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Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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HuRo: Robotizing Human Videos for Scalable VLA Pretraining

Human video datasets offer an abundant and diverse source of interaction data that can complement expensive real-robot data. To bridge the human-to-robot embodiment gap, existing approaches either robotize videos in task-matched settings or address observation and action alignment separately. In this work, we systematically examine whether robotized human videos can serve as an effective and scalable source of robot-aligned supervision. To this end, we develop a robotization pipeline that converts heterogeneous human videos into robot-aligned observations and action trajectories while inferring missing intermediate signals across annotation levels. Using this pipeline, we construct the HuRo dataset, comprising about 630K robotized episodes and 142M processed frames from five human-video sources. Across four real-world manipulation tasks, pretraining a VLA policy on increasing amounts of robotized human-video data improves overall completion from 51.5% to 80.3% and OOD completion under spatial and visual shifts from 34.9% to 72.2%. Ablations further show that visual robotization improves OOD robustness and that end-to-end pretraining with retargeted actions outperforms visual-only transfer. Project website: https://3587jjh.github.io/HuRo.

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Rethinking the Implications of Human Feedback for Preference Learning in Human-Robot Collaboration

In Human-Robot Interaction, the standard approach to learn a reward model that represents human preferences for robot behavior consists of three steps. First, the robot collects limited direct evidence from human feedback (e.g., positive or negative binary feedback). Then, the robot utilizes the direct evidence to derive accepted or rejected labels to feasible but unchosen actions using fixed implication rules. Finally, the robot updates the reward model with both the direct and derived evidence. Unfortunately, the fixed rule can hinder preference learning: in a user study with two collaborative simulation environments, human-provided implication labels often differed from the standard fixed rule, and using the human labels substantially improved reward learning with the Preference Learning from Implicit and Explicit Feedback (PIE) algorithm. Consequently, we propose IMPLIED, an implication modeling method that treats fixed-rule implications as an initial guide while learning to infer and revise accepted and rejected action labels over time. Across evaluations on recorded human-robot interaction trajectories and a physical robot pizza-making study, IMPLIED predicts human implications more accurately than the fixed rule approach and LLM baselines, approaching the performance of a human-label oracle. In turn, IMPLIED reduces preference-estimation error and leads to robot actions that are more often rational with respect to a combined reward (which includes the true preference reward and a task-specific reward) compared to baselines. By learning to reason about the implications of human feedback, this work enables more faithful and efficient robot behavior adaptation during human-robot collaboration.

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TRACER: Adaptive Multi-Robot Social Navigation via Joint Human-Response Prediction and Interaction-Aware Replanning

Multi-robot navigation in human-shared spaces is inherently interactive: coordinated robot motions influence how nearby entities respond, while those responses provide valuable information for subsequent robot decisions. However, existing methods typically address action-conditioned prediction, multi-robot planning, or online adaptation separately, and therefore lack a unified mechanism for modeling joint robot-entity interactions and adapting future decisions from executed interaction outcomes. To address this gap, we propose TRACER, a bi-directional receding-horizon framework that closes the loop between prediction and adaptation. TRACER evaluates candidate (i.e., alternative feasible future motion plans for the robot team) trajectories using a per-entity probabilistic response model that separates individual-robot effects from non-additive pairwise interactions; after executing the selected trajectory prefix, it updates persistent identity-bound beliefs over latent response modes using the synchronized observed responses. These updated beliefs then guide subsequent candidate evaluation under probabilistic safety and response-aware cost criteria. Experiments show that (i) TRACER more accurately captures non-additive multi-robot interaction effects than a capacity-matched additive predictor, (ii) persistent identity-consistent evidence improves response prediction and downstream replanning, and (iii) the complete TRACER framework improves collision-free completion over an independent-robot baseline on the SocialGym2 multi-robot social-navigation benchmark.

