some cases automatic correction of ASR errors can reduce the risk, but this is not always effective. Overall, we show that ASR errors lead to significant safety risks for embodied AI.

cs.AI

FlowCorrect: Efficient Interactive Correction of Generative Flow Policies for Robotic Manipulation

Generative manipulation policies can fail catastrophically under deployment-time distribution shift, yet many failures are near-misses: the robot reaches almost-correct poses and would succeed with a small corrective motion. We propose FlowCorrect, a modular interactive imitation learning approach that enables deployment-time adaptation of flow-matching manipulation policies from sparse, relative human corrections without retraining. During execution, a human provides brief corrective pose nudges via a lightweight VR interface. FlowCorrect uses these sparse corrections to locally adapt the policy, improving actions without retraining the backbone while preserving the model performance on previously learned scenarios. We evaluate on a real-world robot across four tabletop tasks: pick-and-place, pouring, cup uprighting, and insertion. With a low correction budget, FlowCorrect achieves an 80% success rate on previously failed cases while preserving performance on previously solved scenarios. The results clearly demonstrate that FlowCorrect learns from very few demonstrations and enables fast, sample-efficient, incremental, human-in-the-loop corrections of generative visuomotor policies at deployment time in real-world robotics.

cs.RO

IntentVLA: Short-Horizon Intent Modeling for Aliased Robot Manipulation

Robot imitation data are often multimodal: similar visual-language observations may be followed by different action chunks because human demonstrators act with different short-horizon intents, task phases, or recent context. Existing frame-conditioned VLA policies infer each chunk from the current observation and instruction alone, so under partial observability they may resample different intents across adjacent replanning steps, leading to inter-chunk conflict and unstable execution. We introduce IntentVLA, a history-conditioned VLA framework that encodes recent visual observations into a compact short-horizon intent representation and uses it to condition chunk generation. We further introduce AliasBench, a 12-task ambiguity-aware benchmark on RoboTwin2 with matched training data and evaluation environments that isolate short-horizon observation aliasing. Across AliasBench, SimplerEnv, LIBERO, and RoboCasa, IntentVLA improves rollout stability and outperforms strong VLA baselines

cs.RO

GRAFT: Grounded and Efficient Online Reinforcement Adaptation for Fine-Grained Robot Manipulation

Pretrained vision-language-action (VLA) policies provide strong priors for robot manipulation, yet adapting them online to fine-grained biomedical tasks remains challenging. Task success often hinges on subtle, view-dependent visual cues, while task-level rewards provide little guidance about which regions matter, making it difficult to learn task-relevant visual grounding from limited real-robot interaction. Online adaptation is further constrained by the computational cost of VLA inference and replay-based updates. We introduce GRAFT (Grounded Reinforcement Adaptation for Fast Task Learning), a framework for efficient online VLA adaptation through grounded perception. GRAFT uses region-level supervision to learn view-specific visual anchors that focus perception on task-relevant local cues without requiring region proposals at deployment. It further combines single-step action generation with cached visual-language prefix reuse to accelerate online learning. Across four biomedical manipulation tasks, GRAFT improves success rates by 32.5 percentage points under matched adaptation budgets, while reducing the computational overhead of online policy updates.

cs.RO

Linear Temporal Logic Translation via Human-Inspired Self-Constrained Reasoning for Robot Task Specification

Many robotic tasks are temporally extended and demand precise specifications of subgoals, constraints, and their temporal ordering. Yet human operators typically communicate such tasks in natural language, which is inherently ambiguous, underspecified, and context dependent. Translating human instructions into formal task specifications, such as Linear Temporal Logic (LTL), is therefore essential for verifiable and safe robotic execution. Existing LLM-based translators attempt to bridge this gap through open-ended reasoning or post-hoc constraint enforcement, but the former may violate domain constraints, whereas the latter can disrupt the reasoning needed for novel instructions. This paper proposes Self-Constrained Reasoning (SCR), a framework that mitigates this trade-off by internalizing structural knowledge into the model's decision-making process rather than imposing it as an external filter. By combining a structural constraint representation with a hierarchical decision-making formulation, SCR guides reasoning within a formally grounded space while preserving adaptability to unseen instructions. Experiments show that SCR improves both domain-constraint satisfaction and generalization, providing an effective and interpretable approach for translating human intent into verifiable specifications for robotic execution.

