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Robotics

Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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A Dual-Arm Robot that Manipulates Heavy Plates Cooperatively with a Vacuum Lifter

A vacuum lifter is widely used to hold and pick up large, heavy, and flat objects. Conventionally, when using a vacuum lifter, a human worker watches the state of a running vacuum lifter and adjusts the object's pose to maintain balance. In this work, we propose using a dual-arm robot to replace the human workers and develop planning and control methods for a dual-arm robot to raise a heavy plate with the help of a vacuum lifter. The methods help the robot determine its actions by considering the vacuum lifer's suction position and suction force limits. The essence of the methods is two-fold. First, we build a Manipulation State Graph (MSG) to store the weighted logical relations of various plate contact states and robot/vacuum lifter configurations, and search the graph to plan efficient and low-cost robot manipulation sequences. Second, we develop a velocity-based impedance controller to coordinate the robot and the vacuum lifter when lifting an object. With its help, a robot can follow the vacuum lifter's motion and realize compliant robot-vacuum lifter collaboration. The proposed planning and control methods are investigated using real-world experiments. The results show that a robot can effectively and flexibly work together with a vacuum lifter to manipulate large and heavy plate-like objects with the methods' support.

cs.RO↗

Millimeter-Wave Sensing for Avoidance of High-Risk Ground Conditions for Mobile Robots

Mobile robot autonomy has made significant advances in recent years, with navigation algorithms well developed and used commercially in certain well-defined environments, such as warehouses. The common link in usage scenarios is that the environments in which the robots are utilized have a high degree of certainty. Operating environments are often designed to be robot friendly, for example augmented reality markers are strategically placed and the ground is typically smooth, level, and clear of debris. For robots to be useful in a wider range of environments, especially environments that are not sanitized for their use, robots must be able to handle uncertainty. This requires a robot to incorporate new sensors and sources of information, and to be able to use this information to make decisions regarding navigation and the overall mission. When using autonomous mobile robots in unstructured and poorly defined environments, such as a natural disaster site or in a rural environment, ground condition is of critical importance and is a common cause of failure. Examples include loss of traction due to high levels of ground water, hidden cavities, or material boundary failures. To evaluate a non-contact sensing method to mitigate these risks, Frequency Modulated Continuous Wave (FMCW) radar is integrated with an Unmanned Ground Vehicle (UGV), representing a novel application of FMCW to detect new measurands for Robotic Autonomous Systems (RAS) navigation, informing on terrain integrity and adding to the state-of-the-art in sensing for optimized autonomous path planning. In this paper, the FMCW is first evaluated in a desktop setting to determine its performance in anticipated ground conditions. The FMCW is then fixed to a UGV and the sensor system is tested and validated in a representative environment containing regions with significant levels of ground water saturation.

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The Effects of the Environment and Linear Actuators on Robot Morphologies

The field of evolutionary robotics uses principles of natural evolution to design robots. In this paper, we study the effect of adding a new module inspired by the skeletal muscle to the existing RoboGen framework: the linear actuator. Additionally, we investigate how robots evolved in a plain environment differ from robots evolved in a rough environment. We consider the task of directed locomotion for comparing evolved robot morphologies. The results show that the addition of the linear actuator does not have a significant impact on the performance and morphologies of robots evolved in a plain environment. However, we find significant differences in the morphologies of robots evolved in a plain environment and robots evolved in a rough environment. We find that more complex behavior and morphologies emerge when we change the terrain of the environment.

