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Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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Nutty-based Robot Animation -- Principles and Practices

Robot animation is a new form of character animation that extends the traditional process by allowing the animated motion to become more interactive and adaptable during interaction with users in real-world settings. This paper reviews how this new type of character animation has evolved and been shaped from character animation principles and practices. We outline some new paradigms that aim at allowing character animators to become robot animators, and to properly take part in the development of social robots. One such paradigm consists of the 12 principles of robot animation, which describes general concepts that both animators and robot developers should consider in order to properly understand each other. We also introduce the concept of Kinematronics, for specifying the controllable and programmable expressive abilities of robots, and the Nutty Workflow and Pipeline. The Nutty Pipeline introduces the concept of the Programmable Robot Animation Engine, which allows to generate, compose and blend various types of animation sources into a final, interaction-enabled motion that can be rendered on robots in real-time during real-world interactions. The Nutty Motion Filter is described and exemplified as a technique that allows an open-loop motion controller to apply physical limits to the motion while still allowing to tweak the shape and expressivity of the resulting motion. Additionally, we describe some types of tools that can be developed and integrated into Nutty-based workflows and pipelines, which allow animation artists to perform an integral part of the expressive behaviour development within social robots, and thus to evolve from standard (3D) character animators, towards a full-stack type of robot animators.

cs.RO↗

Neural-Learning Trajectory Tracking Control of Flexible-Joint Robot Manipulators with Unknown Dynamics

Fast and precise motion control is important for industrial robots in manufacturing applications. However, some collaborative robots sacrifice precision for safety, particular for high motion speed. The performance degradation is caused by the inability of the joint servo controller to address the uncertain nonlinear dynamics of the robot arm, e.g., due to joint flexibility. We consider two approaches to improve the trajectory tracking performance through feedforward compensation. The first approach uses iterative learning control, with the gradient-based iterative update generated from the robot forward dynamics model. The second approach uses dynamic inversion to directly compensate for the robot forward dynamics. If the forward dynamics is strictly proper or is non-minimum-phase (e.g., due to time delays), its stable inverse would be non-causal. Both approaches require robot dynamical models. This paper presents results of using recurrent neural networks (RNNs) to approximate these dynamical models-forward dynamics in the first case, inverse dynamics (possibly non-causal) in the second case. We use the bi-directional RNN to capture the noncausality. The RNNs are trained based on a collection of commanded trajectories and the actual robot responses. We use a Baxter robot to evaluate the two approaches. The Baxter robot exhibits significant joint flexibility due to the series-elastic joint actuators. Both approaches achieve sizable improvement over the uncompensated robot motion, for both random joint trajectories and Cartesian motion. The inverse dynamics method is particularly attractive as it may be used to more accurately track a user input as in teleoperation.

cs.RO↗

Efficiently Improving and Quantifying Robot Accuracy In Situ

The advancement of simulation-assisted robot programming, automation of high-tolerance assembly operations, and improvement of real-world performance engender a need for positionally accurate robots. Despite tight machining tolerances, good mechanical design, and careful assembly, robotic arms typically exhibit average Cartesian positioning errors of several millimeters. Fortunately, the vast majority of this error can be removed in software by proper calibration of the so-called "zero-offsets" of a robot's joints. This research developed an automated, inexpensive, highly portable, in situ calibration method that fine tunes these kinematic parameters, thereby, improving a robot's average positioning accuracy four-fold throughout its workspace. In particular, a prospective low-cost motion capture system and a benchmark laser tracker were used as reference sensors for robot calibration. Bayesian inference produced optimized zero-offset parameters alongside their uncertainty for data from both reference sensors. Relative and absolute accuracy metrics were proposed and applied for quantifying robot positioning accuracy. Uncertainty analysis of a validated, probabilistic robot model quantified the absolute positioning accuracy throughout its entire workspace. Altogether, three measures of accuracy conclusively revealed multi-fold improvement in the positioning accuracy of the robotic arm. Bayesian inference on motion capture data yielded zero-offsets and accuracy calculations comparable to those derived from laser tracker data, ultimately proving this method's viability towards robot calibration.

cs.RO↗

Federated Imitation Learning: A Privacy Considered Imitation Learning Framework for Cloud Robotic Systems with Heterogeneous Sensor Data