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Embedding Physics Priors in Robot Learning: A Survey

The rapid progress of artificial intelligence is reshaping robotics and accelerating the adoption of learning-based approaches. While purely data-driven methods have achieved remarkable success in computer vision and natural language processing, robotics remains constrained by limited data, complex real-world interactions, and the need for reliable operation. These challenges have motivated the exploration of physics-embedded robot learning, which embeds physics priors into learning algorithms. By encoding the underlying physical laws and constraints, physics priors can complement limited data with robotics-specific inductive biases, potentially improving generalization, interpretability, and sample efficiency. However, the literature on physics-embedded robot learning remains fragmented across terminology, methodologies, and application domains, making it difficult to assess this growing body of work. This survey reviews physics-embedded robot learning across a broad range of physics priors, robotics applications, and machine learning models, from single-layer perceptrons to generative foundation models. We adopt a unified taxonomy that classifies existing approaches according to their physics embedding: physics-guided inputs, data, and representations; physics-encoded model architectures; and physics-informed training loss functions. Building on this taxonomy, we review methods for robot dynamics learning, trajectory planning, prediction, control, and estimation, together with the corresponding open-source software ecosystem. We identify key open challenges, and outline promising future research directions. Overall, we argue that physics priors provide a particularly relevant robotics-specific inductive bias, complementing rather than replacing data-driven learning, and paving the way toward more generalizable, data-efficient, and trustworthy robotic systems.

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VisTacAlign: Co-Training Dexterous Policies on Tactile Human and Robot Demonstrations

Human demonstrations are a cheap source of data for dexterous manipulation, but co-training a robot policy on them requires closing the human--robot gap in every modality the policy consumes. We present VisTacAlign, a framework for co-training 3D-visual-tactile dexterous policies on human and robot demonstrations. Glove-tracked human hand motion is retargeted to a 17-DoF tactile robot hand with a one-time fingertip correction. The human hand is then erased from both stereo views and replaced by a posed robot-hand mesh painted with pixels from robot recordings, and a real-time stereo foundation model is re-run on the composite, so the human point clouds carry the same stereo errors and visibility as the robot ones. Finally, a capacitive tactile glove is aligned to the robot's fingertip sensors in its signal space, giving one interpretable per-finger force representation. A diffusion transformer consumes point-cloud, proprioceptive, and per-finger tactile tokens. On three real-world tasks requiring precise force -- Lego assembly, plucking strawberries of varying size, and activating and lifting a power drill -- adding aligned human demonstrations to existing robot data improves over robot-only policies, and ablations show that both tactile input and visual alignment are necessary. Project page: https://vis-tac-align.github.io

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Designing robots with the context in mind -- One design does not fit all

Robots' visual qualities (VQs) impact people's perception of their characteristics and affect users' behaviors and attitudes toward the robot. Recent years point toward a growing need for Socially Assistive Robots (SARs) in various contexts and functions, interacting with various users. Since SAR types have functional differences, the user experience must vary by the context of use, functionality, user characteristics, and environmental conditions. Still, SAR manufacturers often design and deploy the same robotic embodiment for diverse contexts. We argue that the visual design of SARs requires a more scientific approach considering their multiple evolving roles in future society. In this work, we define four contextual layers: the domain in which the SAR exists, the physical environment, its intended users, and the robot's role. Via an online questionnaire, we collected potential users' expectations regarding the desired characteristics and visual qualities of four different SARs: a service robot for an assisted living/retirement residence facility, a medical assistant robot for a hospital environment, a COVID-19 officer robot, and a personal assistant robot for domestic use. Results indicated that users' expectations differ regarding the robot's desired characteristics and the anticipated visual qualities for each context and use case.

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Continuous ErrP detections during multimodal human-robot interaction

Human-in-the-loop approaches are of great importance for robot applications. In the presented study, we implemented a multimodal human-robot interaction (HRI) scenario, in which a simulated robot communicates with its human partner through speech and gestures. The robot announces its intention verbally and selects the appropriate action using pointing gestures. The human partner, in turn, evaluates whether the robot's verbal announcement (intention) matches the action (pointing gesture) chosen by the robot. For cases where the verbal announcement of the robot does not match the corresponding action choice of the robot, we expect error-related potentials (ErrPs) in the human electroencephalogram (EEG). These intrinsic evaluations of robot actions by humans, evident in the EEG, were recorded in real time, continuously segmented online and classified asynchronously. For feature selection, we propose an approach that allows the combinations of forward and backward sliding windows to train a classifier. We achieved an average classification performance of 91% across 9 subjects. As expected, we also observed a relatively high variability between the subjects. In the future, the proposed feature selection approach will be extended to allow for customization of feature selection. To this end, the best combinations of forward and backward sliding windows will be automatically selected to account for inter-subject variability in classification performance. In addition, we plan to use the intrinsic human error evaluation evident in the error case by the ErrP in interactive reinforcement learning to improve multimodal human-robot interaction.

