Searcharxiv⌕ Search

arXiv subjects

Robotics

Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

At least 919 records · Page 51Linked to original sources

Autonomous Intruder Detection Using a ROS-Based Multi-Robot System Equipped with 2D-LiDAR Sensors

The application of autonomous mobile robots in robotic security platforms is becoming a promising field of innovation due to their adaptive capability of responding to potential disturbances perceived through a wide range of sensors. Researchers have proposed systems that either focus on utilizing a single mobile robot or a system of cooperative multiple robots. However, very few of the proposed works, particularly in the field of multi-robot systems, are completely dependent on LiDAR sensors for achieving various tasks. This is essential when other sensors on a robot fail to provide peak performance in particular conditions, such as a camera operating in the absence of light. This paper proposes a multi-robot system that is developed using ROS (Robot Operating System) for intruder detection in a single-range-sensor-per-robot scenario with centralized processing of detections from all robots by our central bot MIDNet (Multiple Intruder Detection Network). This work is aimed at providing an autonomous multi-robot security solution for a warehouse in the absence of human personnel.

cs.RO↗

Environment-Centric Learning Approach for Gait Synthesis in Terrestrial Soft Robots

Locomotion gaits are fundamental for control of soft terrestrial robots. However, synthesis of these gaits is challenging due to modeling of robot-environment interaction and lack of a mathematical framework. This work presents an environment-centric, data-driven and fault-tolerant probabilistic Model-Free Control (pMFC) framework that allows for soft multi-limb robots to learn from their environment and synthesize diverse sets of locomotion gaits for realizing open-loop control. Here, discretization of factors dominating robot-environment interactions enables an environment-specific graphical representation where the edges encode experimental locomotion data corresponding to the robot motion primitives. In this graph, locomotion gaits are defined as simple cycles that are transformation invariant, i.e., the locomotion is independent of the starting vertex of these periodic cycles. Gait synthesis, the problem of finding optimal locomotion gaits for a given substrate, is formulated as Binary Integer Linear Programming (BILP) problems with a linearized cost function, linear constraints, and iterative simple cycle detection. Experimentally, gaits are synthesized for varying robot-environment interactions. Variables include robot morphology - three-limb and four-limb robots, TerreSoRo-III and TerreSoRo-IV; substrate - rubber mat, whiteboard and carpet; and actuator functionality - simulated loss of robot limb actuation. On an average, gait synthesis improves the translation and rotation speeds by 82% and 97% respectively. The results highlight that data-driven methods are vital to soft robot locomotion control due to the significant influence of unexpected asymmetries in the system and the dependence of optimal gait sequences on the experimental robot-environment interaction.

cs.RO↗

Using Design Metaphors to Understand User Expectations of Socially Interactive Robot Embodiments

The physical design of a robot suggests expectations of that robot's functionality for human users and collaborators. When those expectations align with the true capabilities of the robot, interaction with the robot is enhanced. However, misalignment of those expectations can result in an unsatisfying interaction. This paper uses Mechanical Turk to evaluate user expectation through the use of design metaphors as applied to a wide range of robot embodiments. The first study (N=382) associates crowd-sourced design metaphors to different robot embodiments. The second study (N=803) assesses initial social expectations of robot embodiments. The final study (N=805) addresses the degree of abstraction of the design metaphors and the functional expectations projected on robot embodiments. Together, these results can guide robot designers toward aligning user expectations with true robot capabilities, facilitating positive human-robot interaction.

cs.RO↗

Toward Family-Robot Interactions: A Family-Centered Framework in HRI

As robotic products become more integrated into daily life, there is a greater need to understand authentic and real-world human-robot interactions to inform product design. Across many domestic, educational, and public settings, robots interact with not only individuals and groups of users, but also families, including children, parents, relatives, and even pets. However, products developed to date and research in human-robot and child-robot interactions have focused on the interaction with their primary users, neglecting the complex and multifaceted interactions between family members and with the robot. There is a significant gap in knowledge, methods, and theories for how to design robots to support these interactions. To inform the design of robots that can support and enhance family life, this paper provides (1) a narrative review exemplifying the research gap and opportunities for family-robot interactions and (2) an actionable family-centered framework for research and practices in human-robot and child-robot interaction.