Humans are capable of learning a new behavior by observing others perform the skill. Robots can also implement this by imitation learning. Furthermore, if with external guidance, humans will master the new behavior more efficiently. So how can robots implement this? To address the issue, we present Federated Imitation Learning (FIL) in the paper. Firstly, a knowledge fusion algorithm deployed on the cloud for fusing knowledge from local robots is presented. Then, effective transfer learning methods in FIL are introduced. With FIL, a robot is capable of utilizing knowledge from other robots to increase its imitation learning. FIL considers information privacy and data heterogeneity when robots share knowledge. It is suitable to be deployed in cloud robotic systems. Finally, we conduct experiments of a simplified self-driving task for robots (cars). The experimental results demonstrate that FIL is capable of increasing imitation learning of local robots in cloud robotic systems.

cs.RO↗

Privacy with Surgical Robotics: Challenges in Applying Contextual Privacy Theory

The use of connected surgical robotics to automate medical procedures presents new privacy challenges. We argue that conventional patient consent protocols no longer work. Indeed robots that replace human surgeons take on an extraordinary level of responsibility. Surgeons undergo years of training and peer review in a strongly regulated environment, and derive trust via a patient's faith in the hospital system. Robots on the other hand derive trust differently, via the integrity of the software that governs their operation. From a privacy perspective, there are two fundamental shifts. First, the threat model has shifted from one where the humans involved were untrusted to one where the robotic software is untrusted. Second, the basic unit of privacy control is no longer a medical record, but is replaced by four new basic units: the subject on which the robot is taking action; the tools used by the robot; the sensors (i.e data) the robot can access; and, finally access to monitoring and calibration services which afford correct operation of the robot. We suggest that contextual privacy provides useful theoretical tools to solve the privacy problems posed by surgical robots. However, it also poses some challenges: not least that the complexity of the contextual-privacy policies, if rigorously specified to achieve verification and enforceability, will be exceedingly high to directly expose to humans that review contextual privacy policies. A medical robot works with both information and physical material. While informational norms allow for judgements about contextual integrity and the transmission principle governs the constraints applied on information transfer, nothing is said about material property. Certainly, contextual privacy provides an anchor for useful notions of privacy in this scenario and thus should be considered to be extended to cover both information and material flows.

cs.CR↗

Proceedings of the SREC (Social Robots in Therapy and Care) Workshop at HRI 2019

Robot-Assisted Therapy (RAT) has successfully been used in Human Robot Interaction (HRI) research by including social robots in health-care interventions by virtue of their ability to engage human users in both social and emotional dimensions. Robots used for these tasks must be designed with several user groups in mind, including both individuals receiving therapy and care professionals responsible for the treatment. These robots must also be able to perceive their context of use, recognize human actions and intentions, and follow the therapeutic goals to perform meaningful and personalized treatment. Effective interactions require for robots to be capable of coordinated, timely behavior in response to social cues. This means being able to estimate and predict levels of engagement, attention, intentionality and emotional state during human-robot interactions. An additional challenge for social robots in therapy and care is the wide range of needs and conditions the different users can have during their interventions, even if they may share the same pathologies their current requirements and the objectives of their therapies can varied extensively. Therefore, it becomes crucial for robots to adapt their behaviors and interaction scenario to the specific needs, preferences and requirements of the patients they interact with. This personalization should be considered in terms of the robot behavior and the intervention scenario and must reflect the needs, preferences and requirements of the user.

cs.RO↗

An Attention Transfer Model for Human-Assisted Failure Avoidance in Robot Manipulations

Due to real-world dynamics and hardware uncertainty, robots inevitably fail in task executions, resulting in undesired or even dangerous executions. In order to avoid failures and improve robot performance, it is critical to identify and correct abnormal robot executions at an early stage. However, due to limited reasoning capability and knowledge storage, it is challenging for robots to self-diagnose and -correct their own abnormality in both planning and executing. To improve robot self diagnosis capability, in this research a novel human-to-robot attention transfer (\textit{\textbf{H2R-AT}}) method was developed to identify robot manipulation errors by leveraging human instructions. \textit{\textbf{H2R-AT}} was developed by fusing attention mapping mechanism into a novel stacked neural networks model, transferring human verbal attention into robot visual attention. With the attention transfer, a robot understands \textit{what} and \textit{where} human concerns are to identify and correct abnormal manipulations. Two representative task scenarios: ``serve water for a human in a kitchen" and ``pick up a defective gear in a factory" were designed in a simulation framework CRAIhri with abnormal robot manipulations; and $252$ volunteers were recruited to provide about 12000 verbal reminders to learn and test \textit{\textbf{H2R-AT}}. The method effectiveness was validated by the high accuracy of $73.68\%$ in transferring attention, and the high accuracy of $66.86\%$ in avoiding grasping failures.

