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cs.DC: explore 237 source-linked works published from 2025 to 2026, with original documents and citations.

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Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-16. Counts describe this index, not the complete source archives.

EStream: Fast and Memory-Efficient MoE Prefill through Expert Virtualization on Mobile NPUs

Mobile vendors and application developers increasingly deploy LLMs on smartphones for diverse prefill-only services. Yet current systems rely mainly on dense models whose regular computation maps efficiently to mobile NPUs, leaving more capable MoEs underused. MoE prefill does not fit mobile NPUs: NPU graphs are fixed at compile time, yet MoE picks experts at runtime; and one request touches most experts, more than a phone can hold in memory. We present EStream, which resolves both by separating what the NPU must fix from what MoE decides at runtime. A single compiled expert graph serves every expert, with each expert's routed tokens and weight address bound at call time, so dynamic MoE execution runs entirely on the NPU without padding or CPU/GPU fallback. Expert virtualization keeps the expert pool in UFS flash storage and pages it through a fixed-size NPU-addressable arena, group by group, with loading hidden behind computation, so memory is bounded by the arena rather than by the model. It further introduces a hardware-aware configuration algorithm that automatically configures the UFS--NPU pipeline and maximizes loading--computation overlap. Across 18 comparative settings covering three 7B--16B MoEs and 256--4,096-token prompts, we evaluate EStream on a commercial Snapdragon smartphone. Compared to the fastest baseline at each setting, EStream achieves a 2.25--27.57X pure-prefill TTFT speedup and reduces peak physical memory by 1.19--12.29X. EStream further scales to MoE models with up to 46.7B parameters.

cs.DC↗

A HIP-Compatible Accelerator Backend for Fourier-Bessel Particle-in-Cell Simulations on CPU/DCU Heterogeneous Clusters

FBPIC (Fourier-Bessel particle-in-cell) is a high-performance simulation code for relativistic plasma and accelerator physics. Its original accelerator backend relies on Numba CUDA, which limits its direct deployment on accelerators using the HIP (Heterogeneous-Compute Interface for Portability) programming environment, such as DCU (Deep Computing Unit) accelerators. In this work, we develop an accelerator backend compatible with HIP that enables FBPIC to run efficiently on DCU platforms while preserving its Python user interface and high level simulation workflow. For the evaluated LWFA (laser-wakefield acceleration) workloads, the proposed backend achieves 1.32-1.54x speedups over the original FBPIC implementation on an NVIDIA V100 GPU and enables efficient execution on the DCU platform. We also summarize the key lessons learned from porting FBPIC to the DCU platform. Multi-DCU experiments achieve a 1.88x strong-scaling speedup on four accelerators and a 2.72x increase in aggregate throughput at approximately 68\% weak-scaling efficiency, with communication analysis identifying inter-node communication and synchronization as the main scalability limitations. Beyond FBPIC, the proposed approach provides a practical reference for porting and optimizing other scientific computing applications developed with Python on heterogeneous accelerator platforms.

physics.comp-ph↗

ForgeStencil: Automating Per-Case Stencil Specialization from Kernels to 100+ Real Applications

Industrial and scientific computing rests on a few core kernels, and the stencil is among the most widely used: weather and climate models, seismic imaging, fluid dynamics, and image processing all run on it. No single stencil implementation is fastest: the optimal kernel changes qualitatively with stencil shape, grid shape, precision, and host application. For two decades the field has answered with general methods (DSLs, code generators, autotuners), because specialized solutions were too expensive to build per case, so all reuse one human-authored recipe. That reuse costs performance; we call the cost the generality tax. This premise no longer holds: code-synthesis agents now build a correct, specialized solution per case at acceptable cost. ForgeStencil automates this. A Kernel Agent synthesizes CUDA and forges a per-configuration map of specialized operators, removing the tax case by case. On an A100 the map beats the strongest public baseline in 37 of 37 cases: geometric mean 2.35x against same-precision f32 baselines and 1.95x for fp16, each reported under its own precision. The same change reaches end-to-end application performance. A generic operator library is tuned once for its own general case and reused across applications, so its shapes, layouts, and launch boundaries are optimal for none of them: using it is the application-level form of the tax. An App Agent instead forges a specialized solution per application, locating hotspots, rewriting application structure, and validating and integrating each change. Across 100 real industrial and scientific codes the end-to-end median speedup is 1.41x against each application's own GPU baseline. To our knowledge this is the first demonstration that per-case synthesis carries from a kernel library to complete applications at this breadth, and evidence that reuse is no longer the default in a domain built on it for two decades.

