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Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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Singing the Body Electric: The Impact of Robot Embodiment on User Expectations

Users develop mental models of robots to conceptualize what kind of interactions they can have with those robots. The conceptualizations are often formed before interactions with the robot and are based only on observing the robot's physical design. As a result, understanding conceptualizations formed from physical design is necessary to understand how users intend to interact with the robot. We propose to use multimodal features of robot embodiments to predict what kinds of expectations users will have about a given robot's social and physical capabilities. We show that using such features provides information about general mental models of the robots that generalize across socially interactive robots. We describe how these models can be incorporated into interaction design and physical design for researchers working with socially interactive robots.

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DittoGym: Learning to Control Soft Shape-Shifting Robots

Robot co-design, where the morphology of a robot is optimized jointly with a learned policy to solve a specific task, is an emerging area of research. It holds particular promise for soft robots, which are amenable to novel manufacturing techniques that can realize learned morphologies and actuators. Inspired by nature and recent novel robot designs, we propose to go a step further and explore the novel reconfigurable robots, defined as robots that can change their morphology within their lifetime. We formalize control of reconfigurable soft robots as a high-dimensional reinforcement learning (RL) problem. We unify morphology change, locomotion, and environment interaction in the same action space, and introduce an appropriate, coarse-to-fine curriculum that enables us to discover policies that accomplish fine-grained control of the resulting robots. We also introduce DittoGym, a comprehensive RL benchmark for reconfigurable soft robots that require fine-grained morphology changes to accomplish the tasks. Finally, we evaluate our proposed coarse-to-fine algorithm on DittoGym and demonstrate robots that learn to change their morphology several times within a sequence, uniquely enabled by our RL algorithm. More results are available at https://suninghuang19.github.io/dittogym_page/.

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Kinematic Optimization of a Robotic Arm for Automation Tasks with Human Demonstration

Robotic arms are highly common in various automation processes such as manufacturing lines. However, these highly capable robots are usually degraded to simple repetitive tasks such as pick-and-place. On the other hand, designing an optimal robot for one specific task consumes large resources of engineering time and costs. In this paper, we propose a novel concept for optimizing the fitness of a robotic arm to perform a specific task based on human demonstration. Fitness of a robot arm is a measure of its ability to follow recorded human arm and hand paths. The optimization is conducted using a modified variant of the Particle Swarm Optimization for the robot design problem. In the proposed approach, we generate an optimal robot design along with the required path to complete the task. The approach could reduce the time-to-market of robotic arms and enable the standardization of modular robotic parts. Novice users could easily apply a minimal robot arm to various tasks. Two test cases of common manufacturing tasks are presented yielding optimal designs and reduced computational effort by up to 92%.

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Online Robot Navigation and Manipulation with Distilled Vision-Language Models

Autonomous robot navigation within the dynamic unknown environment is of crucial significance for mobile robotic applications including robot navigation in last-mile delivery and robot-enabled automated supplies in industrial and hospital delivery applications. Current solutions still suffer from limitations, such as the robot cannot recognize unknown objects in real-time and cannot navigate freely in a dynamic, narrow, and complex environment. We propose a complete software framework for autonomous robot perception and navigation within very dense obstacles and dense human crowds. First, we propose a framework that accurately detects and segments open-world object categories in a zero-shot manner, which overcomes the over-segmentation limitation of the current SAM model. Second, we proposed the distillation strategy to distill the knowledge to segment the free space of the walkway for robot navigation without the label. In the meantime, we design the trimming strategy that works collaboratively with distillation to enable lightweight inference to deploy the neural network on edge devices such as NVIDIA-TX2 or Xavier NX during autonomous navigation. Integrated into the robot navigation system, extensive experiments demonstrate that our proposed framework has achieved superior performance in terms of both accuracy and efficiency in robot scene perception and autonomous robot navigation.