cs.RO↗

Retraction Mechanism of Soft Torus Robot with a Hydrostatic Skeleton

Soft robots have attracted much attention in recent years owing to their high adaptability. Long articulated soft robots enable diverse operations, and tip-extending robots that navigate their environment through growth are highly effective in robotic search applications. Because the robot membrane extends from the tip, these robots can lengthen without friction from the environment. However, the flexibility of the membrane inhibits tip retraction. Two methods have been proposed to resolve this issue; increasing the pressure of the internal fluid to reinforce rigidity, and mounting an actuator at the tip. The disadvantage of the former is that the increase is limited by the membrane pressure resistance, while the second method adds to the robot complexity. In this paper, we present a tip-retraction mechanism without bending motion that takes advantage of the friction from the external environment. Water is used as the internal fluid to increase ground pressure with the environment. We explore the failure pattern of the retraction motion and propose plausible solutions by using hydrostatic skeleton robot. Additionally, we develop a prototype robot that successfully retracts by using the proposed methodology. Our solution can contribute to the advancement of mechanical design in the soft robotics field with applications to soft snakes and manipulators.

cs.RO↗

The State of Lifelong Learning in Service Robots: Current Bottlenecks in Object Perception and Manipulation

Service robots are appearing more and more in our daily life. The development of service robots combines multiple fields of research, from object perception to object manipulation. The state-of-the-art continues to improve to make a proper coupling between object perception and manipulation. This coupling is necessary for service robots not only to perform various tasks in a reasonable amount of time but also to continually adapt to new environments and safely interact with non-expert human users. Nowadays, robots are able to recognize various objects, and quickly plan a collision-free trajectory to grasp a target object in predefined settings. Besides, in most of the cases, there is a reliance on large amounts of training data. Therefore, the knowledge of such robots is fixed after the training phase, and any changes in the environment require complicated, time-consuming, and expensive robot re-programming by human experts. Therefore, these approaches are still too rigid for real-life applications in unstructured environments, where a significant portion of the environment is unknown and cannot be directly sensed or controlled. In such environments, no matter how extensive the training data used for batch learning, a robot will always face new objects. Therefore, apart from batch learning, the robot should be able to continually learn about new object categories and grasp affordances from very few training examples on-site. Moreover, apart from robot self-learning, non-expert users could interactively guide the process of experience acquisition by teaching new concepts, or by correcting insufficient or erroneous concepts. In this way, the robot will constantly learn how to help humans in everyday tasks by gaining more and more experiences without the need for re-programming.

cs.RO↗

Caption Generation of Robot Behaviors based on Unsupervised Learning of Action Segments

Bridging robot action sequences and their natural language captions is an important task to increase explainability of human assisting robots in their recently evolving field. In this paper, we propose a system for generating natural language captions that describe behaviors of human assisting robots. The system describes robot actions by using robot observations; histories from actuator systems and cameras, toward end-to-end bridging between robot actions and natural language captions. Two reasons make it challenging to apply existing sequence-to-sequence models to this mapping: 1) it is hard to prepare a large-scale dataset for any kind of robots and their environment, and 2) there is a gap between the number of samples obtained from robot action observations and generated word sequences of captions. We introduced unsupervised segmentation based on K-means clustering to unify typical robot observation patterns into a class. This method makes it possible for the network to learn the relationship from a small amount of data. Moreover, we utilized a chunking method based on byte-pair encoding (BPE) to fill in the gap between the number of samples of robot action observations and words in a caption. We also applied an attention mechanism to the segmentation task. Experimental results show that the proposed model based on unsupervised learning can generate better descriptions than other methods. We also show that the attention mechanism did not work well in our low-resource setting.

cs.CL↗

Investigating the Effect of Deictic Movements of a Multi-robot

Multi-robot systems are made up of a team of multiple robots, which provides the advantage of performing complex tasks with high efficiency, flexibility, and robustness. Although research on human-robot interaction is ongoing as robots become more readily available and easier to use, the study of interactions between a human and multiple robots represents a relatively new field of research. In particular, how multi-robots could be used for everyday users has not been extensively explored. Additionally, the impact of the characteristics of multiple robots on human perception and cognition in human multi-robot interaction should be further explored. In this paper, we specifically focus on the benefits of physical affordances generated by the movements of multi-robots, and investigate the effects of deictic movements of multi-robots on information retrieval by conducting a delayed free recall task.

