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Robotics

Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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Continual Robot Skill and Task Learning via Dialogue

Interactive robot learning is a challenging problem as the robot is present with human users who expect the robot to learn novel skills to solve novel tasks perpetually with sample efficiency. In this work we present a framework for robots to continually learn tasks and visuo-motor skills and query for novel skills via dialog interactions with human users. Our robot agent maintains a skill library, and uses an existing LLM to perform grounded dialog interactions to query unknown skills from real human users. We developed a novel visual-motor control policy Action Chunking Transformer with Low Rank Adaptation (ACT-LoRA) that can continually learn novel skills using only a few demonstrations which is critical in human-robot interaction scenarios. The paper has twin goals: Firstly to demonstrate better continual learning in simulation; and secondly, to demonstrate the use of our dialog based learning framework in a realistic human-robot interaction use case. Our ACT-LoRA policy consistently outperforms a GMM-LoRA baseline on multiple continual learning simulation benchmarks by achieving > 300% improvements on novel skills, while achieving comparable performance in existing skills. Moreover, with our IRB approved human-subjects study we demonstrate that our dialog based continual learning framework allows users to teach robots cooking skills successfully (100%) while spending a higher ratio of time on finishing an auxiliary distraction tasks in the test phase of the study compared to a non-learning language based agent (p < 0.001).

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Using vs. Purchasing Industrial Robots: Adding an Organizational Perspective to Industrial HRI

Purpose: Industrial robots allow manufacturing companies to increase productivity and remain competitive. For robots to be used, they must be accepted by operators on the one hand and bought by decision-makers on the other. The roles involved in such organizational processes have very different perspectives. It is therefore essential for suppliers and robot customers to understand these motives so that robots can successfully be integrated on manufacturing shopfloors. Methodology: We present findings of a qualitative study with operators and decision-makers from two Swiss manufacturing SMEs. Using laddering interviews and means-end analysis, we compare operators' and deciders' relevant elements and how these elements are linked to each other on different abstraction levels. These findings represent drivers and barriers to the acquisition, integration and acceptance of robots in the industry. Findings: We present the differing foci of operators and deciders, and how they can be used by demanders as well as suppliers of robots to achieve robot acceptance and deployment. First, we present a list of relevant attributes, consequences and values that constitute robot acceptance and/or rejection. Second, we provide quantified relevancies for these elements, and how they differ between operators and deciders. And third, we demonstrate how the elements are linked with each other on different abstraction levels, and how these links differ between the two groups.

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Dynamic Fairness Perceptions in Human-Robot Interaction

People deeply care about how fairly they are treated by robots. The established paradigm for probing fairness in Human-Robot Interaction (HRI) involves measuring the perception of the fairness of a robot at the conclusion of an interaction. However, such an approach is limited as interactions vary over time, potentially causing changes in fairness perceptions as well. To validate this idea, we conducted a 2x2 user study with a mixed design (N=40) where we investigated two factors: the timing of unfair robot actions (early or late in an interaction) and the beneficiary of those actions (either another robot or the participant). Our results show that fairness judgments are not static. They can shift based on the timing of unfair robot actions. Further, we explored using perceptions of three key factors (reduced welfare, conduct, and moral transgression) proposed by a Fairness Theory from Organizational Justice to predict momentary perceptions of fairness in our study. Interestingly, we found that the reduced welfare and moral transgression factors were better predictors than all factors together. Our findings reinforce the idea that unfair robot behavior can shape perceptions of group dynamics and trust towards a robot and pave the path to future research directions on moment-to-moment fairness perceptions

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Universal Trajectory Optimization Framework for Differential Drive Robot Class

Differential drive robots are widely used in various scenarios thanks to their straightforward principle, from household service robots to disaster response field robots. There are several types of driving mechanisms for real-world applications, including two-wheeled, four-wheeled skid-steering, tracked robots, and so on. The differences in the driving mechanisms usually require specific kinematic modeling when precise control is desired. Furthermore, the nonholonomic dynamics and possible lateral slip lead to different degrees of difficulty in getting feasible and high-quality trajectories. Therefore, a comprehensive trajectory optimization framework to compute trajectories efficiently for various kinds of differential drive robots is highly desirable. In this paper, we propose a universal trajectory optimization framework that can be applied to differential drive robots, enabling the generation of high-quality trajectories within a restricted computational timeframe. We introduce a novel trajectory representation based on polynomial parameterization of motion states or their integrals, such as angular and linear velocities, which inherently matches the robots' motion to the control principle. The trajectory optimization problem is formulated to minimize complexity while prioritizing safety and operational efficiency. We then build a full-stack autonomous planning and control system to demonstrate its feasibility and robustness. We conduct extensive simulations and real-world testing in crowded environments with three kinds of differential drive robots to validate the effectiveness of our approach.