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Distributed Reinforcement Learning for Robot Teams: A Review

Purpose of review: Recent advances in sensing, actuation, and computation have opened the door to multi-robot systems consisting of hundreds/thousands of robots, with promising applications to automated manufacturing, disaster relief, harvesting, last-mile delivery, port/airport operations, or search and rescue. The community has leveraged model-free multi-agent reinforcement learning (MARL) to devise efficient, scalable controllers for multi-robot systems (MRS). This review aims to provide an analysis of the state-of-the-art in distributed MARL for multi-robot cooperation. Recent findings: Decentralized MRS face fundamental challenges, such as non-stationarity and partial observability. Building upon the "centralized training, decentralized execution" paradigm, recent MARL approaches include independent learning, centralized critic, value decomposition, and communication learning approaches. Cooperative behaviors are demonstrated through AI benchmarks and fundamental real-world robotic capabilities such as multi-robot motion/path planning. Summary: This survey reports the challenges surrounding decentralized model-free MARL for multi-robot cooperation and existing classes of approaches. We present benchmarks and robotic applications along with a discussion on current open avenues for research.

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Controlling Traffic with Humanoid Social Robot

The advancement of technology such as artificial intelligence, machine learning and internet of things it became easy to develop more humanoid robots and automate different processes. An interactive robot must have high social behavior so that it can be easily accepted by the people using it. In this study we designed a traffic police robot (TRAPROB) to automate the traffic control at intersection. The human police officer experiences high stress because of long duty hours as well as pose the risk of accidents. The digital electronic signals are automatic but we want to create a system which is more human like and looks like an officer controlling the traffic at intersection. We used Thiago++ robot in this study and modified its look to like a police officer, and then programmed it to imitate and make gestures just like traffic police officer makes gestures for controlling traffic. We evaluated the looks, gestures, functionality, and social behavior of the robot. We asked a limited sample of two participants to identify the TRAPBOT, rate its look, the social behaviors and gestures in comparison to a real life police officer. we found that people can identify the robot as traffic police robot. Our analysis also shows that TRAPBOT has appearance like a traffic robot and can make similar signal gestures as a traffic police officer.

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Revisiting the Adversarial Robustness-Accuracy Tradeoff in Robot Learning

Adversarial training (i.e., training on adversarially perturbed input data) is a well-studied method for making neural networks robust to potential adversarial attacks during inference. However, the improved robustness does not come for free but rather is accompanied by a decrease in overall model accuracy and performance. Recent work has shown that, in practical robot learning applications, the effects of adversarial training do not pose a fair trade-off but inflict a net loss when measured in holistic robot performance. This work revisits the robustness-accuracy trade-off in robot learning by systematically analyzing if recent advances in robust training methods and theory in conjunction with adversarial robot learning, are capable of making adversarial training suitable for real-world robot applications. We evaluate three different robot learning tasks ranging from autonomous driving in a high-fidelity environment amenable to sim-to-real deployment to mobile robot navigation and gesture recognition. Our results demonstrate that, while these techniques make incremental improvements on the trade-off on a relative scale, the negative impact on the nominal accuracy caused by adversarial training still outweighs the improved robustness by an order of magnitude. We conclude that although progress is happening, further advances in robust learning methods are necessary before they can benefit robot learning tasks in practice.

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Resource-Aware Distributed Submodular Maximization: A Paradigm for Multi-Robot Decision-Making

Multi-robot decision-making is the process where multiple robots coordinate actions. In this paper, we aim for efficient and effective multi-robot decision-making despite the robots' limited on-board resources and the often resource-demanding complexity of their tasks. We introduce the first algorithm enabling the robots to choose with which few other robots to coordinate and provably balance the trade-off of centralized vs. decentralized coordination. Particularly, centralization favors globally near-optimal decision-making but at the cost of increased on-board resource requirements; whereas, decentralization favors minimal resource requirements but at a global suboptimality cost. All robots can thus afford our algorithm, irrespective of their resources. We are motivated by the future of autonomy that involves multiple robots coordinating actions to complete resource-demanding tasks, such as target tracking, area coverage, and monitoring. To provide closed-form guarantees, we focus on maximization problems involving monotone and 2nd-order submodular functions. To capture the cost of decentralization, we introduce the notion of Centralization Of Information among non-Neighbors (COIN). We validate our algorithm in simulated scenarios of image covering.