cs.HC↗

Assistive VR Gym: Interactions with Real People to Improve Virtual Assistive Robots

Versatile robotic caregivers could benefit millions of people worldwide, including older adults and people with disabilities. Recent work has explored how robotic caregivers can learn to interact with people through physics simulations, yet transferring what has been learned to real robots remains challenging. Virtual reality (VR) has the potential to help bridge the gap between simulations and the real world. We present Assistive VR Gym (AVR Gym), which enables real people to interact with virtual assistive robots. We also provide evidence that AVR Gym can help researchers improve the performance of simulation-trained assistive robots with real people. Prior to AVR Gym, we trained robot control policies (Original Policies) solely in simulation for four robotic caregiving tasks (robot-assisted feeding, drinking, itch scratching, and bed bathing) with two simulated robots (PR2 from Willow Garage and Jaco from Kinova). With AVR Gym, we developed Revised Policies based on insights gained from testing the Original policies with real people. Through a formal study with eight participants in AVR Gym, we found that the Original policies performed poorly, the Revised policies performed significantly better, and that improvements to the biomechanical models used to train the Revised policies resulted in simulated people that better match real participants. Notably, participants significantly disagreed that the Original policies were successful at assistance, but significantly agreed that the Revised policies were successful at assistance. Overall, our results suggest that VR can be used to improve the performance of simulation-trained control policies with real people without putting people at risk, thereby serving as a valuable stepping stone to real robotic assistance.

cs.RO↗

Resilient Monitoring in Heterogeneous Multi-robot Systems through Network Reconfiguration

We propose a framework for resilience in a networked heterogeneous multi-robot team subject to resource failures. Each robot in the team is equipped with resources that it shares with its neighbors. Additionally, each robot in the team executes a task, whose performance depends on the resources to which it has access. When a resource on a particular robot becomes unavailable (\eg a camera ceases to function), the team optimally reconfigures its communication network so that the robots affected by the failure can continue their tasks. We focus on a monitoring task, where robots individually estimate the state of an exogenous process. We encode the end-to-end effect of a robot's resource loss on the monitoring performance of the team by defining a new stronger notion of observability -- \textit{one-hop observability}. By abstracting the impact that {low-level} individual resources have on the task performance through the notion of one-hop observability, our framework leads to the principled reconfiguration of information flow in the team to effectively replace the lost resource on one robot with information from another, as long as certain conditions are met. Network reconfiguration is converted to the problem of selecting edges to be modified in the system's communication graph after a resource failure has occurred. A controller based on finite-time convergence control barrier functions drives each robot to a spatial location that enables the communication links of the modified graph. We validate the effectiveness of our framework by deploying it on a team of differential-drive robots estimating the position of a group of quadrotors.

cs.RO↗

Supporting Robotic Software Migration Using Static Analysis and Model-Driven Engineering

The wide use of robotic systems contributed to developing robotic software highly coupled to the hardware platform running the robotic system. Due to increased maintenance cost or changing business priorities, the robotic hardware is infrequently upgraded, thus increasing the risk for technology stagnation. Reducing this risk entails migrating the system and its software to a new hardware platform. Conventional software engineering practices such as complete re-development and code-based migration, albeit useful in mitigating these obsolescence issues, they are time-consuming and overly expensive. Our RoboSMi model-driven approach supports the migration of the software controlling a robotic system between hardware platforms. First, RoboSMi executes static analysis on the robotic software of the source hardware platform to identify platform-dependent and platform-agnostic software constructs. By analysing a model that expresses the architecture of robotic components on the target platform, RoboSMi establishes the hardware configuration of those components and suggests software libraries for each component whose execution will enable the robotic software to control the components. Finally, RoboSMi through code-generation produces software for the target platform and indicates areas that require manual intervention by robotic engineers to complete the migration. We evaluate the applicability of RoboSMi and analyse the level of automation and performance provided from its use by migrating two robotic systems deployed for an environmental monitoring and a line following mission from a Propeller Activity Board to an Arduino Uno.

cs.SE↗

Dissecting liabilities in adversarial surgical robot failures: A national (Danish) and European law perspective