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Constrained Bandwidth Observation Sharing for Multi-Robot Navigation in Dynamic Environments via Intelligent Knapsack

Multi-robot navigation is increasingly crucial in various domains, including disaster response, autonomous vehicles, and warehouse and manufacturing automation. Robot teams often must operate in highly dynamic environments and under strict bandwidth constraints imposed by communication infrastructure, rendering effective observation sharing within the system a challenging problem. This paper presents a novel optimal communication scheme, Intelligent Knapsack (iKnap), for multi-robot navigation in dynamic environments under bandwidth constraints. We model multi-robot communication as belief propagation in a graph of inferential agents. We then formulate the combinatorial optimization for observation sharing as a 0/1 knapsack problem, where each potential pairwise communication between robots is assigned a decision-making utility to be weighed against its bandwidth cost, and the system has some cumulative bandwidth limit. We evaluate our approach in a simulated robotic warehouse with human workers using ROS2 and the Open Robotics Middleware Framework. Compared to state-of-the-art broadcast-based optimal communication schemes, iKnap yields significant improvements in navigation performance with respect to scenario complexity while maintaining a similar runtime. Furthermore, iKnap utilizes allocated bandwidth and observational resources more efficiently than existing approaches, especially in very low-resource and high-uncertainty settings. Based on these results, we claim that the proposed method enables more robust collaboration for multi-robot teams in real-world navigation problems.

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ReMEmbR: Building and Reasoning Over Long-Horizon Spatio-Temporal Memory for Robot Navigation

Navigating and understanding complex environments over extended periods of time is a significant challenge for robots. People interacting with the robot may want to ask questions like where something happened, when it occurred, or how long ago it took place, which would require the robot to reason over a long history of their deployment. To address this problem, we introduce a Retrieval-augmented Memory for Embodied Robots, or ReMEmbR, a system designed for long-horizon video question answering for robot navigation. To evaluate ReMEmbR, we introduce the NaVQA dataset where we annotate spatial, temporal, and descriptive questions to long-horizon robot navigation videos. ReMEmbR employs a structured approach involving a memory building and a querying phase, leveraging temporal information, spatial information, and images to efficiently handle continuously growing robot histories. Our experiments demonstrate that ReMEmbR outperforms LLM and VLM baselines, allowing ReMEmbR to achieve effective long-horizon reasoning with low latency. Additionally, we deploy ReMEmbR on a robot and show that our approach can handle diverse queries. The dataset, code, videos, and other material can be found at the following link: https://nvidia-ai-iot.github.io/remembr

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Evaluating Robot Influence on Pedestrian Behavior Models for Crowd Simulation and Benchmarking

The presence of robots amongst pedestrians affects them causing deviation to their trajectories. Existing methods suffer from the limitation of not being able to objectively measure this deviation in unseen cases. In order to solve this issue, we introduce a simulation framework that repetitively measures and benchmarks the deviation in trajectory of pedestrians due to robots driven by different navigation algorithms. We simulate the deviation behavior of the pedestrians using an enhanced Social Force Model (SFM) with a robot force component that accounts for the influence of robots on pedestrian behavior, resulting in the Social Robot Force Model (SRFM). Parameters for this model are learned using the pedestrian trajectories from the JRDB dataset. Pedestrians are then simulated using the SRFM with and without the robot force component to objectively measure the deviation to their trajectory caused by the robot in 5 different scenarios. Our work in this paper is a proof of concept that shows objectively measuring the pedestrian reaction to robot is possible. We use our simulation to train two different RL policies and evaluate them against traditional navigation models.

