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Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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RePLan: Robotic Replanning with Perception and Language Models

Advancements in large language models (LLMs) have demonstrated their potential in facilitating high-level reasoning, logical reasoning and robotics planning. Recently, LLMs have also been able to generate reward functions for low-level robot actions, effectively bridging the interface between high-level planning and low-level robot control. However, the challenge remains that even with syntactically correct plans, robots can still fail to achieve their intended goals due to imperfect plans or unexpected environmental issues. To overcome this, Vision Language Models (VLMs) have shown remarkable success in tasks such as visual question answering. Leveraging the capabilities of VLMs, we present a novel framework called Robotic Replanning with Perception and Language Models (RePLan) that enables online replanning capabilities for long-horizon tasks. This framework utilizes the physical grounding provided by a VLM's understanding of the world's state to adapt robot actions when the initial plan fails to achieve the desired goal. We developed a Reasoning and Control (RC) benchmark with eight long-horizon tasks to test our approach. We find that RePLan enables a robot to successfully adapt to unforeseen obstacles while accomplishing open-ended, long-horizon goals, where baseline models cannot, and can be readily applied to real robots. Find more information at https://replan-lm.github.io/replan.github.io/

cs.RO↗

Large Language Models for Robotics: Opportunities, Challenges, and Perspectives

Large language models (LLMs) have undergone significant expansion and have been increasingly integrated across various domains. Notably, in the realm of robot task planning, LLMs harness their advanced reasoning and language comprehension capabilities to formulate precise and efficient action plans based on natural language instructions. However, for embodied tasks, where robots interact with complex environments, text-only LLMs often face challenges due to a lack of compatibility with robotic visual perception. This study provides a comprehensive overview of the emerging integration of LLMs and multimodal LLMs into various robotic tasks. Additionally, we propose a framework that utilizes multimodal GPT-4V to enhance embodied task planning through the combination of natural language instructions and robot visual perceptions. Our results, based on diverse datasets, indicate that GPT-4V effectively enhances robot performance in embodied tasks. This extensive survey and evaluation of LLMs and multimodal LLMs across a variety of robotic tasks enriches the understanding of LLM-centric embodied intelligence and provides forward-looking insights toward bridging the gap in Human-Robot-Environment interaction.

cs.RO↗

Hold 'em and Fold 'em: Towards Human-scale, Feedback-Controlled Soft Origami Robots

An underdeveloped capability in soft robotics is proprioceptive feedback control, where soft actuators can be sensed and controlled using only sensors on the robot's body. Additionally, soft actuators are often unable to support human-scale loads due to the extremely compliant materials in use. Developing both feedback control and the ability to actuate under large loads (e.g. 500 N) are key capacities required to move soft robotics into everyday applications. In this work, we independently demonstrate these key factors towards controlling and actuating human-scale loads: proprioceptive (embodied) feedback control of a soft, pneumatically-actuated origami robot; and actuation of these origami origami robots under a person's weight in an open-loop configuration. In both demonstrations, the actuators are controlled by internal fluidic pressure. Capacitive sensors patterned onto the robot provide position estimation and serve as input to a feedback controller. We demonstrate position control of a single actuator during stepped setpoints and sinusoidal trajectory following, with root mean square error (RMSE) below 4 mm. We also showcase the actuator's potential towards human-scale robotics as an "origami balance board" by joining three actuators into an open-loop controlled system with a platform that varies its height, roll, and pitch. This work contributes to the field of soft robotics by demonstrating closed-loop feedback position control without visual tracking as an input and lightweight, soft actuators that can support a person's weight. The project repository, including videos, CAD files, and ROS code, is available at https://parses-lab.github.io/kresling_control.

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A Novel and Accurate BiLSTM Configuration Controller for Modular Soft Robots with Module Number Adaptability

Modular soft robots have shown higher potential in sophisticated tasks than single-module robots. However, the modular structure incurs the complexity of accurate control and necessitates a control strategy specifically for modular robots. In this paper, we introduce a data collection strategy and a novel and accurate bidirectional LSTM configuration controller for modular soft robots with module number adaptability. Such a controller can control module configurations in robots with different module numbers. Simulation cable-driven robots and real pneumatic robots have been included in experiments to validate the proposed approaches, and we have proven that our controller can be leveraged even with the increase or decrease of module number. This is the first paper that gets inspiration from the physical structure of modular robots and utilizes bidirectional LSTM for module number adaptability. Future work may include a planning method that bridges the task and configuration spaces and the integration of an online controller.