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Vision System of Curling Robots: Thrower and Skip

We built a vision system of curling robot which can be expected to play with human curling player. Basically, we built two types of vision systems for thrower and skip robots, respectively. First, the thrower robot drives towards a given point of curling sheet to release a stone. Our vision system in the thrower robot initialize 3DoF pose on two dimensional curling sheet and updates the pose to decide for the decision of stone release. Second, the skip robot stands at the opposite side of the thrower robot and monitors the state of the game to make a strategic decision. Our vision system in the skip robot recognize every stones on the curling sheet precisely. Since the viewpoint is quite perspective, many stones are occluded by each others so it is challenging to estimate the accurate position of stone. Thus, we recognize the ellipses of stone handles outline to find the exact midpoint of the stones using perspective Hough transform. Furthermore, we perform tracking of a thrown stone to produce a trajectory for ice condition analysis. Finally, we implemented our vision systems on two mobile robots and successfully perform a single turn and even careful gameplay. Specifically, our vision system includes three cameras with different viewpoint for their respective purposes.

cs.CV↗

Encouraging Human Interaction with Robot Teams: Legible and Fair Subtask Allocations

Recent works explore collaboration between humans and teams of robots. These approaches make sense if the human is already working with the robot team; but how should robots encourage nearby humans to join their teams in the first place? Inspired by behavioral economics, we recognize that humans care about more than just team efficiency -- humans also have biases and expectations for team dynamics. Our hypothesis is that the way inclusive robots divide the task (i.e., how the robots split a larger task into subtask allocations) should be both legible and fair to the human partner. In this paper we introduce a bilevel optimization approach that enables robot teams to identify high-level subtask allocations and low-level trajectories that optimize for legibility, fairness, or a combination of both objectives. We then test our resulting algorithm across studies where humans watch or play with robot teams. We find that our approach to generating legible teams makes the human's role clear, and that humans typically prefer to join and collaborate with legible teams instead of teams that only optimize for efficiency. Incorporating fairness alongside legibility further encourages participation: when humans play with robots, we find that they prefer (potentially inefficient) teams where the subtasks or effort are evenly divided. See videos of our studies here https://youtu.be/cfN7O5na3mg

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Towards Lifelong Federated Learning in Autonomous Mobile Robots with Continuous Sim-to-Real Transfer

The role of deep learning (DL) in robotics has significantly deepened over the last decade. Intelligent robotic systems today are highly connected systems that rely on DL for a variety of perception, control, and other tasks. At the same time, autonomous robots are being increasingly deployed as part of fleets, with collaboration among robots becoming a more relevant factor. From the perspective of collaborative learning, federated learning (FL) enables continuous training of models in a distributed, privacy-preserving way. This paper focuses on vision-based obstacle avoidance for mobile robot navigation. On this basis, we explore the potential of FL for distributed systems of mobile robots enabling continuous learning via the engagement of robots in both simulated and real-world scenarios. We extend previous works by studying the performance of different image classifiers for FL, compared to centralized, cloud-based learning with a priori aggregated data. We also introduce an approach to continuous learning from mobile robots with extended sensor suites able to provide automatically labeled data while they are completing other tasks. We show that higher accuracies can be achieved by training the models in both simulation and reality, enabling continuous updates to deployed models.

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Robots in healthcare as envisioned by care professionals

