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Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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Impact-resistant, autonomous robots inspired by tensegrity architecture

Future robots will navigate perilous, remote environments with resilience and autonomy. Researchers have proposed building robots with compliant bodies to enhance robustness, but this approach often sacrifices the autonomous capabilities expected of rigid robots. Inspired by tensegrity architecture, we introduce a tensegrity robot -- a hybrid robot made from rigid struts and elastic tendons -- that demonstrates the advantages of compliance and the autonomy necessary for task performance. This robot boasts impact resistance and autonomy in a field environment and additional advances in the state of the art, including surviving harsh impacts from drops (at least 5.7 m), accurately reconstructing its shape and orientation using on-board sensors, achieving high locomotion speeds (18 bar lengths per minute), and climbing the steepest incline of any tensegrity robot (28 degrees). We characterize the robot's locomotion on unstructured terrain, showcase its autonomous capabilities in navigation tasks, and demonstrate its robustness by rolling it off a cliff.

cs.RO↗

Deep Learning based Quasi-consciousness Training for Robot Intelligent Model

This paper explores a deep learning based robot intelligent model that renders robots learn and reason for complex tasks. First, by constructing a network of environmental factor matrix to stimulate the learning process of the robot intelligent model, the model parameters must be subjected to coarse & fine tuning to optimize the loss function for minimizing the loss score, meanwhile robot intelligent model can fuse all previously known concepts together to represent things never experienced before, which need robot intelligent model can be generalized extensively. Secondly, in order to progressively develop a robot intelligent model with primary consciousness, every robot must be subjected to at least 1~3 years of special school for training anthropomorphic behaviour patterns to understand and process complex environmental information and make rational decisions. This work explores and delivers the potential application of deep learning-based quasi-consciousness training in the field of robot intelligent model.

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Robot localization aided by quantum algorithms

Localization is a critical aspect of mobile robotics, enabling robots to navigate their environment efficiently and avoid obstacles. Current probabilistic localization methods, such as the Adaptive-Monte Carlo localization (AMCL) algorithm, are computationally intensive and may struggle with large maps or high-resolution sensor data. This paper explores the application of quantum computing in robotics, focusing on the use of Grover's search algorithm to improve the efficiency of localization in mobile robots. We propose a novel approach to utilize Grover's algorithm in a 2D map, enabling faster and more efficient localization. Despite the limitations of current physical quantum computers, our experimental results demonstrate a significant speedup over classical methods, highlighting the potential of quantum computing to improve robotic localization. This work bridges the gap between quantum computing and robotics, providing a practical solution for robotic localization and paving the way for future research in quantum robotics.

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SPARK: Safe Protective and Assistive Robot Kit

This paper introduces the Safe Protective and Assistive Robot Kit (SPARK), a comprehensive benchmark designed to ensure safety in humanoid autonomy and teleoperation. Humanoid robots pose significant safety risks due to their physical capabilities of interacting with complex environments. The physical structures of humanoid robots further add complexity to the design of general safety solutions. To facilitate safe deployment of complex robot systems, SPARK can be used as a toolbox that comes with state-of-the-art safe control algorithms in a modular and composable robot control framework. Users can easily configure safety criteria and sensitivity levels to optimize the balance between safety and performance. To accelerate humanoid safety research and development, SPARK provides simulation benchmarks that compare safety approaches in a variety of environments, tasks, and robot models. Furthermore, SPARK allows quick deployment of synthesized safe controllers on real robots. For hardware deployment, SPARK supports Apple Vision Pro (AVP) or a Motion Capture System as external sensors, while offering interfaces for seamless integration with alternative hardware setups at the same time. This paper demonstrates SPARK's capability with both simulation experiments and case studies with a Unitree G1 humanoid robot. Leveraging these advantages of SPARK, users and researchers can significantly improve the safety of their humanoid systems as well as accelerate relevant research. The open source code is available at: https://github.com/intelligent-control-lab/spark.