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Obstacle-Aware Navigation of Soft Growing Robots via Deep Reinforcement Learning

Soft growing robots, are a type of robots that are designed to move and adapt to their environment in a similar way to how plants grow and move with potential applications where they could be used to navigate through tight spaces, dangerous terrain, and hard-to-reach areas. This research explores the application of deep reinforcement Q-learning algorithm for facilitating the navigation of the soft growing robots in cluttered environments. The proposed algorithm utilizes the flexibility of the soft robot to adapt and incorporate the interaction between the robot and the environment into the decision-making process. Results from simulations show that the proposed algorithm improves the soft robot's ability to navigate effectively and efficiently in confined spaces. This study presents a promising approach to addressing the challenges faced by growing robots in particular and soft robots general in planning obstacle-aware paths in real-world scenarios.

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Growing from Exploration: A self-exploring framework for robots based on foundation models

Intelligent robot is the ultimate goal in the robotics field. Existing works leverage learning-based or optimization-based methods to accomplish human-defined tasks. However, the challenge of enabling robots to explore various environments autonomously remains unresolved. In this work, we propose a framework named GExp, which enables robots to explore and learn autonomously without human intervention. To achieve this goal, we devise modules including self-exploration, knowledge-base-building, and close-loop feedback based on foundation models. Inspired by the way that infants interact with the world, GExp encourages robots to understand and explore the environment with a series of self-generated tasks. During the process of exploration, the robot will acquire skills from beneficial experiences that are useful in the future. GExp provides robots with the ability to solve complex tasks through self-exploration. GExp work is independent of prior interactive knowledge and human intervention, allowing it to adapt directly to different scenarios, unlike previous studies that provided in-context examples as few-shot learning. In addition, we propose a workflow of deploying the real-world robot system with self-learned skills as an embodied assistant.

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Appropriateness of LLM-equipped Robotic Well-being Coach Language in the Workplace: A Qualitative Evaluation

Robotic coaches have been recently investigated to promote mental well-being in various contexts such as workplaces and homes. With the widespread use of Large Language Models (LLMs), HRI researchers are called to consider language appropriateness when using such generated language for robotic mental well-being coaches in the real world. Therefore, this paper presents the first work that investigated the language appropriateness of robot mental well-being coach in the workplace. To this end, we conducted an empirical study that involved 17 employees who interacted over 4 weeks with a robotic mental well-being coach equipped with LLM-based capabilities. After the study, we individually interviewed them and we conducted a focus group of 1.5 hours with 11 of them. The focus group consisted of: i) an ice-breaking activity, ii) evaluation of robotic coach language appropriateness in various scenarios, and iii) listing shoulds and shouldn'ts for designing appropriate robotic coach language for mental well-being. From our qualitative evaluation, we found that a language-appropriate robotic coach should (1) ask deep questions which explore feelings of the coachees, rather than superficial questions, (2) express and show emotional and empathic understanding of the context, and (3) not make any assumptions without clarifying with follow-up questions to avoid bias and stereotyping. These results can inform the design of language-appropriate robotic coach to promote mental well-being in real-world contexts.

cs.HC↗

Multi-Robot Relative Pose Estimation in SE(2) with Observability Analysis: A Comparison of Extended Kalman Filtering and Robust Pose Graph Optimization