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TiROD: Tiny Robotics Dataset and Benchmark for Continual Object Detection

Detecting objects with visual sensors is crucial for numerous mobile robotics applications, from autonomous navigation to inspection. However, robots often need to operate under significant domains shifts from those they were trained in, requiring them to adjust to these changes. Tiny mobile robots, subject to size, power, and computational constraints, face even greater challenges when running and adapting detection models on low-resolution and noisy images. Such adaptability, though, is crucial for real-world deployment, where robots must operate effectively in dynamic and unpredictable settings. In this work, we introduce a new vision benchmark to evaluate lightweight continual learning strategies tailored to the unique characteristics of tiny robotic platforms. Our contributions include: (i) Tiny Robotics Object Detection~(TiROD), a challenging video dataset collected using the onboard camera of a small mobile robot, designed to test object detectors across various domains and classes; (ii) a comprehensive benchmark of several continual learning strategies on different scenarios using NanoDet, a lightweight, real-time object detector for resource-constrained devices.. Our results highlight some key challenges in developing robust and efficient continual learning strategies for object detectors in tiny robotics.es; (ii) a benchmark of different continual learning strategies on this dataset using NanoDet, a lightweight object detector. Our results highlight key challenges in developing robust and efficient continual learning strategies for object detectors in tiny robotics.

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HARMONIC: Cognitive and Control Collaboration in Human-Robotic Teams

This paper describes HARMONIC, a cognitive-robotic architecture that integrates the OntoAgent cognitive framework with general-purpose robot control systems applied to human-robot teaming (HRT). HARMONIC incorporates metacognition, meaningful natural language communication, and explainability capabilities required for developing mutual trust in HRT. Through simulation experiments involving a joint search task performed by a heterogeneous team of two HARMONIC-based robots and a human operator, we demonstrate heterogeneous robots that coordinate their actions, adapt to complex scenarios, and engage in natural human-robot communication. Evaluation results show that HARMONIC-based robots can reason about plans, goals, and team member attitudes while providing clear explanations for their decisions, which are essential requirements for realistic human-robot teaming.

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Aligning Robot Navigation Behaviors with Human Intentions and Preferences

Recent advances in the field of machine learning have led to new ways for mobile robots to acquire advanced navigational capabilities. However, these learning-based methods raise the possibility that learned navigation behaviors may not align with the intentions and preferences of people, a problem known as value misalignment. To mitigate this risk, this dissertation aims to answer the question: "How can we use machine learning methods to align the navigational behaviors of autonomous mobile robots with human intentions and preferences?" First, this dissertation addresses this question by introducing a new approach to learning navigation behaviors by imitating human-provided demonstrations of the intended navigation task. This contribution allows mobile robots to acquire autonomous visual navigation capabilities through imitation, using a novel objective function that encourages the agent to align with the human's navigation objectives and penalizes misalignment. Second, this dissertation introduces two algorithms to enhance terrain-aware off-road navigation for mobile robots by learning visual terrain awareness in a self-supervised manner. This contribution enables mobile robots to respect a human operator's preferences for navigating different terrains in urban outdoor environments, while extrapolating these preferences to visually novel terrains by leveraging multi-modal representations. Finally, in the context of robot navigation in human-occupied environments, this dissertation introduces a dataset and an algorithm for robot navigation in a socially compliant manner in both indoor and outdoor environments. In summary, the contributions in this dissertation take significant steps toward addressing the value alignment problem in autonomous navigation, enabling mobile robots to navigate autonomously with objectives that align with human intentions and preferences.

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Robo-MUTUAL: Robotic Multimodal Task Specification via Unimodal Learning

Multimodal task specification is essential for enhanced robotic performance, where \textit{Cross-modality Alignment} enables the robot to holistically understand complex task instructions. Directly annotating multimodal instructions for model training proves impractical, due to the sparsity of paired multimodal data. In this study, we demonstrate that by leveraging unimodal instructions abundant in real data, we can effectively teach robots to learn multimodal task specifications. First, we endow the robot with strong \textit{Cross-modality Alignment} capabilities, by pretraining a robotic multimodal encoder using extensive out-of-domain data. Then, we employ two Collapse and Corrupt operations to further bridge the remaining modality gap in the learned multimodal representation. This approach projects different modalities of identical task goal as interchangeable representations, thus enabling accurate robotic operations within a well-aligned multimodal latent space. Evaluation across more than 130 tasks and 4000 evaluations on both simulated LIBERO benchmark and real robot platforms showcases the superior capabilities of our proposed framework, demonstrating significant advantage in overcoming data constraints in robotic learning. Website: zh1hao.wang/Robo_MUTUAL