cs.DC↗

Constrained Bayesian Optimization for Hierarchical Federated Learning in IoT Networks for Plant Disease Classification

The deployment of Hierarchical Federated Learning (HFL) in resource-constrained Internet of Things (IoT) environments requires careful configuration to balance predictive performance with energy consumption and execution time. This challenge is particularly relevant to smart agriculture, where distributed IoT devices can support automated plant disease classification while operating under limited computational and communication resources. This paper presents a constrained Bayesian Optimization framework for the efficient configuration of HFL deployments. The proposed approach jointly explores the deep learning backbone architecture, aggregation strategy, and number of communication rounds, while the federation size is determined according to the spatial coverage requirements of the agricultural deployment. A weighted objective function captures user-defined trade-offs among energy consumption, execution time, and predictive performance, while explicit constraints ensure compliance with deployment-specific resource and accuracy requirements. The framework is evaluated on an IoT-based plant disease classification task considering multiple deep learning architectures, federated aggregation strategies, and communication-round settings. Experimental results across 30 independent optimization runs show that the proposed approach explores only 11.11% of the search space, while consistently identifying solutions within 1% of the exhaustive-search optimum, with a mean optimality gap of only 0.056%.

cs.LG↗

Don't Be Afraid to Die: Black Hole Search in Dynamic Graphs with Fewer Agents

We consider a team of synchronous mobile agents operating in a port-labeled network. There is one node in the network, called a black hole, that permanently destroys any agent that visits the node. The team of agents must safely locate the black hole, i.e., at least one agent must survive, terminate its algorithm at a node adjacent to the black hole, and output the port number that leads to the black hole from its current position. In the setting where the network is a 1-bounded 1-interval connected dynamic graph, Kaur et al. (SSS 2025) showed that a team consisting of $2δ_{BH}+17$ agents is sufficient to solve the task from a scattered configuration, where $δ_{BH}$ denotes the degree of the black hole node. We show that $2δ_{BH}+3$ agents are sufficient, nearly matching the $2δ_{BH}+1$ lower bound provided in Kaur et al. (ICDCN 2025).

cs.DC↗

A New Kernel Regularity Condition for Distributed Mirror Descent: Broader Coverage and Simpler Analysis

Existing convergence analyses of distributed optimization methods in non-Euclidean geometries typically rely on kernel assumptions: (i) global Lipschitz smoothness and (ii) bi-convexity of the associated Bregman divergence function. Unfortunately, these conditions are violated by nearly all kernels used in practice, leaving a huge theory-practice gap. This work closes this gap by developing a unified analytical tool that guarantees convergence under mild conditions. Specifically, we introduce Hessian relative uniform continuity (HRUC), a regularity satisfied by nearly all standard kernels. Importantly, HRUC is closed under concatenation, positive scaling, composition, and various kernel combinations. Leveraging the geometric structure induced by HRUC, we derive convergence guarantees for mirror-descent-based gradient tracking without imposing any restrictive assumptions. More broadly, our analysis techniques extend seamlessly to other decentralized optimization methods in genuinely non-Euclidean and non-Lipschitz settings.

math.OC↗

Speculation at a Distance: Where Edge-Cloud Speculative Decoding Actually Pays Off

Speculative decoding (SD) accelerates LLM inference by $1.5$-$3$ times when the draft and target models are co-located. This has motivated a distributed variant (DSD) that places the draft model on an edge device while the target stays in the cloud. We show with closed-form inequalities that DSD's per-request latency benefit is limited under WAN edge-cloud communication. If the server can host both models, co-located SD has lower latency and communication than synchronous DSD, with the same per-output FLOPs and model-weight memory. Pipelining can make DSD competitive with co-located SD only in low-RTT regimes where the round trip is shorter than the edge drafting time window; at WAN RTTs, the cloud round trip remains too large for pipelined DSD to beat co-located SD. Against cloud autoregressive decoding, DSD can reduce latency only inside a bounded window given the target-model speed, acceptance rate, and RTT. DSD is also infeasible against closed-source APIs without a verifier-only interface. The main case for DSD appears in multi-tenant capacity. Under cross-client overlap, offloading draft compute lets a saturated cloud server sustain $(1 + γ\,t_d/t_v)$ times more concurrent clients at the same per-client rate, where $γ$ is the speculation length and $t_d, t_v$ are the per-step draft and verification times. DSD should therefore be evaluated primarily by multi-tenant capacity and server throughput, not only by single-request latency.