In this study, we address multi-robot localization issues, with a specific focus on cooperative localization and observability analysis of relative pose estimation. Cooperative localization involves enhancing each robot's information through a communication network and message passing. If odometry data from a target robot can be transmitted to the ego robot, observability of their relative pose estimation can be achieved through range-only or bearing-only measurements, provided both robots have non-zero linear velocities. In cases where odometry data from a target robot are not directly transmitted but estimated by the ego robot, both range and bearing measurements are necessary to ensure observability of relative pose estimation. For ROS/Gazebo simulations, we explore four sensing and communication structures. We compare extended Kalman filtering (EKF) and pose graph optimization (PGO) estimation using different robust loss functions (filtering and smoothing with varying batch sizes of sliding windows) in terms of estimation accuracy. In hardware experiments, two Turtlebot3 equipped with UWB modules are used for real-world inter-robot relative pose estimation, applying both EKF and PGO and comparing their performance.

cs.RO↗

3D-Printed Hydraulic Fluidic Logic Circuitry for Soft Robots

The confluence of soft robotics and fluidic logic have sparked innovations in integrated robots with superior flexibility and potential machine intelligence. However, current fluidically driven soft robots suffer from either a large number of input controlling devices, or limited driving power. Here, we propose a hydraulic fluidic logic circuitry for liquid driven soft robots, leveraging 3D printing technologies. The fundamental building blocks of the system are hydraulic normally-on and normally-off logic gates, namely NOT and AND, along with a multi-connected channel structure functioning as OR. Using minimal-input design principles, the XOR gate can be simplified to only two valves, and used to construct a sensor-free error detector. The design principle can also be extended to full adders, as well as amplifiers, which can greatly improve the flow efficiency of the system. Additionally, taking advantage of the incompressible nature of liquid and optimized logic circuitry using the minimal-input design principle, we present a quadruped soft robot integrated with combinational fluidic logic, realizing bidirectional turtle-like locomotion, controlled by only two inputs. The robot is capable of walking under heavy load and performing controllable underwater locomotion. This hydraulic fluidic soft robotic system utilizes a small number of inputs to control multiple distinct outputs, and alters the internal state of the circuit solely based on external inputs, holding significant promises for the development of microfluidics, fluidic logic, and intricate internal systems of untethered soft robots with machine intelligence.

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Human Robot Pacing Mismatch

A widely accepted explanation for robots planning overcautious or overaggressive trajectories alongside human is that the crowd density exceeds a threshold such that all feasible trajectories are considered unsafe -- the freezing robot problem. However, even with low crowd density, the robot's navigation performance could still drop drastically when in close proximity to human. In this work, we argue that a broader cause of suboptimal navigation performance near human is due to the robot's misjudgement for the human's willingness (flexibility) to share space with others, particularly when the robot assumes the human's flexibility holds constant during interaction, a phenomenon of what we call human robot pacing mismatch. We show that the necessary condition for solving pacing mismatch is to model the evolution of both the robot and the human's flexibility during decision making, a strategy called distribution space modeling. We demonstrate the advantage of distribution space coupling through an anecdotal case study and discuss the future directions of solving human robot pacing mismatch.

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Federated Joint Learning of Robot Networks in Stroke Rehabilitation

Advanced by rich perception and precise execution, robots possess immense potential to provide professional and customized rehabilitation exercises for patients with mobility impairments caused by strokes. Autonomous robotic rehabilitation significantly reduces human workloads in the long and tedious rehabilitation process. However, training a rehabilitation robot is challenging due to the data scarcity issue. This challenge arises from privacy concerns (e.g., the risk of leaking private disease and identity information of patients) during clinical data access and usage. Data from various patients and hospitals cannot be shared for adequate robot training, further compromising rehabilitation safety and limiting implementation scopes. To address this challenge, this work developed a novel federated joint learning (FJL) method to jointly train robots across hospitals. FJL also adopted a long short-term memory network (LSTM)-Transformer learning mechanism to effectively explore the complex tempo-spatial relations among patient mobility conditions and robotic rehabilitation motions. To validate FJL's effectiveness in training a robot network, a clinic-simulation combined experiment was designed. Real rehabilitation exercise data from 200 patients with stroke diseases (upper limb hemiplegia, Parkinson's syndrome, and back pain syndrome) were adopted. Inversely driven by clinical data, 300,000 robotic rehabilitation guidances were simulated. FJL proved to be effective in joint rehabilitation learning, performing 20% - 30% better than baseline methods.

