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Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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CapsDT: Diffusion-Transformer for Capsule Robot Manipulation

Vision-Language-Action (VLA) models have emerged as a prominent research area, showcasing significant potential across a variety of applications. However, their performance in endoscopy robotics, particularly endoscopy capsule robots that perform actions within the digestive system, remains unexplored. The integration of VLA models into endoscopy robots allows more intuitive and efficient interactions between human operators and medical devices, improving both diagnostic accuracy and treatment outcomes. In this work, we design CapsDT, a Diffusion Transformer model for capsule robot manipulation in the stomach. By processing interleaved visual inputs, and textual instructions, CapsDT can infer corresponding robotic control signals to facilitate endoscopy tasks. In addition, we developed a capsule endoscopy robot system, a capsule robot controlled by a robotic arm-held magnet, addressing different levels of four endoscopy tasks and creating corresponding capsule robot datasets within the stomach simulator. Comprehensive evaluations on various robotic tasks indicate that CapsDT can serve as a robust vision-language generalist, achieving state-of-the-art performance in various levels of endoscopy tasks while achieving a 26.25% success rate in real-world simulation manipulation.

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DexH2R: A Benchmark for Dynamic Dexterous Grasping in Human-to-Robot Handover

Handover between a human and a dexterous robotic hand is a fundamental yet challenging task in human-robot collaboration. It requires handling dynamic environments and a wide variety of objects and demands robust and adaptive grasping strategies. However, progress in developing effective dynamic dexterous grasping methods is limited by the absence of high-quality, real-world human-to-robot handover datasets. Existing datasets primarily focus on grasping static objects or rely on synthesized handover motions, which differ significantly from real-world robot motion patterns, creating a substantial gap in applicability. In this paper, we introduce DexH2R, a comprehensive real-world dataset for human-to-robot handovers, built on a dexterous robotic hand. Our dataset captures a diverse range of interactive objects, dynamic motion patterns, rich visual sensor data, and detailed annotations. Additionally, to ensure natural and human-like dexterous motions, we utilize teleoperation for data collection, enabling the robot's movements to align with human behaviors and habits, which is a crucial characteristic for intelligent humanoid robots. Furthermore, we propose an effective solution, DynamicGrasp, for human-to-robot handover and evaluate various state-of-the-art approaches, including auto-regressive models and diffusion policy methods, providing a thorough comparison and analysis. We believe our benchmark will drive advancements in human-to-robot handover research by offering a high-quality dataset, effective solutions, and comprehensive evaluation metrics.

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Evaluating Reinforcement Learning Algorithms for Navigation in Simulated Robotic Quadrupeds: A Comparative Study Inspired by Guide Dog Behaviour

Robots are increasingly integrated across industries, particularly in healthcare. However, many valuable applications for quadrupedal robots remain overlooked. This research explores the effectiveness of three reinforcement learning algorithms in training a simulated quadruped robot for autonomous navigation and obstacle avoidance. The goal is to develop a robotic guide dog simulation capable of path following and obstacle avoidance, with long-term potential for real-world assistance to guide dogs and visually impaired individuals. It also seeks to expand research into medical 'pets', including robotic guide and alert dogs. A comparative analysis of thirteen related research papers shaped key evaluation criteria, including collision detection, pathfinding algorithms, sensor usage, robot type, and simulation platforms. The study focuses on sensor inputs, collision frequency, reward signals, and learning progression to determine which algorithm best supports robotic navigation in complex environments. Custom-made environments were used to ensure fair evaluation of all three algorithms under controlled conditions, allowing consistent data collection. Results show that Proximal Policy Optimization (PPO) outperformed Deep Q-Network (DQN) and Q-learning across all metrics, particularly in average and median steps to goal per episode. By analysing these results, this study contributes to robotic navigation, AI and medical robotics, offering insights into the feasibility of AI-driven quadruped mobility and its role in assistive robotics.