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$\mathcal{D(R,O)}$ Grasp: A Unified Representation of Robot and Object Interaction for Cross-Embodiment Dexterous Grasping

Dexterous grasping is a fundamental yet challenging skill in robotic manipulation, requiring precise interaction between robotic hands and objects. In this paper, we present $\mathcal{D(R,O)}$ Grasp, a novel framework that models the interaction between the robotic hand in its grasping pose and the object, enabling broad generalization across various robot hands and object geometries. Our model takes the robot hand's description and object point cloud as inputs and efficiently predicts kinematically valid and stable grasps, demonstrating strong adaptability to diverse robot embodiments and object geometries. Extensive experiments conducted in both simulated and real-world environments validate the effectiveness of our approach, with significant improvements in success rate, grasp diversity, and inference speed across multiple robotic hands. Our method achieves an average success rate of 87.53% in simulation in less than one second, tested across three different dexterous robotic hands. In real-world experiments using the LeapHand, the method also demonstrates an average success rate of 89%. $\mathcal{D(R,O)}$ Grasp provides a robust solution for dexterous grasping in complex and varied environments. The code, appendix, and videos are available on our project website at https://nus-lins-lab.github.io/drograspweb/.

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Single Actuator Undulation Soft-bodied Robots Using A Precompressed Variable Thickness Flexible Beam

Soft robots - due to their intrinsic flexibility of the body - can adaptively navigate unstructured environments. One of the most popular locomotion gaits that has been implemented in soft robots is undulation. The undulation motion in soft robots resembles the locomotion gait of stringy creatures such as snakes, eels, and C. Elegans. Typically, the implementation of undulation locomotion on a soft robot requires many actuators to control each segment of the stringy body. The added weight of multiple actuators limits the navigating performance of soft-bodied robots. In this paper, we propose a simple tendon-driven flexible beam with only one actuator (a DC motor) that can generate a mechanical traveling wave along the beam to support the undulation locomotion of soft robots. The beam will be precompressed along its axis by shortening the length of the two tendons to form an S-shape, thus pretensioning the tendons. The motor will wind and unwind the tendons to deform the flexible beam and generate traveling waves along the body of the robot. We experiment with different pre-tension to characterize the relationship between tendon pre-tension forces and the DC-motor winding/unwinding. Our proposal enables a simple implementation of undulation motion to support the locomotion of soft-bodied robots.

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GRAPPA: Generalizing and Adapting Robot Policies via Online Agentic Guidance

Robot learning approaches such as behavior cloning and reinforcement learning have shown great promise in synthesizing robot skills from human demonstrations in specific environments. However, these approaches often require task-specific demonstrations or designing complex simulation environments, which limits the development of generalizable and robust policies for unseen real-world settings. Recent advances in the use of foundation models for robotics (e.g., LLMs, VLMs) have shown great potential in enabling systems to understand the semantics in the world from large-scale internet data. However, it remains an open challenge to use this knowledge to enable robotic systems to understand the underlying dynamics of the world, to generalize policies across different tasks, and to adapt policies to new environments. To alleviate these limitations, we propose an agentic framework for robot self-guidance and self-improvement, which consists of a set of role-specialized conversational agents, such as a high-level advisor, a grounding agent, a monitoring agent, and a robotic agent. Our framework iteratively grounds a base robot policy to relevant objects in the environment and uses visuomotor cues to shift the action distribution of the policy to more desirable states, online, while remaining agnostic to the subjective configuration of a given robot hardware platform. We demonstrate that our approach can effectively guide manipulation policies to achieve significantly higher success rates, both in simulation and in real-world experiments, without the need for additional human demonstrations or extensive exploration. Code and videos available at: https://agenticrobots.github.io

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Interacting humans and robots can improve sensory prediction by adapting their viscoelasticity