Over the last decade, surgical robots have risen in prominence and usage. For surgical robots, connectivity is necessary to accept software updates, accept instructions, and transfer sensory data, but it also exposes the robot to cyberattacks, which can damage the patient or the surgeon. These injuries are normally caused by safety failures, as seen in accidents with industrial robots, but cyberattacks are caused by security failures instead. We create a taxonomy for both types of failures in this paper specifically for surgical robots. These robots are increasingly sold and used in the European Union (EU); we therefore consider how surgical robots are viewed and treated by EU law. Specifically, which rights regulators and manufacturers have, and which legal remedies and actions a patient or manufacturer would have in a single national legal system in the union, if injuries were to occur from a security failure caused by an adversary that cannot be unambiguously identified. We find that the selected national legal system can adequately deal with attacks on surgical robots, because it can on one hand efficiently compensate the patient. This is because of its flexibility; secondly, a remarkable absence of distinction between safety vs security causes of failure and focusing instead on the detrimental effects, thus benefiting the patient; and third, liability can be removed from the manufacturer by withdrawing its status as party if the patient chooses a separate public law measure to recover damages. Furthermore, we find that current EU law does consider both security and safety aspects of surgical robots, without it mentioning it through literal wording, but it also adds substantial liabilities and responsibilities to the manufacturers of surgical robots, gives the patient special rights and confers immense powers on the regulators.

cs.CY↗

Efficient Multi-Robot Exploration with Energy Constraint based on Optimal Transport Theory

This paper addresses an Optimal Transport (OT)-based efficient multi-robot exploration problem, considering the energy constraints of a multi-robot system. The efficiency in this problem implies how a team of robots (agents) covers a given domain, reflecting a priority of areas of interest represented by a density distribution, rather than simply following a preset of uniform patterns. To achieve an efficient multi-robot exploration, the optimal transport theory that quantifies a distance between two density distributions is employed as a tool, which also serves as a means of performance measure. The energy constraints for the multi-robot system is then incorporated into the OT-based multi-robot exploration scheme. The proposed scheme is decoupled from robot dynamics, broadening the applicability of the multi-robot exploration plan to heterogeneous robot platforms. Not only the centralized but also decentralized algorithms are provided to cope with more realistic scenarios such as communication range limits between agents. To measure the exploration efficiency, the upper bound of the performance is developed for both the centralized and decentralized cases based on the optimal transport theory, which is computationally tractable as well as efficient. The proposed multi-robot exploration scheme is also applicable to a time-varying distribution, where the spatio-temporal evolution of the given reference distribution is desired. To validate the proposed method, multiple simulation results are provided.

eess.SY↗

Animated Cassie: A Dynamic Relatable Robotic Character

Creating robots with emotional personalities will transform the usability of robots in the real world. As previous emotive social robots are mostly based on statically stable robots whose mobility is limited, this paper develops an animation to real world pipeline that enables dynamic bipedal robots that can twist, wiggle, and walk to behave with emotions. First, an animation method is introduced to design emotive motions for the virtual robot character. Second, a dynamics optimizer is used to convert the animated motion to dynamically feasible motion. Third, real time standing and walking controllers and an automaton are developed to bring the virtual character to life. This framework is deployed on a bipedal robot Cassie and validated in experiments. To the best of our knowledge, this paper is one of the first to present an animatronic dynamic legged robot that is able to perform motions with desired emotional attributes. We term robots that use dynamic motions to convey emotions as Dynamic Relatable Robotic Characters.

cs.RO↗

Emotional Musical Prosody for the Enhancement of Trust in Robotic Arm Communication

As robotic arms become prevalent in industry it is crucial to improve levels of trust from human collaborators. Low levels of trust in human-robot interaction can reduce overall performance and prevent full robot utilization. We investigated the potential benefits of using emotional musical prosody to allow the robot to respond emotionally to the user's actions. We tested participants' responses to interacting with a virtual robot arm that acted as a decision agent, helping participants select the next number in a sequence. We compared results from three versions of the application in a between-group experiment, where the robot had different emotional reactions to the user's input depending on whether the user agreed with the robot and whether the user's choice was correct. In all versions, the robot reacted with emotional gestures. One version used prosody-based emotional audio phrases selected from our dataset of singer improvisations, the second version used audio consisting of a single pitch randomly assigned to each emotion, and the final version used no audio, only gestures. Our results showed no significant difference for the percentage of times users from each group agreed with the robot, and no difference between user's agreement with the robot after it made a mistake. However, participants also took a trust survey following the interaction, and we found that the reported trust ratings of the musical prosody group were significantly higher than both the single-pitch and no audio groups.

cs.RO↗