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ERR@HRI 2.0 Challenge: Multimodal Detection of Errors and Failures in Human-Robot Conversations

The integration of large language models (LLMs) into conversational robots has made human-robot conversations more dynamic. Yet, LLM-powered conversational robots remain prone to errors, e.g., misunderstanding user intent, prematurely interrupting users, or failing to respond altogether. Detecting and addressing these failures is critical for preventing conversational breakdowns, avoiding task disruptions, and sustaining user trust. To tackle this problem, the ERR@HRI 2.0 Challenge provides a multimodal dataset of LLM-powered conversational robot failures during human-robot conversations and encourages researchers to benchmark machine learning models designed to detect robot failures. The dataset includes 16 hours of dyadic human-robot interactions, incorporating facial, speech, and head movement features. Each interaction is annotated with the presence or absence of robot errors from the system perspective, and perceived user intention to correct for a mismatch between robot behavior and user expectation. Participants are invited to form teams and develop machine learning models that detect these failures using multimodal data. Submissions will be evaluated using various performance metrics, including detection accuracy and false positive rate. This challenge represents another key step toward improving failure detection in human-robot interaction through social signal analysis.

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Evaluating Uncertainty and Quality of Vision-Language-Action-enabled Robots

Vision-Language-Action (VLA)-enabled robots integrate visual perception, natural language understanding, and action planning to interpret their environment, comprehend instructions, and perform embodied tasks autonomously. Such robots are typically evaluated through task success rates, i.e., whether a robot performs its intended task, which are commonly used as test oracles for evaluating such robots. Such an evaluation fails to capture the quality of task execution and the robot's confidence in its decisions. In this paper, we adapt eight uncertainty metrics and five quality metrics specifically designed for VLA-enabled robotic manipulation tasks. We assess their effectiveness through a large-scale empirical study involving 908 successful task executions from three state-of-the-art VLA models across four representative robotic manipulation tasks and two robot embodiments. Human domain experts manually labeled task quality, enabling us to analyze the correlation between our proposed metrics and expert judgments, serving as a human oracle for testing such robots. The results reveal that several metrics show moderate to strong correlation with human assessments, highlighting their utility for evaluating task quality and model confidence. Furthermore, we found that some metrics can discriminate between high-, medium-, and low-quality executions from unsuccessful tasks, which is useful when test oracles are absent. Our findings challenge the adequacy of current evaluation practices that rely solely on binary success rates and pave the way for improved real-time monitoring and adaptive enhancement of VLA-enabled robots.

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H-RDT: Human Manipulation Enhanced Bimanual Robotic Manipulation

Imitation learning for robotic manipulation faces a fundamental challenge: the scarcity of large-scale, high-quality robot demonstration data. Recent robotic foundation models often pre-train on cross-embodiment robot datasets to increase data scale, while they face significant limitations as the diverse morphologies and action spaces across different robot embodiments make unified training challenging. In this paper, we present H-RDT (Human to Robotics Diffusion Transformer), a novel approach that leverages human manipulation data to enhance robot manipulation capabilities. Our key insight is that large-scale egocentric human manipulation videos with paired 3D hand pose annotations provide rich behavioral priors that capture natural manipulation strategies and can benefit robotic policy learning. We introduce a two-stage training paradigm: (1) pre-training on large-scale egocentric human manipulation data, and (2) cross-embodiment fine-tuning on robot-specific data with modular action encoders and decoders. Built on a diffusion transformer architecture with 2B parameters, H-RDT uses flow matching to model complex action distributions. Extensive evaluations encompassing both simulation and real-world experiments, single-task and multitask scenarios, as well as few-shot learning and robustness assessments, demonstrate that H-RDT outperforms training from scratch and existing state-of-the-art methods, including Pi0 and RDT, achieving significant improvements of 13.9% and 40.5% over training from scratch in simulation and real-world experiments, respectively. The results validate our core hypothesis that human manipulation data can serve as a powerful foundation for learning bimanual robotic manipulation policies.

