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cs.CG

cs.CG: explore 15 source-linked works published from 2026 to 2026, with original documents and citations.

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Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-14. Counts describe this index, not the complete source archives.

Optimization of a Triangular Delaunay Mesh Generator using Reinforcement Learning

In this work we introduce a triangular Delaunay mesh generator that can be trained using reinforcement learning to maximize a given mesh quality metric. Our mesh generator consists of a graph neural network that distributes and modifies vertices, and a standard Delaunay algorithm to triangulate the vertices. We explore various design choices and evaluate our mesh generator on various tasks including mesh generation, mesh improvement, and producing variable resolution meshes. The learned mesh generator outputs meshes that are comparable to those produced by Triangle and DistMesh, two popular Delaunay-based mesh generators.

cs.CG

Unfolding Overlaps of the Exceptional Regular Polytopes

We find explicit ridge unfoldings of the three exceptional 4D polytopes (24-cell, 120-cell, 600-cell) that result in overlaps of their facets. These failures bring an end to the full classification of regular polytopes with the all-net property.

cs.CG

Combinatorial maps for hierarchical splines

Hierarchical splines are an important part of multiscale and adaptive isogeometric analysis formulations. The Bézier meshes of these splines are an essential part of their definition and of several important hierarchical spline algorithms, such as adaptive refinement and Bézier extraction. Topological data associated with the Bézier mesh-such as adjacency information-can be used to improve the performance of many of these algorithms as well as downstream applications of the splines, but typical hierarchical spline formulations do not compute the topological data, storing instead just a list of elements. In this work we present algorithms to build a performant topological data structure, namely the combinatorial map, to represent Bézier meshes of hierarchical splines over cubical cell complexes where the refinement levels have conforming Bézier meshes. This includes hierarchical and truncated hierarchical B-splines, as well as subsets of other hierarchical spline formulations. We show the performance characteristics of the construction algorithms of these hierarchical combinatorial maps, as well as an example use case, showing that the topological information can provide up to an order of magnitude reduction in computation time in downstream applications of the splines.

cs.CG

A unified geometric design framework for kirigami structures

In recent years, kirigami metamaterials have been widely studied and applied in science and engineering. While various two- and three-dimensional kirigami design methods have been developed, most of them are only applicable to a limited class of kirigami structures. In this work, we develop a unified framework for kirigami design that encompasses a wide range of 2D-to-2D, 2D-to-3D, and 3D-to-3D shape-morphing effects, as well as additional geometric and physical properties such as compact reconfigurability and rigid deployability. In particular, by reformulating the design task as a length-based constrained optimization problem and solving it simultaneously for multiple target states of the kirigami structure, our unified design framework enables greater design flexibility and stronger theoretical support. Experimental results with a wide range of shape-morphing effects are presented to demonstrate the effectiveness of our framework. We further present a rigorous theoretical analysis of several key aspects of kirigami design, covering inertia transposition, aspect-ratio law, and angle defects, thereby elucidating important design rules and limitations. Altogether, our work paves a new way for the design of shape-morphing mechanical metamaterials.

cond-mat.soft

Distinguishing classes of intersection graphs of homothets or similarities of two convex disks

For smooth convex disks $A$, i.e., convex compact subsets of the plane with non-empty interior and with at most one tangent at every boundary point, we classify the classes $G^{\text{hom}}(A)$ and $G^{\text{sim}}(A)$ of intersection graphs that can be obtained from homothets and similarities of $A$, respectively. Namely, we prove that $G^{\text{hom}}(A)=G^{\text{hom}}(B)$ if and only if $A$ and $B$ are affine equivalent, and $G^{\text{sim}}(A)=G^{\text{sim}}(B)$ if and only if $A$ and $B$ are similar.

cs.CG

Smallest Enclosing Disk Queries Using Farthest-Point Voronoi Diagrams

Let $S$ be a set of $n$ points in $\mathbb{R}^2$. Our goal is to preprocess $S$ to efficiently compute the smallest enclosing disk of the points in $S$ that lie inside an axis-aligned query rectangle. Previous data structures for this problem achieve a query time of $O(\log^6 n)$ with $O(n \log^2 n)$ preprocessing time and space by lifting the points to 3D, dualizing them into polyhedra, and searching through their intersections. We present a significantly simpler approach, solely based on 2D geometric structures, specifically 2D farthest-point Voronoi diagrams. Our approach achieves a deterministic query time of $O(\log^4 n)$ and, via randomization, an expected query time of $O(\log^{5/2} n \log\log n)$ with the same preprocessing bounds.