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Fault-Tolerant Multi-Robot Coordination with Limited Sensing within Confined Environments

As robots are increasingly deployed to collaborate on tasks within shared workspaces and resources, the failure of an individual robot can critically affect the group's performance. This issue is particularly challenging when robots lack global information or direct communication, relying instead on social interaction for coordination and to complete their tasks. In this study, we propose a novel fault-tolerance technique leveraging physical contact interactions in multi-robot systems, specifically under conditions of limited sensing and spatial confinement. We introduce the "Active Contact Response" (ACR) method, where each robot modulates its behavior based on the likelihood of encountering an inoperative (faulty) robot. Active robots are capable of collectively repositioning stationary and faulty peers to reduce obstructions and maintain optimal group functionality. We implement our algorithm in a team of autonomous robots, equipped with contact-sensing and collision-tolerance capabilities, tasked with collectively excavating cohesive model pellets. Experimental results indicate that the ACR method significantly improves the system's recovery time from robot failures, enabling continued collective excavation with minimal performance degradation. Thus, this work demonstrates the potential of leveraging local, social, and physical interactions to enhance fault tolerance and coordination in multi-robot systems operating in constrained and extreme environments.

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Perception of Emotions in Human and Robot Faces: Is the Eye Region Enough?

The increased interest in developing next-gen social robots has raised questions about the factors affecting the perception of robot emotions. This study investigates the impact of robot appearances (humanlike, mechanical) and face regions (full-face, eye-region) on human perception of robot emotions. A between-subjects user study (N = 305) was conducted where participants were asked to identify the emotions being displayed in videos of robot faces, as well as a human baseline. Our findings reveal three important insights for effective social robot face design in Human-Robot Interaction (HRI): Firstly, robots equipped with a back-projected, fully animated face - regardless of whether they are more human-like or more mechanical-looking - demonstrate a capacity for emotional expression comparable to that of humans. Secondly, the recognition accuracy of emotional expressions in both humans and robots declines when only the eye region is visible. Lastly, within the constraint of only the eye region being visible, robots with more human-like features significantly enhance emotion recognition.

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Shared-Control Teleoperation Paradigms on a Soft Growing Robot Manipulator

Semi-autonomous telerobotic systems allow both humans and robots to exploit their strengths, while enabling personalized execution of a task. However, for new soft robots with degrees of freedom dissimilar to those of human operators, it is unknown how the control of a task should be divided between the human and robot. This work presents a set of interaction paradigms between a human and a soft growing robot manipulator, and demonstrates them in both real and simulated scenarios. The robot can grow and retract by eversion and inversion of its tubular body, a property we exploit to implement interaction paradigms. We implemented and tested six different paradigms of human-robot interaction, beginning with full teleoperation and gradually adding automation to various aspects of the task execution. All paradigms were demonstrated by two expert and two naive operators. Results show that humans and the soft robot manipulator can split control along degrees of freedom while acting simultaneously. In the simple pick-and-place task studied in this work, performance improves as the control is gradually given to the robot, because the robot can correct certain human errors. However, human engagement and enjoyment may be maximized when the task is at least partially shared. Finally, when the human operator is assisted by haptic feedback based on soft robot position errors, we observed that the improvement in performance is highly dependent on the expertise of the human operator.