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AR-VRM: Imitating Human Motions for Visual Robot Manipulation with Analogical Reasoning

Visual Robot Manipulation (VRM) aims to enable a robot to follow natural language instructions based on robot states and visual observations, and therefore requires costly multi-modal data. To compensate for the deficiency of robot data, existing approaches have employed vision-language pretraining with large-scale data. However, they either utilize web data that differs from robotic tasks, or train the model in an implicit way (e.g., predicting future frames at the pixel level), thus showing limited generalization ability under insufficient robot data. In this paper, we propose to learn from large-scale human action video datasets in an explicit way (i.e., imitating human actions from hand keypoints), introducing Visual Robot Manipulation with Analogical Reasoning (AR-VRM). To acquire action knowledge explicitly from human action videos, we propose a keypoint Vision-Language Model (VLM) pretraining scheme, enabling the VLM to learn human action knowledge and directly predict human hand keypoints. During fine-tuning on robot data, to facilitate the robotic arm in imitating the action patterns of human motions, we first retrieve human action videos that perform similar manipulation tasks and have similar historical observations , and then learn the Analogical Reasoning (AR) map between human hand keypoints and robot components. Taking advantage of focusing on action keypoints instead of irrelevant visual cues, our method achieves leading performance on the CALVIN benchmark {and real-world experiments}. In few-shot scenarios, our AR-VRM outperforms previous methods by large margins , underscoring the effectiveness of explicitly imitating human actions under data scarcity.

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DeepFleet: Multi-Agent Foundation Models for Mobile Robots

We introduce DeepFleet, a suite of foundation models designed to support coordination and planning for large-scale mobile robot fleets. These models are trained on fleet movement data, including robot positions, goals, and interactions, from hundreds of thousands of robots in Amazon warehouses worldwide. DeepFleet consists of four architectures that each embody a distinct inductive bias and collectively explore key points in the design space for multi-agent foundation models: the robot-centric (RC) model is an autoregressive decision transformer operating on neighborhoods of individual robots; the robot-floor (RF) model uses a transformer with cross-attention between robots and the warehouse floor; the image-floor (IF) model applies convolutional encoding to a multi-channel image representation of the full fleet; and the graph-floor (GF) model combines temporal attention with graph neural networks for spatial relationships. In this paper, we describe these models and present our evaluation of the impact of these design choices on prediction task performance. We find that the robot-centric and graph-floor models, which both use asynchronous robot state updates and incorporate the localized structure of robot interactions, show the most promise. We also present experiments that show that these two models can make effective use of larger warehouses operation datasets as the models are scaled up.

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Speculative Design of Equitable Robotics: Queer Fictions and Futures

This paper examines the speculative topic of equitable robots through an exploratory essay format. It focuses specifically on robots by and for LGBTQ+ populations. It aims to provoke thought and conversations in the field about what aspirational queer robotics futures may look like, both in the arts and sciences. First, it briefly reviews the state-of-the-art of queer robotics in fiction and science, drawing together threads from each. Then, it discusses queering robots through three speculative design proposals for queer robot roles: 1) reflecting the queerness of their ''in-group'' queer users, building and celebrating ''in-group'' identity, 2) a new kind of queer activism by implementing queer robot identity performance to interact with ''out-group'' users, with a goal of reducing bigotry through familiarisation, and 3) a network of queer-owned robots, through which the community could reach each other, and distribute and access important resources. The paper then questions whether robots should be queered, and what ethical implications this raises. Finally, the paper makes suggestions for what aspirational queer robotics futures may look like, and what would be required to get there.