To manipulate objects or dance together, humans and robots exchange energy and haptic information. While the exchange of energy in human-robot interaction has been extensively investigated, the underlying exchange of haptic information is not well understood. Here, we develop a computational model of the mechanical and sensory interactions between agents that can tune their viscoelasticity while considering their sensory and motor noise. The resulting stochastic-optimal-information-and-effort (SOIE) controller predicts how the exchange of haptic information and the performance can be improved by adjusting viscoelasticity. This controller was first implemented on a robot-robot experiment with a tracking task which showed its superior performance when compared to either stiff or compliant control. Importantly, the optimal controller also predicts how connected humans alter their muscle activation to improve haptic communication, with differentiated viscoelasticity adjustment to their own sensing noise and haptic perturbations. A human-robot experiment then illustrated the applicability of this optimal control strategy for robots, yielding improved tracking performance and effective haptic communication as the robot adjusted its viscoelasticity according to its own and the user's noise characteristics. The proposed SOIE controller may thus be used to improve haptic communication and collaboration of humans and robots.

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Differentiable Robot Rendering

Vision foundation models trained on massive amounts of visual data have shown unprecedented reasoning and planning skills in open-world settings. A key challenge in applying them to robotic tasks is the modality gap between visual data and action data. We introduce differentiable robot rendering, a method allowing the visual appearance of a robot body to be directly differentiable with respect to its control parameters. Our model integrates a kinematics-aware deformable model and Gaussians Splatting and is compatible with any robot form factors and degrees of freedom. We demonstrate its capability and usage in applications including reconstruction of robot poses from images and controlling robots through vision language models. Quantitative and qualitative results show that our differentiable rendering model provides effective gradients for robotic control directly from pixels, setting the foundation for the future applications of vision foundation models in robotics.

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UGotMe: An Embodied System for Affective Human-Robot Interaction

Equipping humanoid robots with the capability to understand emotional states of human interactants and express emotions appropriately according to situations is essential for affective human-robot interaction. However, enabling current vision-aware multimodal emotion recognition models for affective human-robot interaction in the real-world raises embodiment challenges: addressing the environmental noise issue and meeting real-time requirements. First, in multiparty conversation scenarios, the noises inherited in the visual observation of the robot, which may come from either 1) distracting objects in the scene or 2) inactive speakers appearing in the field of view of the robot, hinder the models from extracting emotional cues from vision inputs. Secondly, realtime response, a desired feature for an interactive system, is also challenging to achieve. To tackle both challenges, we introduce an affective human-robot interaction system called UGotMe designed specifically for multiparty conversations. Two denoising strategies are proposed and incorporated into the system to solve the first issue. Specifically, to filter out distracting objects in the scene, we propose extracting face images of the speakers from the raw images and introduce a customized active face extraction strategy to rule out inactive speakers. As for the second issue, we employ efficient data transmission from the robot to the local server to improve realtime response capability. We deploy UGotMe on a human robot named Ameca to validate its real-time inference capabilities in practical scenarios. Videos demonstrating real-world deployment are available at https://lipzh5.github.io/HumanoidVLE/.

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Breaking Down the Barriers: Investigating Non-Expert User Experiences in Robotic Teleoperation in UK and Japan

Robots are being created each year with the goal of integrating them into our daily lives. As such, there is an interest in research in evaluating the trust of humans toward robots. In addition, teleoperating robotic arms can be challenging for non-experts. To reduce the strain put on the user, we created TELESIM, a modular and plug-and-play framework that enables direct teleoperation of any robotic arm using a digital twin as the interface between users and the robotic system. We evaluated our framework using a user survey with three robots and control methods and recorded the user's workload and performance at completing a tower stacking task. However, an analysis of the strain on the user and their ability to trust robots was omitted. This paper addresses these omissions by presenting the additional results of our user survey of 37 participants carried out in United Kingdom. In addition, we present the results of an additional user survey, under similar conditions performed in Japan, with the goal of addressing the limitations of our previous approach, by interfacing a VR controller with a UR5e. Our experimental results show that the UR5e has more towers built. Additionally, the UR5e gives the least amount of cognitive stress, while the combination of Senseglove and UR3 provides the user with the highest physical strain and causes the user to feel more frustrated. Finally, the Japanese participants seem more trusting of robots than the British participants.

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