cs.DC↗

Polynomial Lower Bounds for Distributed Graph Sketching with Tiny Error: Connectivity and Spanning Tree Construction

We present the first polynomial lower bounds for several fundamental problems in the distributed graph sketching model in the tiny-error regime, which includes deterministic algorithms as a special case. In the graph sketching model, every node sends a single message to the referee who does not have any prior knowledge of the graph and must output the answer. While the work of Nelson and Yu (SODA 2019) and Yu (SODA 2021) showed that $Θ( \log^3n )$ is optimal for constructing a spanning forest or deciding whether the graph is connected with error at most $\frac{1}{\text{poly}(n)}$ , their approach does not yield any stronger bounds for significantly smaller error probabilities. Our main result is to show that solving either connectivity or spanning tree construction with error at most $δ$ requires messages of length $Ω( \min\{n, \log_2 \frac{1}δ\}^{1/3} )$, which implies that algorithms with exponentially small error must send messages of $Ω( n^{1/3} )$ bits in the worst case. Our results significantly narrows the current gap between the Jelani-Yu threshold of $Θ( \log^3n )$ and the trivial upper bound of sending $O(n)$ bits per node for deterministic graph sketching. We also extend our results to $k$-edge connectivity. For any $k=O(n^{1/7})$, we recover the same bound of $Ω( k )$ on the message length for algorithms with exponentially small error that was shown by Robinson and Tan (PODS 2026) only for deterministic algorithms. Finally, for $k=n^{o(1)}$, our result implies a stronger lower bound of $Ω_ε( n^ε )$ bits, for any constant $ε<\tfrac{1}{3}$.

cs.DS↗

CALM: Class-wise Agreement and Label-gated Disagreement Modulation for Decentralized Federated Learning

Conventional federated learning relies on parameter averaging, which forces clients to be doubly homogeneous: all must run an identical architecture, and accuracy degrades when local data are non-IID. Decentralized federated distillation sidesteps both: each client runs its peers' model snapshots as teachers on its own local data and distills from their soft predictions, with no server, no public data, and no shared architecture. Under severe non-IID skew, however, the trustworthiness of the aggregated teacher target is a matter of degree, yet existing pipelines make hard, all-or-nothing decisions: outlier teachers are discarded by threshold, and whatever target survives is trusted in full. We propose CALM, which replaces every hard decision with a smooth trust gate at three levels: per class, teachers are weighted by agreement with the peer consensus; per sample, distillation is scaled by the teachers' divergence from that target; and a label gate scales it by how strongly the target supports the sample's true label. None of this adds communication or auxiliary data. On CIFAR-10, SVHN, OrganAMNIST, and Google Speech Commands with heterogeneous client architectures under Dirichlet label skew, CALM consistently outperforms uniform and hard-filtered distillation and matches or exceeds competing heterogeneous-FL methods.

cs.LG↗

Race, Exchange, Improve: Finding high-quality MIP solutions quickly

Mixed-integer programming (MIP) is a cornerstone in applied optimization, both in industry and academia. Recently, there has been increased attention to finding strong primal solutions quickly. This is reflected, for example, in the development of the NVIDIA cuOpt solver and, most recently, in the new MIPFEAS benchmark, which has a tight time limit of 600 seconds and evaluates solvers based on how quickly they find high-quality primal solutions. This article introduces a MIP portfolio parallelization scheme, focusing on efficiently exchanging information between its workers. We present two implementations of this scheme: one built directly into the open-source MIP solver SCIP, and an external one, which we call ReXi. ReXi is currently the fastest non-commercial solver in the MIPFEAS benchmark, followed by the SCIP-integrated implementation. Moreover, we present new versions of both implementations that considerably outperform their predecessors on the MIPFEAS benchmark.

math.OC↗

Poseidon: DAG-Guided Parallelism Search for LLM Pre-Training on Heterogeneous Clusters