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Towards Long-Distance Inspection for In-pipe Robots in Water Distribution Systems with Smart Navigation

Incident in water distribution systems (WDS) cause water loss and water contamination that requires the utility managers to assess the condition of pipelines in a timely manner. However, pipelines are long and access to all parts of it is a chal-lenging task; current in-pipe robots have the limitations of short-distance inspection and inability to operate in-service networks. In this work, we improve the design of our previously developed in-pipe robot and analyze the effect of line pressure and relative velocity on the robot during operation with computational fluid dynamics (CFD) simulations. An extreme scenario for robot operation is defined and we estimate the minimum inspection distance for the robot with one turn of battery charge that is 5400m. A multi-phase motion controller is proposed that ensures reliable motion at straight and non-straight configurations of pipeline and also stabilized configuration with zero velocity at junctions. We also propose a localization and navigation method based on particle filtering and combine it with the proposed multi-phase motion controller. In this method, the map of the operation is provided to the robot and the robot localizes itself based on the map and the particle filtering method. Furthermore, the robot navigates different configurations of pipelines by switching between different phases of the motion controller algorithm that is performed by the particle filter algorithm. The experiment and simulation results show that the robot along with the navigation shows a promising solution towards long-distance inspection of pipelines by in-pipe robots.

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Spoken Language Interaction with Robots: Research Issues and Recommendations, Report from the NSF Future Directions Workshop

With robotics rapidly advancing, more effective human-robot interaction is increasingly needed to realize the full potential of robots for society. While spoken language must be part of the solution, our ability to provide spoken language interaction capabilities is still very limited. The National Science Foundation accordingly convened a workshop, bringing together speech, language, and robotics researchers to discuss what needs to be done. The result is this report, in which we identify key scientific and engineering advances needed. Our recommendations broadly relate to eight general themes. First, meeting human needs requires addressing new challenges in speech technology and user experience design. Second, this requires better models of the social and interactive aspects of language use. Third, for robustness, robots need higher-bandwidth communication with users and better handling of uncertainty, including simultaneous consideration of multiple hypotheses and goals. Fourth, more powerful adaptation methods are needed, to enable robots to communicate in new environments, for new tasks, and with diverse user populations, without extensive re-engineering or the collection of massive training data. Fifth, since robots are embodied, speech should function together with other communication modalities, such as gaze, gesture, posture, and motion. Sixth, since robots operate in complex environments, speech components need access to rich yet efficient representations of what the robot knows about objects, locations, noise sources, the user, and other humans. Seventh, since robots operate in real time, their speech and language processing components must also. Eighth, in addition to more research, we need more work on infrastructure and resources, including shareable software modules and internal interfaces, inexpensive hardware, baseline systems, and diverse corpora.

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Optimal Algorithm Allocation for Robotic Network Cloud Systems

A robotic network is a system with multiple robots connected by a communication network. Certain tasks that cannot be accomplished with available robotic resources are candidates for the use of cloud robotics, which overcomes the limitations of the robot network by adding to the network, either local or remote servers or cloud infrastructure, to aid in computational demanding tasks or storage. Previous studies have mainly focused on minimizing the cost of the robots in retrieving resources by knowing the resource allocation in advance. We develop a method for a robotic network cloud system that includes robots, fog and cloud nodes, to determine where each algorithm should be allocated so that the system achieves optimal performance, regardless of which robot initiates the request. We can find the minimum required memory for the robots and the optimal way to allocate the algorithms with the shortest time to complete each task. We experimentally compare our method with a state-of-the-art method, using real-world data, showing the improvements that can be obtained.

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Power in Numbers: Primitive Algorithm for Swarm Robot Navigation in Unknown Environments

Recently, the navigation of mobile robots in unknown environments has become a particularly significant research topic. Previous studies have primarily employed real-time environmental mapping using cameras and LiDAR, along with self-localization and path generation based on those maps. Additionally, there is research on Sim-to-Real transfer, where robots acquire behaviors through pre-trained reinforcement learning and apply these learned actions in real-world navigation. However, strictly the observe action and modelling of unknown environments that change unpredictably over time with accuracy and precision is an extremely complex endeavor. This study proposes a simple navigation algorithm for traversing unknown environments by utilizes the number of swarm robots. The proposed algorithm assumes that the robot has only the simple function of sensing the direction of the goal and the relative positions of the surrounding robots. The robots can navigate an unknown environment by simply continuing towards the goal while bypassing surrounding robots. The method does not need to sense the environment, determine whether they or other robots are stuck, or do the complicated inter-robot communication. We mathematically validate the proposed navigation algorithm, present numerical simulations based on the potential field method, and conduct experimental demonstrations using developed robots based on the sound fields for navigation.