cs.RO↗

Human Impression of Humanoid Robots Mirroring Social Cues

Mirroring non-verbal social cues such as affect or movement can enhance human-human and human-robot interactions in the real world. The robotic platforms and control methods also impact people's perception of human-robot interaction. However, limited studies have compared robot imitation across different platforms and control methods. Our research addresses this gap by conducting two experiments comparing people's perception of affective mirroring between the iCub and Pepper robots and movement mirroring between vision-based iCub control and Inertial Measurement Unit (IMU)-based iCub control. We discovered that the iCub robot was perceived as more humanlike than the Pepper robot when mirroring affect. A vision-based controlled iCub outperformed the IMU-based controlled one in the movement mirroring task. Our findings suggest that different robotic platforms impact people's perception of robots' mirroring during HRI. The control method also contributes to the robot's mirroring performance. Our work sheds light on the design and application of different humanoid robots in the real world.

cs.RO↗

Giving Robots a Voice: Human-in-the-Loop Voice Creation and open-ended Labeling

Speech is a natural interface for humans to interact with robots. Yet, aligning a robot's voice to its appearance is challenging due to the rich vocabulary of both modalities. Previous research has explored a few labels to describe robots and tested them on a limited number of robots and existing voices. Here, we develop a robot-voice creation tool followed by large-scale behavioral human experiments (N=2,505). First, participants collectively tune robotic voices to match 175 robot images using an adaptive human-in-the-loop pipeline. Then, participants describe their impression of the robot or their matched voice using another human-in-the-loop paradigm for open-ended labeling. The elicited taxonomy is then used to rate robot attributes and to predict the best voice for an unseen robot. We offer a web interface to aid engineers in customizing robot voices, demonstrating the synergy between cognitive science and machine learning for engineering tools.

cs.HC↗

Should I Help a Delivery Robot? Cultivating Prosocial Norms through Observations

We propose leveraging prosocial observations to cultivate new social norms to encourage prosocial behaviors toward delivery robots. With an online experiment, we quantitatively assess updates in norm beliefs regarding human-robot prosocial behaviors through observational learning. Results demonstrate the initially perceived normativity of helping robots is influenced by familiarity with delivery robots and perceptions of robots' social intelligence. Observing human-robot prosocial interactions notably shifts peoples' normative beliefs about prosocial actions; thereby changing their perceived obligations to offer help to delivery robots. Additionally, we found that observing robots offering help to humans, rather than receiving help, more significantly increased participants' feelings of obligation to help robots. Our findings provide insights into prosocial design for future mobility systems. Improved familiarity with robot capabilities and portraying them as desirable social partners can help foster wider acceptance. Furthermore, robots need to be designed to exhibit higher levels of interactivity and reciprocal capabilities for prosocial behavior.

cs.RO↗

Predicting Human Perceptions of Robot Performance During Navigation Tasks

Understanding human perceptions of robot performance is crucial for designing socially intelligent robots that can adapt to human expectations. Current approaches often rely on surveys, which can disrupt ongoing human-robot interactions. As an alternative, we explore predicting people's perceptions of robot performance using non-verbal behavioral cues and machine learning techniques. We contribute the SEAN TOGETHER Dataset consisting of observations of an interaction between a person and a mobile robot in Virtual Reality, together with perceptions of robot performance provided by users on a 5-point scale. We then analyze how well humans and supervised learning techniques can predict perceived robot performance based on different observation types (like facial expression and spatial behavior features). Our results suggest that facial expressions alone provide useful information, but in the navigation scenarios that we considered, reasoning about spatial features in context is critical for the prediction task. Also, supervised learning techniques outperformed humans' predictions in most cases. Further, when predicting robot performance as a binary classification task on unseen users' data, the F1-Score of machine learning models more than doubled that of predictions on a 5-point scale. This suggested good generalization capabilities, particularly in identifying performance directionality over exact ratings. Based on these findings, we conducted a real-world demonstration where a mobile robot uses a machine learning model to predict how a human who follows it perceives it. Finally, we discuss the implications of our results for implementing these supervised learning models in real-world navigation. Our work paves the path to automatically enhancing robot behavior based on observations of users and inferences about their perceptions of a robot.