As AI-enabled robots enter the realm of healthcare and caregiving, it is important to consider how they will address the dimensions of care and how they will interact not just with the direct receivers of assistance, but also with those who provide it (e.g., caregivers, healthcare providers etc.). Caregiving in its best form addresses challenges in a multitude of dimensions of a person's life: from physical, to social-emotional and sometimes even existential dimensions (such as issues surrounding life and death). In this study we use semi-structured qualitative interviews administered to healthcare professions with multidisciplinary backgrounds (physicians, public health professionals, social workers, and chaplains) to understand their expectations regarding the possible roles robots may play in the healthcare ecosystem in the future. We found that participants drew inspiration in their mental models of robots from both works of science fiction but also from existing commercial robots. Participants envisioned roles for robots in the full spectrum of care, from physical to social-emotional and even existential-spiritual dimensions, but also pointed out numerous limitations that robots have in being able to provide comprehensive humanistic care. While no dimension of care was deemed as exclusively the realm of humans, participants stressed the importance of caregiving humans as the primary providers of comprehensive care, with robots assisting with more narrowly focused tasks. Throughout the paper we point out the encouraging confluence of ideas between the expectations of healthcare providers and research trends in the human-robot interaction (HRI) literature.

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Stability analysis of tensegrity mechanism coupled with a bio-inspired piping inspection robot

Piping inspection robots play an essential role for industries as they can reduce human effort and pose a lesser risk to their lives. Generally, the locomotion techniques of these robots can be classified into mechanical and bioinspired. By using slot-follower leg mechanisms, DC-motors, and control units, a rigid caterpillar type inspection robot was designed and developed at LS2N, France . This rigid prototype helped in identifying the static forces required to accomplish good contact forces with the pipeline walls. In order to work inside curvatures, a tensegrity mechanism that uses three tension springs and a passive universal joint was introduced between each module of this robot. The optimal parameters of the robot assembly were identified by considering a preload of the cables, which ensured the stability of the entire robot. However, under static conditions, there exist some forces on the robot, especially on the tensegrity mechanism when one end of the leg mechanism is clamped with the pipeline walls. These forces are dominant when the orientation of the pipeline is horizontal. The objective of this article is to understand the effect of the stiffness of the spring on the static stability of the tensegrity mechanism under the self-weight of the robot assembly.

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Fleet-DAgger: Interactive Robot Fleet Learning with Scalable Human Supervision

Commercial and industrial deployments of robot fleets at Amazon, Nimble, Plus One, Waymo, and Zoox query remote human teleoperators when robots are at risk or unable to make task progress. With continual learning, interventions from the remote pool of humans can also be used to improve the robot fleet control policy over time. A central question is how to effectively allocate limited human attention. Prior work addresses this in the single-robot, single-human setting; we formalize the Interactive Fleet Learning (IFL) setting, in which multiple robots interactively query and learn from multiple human supervisors. We propose Return on Human Effort (ROHE) as a new metric and Fleet-DAgger, a family of IFL algorithms. We present an open-source IFL benchmark suite of GPU-accelerated Isaac Gym environments for standardized evaluation and development of IFL algorithms. We compare a novel Fleet-DAgger algorithm to 4 baselines with 100 robots in simulation. We also perform a physical block-pushing experiment with 4 ABB YuMi robot arms and 2 remote humans. Experiments suggest that the allocation of humans to robots significantly affects the performance of the fleet, and that the novel Fleet-DAgger algorithm can achieve up to 8.8x higher ROHE than baselines. See https://tinyurl.com/fleet-dagger for supplemental material.

cs.RO↗

Mixed Reality as Communication Medium for Human-Robot Collaboration

Humans engaged in collaborative activities are naturally able to convey their intentions to teammates through multi-modal communication, which is made up of explicit and implicit cues. Similarly, a more natural form of human-robot collaboration may be achieved by enabling robots to convey their intentions to human teammates via multiple communication channels. In this paper, we postulate that a better communication may take place should collaborative robots be able to anticipate their movements to human teammates in an intuitive way. In order to support such a claim, we propose a robot system's architecture through which robots can communicate planned motions to human teammates leveraging a Mixed Reality interface powered by modern head-mounted displays. Specifically, the robot's hologram, which is superimposed to the real robot in the human teammate's point of view, shows the robot's future movements, allowing the human to understand them in advance, and possibly react to them in an appropriate way. We conduct a preliminary user study to evaluate the effectiveness of the proposed anticipatory visualization during a complex collaborative task. The experimental results suggest that an improved and more natural collaboration can be achieved by employing this anticipatory communication mode.