cs.CG

Column Number of Delta-modular matrices: Refined Analysis via Sauer Matrices

In this paper, we build upon the analysis initiated by Gennadiy Averkov and Matthias Schymura (2022) and establish that the number of distinct columns of a $Δ$-modular matrix $A \in \mathbb{Z}^{m \times n}$ of rank $m$ is $O(m^3 Δ)$. This upper bound was previously known only for odd values of $Δ$. Recall that a matrix is called $Δ$-modular if the maximum of the absolute values of its $m \times m$ minors equals $Δ$.

math.CO

Sequential Euclidean connections with exponential memory: distributional performance and adversarial robustness

Points in the unit ball of $\mathbb R^d$ are processed sequentially. Each new point $p_i$ is connected to a state $x_{i-1}$ that summarizes earlier observations, after which $x_i=γx_{i-1}+(1-γ)p_i$, with $0\leqγ\leq1$. The cost is the sum of the $α$-powers of the connection lengths. This constant-gain rule interpolates between the input-order path and the star centered at the initial point. For independent uniform points, we establish the stationary insertion-length distribution and prove that it decreases in stochastic order as $γ$ increases. If $d+α>2$, or if $(d,α)=(1,1)$, the optimal constant parameter satisfies $1-γ_N^*=Θ(N^{-1/2})$, with an explicit asymptotic constant and closed bounds. For $α=1$, its leading expected tree length equals that of the center star and is eventually smaller than the expected lengths of both endpoint constructions. For $α=2$, the optimizer is unique and characterized exactly. For the same $N$, choosing $1-γ_N$ as a fixed positive multiple of $N^{-1/2}$ gives a sharp two-term expansion of the expected uniform-input cost and a maximal adversarial mean cost of $1+O(N^{-1/2})$. For every fixed $0\leqγ<1$ and $0<α\leq3$, the exact asymptotic adversarial value is $(2/(1+γ))^α$. When $d\geq2$, exponential weighting is within a factor smaller than $1.161^α$ of the best fixed nonnegative weighted rule with the same average look-back, for $0<α\leq3$. Comparison with the running mean highlights its time-homogeneous update, stationary coefficient profile, and fixed effective memory.

cs.CG

Bellman Search in Arbitrary Finite Dimension: A Self-Similar Cell Theorem and Effective Computability of Planar Shoreline Search

A shoreline-search path starts at the origin and must meet an unknown affine line, without knowing either its normal or its distance. We first establish a self-similar reduction theorem for homogeneous search problems whose historical information is a record profile updated by pointwise maximum. Two quasi-returns of the normalized state delimit a block that renews the required profile by itself; a short connector closes this block into a cell. Every finite-ratio path can therefore be approximated, with arbitrarily small loss, by repetitions of a single cell at all scales. The main chain is then made effective. A finite coding of the state space computably bounds the scale factor and normalized length of a nearly optimal cell. For planar Shoreline search, the support function of the convex hull gives an exact cell functional. A one-sided polygonalization then reduces the problem to a computable number of vertices, after which quantifier elimination decides whether a polygonal cell exists below a rational threshold. It follows that the optimal deterministic planar Shoreline value $C_2^*$ is a computable real: for every rational $ε>0$, an algorithm terminates with a rational interval of width at most $ε$ containing $C_2^*$. Additional results---sliding memory, Bellman transitions, deadlines, geometric filters, and relative equilibria---are presented separately as a toolbox for certified computation and for the study of spiral rigidity; they are not used in the computability proof.

cs.CG

Bellman--Shoreline Search in Arbitrary Dimension: Exponential Vector Oscillators, Active Memory, Precession, and Effective Computability