cs.RO↗

A wireless signal-based sensing framework for robotics

In this paper we develop the analytical framework for a novel Wireless signal-based Sensing capability for Robotics (WSR) by leveraging robots' mobility. It allows robots to primarily measure relative direction, or Angle-of-Arrival (AOA), to other robots, while operating in non-line-of-sight unmapped environments and without requiring external infrastructure. We do so by capturing all of the paths that a wireless signal traverses as it travels from a transmitting to a receiving robot in the team, which we term as an AOA profile. The key intuition behind our approach is to enable a robot to emulate antenna arrays as it moves freely in 2D and 3D space. The small differences in the phase of the wireless signals are thus processed with knowledge of robots' local displacement to obtain the profile, via a method akin to Synthetic Aperture Radar (SAR). The main contribution of this work is the development of i) a framework to accommodate arbitrary 2D and 3D motion, as well as continuous mobility of both signal transmitting and receiving robots, while computing AOA profiles between them and ii) a Cramer-Rao Bound analysis, based on antenna array theory, that provides a lower bound on the variance in AOA estimation as a function of the geometry of robot motion. We show that allowing robots to use their full mobility in 3D space while performing SAR, results in more accurate AOA profiles and thus better AOA estimation. All analytical developments are substantiated by extensive simulation and hardware experiments on air/ground robot platforms using 5 GHz WiFi. Our experimental results bolster our analytical findings, demonstrating that 3D motion provides enhanced and consistent accuracy, with total AOA error of less than 10 degree for 95% of trials. We also analytically characterize the impact of displacement estimation errors on the measured AOA.

cs.RO↗

A Modal-Space Formulation for Momentum Observer Contact Estimation and Effects of Uncertainty for Continuum Robots

Contact detection for continuum and soft robots has been limited in past works to statics or kinematics-based methods with assumed circular bending curvature or known bending profiles. In this paper, we adapt the generalized momentum observer contact estimation method to continuum robots. This is made possible by leveraging recent results for real-time shape sensing of continuum robots along with a modal-space representation of the robot dynamics. In addition to presenting an approach for estimating the generalized forces due to contact via a momentum observer, we present a constrained optimization method to identify the wrench imparted on the robot during contact. We also present an approach for investigating the effects of unmodeled deviations in the robot's dynamic state on the contact detection method and we validate our algorithm by simulations and experiments. We also compare the performance of the momentum observer to the joint force deviation method, a direct estimation approach using the robot's full dynamic model. We also demonstrate a basic extension of the method to multisegment continuum robots. Results presented in this work extend dynamic contact detection to the domain of continuum and soft robots and can be used to improve the safety of large-scale continuum robots for human-robot collaboration.

cs.RO↗

Designs, Motion Mechanism, Motion Coordination, and Communication of Bionic Robot Fishes: A Survey

In the last few years, there have been many new developments and significant accomplishments in the research of bionic robot fishes. However, in terms of swimming performance, existing bionic robot fishes lag far behind fish, prompting researchers to constantly develop innovative designs of various bionic robot fishes. In this paper, the latest designs of robot fishes are presented in detail, distinguished by the propulsion mode. New robot fishes mainly include soft robot fishes and rigid-soft coupled robot fishes. The latest progress in the study of the swimming mechanism is analyzed on the basis of summarizing the main swimming theories of fish. The current state-of-the-art research in the new field of motion coordination and communication of multiple robot fishes is summarized. The general research trend in robot fishes is to utilize more efficient and robust methods to best mimic real fish while exhibiting superior swimming performance. The current challenges and potential future research directions are discussed. Various methods are needed to narrow the gap in swimming performance between robot fishes and fish. This paper is a first step to bring together roboticists and marine biologists interested in learning state-of-the-art research on bionic robot fishes.

cs.RO↗

Robotics Applications in Neurology: A Review of Recent Advancements and Future Directions