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Integration of 4D BIM and Robot Task Planning: Creation and Flow of Construction-Related Information for Action-Level Simulation of Indoor Wall Frame Installation

An obstacle toward construction robotization is the lack of methods to plan robot operations within the entire construction planning process. Despite the strength in modeling construction site conditions, 4D BIM technologies cannot perform construction robot task planning considering the contexts of given work environments. To address this limitation, this study presents a framework that integrates 4D BIM and robot task planning, presents an information flow for the integration, and performs high-level robot task planning and detailed simulation. The framework uniquely incorporates a construction robot knowledge base that derives robot-related modeling requirements to augment a 4D BIM model. Then, the 4D BIM model is converted into a robot simulation world where a robot performs a sequence of actions retrieving construction-related information. A case study focusing on the interior wall frame installation demonstrates the potential of systematic integration in achieving context-aware robot task planning and simulation in construction environments.

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InCoRo: In-Context Learning for Robotics Control with Feedback Loops

One of the challenges in robotics is to enable robotic units with the reasoning capability that would be robust enough to execute complex tasks in dynamic environments. Recent advances in LLMs have positioned them as go-to tools for simple reasoning tasks, motivating the pioneering work of Liang et al. [35] that uses an LLM to translate natural language commands into low-level static execution plans for robotic units. Using LLMs inside robotics systems brings their generalization to a new level, enabling zero-shot generalization to new tasks. This paper extends this prior work to dynamic environments. We propose InCoRo, a system that uses a classical robotic feedback loop composed of an LLM controller, a scene understanding unit, and a robot. Our system continuously analyzes the state of the environment and provides adapted execution commands, enabling the robot to adjust to changing environmental conditions and correcting for controller errors. Our system does not require any iterative optimization to learn to accomplish a task as it leverages in-context learning with an off-the-shelf LLM model. Through an extensive validation process involving two standardized industrial robotic units -- SCARA and DELTA types -- we contribute knowledge about these robots, not popular in the community, thereby enriching it. We highlight the generalization capabilities of our system and show that (1) in-context learning in combination with the current state-of-the-art LLMs is an effective way to implement a robotic controller; (2) in static environments, InCoRo surpasses the prior art in terms of the success rate; (3) in dynamic environments, we establish new state-of-the-art for the SCARA and DELTA units, respectively. This research paves the way towards building reliable, efficient, intelligent autonomous systems that adapt to dynamic environments.

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Hearing the shape of an arena with spectral swarm robotics

Swarm robotics promises adaptability to unknown situations and robustness against failures. However, it still struggles with global tasks that require understanding the broader context in which the robots operate, such as identifying the shape of the arena in which the robots are embedded. Biological swarms, such as shoals of fish, flocks of birds, and colonies of insects, routinely solve global geometrical problems through the diffusion of local cues. This paradigm can be explicitly described by mathematical models that could be directly computed and exploited by a robotic swarm. Diffusion over a domain is mathematically encapsulated by the Laplacian, a linear operator that measures the local curvature of a function. Crucially the geometry of a domain can generally be reconstructed from the eigenspectrum of its Laplacian. Here we introduce spectral swarm robotics where robots diffuse information to their neighbors to emulate the Laplacian operator - enabling them to "hear" the spectrum of their arena. We reveal a universal scaling that links the optimal number of robots (a global parameter) with their optimal radius of interaction (a local parameter). We validate experimentally spectral swarm robotics under challenging conditions with the one-shot classification of arena shapes using a sparse swarm of Kilobots. Spectral methods can assist with challenging tasks where robots need to build an emergent consensus on their environment, such as adaptation to unknown terrains, division of labor, or quorum sensing. Spectral methods may extend beyond robotics to analyze and coordinate swarms of agents of various natures, such as traffic or crowds, and to better understand the long-range dynamics of natural systems emerging from short-range interactions.

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APEX: Ambidextrous Dual-Arm Robotic Manipulation Using Collision-Free Generative Diffusion Models