cs.RO↗

Redefining Robot Generalization Through Interactive Intelligence

Recent advances in large-scale machine learning have produced high-capacity foundation models capable of adapting to a broad array of downstream tasks. While such models hold great promise for robotics, the prevailing paradigm still portrays robots as single, autonomous decision-makers, performing tasks like manipulation and navigation, with limited human involvement. However, a large class of real-world robotic systems, including wearable robotics (e.g., prostheses, orthoses, exoskeletons), teleoperation, and neural interfaces, are semiautonomous, and require ongoing interactive coordination with human partners, challenging single-agent assumptions. In this position paper, we argue that robot foundation models must evolve to an interactive multi-agent perspective in order to handle the complexities of real-time human-robot co-adaptation. We propose a generalizable, neuroscience-inspired architecture encompassing four modules: (1) a multimodal sensing module informed by sensorimotor integration principles, (2) an ad-hoc teamwork model reminiscent of joint-action frameworks in cognitive science, (3) a predictive world belief model grounded in internal model theories of motor control, and (4) a memory/feedback mechanism that echoes concepts of Hebbian and reinforcement-based plasticity. Although illustrated through the lens of cyborg systems, where wearable devices and human physiology are inseparably intertwined, the proposed framework is broadly applicable to robots operating in semi-autonomous or interactive contexts. By moving beyond single-agent designs, our position emphasizes how foundation models in robotics can achieve a more robust, personalized, and anticipatory level of performance.

cs.LG↗

Pre-training Auto-regressive Robotic Models with 4D Representations

Foundation models pre-trained on massive unlabeled datasets have revolutionized natural language and computer vision, exhibiting remarkable generalization capabilities, thus highlighting the importance of pre-training. Yet, efforts in robotics have struggled to achieve similar success, limited by either the need for costly robotic annotations or the lack of representations that effectively model the physical world. In this paper, we introduce ARM4R, an Auto-regressive Robotic Model that leverages low-level 4D Representations learned from human video data to yield a better pre-trained robotic model. Specifically, we focus on utilizing 3D point tracking representations from videos derived by lifting 2D representations into 3D space via monocular depth estimation across time. These 4D representations maintain a shared geometric structure between the points and robot state representations up to a linear transformation, enabling efficient transfer learning from human video data to low-level robotic control. Our experiments show that ARM4R can transfer efficiently from human video data to robotics and consistently improves performance on tasks across various robot environments and configurations.

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DDAT: Diffusion Policies Enforcing Dynamically Admissible Robot Trajectories

Diffusion models excel at creating images and videos thanks to their multimodal generative capabilities. These same capabilities have made diffusion models increasingly popular in robotics research, where they are used for generating robot motion. However, the stochastic nature of diffusion models is fundamentally at odds with the precise dynamical equations describing the feasible motion of robots. Hence, generating dynamically admissible robot trajectories is a challenge for diffusion models. To alleviate this issue, we introduce DDAT: Diffusion policies for Dynamically Admissible Trajectories to generate provably admissible trajectories of black-box robotic systems using diffusion models. A sequence of states is a dynamically admissible trajectory if each state of the sequence belongs to the reachable set of its predecessor by the robot's equations of motion. To generate such trajectories, our diffusion policies project their predictions onto a dynamically admissible manifold during both training and inference to align the objective of the denoiser neural network with the dynamical admissibility constraint. The auto-regressive nature of these projections along with the black-box nature of robot dynamics render these projections immensely challenging. We thus enforce admissibility by iteratively sampling a polytopic under-approximation of the reachable set of a state onto which we project its predicted successor, before iterating this process with the projected successor. By producing accurate trajectories, this projection eliminates the need for diffusion models to continually replan, enabling one-shot long-horizon trajectory planning. We demonstrate that our framework generates higher quality dynamically admissible robot trajectories through extensive simulations on a quadcopter and various MuJoCo environments, along with real-world experiments on a Unitree GO1 and GO2.

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Impact of Object Weight in Handovers: Inspiring Robotic Grip Release and Motion from Human Handovers

This work explores the effect of object weight on human motion and grip release during handovers to enhance the naturalness, safety, and efficiency of robot-human interactions. We introduce adaptive robotic strategies based on the analysis of human handover behavior with varying object weights. The key contributions of this work includes the development of an adaptive grip-release strategy for robots, a detailed analysis of how object weight influences human motion to guide robotic motion adaptations, and the creation of handover-datasets incorporating various object weights, including the YCB handover dataset. By aligning robotic grip release and motion with human behavior, this work aims to improve robot-human handovers for different weighted objects. We also evaluate these human-inspired adaptive robotic strategies in robot-to-human handovers to assess their effectiveness and performance and demonstrate that they outperform the baseline approaches in terms of naturalness, efficiency, and user perception.