Robotic technology has the potential to revolutionize the field of neurology by providing new methods for diagnosis, treatment, and rehabilitation of neurological disorders. In recent years, there has been an increasing interest in the development of robotics applications for neurology, driven by advances in sensing, actuation, and control systems. This review paper provides a comprehensive overview of the recent advancements in robotics technology for neurology, with a focus on three main areas: diagnosis, treatment, and rehabilitation. In the area of diagnosis, robotics has been used for developing new imaging techniques and tools for more accurate and non-invasive mapping of brain structures and functions. For treatment, robotics has been used for developing minimally invasive surgical procedures, including stereotactic and endoscopic approaches, as well as for the delivery of therapeutic agents to specific targets in the brain. In rehabilitation, robotics has been used for developing assistive devices and platforms for motor and cognitive training of patients with neurological disorders. The paper also discusses the challenges and limitations of current robotics technology for neurology, including the need for more reliable and precise sensing and actuation systems, the development of better control algorithms, and the ethical implications of robotic interventions in the human brain. Finally, the paper outlines future directions and opportunities for robotics applications in neurology, including the integration of robotics with other emerging technologies, such as neuroprosthetics, artificial intelligence, and virtual reality. Overall, this review highlights the potential of robotics technology to transform the field of neurology and improve the lives of patients with neurological disorders.

cs.RO↗

Distributed Intrusion Detection for the Security of Societies of Robots

This paper addresses the problem of detecting possible intruders in a group of autonomous robots, which coexist in a shared environment and interact with each other according to a set of "social behaviors", or common rules. Such rules specify what actions each robot is allowed to perform in the pursuit of its individual goals: rules are distributed, i.e. they can evaluated based only on the state of the individual robot, and on information that can be sensed directly or through communication with immediate neighbors. We consider intruders as robots which misbehave, i.e. do not follow the rules, because of either spontaneous failures or malicious reprogramming. Our goal is to detect intruders by observing the congruence of their behavior with the social rules as applied to the current state of the overall system. Moreover, in accordance with the fully distributed nature of the problem, the detection itself must be peformed by individual robots, based only on local information. The paper introduces a formalism that allows to model uniformly a large variety of possible robot societies. The main contribution consists in the proposal of an Intrusion Detection System, i.e. a protocol that, under suitabkle conditions, allows individual robots to detect possible misbehaving robots in their vicinity, and trigger possible further actions to secure the society. It is worth noting that the generality of the protocol formalism makes so that local monitors can be automatically generated once the cooperation rules and the robot dynamics are specified. The effectiveness of the proposed technique is shown through application to examples of automated robotic systems.

cs.RO↗

Synchronization and quorum sensing in a swarm of humanoid robots

With the advent of inexpensive simple humanoid robots, new classes of robotic questions can be considered experimentally. One of these is collective behavior of groups of humanoid robots, and in particular robot synchronization and swarming. The goal of this work is to robustly synchronize a group of humanoid robots, and to demonstrate the approach experimentally on a choreography of 8 robots. We aim to be robust to network latencies, and to allow robots to join or leave the group at any time (for example a fallen robot should be able to stand up to rejoin the choreography). Contraction theory is used to allow each robot in the group to synchronize to a common virtual oscillator, and quorum sensing strategies are exploited to fit within the available bandwidth. The humanoids used are Nao's, developed by Aldebaran Robotics.

nlin.AO↗

Wait-Free Gathering of Mobile Robots

The problem of gathering multiple mobile robots to a single location, is one of the fundamental problems in distributed coordination between autonomous robots. The problem has been studied and solved even for robots that are anonymous, disoriented, memoryless and operate in the semi-synchronous (ATOM) model. However all known solutions require the robots to be faulty-free except for the results of [Agmon and Peleg 2006] who solve the gathering problem in presence of one crash fault. This leaves open the question of whether gathering of correct robots can be achieved in the presence of multiple crash failures. We resolve the question in this paper and show how to solve gathering, when any number of robots may crash at any time during the algorithm, assuming strong multiplicity detection and chirality. In contrast it is known that for the more stronger byzantine faults, it is impossible to gather even in a 3-robot system if one robot is faulty. Our algorithm solves the gathering of correct robots in the semi-synchronous model where an adversary may stop any robot before reaching its desired destination. Further the algorithm is self-stabilizing as it achieves gathering starting from any configuration (except the bivalent configuration where deterministic gathering is impossible).