We study online search for an unknown affine hyperplane in $\mathbb{R}^D$, for arbitrary fixed finite dimension. Building on a companion self-similar cell reduction and support-function formulation, we ask how the mechanism changes as the normal space grows from $\mathbb{S}^0$ to $\mathbb{S}^{D-1}$. In $D=1$, alternation and productivity yield an equal-ripple principle and the exact stationary constant $9$. In $D=2$, the analogous relative equilibrium is a logarithmic spiral whose bottleneck chord imposes tangency and selects the pitch. For exponential orbits $Γ(σ)=e^{κσ}ω(σ)$, we develop log-directional geometry, exponentially discounted memory, gauges, and recursive hyperspherical parametrizations. Without a shape ansatz, the bottleneck admits a certificate supported by at most $D$ historical suppliers, and at globally worst phases the current point lies on the active face. Within regular chambers we derive exact variation, tangency, pitch, age, and, in $D=3$, delay-system identities. Odd-dimensional obstructions, antipodal subclasses, and harmonic towers provide constraints and explicit candidate families but are not claimed globally optimal. Finally, the N-COMP theorem shows that $C_D^*$ is a computable real for every fixed finite $D$ and that algebraic polygonal $\varepsilon$-optimal cells can in principle be synthesized. Numerical screening through $D=10$ is kept separate from the proved results.

cs.CG

Elastic Triangle Splatting

While neural rendering methods such as 3D Gaussian Splatting achieve remarkable visual fidelity, traditional polygonal meshes remain the backbone of established graphics pipelines. Triangle splatting bridges this gap by optimizing triangle primitives as differentiable splats, producing representations that are closer to mesh-based workflows. Central to these methods is the kernel function that softens triangle boundaries to propagate gradients to vertex positions. Existing triangle splatting methods make inconsistent choices of kernel functions, and analysis of these kernels' optimization behavior has been limited to unstructured triangle soups for novel-view synthesis. In this work, we consider triangle splatting as a generic tool for photometric optimization, comparing kernel properties through two complementary tasks: mesh optimization for shape reconstruction and triangle soup optimization for novel-view synthesis. Along with the analysis, we introduce an elastic kernel function that features bilateral gradient support across the boundary and an adaptive boundary value, which are shown to be essential for robust optimization. Under isolated comparison, our elastic kernel outperforms existing kernels on shape reconstruction and in the majority of novel-view synthesis benchmarks, demonstrating the importance of kernel design in the effectiveness and versatility of triangle splatting.

cs.CV

Improved $\ell_0$-Isoperimetry for Convex Bodies via Mass Transport

We study $\ell_0$ isoperimetry for a convex body $K\subset \mathbb{R}^n$, $n\ge2$. For a Borel set $S\subset K$, let $\partial_0^K S$ be the set of points in $K \setminus S$ that can be reached from $S$ by changing at most one coordinate (i.e. the $\ell_0$ boundary of $S$). Suppose that, for some unconditional convex body $Q \subset \mathbb{R}^n$, numbers $r,R>0$, and possibly different centers $x_0,y_0$, \[ x_0+rQ \subset K\subset y_0+RQ. \] Writing $s=\text{vol}(S)/\text{vol}(K)$, we prove that whenever $0 0$ is an absolute constant. Consequently, the associated $\ell_0$-isoperimetric coefficient is at least $cr/(n^2R)$. Previous direct lower bounds were only known for $\ell_2$ and $\ell_\infty$ regularity whereas our lower bound holds directly for any $Q$-regularity, where $Q$ is an unconditional convex body. Compared to $\ell_2$ and $\ell_\infty$ regularity, our lower bound result improves upon the previously best known lower bounds, for any $s$, by a factor of $n$. As an application of our result, we give improved mixing time bounds for the Coordinate Hit and Run walk (CHAR). Our proof of the lower bound is based on a modification of the method of canonical paths applied to a continuous Hamming graph over our convex body. Our construction of canonical paths can be viewed as a suitable coordinate discretization of certain mass transport maps from $S$ to $S^c$. We also give complementary upper-bounds for any $Q$-regularity, with an overall factor of $n$ gap between the two.