Dexterous manipulation, particularly adept coordinating and grasping, constitutes a fundamental and indispensable capability for robots, facilitating the emulation of human-like behaviors. Integrating this capability into robots empowers them to supplement and even supplant humans in undertaking increasingly intricate tasks in both daily life and industrial settings. Unfortunately, contemporary methodologies encounter serious challenges in devising manipulation trajectories owing to the intricacies of tasks, the expansive robotic manipulation space, and dynamic obstacles. We propose a novel approach, APEX, to address all these difficulties by introducing a collision-free latent diffusion model for both robotic motion planning and manipulation. Firstly, we simplify the complexity of real-life ambidextrous dual-arm robotic manipulation tasks by abstracting them as aligning two vectors. Secondly, we devise latent diffusion models to produce a variety of robotic manipulation trajectories. Furthermore, we integrate obstacle information utilizing a classifier-guidance technique, thereby guaranteeing both the feasibility and safety of the generated manipulation trajectories. Lastly, we validate our proposed algorithm through extensive experiments conducted on the hardware platform of ambidextrous dual-arm robots. Our algorithm consistently generates successful and seamless trajectories across diverse tasks, surpassing conventional robotic motion planning algorithms. These results carry significant implications for the future design of diffusion robots, enhancing their capability to tackle more intricate robotic manipulation tasks with increased efficiency and safety. Complete video demonstrations of our experiments can be found in https://sites.google.com/view/apex-dual-arm/home.

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SliceIt! -- A Dual Simulator Framework for Learning Robot Food Slicing

Cooking robots can enhance the home experience by reducing the burden of daily chores. However, these robots must perform their tasks dexterously and safely in shared human environments, especially when handling dangerous tools such as kitchen knives. This study focuses on enabling a robot to autonomously and safely learn food-cutting tasks. More specifically, our goal is to enable a collaborative robot or industrial robot arm to perform food-slicing tasks by adapting to varying material properties using compliance control. Our approach involves using Reinforcement Learning (RL) to train a robot to compliantly manipulate a knife, by reducing the contact forces exerted by the food items and by the cutting board. However, training the robot in the real world can be inefficient, and dangerous, and result in a lot of food waste. Therefore, we proposed SliceIt!, a framework for safely and efficiently learning robot food-slicing tasks in simulation. Following a real2sim2real approach, our framework consists of collecting a few real food slicing data, calibrating our dual simulation environment (a high-fidelity cutting simulator and a robotic simulator), learning compliant control policies on the calibrated simulation environment, and finally, deploying the policies on the real robot.

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Sound Matters: Auditory Detectability of Mobile Robots

Mobile robots are increasingly being used in noisy environments for social purposes, e.g. to provide support in healthcare or public spaces. Since these robots also operate beyond human sight, the question arises as to how different robot types, ambient noise or cognitive engagement impacts the detection of the robots by their sound. To address this research gap, we conducted a user study measuring auditory detection distances for a wheeled (Turtlebot 2i) and quadruped robot (Unitree Go 1), which emit different consequential sounds when moving. Additionally, we also manipulated background noise levels and participants' engagement in a secondary task during the study. Our results showed that the quadruped robot sound was detected significantly better (i.e., at a larger distance) than the wheeled one, which demonstrates that the movement mechanism has a meaningful impact on the auditory detectability. The detectability for both robots diminished significantly as background noise increased. But even in high background noise, participants detected the quadruped robot at a significantly larger distance. The engagement in a secondary task had hardly any impact. In essence, these findings highlight the critical role of distinguishing auditory characteristics of different robots to improve the smooth human-centered navigation of mobile robots in noisy environments.

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Multi-Robot Object SLAM Using Distributed Variational Inference

Multi-robot simultaneous localization and mapping (SLAM) enables a robot team to achieve coordinated tasks by relying on a common map of the environment. Constructing a map by centralized processing of the robot observations is undesirable because it creates a single point of failure and requires pre-existing infrastructure and significant communication throughput. This paper formulates multi-robot object SLAM as a variational inference problem over a communication graph subject to consensus constraints on the object estimates maintained by different robots. To solve the problem, we develop a distributed mirror descent algorithm with regularization enforcing consensus among the communicating robots. Using Gaussian distributions in the algorithm, we also derive a distributed multi-state constraint Kalman filter (MSCKF) for multi-robot object SLAM. Experiments on real and simulated data show that our method improves the trajectory and object estimates, compared to individual-robot SLAM, while achieving better scaling to large robot teams, compared to centralized multi-robot SLAM.