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Minimum-Length Coordinated Motions For Two Convex Centrally-Symmetric Robots

We study the problem of determining coordinated motions, of minimum total length, for two arbitrary convex centrally-symmetric (CCS) robots in an otherwise obstacle-free plane. Using the total path length traced by the two robot centres as a measure of distance, we give an exact characterization of a (not necessarily unique) shortest collision-avoiding motion for all initial and goal configurations of the robots. The individual paths are composed of at most six convex pieces, and their total length can be expressed as a simple integral with a closed form solution depending only on the initial and goal configuration of the robots. The path pieces are either straight segments or segments of the boundary of the Minkowski sum of the two robots (circular arcs, in the special case of disc robots). Furthermore, the paths can be parameterized in such a way that (i) only one robot is moving at any given time (decoupled motion), or (ii) the orientation of the robot configuration changes monotonically.

cs.CG↗

Safe LLM-Controlled Robots with Formal Guarantees via Reachability Analysis

The deployment of Large Language Models (LLMs) in robotic systems presents unique safety challenges, particularly in unpredictable environments. Although LLMs, leveraging zero-shot learning, enhance human-robot interaction and decision-making capabilities, their inherent probabilistic nature and lack of formal guarantees raise significant concerns for safety-critical applications. Traditional model-based verification approaches often rely on precise system models, which are difficult to obtain for real-world robotic systems and may not be fully trusted due to modeling inaccuracies, unmodeled dynamics, or environmental uncertainties. To address these challenges, this paper introduces a safety assurance framework for LLM-controlled robots based on data-driven reachability analysis, a formal verification technique that ensures all possible system trajectories remain within safe operational limits. Our framework specifically investigates the problem of instructing an LLM to navigate the robot to a specified goal and assesses its ability to generate low-level control actions that successfully guide the robot safely toward that goal. By leveraging historical data to construct reachable sets of states for the robot-LLM system, our approach provides rigorous safety guarantees against unsafe behaviors without relying on explicit analytical models. We validate the framework through experimental case studies in autonomous navigation and task planning, demonstrating its effectiveness in mitigating risks associated with LLM-generated commands. This work advances the integration of formal methods into LLM-based robotics, offering a principled and practical approach to ensuring safety in next-generation autonomous systems.

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Multi-Robot Collaboration through Reinforcement Learning and Abstract Simulation

Teams of people coordinate to perform complex tasks by forming abstract mental models of world and agent dynamics. The use of abstract models contrasts with much recent work in robot learning that uses a high-fidelity simulator and reinforcement learning (RL) to obtain policies for physical robots. Motivated by this difference, we investigate the extent to which so-called abstract simulators can be used for multi-agent reinforcement learning (MARL) and the resulting policies successfully deployed on teams of physical robots. An abstract simulator models the robot's target task at a high-level of abstraction and discards many details of the world that could impact optimal decision-making. Policies are trained in an abstract simulator then transferred to the physical robot by making use of separately-obtained low-level perception and motion control modules. We identify three key categories of modifications to the abstract simulator that enable policy transfer to physical robots: simulation fidelity enhancements, training optimizations and simulation stochasticity. We then run an empirical study with extensive ablations to determine the value of each modification category for enabling policy transfer in cooperative robot soccer tasks. We also compare the performance of policies produced by our method with a well-tuned non-learning-based behavior architecture from the annual RoboCup competition and find that our approach leads to a similar level of performance. Broadly we show that MARL can be use to train cooperative physical robot behaviors using highly abstract models of the world.

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Unlocking Generalization for Robotics via Modularity and Scale

How can we build generalist robot systems? Scale may not be enough due to the significant multimodality of robotics tasks, lack of easily accessible data and the challenges of deploying on physical hardware. Meanwhile, most deployed robotic systems today are inherently modular and can leverage the independent generalization capabilities of each module to perform well. Therefore, this thesis seeks to tackle the task of building generalist robot agents by integrating these components into one: combining modularity with large-scale learning for general purpose robot control. The first question we consider is: how can we build modularity and hierarchy into learning systems? Our key insight is that rather than having the agent learn hierarchy and low-level control end-to-end, we can enforce modularity via planning to enable more efficient and capable robot learners. Next, we come to the role of scale in building generalist robot systems. To scale, neural networks require vast amounts of diverse data, expressive architectures to fit the data and a source of supervision to generate the data. We leverage a powerful supervision source: classical planning, which can generalize, but is expensive to run and requires access to privileged information to perform well in practice. We use these planners to supervise large-scale policy learning in simulation to produce generalist agents. Finally, we consider how to unify modularity with large-scale policy learning to build real-world robot systems capable of performing zero-shot manipulation. We do so by tightly integrating key ingredients of modular high and mid-level planning, learned local control, procedural scene generation and large-scale policy learning for sim2real transfer. We demonstrate that this recipe can produce a single, generalist agent that can solve challenging long-horizon manipulation tasks in the real world.