cs.DC↗

Rendezvous of Two Robots with Constant Memory

We study the impact that persistent memory has on the classical rendezvous problem of two mobile computational entities, called robots, in the plane. It is well known that, without additional assumptions, rendezvous is impossible if the entities are oblivious (i.e., have no persistent memory) even if the system is semi-synchronous (SSynch). It has been recently shown that rendezvous is possible even if the system is asynchronous (ASynch) if each robot is endowed with O(1) bits of persistent memory, can transmit O(1) bits in each cycle, and can remember (i.e., can persistently store) the last received transmission. This setting is overly powerful. In this paper we weaken that setting in two different ways: (1) by maintaining the O(1) bits of persistent memory but removing the communication capabilities; and (2) by maintaining the O(1) transmission capability and the ability to remember the last received transmission, but removing the ability of an agent to remember its previous activities. We call the former setting finite-state (FState) and the latter finite-communication (FComm). Note that, even though its use is very different, in both settings, the amount of persistent memory of a robot is constant. We investigate the rendezvous problem in these two weaker settings. We model both settings as a system of robots endowed with visible lights: in FState, a robot can only see its own light, while in FComm a robot can only see the other robot's light. We prove, among other things, that finite-state robots can rendezvous in SSynch, and that finite-communication robots are able to rendezvous even in ASynch. All proofs are constructive: in each setting, we present a protocol that allows the two robots to rendezvous in finite time.

cs.MA↗

Adaptive Fault Tolerant Execution of Multi-Robot Missions using Behavior Trees

Multi-robot teams offer possibilities of improved performance and fault tolerance, compared to single robot solutions. In this paper, we show how to realize those possibilities when starting from a single robot system controlled by a Behavior Tree (BT). By extending the single robot BT to a multi-robot BT, we are able to combine the fault tolerant properties of the BT, in terms of built-in fallbacks, with the fault tolerance inherent in multi-robot approaches, in terms of a faulty robot being replaced by another one. Furthermore, we improve performance by identifying and taking advantage of the opportunities of parallel task execution, that are present in the single robot BT. Analyzing the proposed approach, we present results regarding how mission performance is affected by minor faults (a robot losing one capability) as well as major faults (a robot losing all its capabilities). Finally, a detailed example is provided to illustrate the approach.

cs.RO↗

Design and control of a soft, shape-changing, crawling robot

Soft materials have many important roles in animal locomotion and object manipulation. In robotic applications soft materials can store and release energy, absorb impacts, increase compliance and increase the range of possible shape profiles using minimal actuators. The shape changing ability is also a potential tool to manipulate friction forces caused by contact with the environment. These advantages are accompanied by challenges of soft material actuation and the need to exploit frictional interactions to generate locomotion. Accordingly, the design of soft robots involves exploitation of continuum properties of soft materials for manipulating frictional interactions that result in robot locomotion. The research presents design and control of a soft body robot that uses its shape change capability for locomotion. The bioinspired (caterpillar) modular robot design is a soft monolithic body which interacts with the environment at discrete contact points (caterpillar prolegs). The deformable body is actuated by muscle-like shape memory alloy coils and the discrete contact points manipulate friction in a binary manner. This novel virtual grip mechanism combines two materials with different coefficients of frictions (sticky-slippery) to control the robot-environment friction interactions. The research also introduces a novel control concept that discretizes the robot-environment-friction interaction into binary states. This facilitates formulation of a control framework that is independent of the specific actuator or soft material properties and can be applied to multi-limbed soft robots. The transitions between individual robot states are assigned a reward that allow optimized state transition control sequences to be calculated. This conceptual framework is extremely versatile and we show how it can be applied to situations in which the robot loses limb function.

cs.RO↗