cs.RO

Probabilistic Multi-Robot Gas Source Localization with Uncalibrated Sensors: A Distributed Estimation Approach

Estimating environmental states with multi-robot systems becomes particularly challenging when robots are equipped with uncalibrated and therefore heterogeneous sensors, whose nonlinear and inconsistent responses prevent reliable information fusion. In this paper, we propose a distributed probabilistic framework for source localization tasks that enables calibration-free estimation in the presence of sensor heterogeneity. The key idea is that each robot independently estimates a local belief using a rank-based feature that captures the relative evolution of observations and is invariant to sensor scaling and nonlinearities. These local beliefs are then fused through a product of experts formulation to obtain a consistent global estimate across the team. To further improve the efficiency of team coordination, we introduce an informative region allocation and path planning strategy that reduces redundant exploration while balancing exploration and exploitation. We validate the proposed framework using high-fidelity simulations with realistic gas sensor models. Results demonstrate that our method significantly outperforms a benchmark method based on standard measurement aggregation, achieving reliable source localization accuracy despite strong sensor heterogeneity. More broadly, this work demonstrates how calibration-free sensing representations can be effectively extended to distributed robotic systems, paving the way for their application to other estimation tasks involving heterogeneous sensors.

cs.RO

LUCID: An Agentic AI Framework on Digital-Twin in the Loop for QoS-Guaranteeing Robotic Control

Cloud robotics relies on the timely uplink of high-volume sensing streams, yet dynamic environments continually shift the feasible combinations of trajectories, active-robot count, and per-robot QoS. Because existing approaches formulate trajectory planning (TP) and radio resource management (RRM) as a single fixed optimization problem, they cannot reconfigure these coupled decisions as conditions evolve, resulting in transient QoS violations. However, evolving operator intents change which quantities-such as the active-robot count and per-robot QoS-are fixed, optimized, or relaxed. Furthermore, the computational cost of evaluating trajectory-dependent wireless conflicts has made it difficult to build large-scale Digital-Twin-in-the-Loop (DITL) testbeds responsive enough for such dynamic orchestration. We present LUCID, an LLM-agent--orchestrated, uplink-aware cloud-robotics pipeline that moves TP--RRM from solving a fixed formulation to dynamically orchestrating optimization problem schemas within a DITL environment. Driven by the operator's high-level intent, LUCID treats the TP--RRM formulation as a bounded template whose variables, objectives, and constraints are dynamically configured, while SimBridge enables repeated ray-tracing evaluation by converting large-scale robotics scenes into wireless-ready DTs. By integrating collision-free path planning with a spectral-radius RRM validator, LUCID identifies wireless bottlenecks and restructures the problem schema on the fly to efficiently find the verified feasible state. Experiments confirm that LUCID robustly adapts to changing intents, active-robot counts, and scenes, while a multimodal surrogate model, FastConfigNet, reduces planning latency.

eess.SY

Agri-Sim: Agricultural Simulation Platform for Embodied Intelligence Evaluation in Greenhouse Robotics

Agricultural-robot development requires simulation environments that can jointly support realistic scene construction, virtual sensing, autonomous navigation, motion planning, and manipulation-task execution. This paper presents Agri-Sim, a Unity and ROS2-based simulation platform for the closed-loop development and functional evaluation of agricultural robots. The platform contains a configurable tomato-greenhouse environment, a mobile dual-arm harvesting robot, virtual RGB-D, LiDAR, IMU, and joint sensors, and a bidirectional communication interface between Unity and ROS2. Unity is responsible for scene rendering, rigid-body dynamics, collision detection, virtual sensing, and task-state execution, whereas ROS2 and MoveIt 2 provide localization, navigation, collision-aware motion planning, inverse kinematics, and trajectory generation. Autonomous greenhouse navigation and dual-arm tomato harvesting were used to evaluate the complete simulation workflow. The experiments covered virtual sensor publication, ROS2-based navigation, collision-aware motion planning, mobile-base control, tomato acquisition, inter-arm handover, and box placement. The results demonstrate that Agri-Sim supports closed-loop integration and repeatable functional evaluation of navigation and manipulation workflows in a controlled virtual greenhouse, providing a practical foundation for subsequent algorithm development and Sim-to-Real studies.

cs.RO