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Octo: An Open-Source Generalist Robot Policy

Large policies pretrained on diverse robot datasets have the potential to transform robotic learning: instead of training new policies from scratch, such generalist robot policies may be finetuned with only a little in-domain data, yet generalize broadly. However, to be widely applicable across a range of robotic learning scenarios, environments, and tasks, such policies need to handle diverse sensors and action spaces, accommodate a variety of commonly used robotic platforms, and finetune readily and efficiently to new domains. In this work, we aim to lay the groundwork for developing open-source, widely applicable, generalist policies for robotic manipulation. As a first step, we introduce Octo, a large transformer-based policy trained on 800k trajectories from the Open X-Embodiment dataset, the largest robot manipulation dataset to date. It can be instructed via language commands or goal images and can be effectively finetuned to robot setups with new sensory inputs and action spaces within a few hours on standard consumer GPUs. In experiments across 9 robotic platforms, we demonstrate that Octo serves as a versatile policy initialization that can be effectively finetuned to new observation and action spaces. We also perform detailed ablations of design decisions for the Octo model, from architecture to training data, to guide future research on building generalist robot models.

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Undergraduate Robotics Education with General Instructors using a Student-Centered Personalized Learning Framework

Recent advancements in robotics, including applications like self-driving cars, unmanned systems, and medical robots, have had a significant impact on the job market. On one hand, big robotics companies offer training programs based on the job requirements. However, these training programs may not be as beneficial as general robotics programs offered by universities or community colleges. On the other hand, community colleges and universities face challenges with required resources, especially qualified instructors, to offer students advanced robotics education. Furthermore, the diverse backgrounds of undergraduate students present additional challenges. Some students bring extensive industry experiences, while others are newcomers to the field. To address these challenges, we propose a student-centered personalized learning framework for robotics. This framework allows a general instructor to teach undergraduate-level robotics courses by breaking down course topics into smaller components with well-defined topic dependencies, structured as a graph. This modular approach enables students to choose their learning path, catering to their unique preferences and pace. Moreover, our framework's flexibility allows for easy customization of teaching materials to meet the specific needs of host institutions. In addition to teaching materials, a frequently-asked-questions document would be prepared for a general instructor. If students' robotics questions cannot be answered by the instructor, the answers to these questions may be included in this document. For questions not covered in this document, we can gather and address them through collaboration with the robotics community and course content creators. Our user study results demonstrate the promise of this method in delivering undergraduate-level robotics education tailored to individual learning outcomes and preferences.

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Inverse Risk-sensitive Multi-Robot Task Allocation

We consider a new variant of the multi-robot task allocation problem - Inverse Risk-sensitive Multi-Robot Task Allocation (IR-MRTA). "Forward" MRTA - the process of deciding which robot should perform a task given the reward (cost)-related parameters, is widely studied in the multi-robot literature. In this setting, the reward (cost)-related parameters are assumed to be already known: parameters are first fixed offline by domain experts, followed by coordinating robots online. What if we need these parameters to be adjusted by non-expert human supervisors who oversee the robots during tasks to adapt to new situations? We are interested in the case where the human supervisor's perception of the allocation risk may change and suggest different allocations for robots compared to that from the MRTA algorithm. In such cases, the robots need to change the parameters of the allocation problem based on evolving human preferences. We study such problems through the lens of inverse task allocation, i.e., the process of finding parameters given solutions to the problem. Specifically, we propose a new formulation IR-MRTA, in which we aim to find a new set of parameters of the human behavioral risk model that minimally deviates from the current MRTA parameters and can make a greedy task allocation algorithm allocate robot resources in line with those suggested by humans. We show that even in the simple case such a problem is a non-convex optimization problem. We propose a Branch $\&$ Bound algorithm (BB-IR-MRTA) to solve such problems. In numerical simulations of a case study on multi-robot target capture, we demonstrate how to use BB-IR-MRTA and we show that the proposed algorithm achieves significant advantages in running time and peak memory usage compared to a brute-force baseline.