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Multi-Robot System for Cooperative Exploration in Unknown Environments: A Survey

With the real need of field exploration in large-scale and extreme outdoor environments, cooperative exploration tasks have garnered increasing attention. This paper presents a comprehensive review of multi-robot cooperative exploration systems. First, we review the evolution of robotic exploration and introduce a modular research framework tailored for multi-robot cooperative exploration. Based on this framework, we systematically categorize and summarize key system components. As a foundational module for multi-robot exploration, the localization and mapping module is primarily introduced by focusing on global and relative pose estimation, as well as multi-robot map merging techniques. The cooperative motion module is further divided into learning-based approaches and multi-stage planning, with the latter encompassing target generation, task allocation, and motion planning strategies. Given the communication constraints of real-world environments, we also analyze the communication module, emphasizing how robots exchange information within local communication ranges and under limited transmission capabilities. In addition, we introduce the actual application of multi-robot cooperative exploration systems in DARPA SubT Challenge. Finally, we discuss the challenges and future research directions for multi-robot cooperative exploration in light of real-world trends. This review aims to serve as a valuable reference for researchers and practitioners in the field.

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LiPS: Large-Scale Humanoid Robot Reinforcement Learning with Parallel-Series Structures

In recent years, research on humanoid robots has garnered significant attention, particularly in reinforcement learning based control algorithms, which have achieved major breakthroughs. Compared to traditional model-based control algorithms, reinforcement learning based algorithms demonstrate substantial advantages in handling complex tasks. Leveraging the large-scale parallel computing capabilities of GPUs, contemporary humanoid robots can undergo extensive parallel training in simulated environments. A physical simulation platform capable of large-scale parallel training is crucial for the development of humanoid robots. As one of the most complex robot forms, humanoid robots typically possess intricate mechanical structures, encompassing numerous series and parallel mechanisms. However, many reinforcement learning based humanoid robot control algorithms currently employ open-loop topologies during training, deferring the conversion to series-parallel structures until the sim2real phase. This approach is primarily due to the limitations of physics engines, as current GPU-based physics engines often only support open-loop topologies or have limited capabilities in simulating multi-rigid-body closed-loop topologies. For enabling reinforcement learning-based humanoid robot control algorithms to train in large-scale parallel environments, we propose a novel training method LiPS. By incorporating multi-rigid-body dynamics modeling in the simulation environment, we significantly reduce the sim2real gap and the difficulty of converting to parallel structures during model deployment, thereby robustly supporting large-scale reinforcement learning for humanoid robots.

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PhysVLM: Enabling Visual Language Models to Understand Robotic Physical Reachability

Understanding the environment and a robot's physical reachability is crucial for task execution. While state-of-the-art vision-language models (VLMs) excel in environmental perception, they often generate inaccurate or impractical responses in embodied visual reasoning tasks due to a lack of understanding of robotic physical reachability. To address this issue, we propose a unified representation of physical reachability across diverse robots, i.e., Space-Physical Reachability Map (S-P Map), and PhysVLM, a vision-language model that integrates this reachability information into visual reasoning. Specifically, the S-P Map abstracts a robot's physical reachability into a generalized spatial representation, independent of specific robot configurations, allowing the model to focus on reachability features rather than robot-specific parameters. Subsequently, PhysVLM extends traditional VLM architectures by incorporating an additional feature encoder to process the S-P Map, enabling the model to reason about physical reachability without compromising its general vision-language capabilities. To train and evaluate PhysVLM, we constructed a large-scale multi-robot dataset, Phys100K, and a challenging benchmark, EQA-phys, which includes tasks for six different robots in both simulated and real-world environments. Experimental results demonstrate that PhysVLM outperforms existing models, achieving a 14\% improvement over GPT-4o on EQA-phys and surpassing advanced embodied VLMs such as RoboMamba and SpatialVLM on the RoboVQA-val and OpenEQA benchmarks. Additionally, the S-P Map shows strong compatibility with various VLMs, and its integration into GPT-4o-mini yields a 7.1\% performance improvement.

cs.RO↗

Cross-Embodiment Robotic Manipulation Synthesis via Guided Demonstrations through CycleVAE and Human Behavior Transformer