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RLingua: Improving Reinforcement Learning Sample Efficiency in Robotic Manipulations With Large Language Models

Reinforcement learning (RL) has demonstrated its capability in solving various tasks but is notorious for its low sample efficiency. In this paper, we propose RLingua, a framework that can leverage the internal knowledge of large language models (LLMs) to reduce the sample complexity of RL in robotic manipulations. To this end, we first present a method for extracting the prior knowledge of LLMs by prompt engineering so that a preliminary rule-based robot controller for a specific task can be generated in a user-friendly manner. Despite being imperfect, the LLM-generated robot controller is utilized to produce action samples during rollouts with a decaying probability, thereby improving RL's sample efficiency. We employ TD3, the widely-used RL baseline method, and modify the actor loss to regularize the policy learning towards the LLM-generated controller. RLingua also provides a novel method of improving the imperfect LLM-generated robot controllers by RL. We demonstrate that RLingua can significantly reduce the sample complexity of TD3 in four robot tasks of panda_gym and achieve high success rates in 12 sampled sparsely rewarded robot tasks in RLBench, where the standard TD3 fails. Additionally, We validated RLingua's effectiveness in real-world robot experiments through Sim2Real, demonstrating that the learned policies are effectively transferable to real robot tasks. Further details about our work are available at our project website https://rlingua.github.io.

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Cellular-enabled Collaborative Robots Planning and Operations for Search-and-Rescue Scenarios

Mission-critical operations, particularly in the context of Search-and-Rescue (SAR) and emergency response situations, demand optimal performance and efficiency from every component involved to maximize the success probability of such operations. In these settings, cellular-enabled collaborative robotic systems have emerged as invaluable assets, assisting first responders in several tasks, ranging from victim localization to hazardous area exploration. However, a critical limitation in the deployment of cellular-enabled collaborative robots in SAR missions is their energy budget, primarily supplied by batteries, which directly impacts their task execution and mobility. This paper tackles this problem, and proposes a search-and-rescue framework for cellular-enabled collaborative robots use cases that, taking as input the area size to be explored, the robots fleet size, their energy profile, exploration rate required and target response time, finds the minimum number of robots able to meet the SAR mission goals and the path they should follow to explore the area. Our results, i) show that first responders can rely on a SAR cellular-enabled robotics framework when planning mission-critical operations to take informed decisions with limited resources, and, ii) illustrate the number of robots versus explored area and response time trade-off depending on the type of robot: wheeled vs quadruped.

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Digital Twin-Driven Reinforcement Learning for Obstacle Avoidance in Robot Manipulators: A Self-Improving Online Training Framework

The evolution and growing automation of collaborative robots introduce more complexity and unpredictability to systems, highlighting the crucial need for robot's adaptability and flexibility to address the increasing complexities of their environment. In typical industrial production scenarios, robots are often required to be re-programmed when facing a more demanding task or even a few changes in workspace conditions. To increase productivity, efficiency and reduce human effort in the design process, this paper explores the potential of using digital twin combined with Reinforcement Learning (RL) to enable robots to generate self-improving collision-free trajectories in real time. The digital twin, acting as a virtual counterpart of the physical system, serves as a 'forward run' for monitoring, controlling, and optimizing the physical system in a safe and cost-effective manner. The physical system sends data to synchronize the digital system through the video feeds from cameras, which allows the virtual robot to update its observation and policy based on real scenarios. The bidirectional communication between digital and physical systems provides a promising platform for hardware-in-the-loop RL training through trial and error until the robot successfully adapts to its new environment. The proposed online training framework is demonstrated on the Unfactory Xarm5 collaborative robot, where the robot end-effector aims to reach the target position while avoiding obstacles. The experiment suggest that proposed framework is capable of performing policy online training, and that there remains significant room for improvement.