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Traj2Action: A Co-Denoising Framework for Trajectory-Guided Human-to-Robot Skill Transfer

Learning diverse manipulation skills for real-world robots is severely bottlenecked by the reliance on costly and hard-to-scale teleoperated demonstrations. While human videos offer a scalable alternative, effectively transferring manipulation knowledge is fundamentally hindered by the significant morphological gap between human and robotic embodiments. To address this challenge and facilitate skill transfer from human to robot, we introduce Traj2Action, a novel framework that bridges this embodiment gap by using the 3D trajectory of the operational endpoint as a unified intermediate representation, and then transfers the manipulation knowledge embedded in this trajectory to the robot's actions. Our policy first learns to generate a coarse trajectory, which forms a high-level motion plan by leveraging both human and robot data. This plan then conditions the synthesis of precise, robot-specific actions (e.g., orientation and gripper state) within a co-denoising framework. Our work centers on two core objectives: first, the systematic verification of the Traj2Action framework's effectiveness-spanning architectural design, cross-task generalization, and data efficiency and second, the revelation of key laws that govern robot policy learning during the integration of human hand demonstration data. This research focus enables us to provide a scalable paradigm tailored to address human-to-robot skill transfer across morphological gaps. Extensive real-world experiments on a Franka robot demonstrate that Traj2Action boosts the performance by up to 27% and 22.25% over $π_0$ baseline on short- and long-horizon real-world tasks, and achieves significant gains as human data scales in robot policy learning.

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Unify Robot Actions in Camera Frame

Cross-embodiment robot learning requires a unified action representation with consistent semantics across robot platforms. Existing representations suffer from platform-specific inconsistencies, while current solutions either maintain embodiment-specific action heads or learn latent action spaces, without fundamentally resolving the mismatch. We propose to unify robot actions in the camera frame using camera extrinsics, so that actions share consistent geometric semantics across different robot embodiments, including both single-arm and bimanual robots. However, most existing datasets lack camera extrinsic annotations, and existing offline calibration methods either suffer from local minima or require robot-specific training data. To address this gap, we present CalibAll, a training-free, robot-independent annotation pipeline that estimates camera extrinsics for offline datasets and converts heterogeneous robot actions into standardized camera-frame actions. CalibAll follows a coarse-to-fine calibration strategy: temporal PnP provides a stable initialization, followed by differentiable rendering-based refinement for high precision. Beyond extrinsics, CalibAll produces standardized TCP-pose actions and auxiliary annotations. We apply CalibAll to 16 datasets across 4 robot platforms, producing approximately 97K calibrated data episodes. Downstream simulation and real-robot experiments show that cross-embodiment pretraining with camera-frame actions achieves state-of-the-art performance.

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LLM-Based Generalizable Hierarchical Task Planning and Execution for Heterogeneous Robot Teams with Event-Driven Replanning

This paper introduces CoMuRoS (Collaborative Multi-Robot System), a generalizable hierarchical architecture for heterogeneous robot teams that unifies centralized deliberation with decentralized execution, and supports event-driven replanning. A Task Manager LLM interprets natural-language goals, classifies tasks, and allocates subtasks using static rules plus dynamic contexts (task, history, robot and task status, and events).Each robot runs a local LLM that composes executable Python code from primitive skills (ROS2 nodes, policies), while onboard perception (VLMs/image processing) continuously monitors events and classifies them into relevant or irrelevant to the task. Task failures or user intent changes trigger replanning, allowing robots to assist teammates, resume tasks, or request human help. Hardware studies demonstrate autonomous recovery from disruptive events, filtering of irrelevant distractions, and tightly coordinated transport with emergent human-robot cooperation (e.g., multirobot collaborative object recovery success rate: 9/10, coordinated transport: 8/8, human-assisted recovery: 5/5).Simulation studies show intention-aware replanning. A curated textual benchmark spanning 22 scenarios (3 tasks each, around 20 robots) evaluates task allocation, classification, IoU, executability, and correctness, with high average scores (e.g., correctness up to 0.91) across multiple LLMs, a separate replanning set (5 scenarios) achieves 1.0 correctness. Compared with prior LLM-based systems, CoMuRoS uniquely demonstrates runtime, event-driven replanning on physical robots, delivering robust, flexible multi-robot and human-robot collaboration.