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Robots that can adapt like animals

As robots leave the controlled environments of factories to autonomously function in more complex, natural environments, they will have to respond to the inevitable fact that they will become damaged. However, while animals can quickly adapt to a wide variety of injuries, current robots cannot "think outside the box" to find a compensatory behavior when damaged: they are limited to their pre-specified self-sensing abilities, can diagnose only anticipated failure modes, and require a pre-programmed contingency plan for every type of potential damage, an impracticality for complex robots. Here we introduce an intelligent trial and error algorithm that allows robots to adapt to damage in less than two minutes, without requiring self-diagnosis or pre-specified contingency plans. Before deployment, a robot exploits a novel algorithm to create a detailed map of the space of high-performing behaviors: This map represents the robot's intuitions about what behaviors it can perform and their value. If the robot is damaged, it uses these intuitions to guide a trial-and-error learning algorithm that conducts intelligent experiments to rapidly discover a compensatory behavior that works in spite of the damage. Experiments reveal successful adaptations for a legged robot injured in five different ways, including damaged, broken, and missing legs, and for a robotic arm with joints broken in 14 different ways. This new technique will enable more robust, effective, autonomous robots, and suggests principles that animals may use to adapt to injury.

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Generating Explanations for Autonomous Robots: a Systematic Review

Building trust between humans and robots has long interested the robotics community. Various studies have aimed to clarify the factors that influence the development of user trust. In Human-Robot Interaction (HRI) environments, a critical aspect of trust development is the robot's ability to make its behavior understandable. The concept of an eXplainable Autonomous Robot (XAR) addresses this requirement. However, giving a robot self-explanatory abilities is a complex task. Robot behavior includes multiple skills and diverse subsystems. This complexity led to research into a wide range of methods for generating explanations about robot behavior. This paper presents a systematic literature review that analyzes existing strategies for generating explanations in robots and studies the current XAR trends. Results indicate promising advancements in explainability systems. However, these systems are still unable to fully cover the complex behavior of autonomous robots. Furthermore, we also identify a lack of consensus on the theoretical concept of explainability, and the need for a robust methodology to assess explainability methods and tools has been identified.

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Robot Localisation and 3D Position Estimation Using a Free-Moving Camera and Cascaded Convolutional Neural Networks

Many works in collaborative robotics and human-robot interaction focuses on identifying and predicting human behaviour while considering the information about the robot itself as given. This can be the case when sensors and the robot are calibrated in relation to each other and often the reconfiguration of the system is not possible, or extra manual work is required. We present a deep learning based approach to remove the constraint of having the need for the robot and the vision sensor to be fixed and calibrated in relation to each other. The system learns the visual cues of the robot body and is able to localise it, as well as estimate the position of robot joints in 3D space by just using a 2D color image. The method uses a cascaded convolutional neural network, and we present the structure of the network, describe our own collected dataset, explain the network training and achieved results. A fully trained system shows promising results in providing an accurate mask of where the robot is located and a good estimate of its joints positions in 3D. The accuracy is not good enough for visual servoing applications yet, however, it can be sufficient for general safety and some collaborative tasks not requiring very high precision. The main benefit of our method is the possibility of the vision sensor to move freely. This allows it to be mounted on moving objects, for example, a body of the person or a mobile robot working in the same environment as the robots are operating in.

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DEVI: Open-source Human-Robot Interface for Interactive Receptionist Systems

Humanoid robots that act as human-robot interfaces equipped with social skills can assist people in many of their daily activities. Receptionist robots are one such application where social skills and appearance are of utmost importance. Many existing robot receptionist systems suffer from high cost and they do not disclose internal architectures for further development for robot researchers. Moreover, there does not exist customizable open-source robot receptionist frameworks to be deployed for any given application. In this paper we present an open-source robot receptionist intelligence core -- "DEVI"(means 'lady' in Sinhala), that provides researchers with ease of creating customized robot receptionists according to the requirements (cost, external appearance, and required processing power). Moreover, this paper also presents details on a prototype implementation of a physical robot using the DEVI system. The robot can give directional guidance with physical gestures, answer basic queries using a speech recognition and synthesis system, recognize and greet known people using face recognition and register new people in its database, using a self-learning neural network. Experiments conducted with DEVI show the effectiveness of the proposed system.

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