math.FA

Condorcet-Winning Sets and Peer Selection in Planar Metric Elections

In ranked-choice voting, a Condorcet-winning set is a group of candidates for which no outside candidate is preferred to every member of the group by a majority of voters. We study Condorcet-winning sets in planar metric elections, where voters rank candidates according to their distance under a given norm. We formulate general metric elections, peer selection, and the one-round Voronoi game as instances of a two-player Stackelberg game and place these problems in a common hierarchy. We also introduce a new variant, which we call strong peer selection. Our main result concerns peer selection under the $\ell_1$ and $\ell_\infty$ norms. We prove that every planar instance admits a Condorcet-winning set of size at most three, even under strong peer selection. This follows from a new result for strong rectangular $\varepsilon$-nets. We show that, for every set of points in the plane, one can choose at most three input points that intersect every axis-parallel rectangle containing more than half of the points, improving the previous threshold of $9 / 16$ due to Ashok et al. Under the $\ell_2$ norm, we prove that every planar metric election admits a Condorcet-winning set of size at most four, improving on the general bound of five due to Song et al. Finally, we give new norm-independent bounds for the one-round Voronoi game.

cs.GT

Sampling for Region-Aggregated Spatial Scan Statistics

Anomaly detection in geospatial data is a crucial tool in geographic information science (GIS), with applications ranging from national security to public-health surveillance to the study of societal disparities. This work focuses on spatial scan statistics and addresses a key mismatch: spatial counts are typically aggregated into predefined regions (census tracts, zip codes, counties), whereas the most efficient scan algorithms operate on spatial point data. The standard remedy -- collapsing each region to its centroid, as in widely used tools such as SaTScan -- is convenient but, as we show, discards the region's spatial extent and causes a significant loss in statistical power. To resolve this, we propose a simple yet scalable fix: replace each spatial region with 20-50 points sampled uniformly from its geometry, and divide the region's measured and baseline counts evenly among them. This approach improves statistical power while maintaining computational tractability. A convergence analysis explains why so few samples per region suffice. We recommend this sampling-based conversion as the default way to apply point-based spatial scan statistics to region-aggregated data for anomaly detection.

stat.AP

On a Geometry of Interbrain Networks

Effective analysis in neuroscience benefits significantly from robust conceptual frameworks. Traditional metrics of interbrain synchrony in social neuroscience typically depend on fixed, correlation-based approaches, restricting their explanatory capacity to descriptive observations. Inspired by the successful integration of geometric insights in network science, we propose leveraging discrete geometry to examine the dynamic reconfigurations in neural interactions during social exchanges. Unlike conventional synchrony approaches, our method interprets inter-brain connectivity changes through the evolving geometric structures of neural networks. This geometric framework is realized through a pipeline that identifies critical transitions in network connectivity using entropy metrics derived from curvature distributions. By doing so, we significantly enhance the capacity of hyperscanning methodologies to uncover underlying neural mechanisms in interactive social behavior.

q-bio.NC
Compare source metadata on this page
WorkPublishedSource identifierSource
Optimization of a Triangular Delaunay Mesh Generator using Reinforcement Learning2026-08-312504.03610arxiv
Unfolding Overlaps of the Exceptional Regular Polytopes2026-08-312608.30285arxiv
Combinatorial maps for hierarchical splines2026-08-302608.29545arxiv
A unified geometric design framework for kirigami structures2026-08-302608.30032arxiv
Distinguishing classes of intersection graphs of homothets or similarities of two convex disks2026-08-292108.04588arxiv
Smallest Enclosing Disk Queries Using Farthest-Point Voronoi Diagrams2026-08-292605.00743arxiv
Column Number of Delta-modular matrices: Refined Analysis via Sauer Matrices2026-08-292608.06215arxiv
Sequential Euclidean connections with exponential memory: distributional performance and adversarial robustness2026-08-292608.25298arxiv
Bellman Search in Arbitrary Finite Dimension: A Self-Similar Cell Theorem and Effective Computability of Planar Shoreline Search2026-08-292608.29032arxiv
Bellman--Shoreline Search in Arbitrary Dimension: Exponential Vector Oscillators, Active Memory, Precession, and Effective Computability2026-08-292608.29060arxiv
Elastic Triangle Splatting2026-08-292608.29106arxiv
Improved $\ell_0$-Isoperimetry for Convex Bodies via Mass Transport2026-08-282608.27854arxiv
Condorcet-Winning Sets and Peer Selection in Planar Metric Elections2026-08-272608.27653arxiv
Sampling for Region-Aggregated Spatial Scan Statistics2026-08-202607.01451arxiv
On a Geometry of Interbrain Networks2026-07-062509.10650arxiv

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