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H2R-Grounder: A Paired-Data-Free Paradigm for Translating Human Interaction Videos into Physically Grounded Robot Videos

Robots that learn manipulation skills from everyday human videos could acquire broad capabilities without tedious robot data collection. We propose a video-to-video translation framework that converts ordinary human-object interaction videos into motion-consistent robot manipulation videos with realistic, physically grounded interactions. Our approach does not require any paired human-robot videos for training only a set of unpaired robot videos, making the system easy to scale. We introduce a transferable representation that bridges the embodiment gap: by inpainting the robot arm in training videos to obtain a clean background and overlaying a simple visual cue (a marker and arrow indicating the gripper's position and orientation), we can condition a generative model to insert the robot arm back into the scene. At test time, we apply the same process to human videos (inpainting the person and overlaying human pose cues) and generate high-quality robot videos that mimic the human's actions. We fine-tune a SOTA video diffusion model (Wan 2.2) in an in-context learning manner to ensure temporal coherence and leveraging of its rich prior knowledge. Empirical results demonstrate that our approach achieves significantly more realistic and grounded robot motions compared to baselines, pointing to a promising direction for scaling up robot learning from unlabeled human videos. Project page: https://showlab.github.io/H2R-Grounder/

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LEO-RobotAgent: A General-purpose Robotic Agent for Language-driven Embodied Operator

We propose LEO-RobotAgent, a general-purpose language-driven intelligent agent framework for robots. Under this framework, LLMs can operate different types of robots to complete unpredictable complex tasks across various scenarios. This framework features strong generalization, robustness, and efficiency. The application-level system built around it can fully enhance bidirectional human-robot intent understanding and lower the threshold for human-robot interaction. Regarding robot task planning, the vast majority of existing studies focus on the application of large models in single-task scenarios and for single robot types. These algorithms often have complex structures and lack generalizability. Thus, the proposed LEO-RobotAgent framework is designed with a streamlined structure as much as possible, enabling large models to independently think, plan, and act within this clear framework. We provide a modular and easily registrable toolset, allowing large models to flexibly call various tools to meet different requirements. Meanwhile, the framework incorporates a human-robot interaction mechanism, enabling the algorithm to collaborate with humans like a partner. Experiments have verified that this framework can be easily adapted to mainstream robot platforms including unmanned aerial vehicles (UAVs), robotic arms, and wheeled robot, and efficiently execute a variety of carefully designed tasks with different complexity levels. Our code is available at https://github.com/LegendLeoChen/LEO-RobotAgent.

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MiVLA: Towards Generalizable Vision-Language-Action Model with Human-Robot Mutual Imitation Pre-training

While leveraging abundant human videos and simulated robot data poses a scalable solution to the scarcity of real-world robot data, the generalization capability of existing vision-language-action models (VLAs) remains limited by mismatches in camera views, visual appearance, and embodiment morphologies. To overcome this limitation, we propose MiVLA, a generalizable VLA empowered by human-robot mutual imitation pre-training, which leverages inherent behavioral similarity between human hands and robotic arms to build a foundation of strong behavioral priors for both human actions and robotic control. Specifically, our method utilizes kinematic rules with left/right hand coordinate systems for bidirectional alignment between human and robot action spaces. Given human or simulated robot demonstrations, MiVLA is trained to forecast behavior trajectories for one embodiment, and imitate behaviors for another one unseen in the demonstration. Based on this mutual imitation, it integrates the behavioral fidelity of real-world human data with the manipulative diversity of simulated robot data into a unified model, thereby enhancing the generalization capability for downstream tasks. Extensive experiments conducted on both simulation and real-world platforms with three robots (ARX, PiPer and LocoMan), demonstrate that MiVLA achieves strong improved generalization capability, outperforming state-of-the-art VLAs (e.g., $\boldsymbolπ_{0}$, $\boldsymbolπ_{0.5}$ and H-RDT) by 25% in simulation, and 14% in real-world robot control tasks.