Cross-embodiment robotic manipulation synthesis for complicated tasks is challenging, partially due to the scarcity of paired cross-embodiment datasets and the impediment of designing intricate controllers. Inspired by robotic learning via guided human expert demonstration, we here propose a novel cross-embodiment robotic manipulation algorithm via CycleVAE and human behavior transformer. First, we utilize unsupervised CycleVAE together with a bidirectional subspace alignment algorithm to align latent motion sequences between cross-embodiments. Second, we propose a casual human behavior transformer design to learn the intrinsic motion dynamics of human expert demonstrations. During the test case, we leverage the proposed transformer for the human expert demonstration generation, which will be aligned using CycleVAE for the final human-robotic manipulation synthesis. We validated our proposed algorithm through extensive experiments using a dexterous robotic manipulator with the robotic hand. Our results successfully generate smooth trajectories across intricate tasks, outperforming prior learning-based robotic motion planning algorithms. These results have implications for performing unsupervised cross-embodiment alignment and future autonomous robotics design. Complete video demonstrations of our experiments can be found in https://sites.google.com/view/humanrobots/home.

cs.RO↗

REMAC: Self-Reflective and Self-Evolving Multi-Agent Collaboration for Long-Horizon Robot Manipulation

Vision-language models (VLMs) have demonstrated remarkable capabilities in robotic planning, particularly for long-horizon tasks that require a holistic understanding of the environment for task decomposition. Existing methods typically rely on prior environmental knowledge or carefully designed task-specific prompts, making them struggle with dynamic scene changes or unexpected task conditions, e.g., a robot attempting to put a carrot in the microwave but finds the door was closed. Such challenges underscore two critical issues: adaptability and efficiency. To address them, in this work, we propose an adaptive multi-agent planning framework, termed REMAC, that enables efficient, scene-agnostic multi-robot long-horizon task planning and execution through continuous reflection and self-evolution. REMAC incorporates two key modules: a self-reflection module performing pre-condition and post-condition checks in the loop to evaluate progress and refine plans, and a self-evolvement module dynamically adapting plans based on scene-specific reasoning. It offers several appealing benefits: 1) Robots can initially explore and reason about the environment without complex prompt design. 2) Robots can keep reflecting on potential planning errors and adapting the plan based on task-specific insights. 3) After iterations, a robot can call another one to coordinate tasks in parallel, maximizing the task execution efficiency. To validate REMAC's effectiveness, we build a multi-agent environment for long-horizon robot manipulation and navigation based on RoboCasa, featuring 4 task categories with 27 task styles and 50+ different objects. Based on it, we further benchmark state-of-the-art reasoning models, including DeepSeek-R1, o3-mini, QwQ, and Grok3, demonstrating REMAC's superiority by boosting average success rates by 40% and execution efficiency by 52.7% over the single robot baseline.

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Development of a PPO-Reinforcement Learned Walking Tripedal Soft-Legged Robot using SOFA

Rigid robots were extensively researched, whereas soft robotics remains an underexplored field. Utilizing soft-legged robots in performing tasks as a replacement for human beings is an important stride to take, especially under harsh and hazardous conditions over rough terrain environments. For the demand to teach any robot how to behave in different scenarios, a real-time physical and visual simulation is essential. When it comes to soft robots specifically, a simulation framework is still an arduous problem that needs to be disclosed. Using the simulation open framework architecture (SOFA) is an advantageous step. However, neither SOFA's manual nor prior public SOFA projects show its maximum capabilities the users can reach. So, we resolved this by establishing customized settings and handling the framework components appropriately. Settling on perfect, fine-tuned SOFA parameters has stimulated our motivation towards implementing the state-of-the-art (SOTA) reinforcement learning (RL) method of proximal policy optimization (PPO). The final representation is a well-defined, ready-to-deploy walking, tripedal, soft-legged robot based on PPO-RL in a SOFA environment. Robot navigation performance is a key metric to be considered for measuring the success resolution. Although in the simulated soft robots case, an 82\% success rate in reaching a single goal is a groundbreaking output, we pushed the boundaries to further steps by evaluating the progress under assigning a sequence of goals. While trailing the platform steps, outperforming discovery has been observed with an accumulative squared error deviation of 19 mm. The full code is publicly available at \href{https://github.com/tarekshohdy/PPO_SOFA_Soft_Legged_Robot.git}{github.com/tarekshohdy/PPO$\textunderscore$SOFA$\textunderscore$Soft$\textunderscore$Legged$\textunderscore$ Robot.git}

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