cs.RO↗

Physical Interaction and Manipulation of the Environment using Aerial Robots

The physical interaction of aerial robots with their environment has countless potential applications and is an emerging area with many open challenges. Fully-actuated multirotors have been introduced to tackle some of these challenges. They provide complete control over position and orientation and eliminate the need for attaching a multi-DoF manipulation arm to the robot. However, there are many open problems before they can be used in real-world applications. Researchers have introduced some methods for physical interaction in limited settings. Their experiments primarily use prototype-level software without an efficient path to integration with real-world applications. We describe a new cost-effective solution for integrating these robots with the existing software and hardware flight systems for real-world applications and expand it to physical interaction applications. On the other hand, the existing control approaches for fully-actuated robots assume conservative limits for the thrusts and moments available to the robot. Using conservative assumptions for these already-inefficient robots makes their interactions even less optimal and may even result in many feasible physical interaction applications becoming infeasible. This work proposes a real-time method for estimating the complete set of instantaneously available forces and moments that robots can use to optimize their physical interaction performance. Finally, many real-world applications where aerial robots can improve the existing manual solutions deal with deformable objects. However, the perception and planning for their manipulation is still challenging. This research explores how aerial physical interaction can be extended to deformable objects. It provides a detection method suitable for manipulating deformable one-dimensional objects and introduces a new perspective on planning the manipulation of these objects.

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NeuralGrasps: Learning Implicit Representations for Grasps of Multiple Robotic Hands

We introduce a neural implicit representation for grasps of objects from multiple robotic hands. Different grasps across multiple robotic hands are encoded into a shared latent space. Each latent vector is learned to decode to the 3D shape of an object and the 3D shape of a robotic hand in a grasping pose in terms of the signed distance functions of the two 3D shapes. In addition, the distance metric in the latent space is learned to preserve the similarity between grasps across different robotic hands, where the similarity of grasps is defined according to contact regions of the robotic hands. This property enables our method to transfer grasps between different grippers including a human hand, and grasp transfer has the potential to share grasping skills between robots and enable robots to learn grasping skills from humans. Furthermore, the encoded signed distance functions of objects and grasps in our implicit representation can be used for 6D object pose estimation with grasping contact optimization from partial point clouds, which enables robotic grasping in the real world.

cs.RO↗

Modeling Human Response to Robot Errors for Timely Error Detection

In human-robot collaboration, robot errors are inevitable -- damaging user trust, willingness to work together, and task performance. Prior work has shown that people naturally respond to robot errors socially and that in social interactions it is possible to use human responses to detect errors. However, there is little exploration in the domain of non-social, physical human-robot collaboration such as assembly and tool retrieval. In this work, we investigate how people's organic, social responses to robot errors may be used to enable timely automatic detection of errors in physical human-robot interactions. We conducted a data collection study to obtain facial responses to train a real-time detection algorithm and a case study to explore the generalizability of our method with different task settings and errors. Our results show that natural social responses are effective signals for timely detection and localization of robot errors even in non-social contexts and that our method is robust across a variety of task contexts, robot errors, and user responses. This work contributes to robust error detection without detailed task specifications.

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Safe and Efficient Exploration of Human Models During Human-Robot Interaction

Many collaborative human-robot tasks require the robot to stay safe and work efficiently around humans. Since the robot can only stay safe with respect to its own model of the human, we want the robot to learn a good model of the human in order to act both safely and efficiently. This paper studies methods that enable a robot to safely explore the space of a human-robot system to improve the robot's model of the human, which will consequently allow the robot to access a larger state space and better work with the human. In particular, we introduce active exploration under the framework of energy-function based safe control, investigate the effect of different active exploration strategies, and finally analyze the effect of safe active exploration on both analytical and neural network human models.

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