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UniTacHand: Unified Spatio-Tactile Representation for Human to Robotic Hand Skill Transfer

Tactile sensing is crucial for robotic hands to achieve human-level dexterous manipulation, especially in scenarios with visual occlusion. However, its application is often hindered by the difficulty of collecting large-scale real-world robotic tactile data. In this study, we propose to collect low-cost human manipulation data using haptic gloves for tactile-based robotic policy learning. The misalignment between human and robotic tactile data makes it challenging to transfer policies learned from human data to robots. To bridge this gap, we propose UniTacHand, a unified representation to align robotic tactile information captured by dexterous hands with human hand touch obtained from gloves. First, we project tactile signals from both human hands and robotic hands onto a morphologically consistent 2D surface space of the MANO hand model. This unification standardizes the heterogeneous data structures and inherently embeds the tactile signals with spatial context. Then, we introduce a contrastive learning method to align them into a unified latent space, trained on only 10 minutes of paired data from our data collection system. Our approach enables zero-shot tactile-based policy transfer from humans to a real robot, generalizing to objects unseen in the pre-training data. We also demonstrate that co-training on mixed data, including both human and robotic demonstrations via UniTacHand, yields better performance and data efficiency compared with using only robotic data. UniTacHand paves a path toward general, scalable, and data-efficient learning for tactile-based dexterous hands.

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How Human Motion Prediction Quality Shapes Social Robot Navigation Performance in Constrained Spaces

Motivated by the vision of integrating mobile robots closer to humans in warehouses, hospitals, manufacturing plants, and the home, we focus on robot navigation in dynamic and spatially constrained environments. Ensuring human safety, comfort, and efficiency in such settings requires that robots are endowed with a model of how humans move around them. Human motion prediction around robots is especially challenging due to the stochasticity of human behavior, differences in user preferences, and data scarcity. In this work, we perform a methodical investigation of the effects of human motion prediction quality on robot navigation performance, as well as human productivity and impressions. We design a scenario involving robot navigation among two human subjects in a constrained workspace and instantiate it in a user study ($N=80$) involving two different robot platforms, conducted across two sites from different world regions. Key findings include evidence that: 1) the widely adopted average displacement error is not a reliable predictor of robot navigation performance and human impressions; 2) the common assumption of human cooperation breaks down in constrained environments, with users often not reciprocating robot cooperation, and causing performance degradations; 3) more efficient robot navigation often comes at the expense of human efficiency and comfort.

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A Systematic Study of Data Modalities and Strategies for Co-training Large Behavior Models for Robot Manipulation

Large behavior models have shown strong dexterous manipulation capabilities by extending imitation learning to large-scale training on multi-task robot data, yet their generalization remains limited by the insufficient robot data coverage. To expand this coverage without costly additional data collection, recent work relies on co-training: jointly learning from target robot data and heterogeneous data modalities. However, how different co-training data modalities and strategies affect policy performance remains poorly understood. We present a large-scale empirical study examining five co-training data modalities: standard vision-language data, dense language annotations for robot trajectories, cross-embodiment robot data, human videos, and discrete robot action tokens across single- and multi-phase training strategies. Our study leverages 4,000 hours of robot and human manipulation data and 50M vision-language samples to train vision-language-action policies. We evaluate 89 policies over 58,000 simulation rollouts and 2,835 real-world rollouts. Our results show that co-training with forms of vision-language and cross-embodiment robot data substantially improves generalization to distribution shifts, unseen tasks, and language following, while discrete action token variants yield no significant benefits. Combining effective modalities produces cumulative gains and enables rapid adaptation to unseen long-horizon dexterous tasks via fine-tuning. Training exclusively on robot data degrades the visiolinguistic understanding of the vision-language model backbone, while co-training with effective modalities restores these capabilities. Explicitly conditioning action generation on chain-of-thought traces learned from co-training data does not improve performance in our simulation benchmark. Together, these results provide practical guidance for building scalable generalist robot policies.

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