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Imagining In-distribution States: How Predictable Robot Behavior Can Enable User Control Over Learned Policies

It is crucial that users are empowered to take advantage of the functionality of a robot and use their understanding of that functionality to perform novel and creative tasks. Given a robot trained with Reinforcement Learning (RL), a user may wish to leverage that autonomy along with their familiarity of how they expect the robot to behave to collaborate with the robot. One technique is for the user to take control of some of the robot's action space through teleoperation, allowing the RL policy to simultaneously control the rest. We formalize this type of shared control as Partitioned Control (PC). However, this may not be possible using an out-of-the-box RL policy. For example, a user's control may bring the robot into a failure state from the policy's perspective, causing it to act unexpectedly and hindering the success of the user's desired task. In this work, we formalize this problem and present Imaginary Out-of-Distribution Actions, IODA, an initial algorithm which empowers users to leverage their expectations of a robot's behavior to accomplish new tasks. We deploy IODA in a user study with a real robot and find that IODA leads to both better task performance and a higher degree of alignment between robot behavior and user expectation. We also show that in PC, there is a strong and significant correlation between task performance and the robot's ability to meet user expectations, highlighting the need for approaches like IODA. Code is available at https://github.com/AABL-Lab/ioda_roman_2024

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LLM Granularity for On-the-Fly Robot Control

Assistive robots have attracted significant attention due to their potential to enhance the quality of life for vulnerable individuals like the elderly. The convergence of computer vision, large language models, and robotics has introduced the `visuolinguomotor' mode for assistive robots, where visuals and linguistics are incorporated into assistive robots to enable proactive and interactive assistance. This raises the question: \textit{In circumstances where visuals become unreliable or unavailable, can we rely solely on language to control robots, i.e., the viability of the `linguomotor` mode for assistive robots?} This work takes the initial steps to answer this question by: 1) evaluating the responses of assistive robots to language prompts of varying granularities; and 2) exploring the necessity and feasibility of controlling the robot on-the-fly. We have designed and conducted experiments on a Sawyer cobot to support our arguments. A Turtlebot robot case is designed to demonstrate the adaptation of the solution to scenarios where assistive robots need to maneuver to assist. Codes will be released on GitHub soon to benefit the community.

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Inverse Design of Snap-Actuated Jumping Robots Powered by Mechanics-Aided Machine Learning

Exploring the design and control strategies of soft robots through simulation is highly attractive due to its cost-effectiveness. Although many existing models (e.g., finite element analysis) are effective for simulating soft robotic dynamics, there remains a need for a general and efficient numerical simulation approach in the soft robotics community. In this paper, we develop a discrete differential geometry-based numerical framework to achieve the model-based inverse design of a novel snap-actuated jumping robot. It is found that the dynamic process of a snapping beam can be either symmetric or asymmetric, such that the trajectory of the jumping robot can be tunable (e.g., horizontal or vertical). By employing this novel mechanism of the bistable beam as the robotic actuator, we next propose a physics-data hybrid inverse design strategy for the snap-jump robot with a broad spectrum of jumping capabilities. We first use the physical engine to study the influences of the robot's design parameters on the jumping capabilities, then generate extensive simulation data to formulate a data-driven inverse design solution. The inverse design solution can rapidly explore the combination of design parameters for achieving a target jump, which provides valuable guidance for the fabrication and control of the jumping robot. The proposed methodology paves the way for exploring the design and control insights of soft robots with the help of simulations.

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Semantically Controllable Augmentations for Generalizable Robot Learning

Generalization to unseen real-world scenarios for robot manipulation requires exposure to diverse datasets during training. However, collecting large real-world datasets is intractable due to high operational costs. For robot learning to generalize despite these challenges, it is essential to leverage sources of data or priors beyond the robot's direct experience. In this work, we posit that image-text generative models, which are pre-trained on large corpora of web-scraped data, can serve as such a data source. These generative models encompass a broad range of real-world scenarios beyond a robot's direct experience and can synthesize novel synthetic experiences that expose robotic agents to additional world priors aiding real-world generalization at no extra cost. In particular, our approach leverages pre-trained generative models as an effective tool for data augmentation. We propose a generative augmentation framework for semantically controllable augmentations and rapidly multiplying robot datasets while inducing rich variations that enable real-world generalization. Based on diverse augmentations of robot data, we show how scalable robot manipulation policies can be trained and deployed both in simulation and in unseen real-world environments such as kitchens and table-tops. By demonstrating the effectiveness of image-text generative models in diverse real-world robotic applications, our generative augmentation framework provides a scalable and efficient path for boosting generalization in robot learning at no extra human cost.

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