cs.RO↗

Waypoint-Based Reinforcement Learning for Robot Manipulation Tasks

Robot arms should be able to learn new tasks. One framework here is reinforcement learning, where the robot is given a reward function that encodes the task, and the robot autonomously learns actions to maximize its reward. Existing approaches to reinforcement learning often frame this problem as a Markov decision process, and learn a policy (or a hierarchy of policies) to complete the task. These policies reason over hundreds of fine-grained actions that the robot arm needs to take: e.g., moving slightly to the right or rotating the end-effector a few degrees. But the manipulation tasks that we want robots to perform can often be broken down into a small number of high-level motions: e.g., reaching an object or turning a handle. In this paper we therefore propose a waypoint-based approach for model-free reinforcement learning. Instead of learning a low-level policy, the robot now learns a trajectory of waypoints, and then interpolates between those waypoints using existing controllers. Our key novelty is framing this waypoint-based setting as a sequence of multi-armed bandits: each bandit problem corresponds to one waypoint along the robot's motion. We theoretically show that an ideal solution to this reformulation has lower regret bounds than standard frameworks. We also introduce an approximate posterior sampling solution that builds the robot's motion one waypoint at a time. Results across benchmark simulations and two real-world experiments suggest that this proposed approach learns new tasks more quickly than state-of-the-art baselines. See videos here: https://youtu.be/MMEd-lYfq4Y

cs.RO↗

MULAN-WC: Multi-Robot Localization Uncertainty-aware Active NeRF with Wireless Coordination

This paper presents MULAN-WC, a novel multi-robot 3D reconstruction framework that leverages wireless signal-based coordination between robots and Neural Radiance Fields (NeRF). Our approach addresses key challenges in multi-robot 3D reconstruction, including inter-robot pose estimation, localization uncertainty quantification, and active best-next-view selection. We introduce a method for using wireless Angle-of-Arrival (AoA) and ranging measurements to estimate relative poses between robots, as well as quantifying and incorporating the uncertainty embedded in the wireless localization of these pose estimates into the NeRF training loss to mitigate the impact of inaccurate camera poses. Furthermore, we propose an active view selection approach that accounts for robot pose uncertainty when determining the next-best views to improve the 3D reconstruction, enabling faster convergence through intelligent view selection. Extensive experiments on both synthetic and real-world datasets demonstrate the effectiveness of our framework in theory and in practice. Leveraging wireless coordination and localization uncertainty-aware training, MULAN-WC can achieve high-quality 3d reconstruction which is close to applying the ground truth camera poses. Furthermore, the quantification of the information gain from a novel view enables consistent rendering quality improvement with incrementally captured images by commending the robot the novel view position. Our hardware experiments showcase the practicality of deploying MULAN-WC to real robotic systems.

cs.RO↗

Multi-Robot Task Allocation using Global Games with Negative Feedback: The Colony Maintenance Problem

In this article we address the multi-robot task allocation problem, where robots must cooperatively assign themselves to accomplish a set of tasks. We consider the colony maintenance problem as an example, where a team of robots are tasked with continuously maintaining the energy supply of a central colony. We model this as a global game, where each robot measures the energy level of the colony, and the current number of assigned robots, to determine whether or not to forage for energy sources. The key to our approach is introducing a negative feedback term into the robots' utility, which also eliminates the trivial solution where foraging or not foraging are strictly dominant strategies. We compare our approach qualitatively to existing an global games approach, where a positive positive feedback term admits threshold-based decision making that encourages many robots to forage. We discuss how positive feedback can lead to a cascading failure when robots are removed from the system, and we demonstrate the resilience of our approach in simulation.

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Learning Human Preferences Over Robot Behavior as Soft Planning Constraints

Preference learning has long been studied in Human-Robot Interaction (HRI) in order to adapt robot behavior to specific user needs and desires. Typically, human preferences are modeled as a scalar function; however, such a formulation confounds critical considerations on how the robot should behave for a given task, with desired -- but not required -- robot behavior. In this work, we distinguish between such required and desired robot behavior by leveraging a planning framework. Specifically, we propose a novel problem formulation for preference learning in HRI where various types of human preferences are encoded as soft planning constraints. Then, we explore a data-driven method to enable a robot to infer preferences by querying users, which we instantiate in rearrangement tasks in the Habitat 2.0 simulator. We show that the proposed approach is promising at inferring three types of preferences even under varying levels of noise in simulated user choices between potential robot behaviors. Our contributions open up doors to adaptable planning-based robot behavior in the future.

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