With the rapid advancement of accelerator technologies, pre-training large language models (LLMs) on heterogeneous accelerator clusters has become increasingly crucial for maximizing hardware utilization. Existing systems, however, suffer from inaccurate training time modeling, which undermines the parallelization optimizations built upon it. Moreover, for current approaches, the vast configuration search space makes exhaustive exploration infeasible, forcing a trade-off between search time and training efficiency. To overcome these limitations, we introduce Poseidon, an efficient and scalable LLM training framework designed with heterogeneity awareness. Its core is an explicit training time model based on a directed acyclic graph. Building on this graph, Poseidon employs two efficient, theoretically grounded strategies: stage-level pruning via early stopping with partial estimation, and layer-to-stage mapping exploiting a ridge-like distribution pattern. These strategies reduce the search space without sacrificing optimal training efficiency. Experiments on heterogeneous clusters show that Poseidon improves training throughput by up to $2.76\times$ over state-of-the-art systems.

cs.DC↗

FANS: Federated Adaptive Network Search Learning for Heterogeneous Devices

Heterogeneous Federated Learning (HFL) aims to train models across devices with diverse resource budgets while preserving data privacy. Existing HFL methods typically bind training to a small predefined menu of model configurations, which limits architectural coverage. To address this bottleneck, we introduce Federated Adaptive Network Search (FANS), a hypernetwork-based framework that learns a shared architecture space rather than a fixed set of client models. To optimize this shared space efficiently, we propose the Federated Parallel Scaling (FPS) algorithm, which jointly trains multiple sampled subnetworks in parallel with self-distillation so that larger sampled subnetworks can supervise smaller ones during local updates. We evaluate FANS on CIFAR-10, CIFAR-100, and MNLI using ResNet-18, DenseNet-121, and BERT-base, respectively. Across all benchmarks, FANS expands the feasible subnetwork pool by orders of magnitude (e.g., 4,680 candidates for ResNet-18 vs. 4 in existing methods) and improves the average accuracy-efficiency trade-off relative to representative HFL baselines. Device heterogeneity is emulated through resource tiers, and evaluation covers accuracy, parameter count, and MACs.

cs.LG↗

Diamond Agent: Agentic Control of Federated HPC Resources as a Service

Efficiently aggregating and orchestrating computing power across heterogeneous clusters for HPC workflows faces four practical challenges: preserving workflow context across independently administered clusters, moving large datasets between sites, reasoning about site-specific environments and scheduler policies, and exploiting live queue and resource states for efficient task scheduling. To this end, we design Diamond Agent, an agentic system that enables intelligent execution of HPC workflows across heterogeneous clusters with typed skills as the interface. Diamond Agent provides an agent-facing workspace and skills that unify cross-site resource discovery, resource specification, data movement, task execution, and result retrieval. A centralized Diamond Agent instance can operate multiple supercomputers without being deployed separately on each login node. Diamond Agent translates high-level agent actions into valid site-specific executions, moves data through Globus Transfer, and uses live system capability and queue information to select feasible placements. Its event-driven continuation mechanism decouples agent actions from long-running batch jobs: persistent services monitor remote execution and resume the agent only when a result or decision-relevant event is available. We experiment with 27 hours of telemetry and 19 matched multi-site submission rounds comprising 83 jobs across four production supercomputers. Compared with a fixed-site baseline, Diamond Agent reduces the median additional completion time relative to the fastest observed placement from 42 seconds to 4 seconds, a 10.5x reduction.

cs.DC↗

Minimizing Commit Rules for DAG-based Atomic Broadcast

A popular class of Byzantine fault-tolerant atomic broadcast protocols rely on directed acyclic graphs (DAGs) that represent causal relations between broadcast messages. Each process applies a protocol-specific \emph{commit rule} on its local DAG to determine which vertices can be delivered in a total order. Intuitively, commit rules that impose fewer conditions on the DAG to order its vertices imply more efficient protocols, as the broadcast messages are delivered with lower latency. In this paper, we define commit rules on an uncertified round-based DAG construction, and introduce a sub-rule relation between them: a commit rule $cr_1$ is a sub-rule of a commit rule $cr_2$ if, for any DAG, the set of vertices committed by $cr_1$ contains all vertices committed by $cr_2$. We use the sub-rule relation to determine a minimal commit rule in an eventually synchronous model and a minimal commit rule in an asynchronous model, namely, two commit rules that require the least conditions on the DAG to safely commit any set of vertices in their respective models. To the best of our knowledge, no existing DAG-based atomic broadcast protocol relies on such minimal commit rules: we introduce \emph{Minnow}, a new protocol for DAG-based atomic broadcast, which can be instantiated in both eventually synchronous (S-Minnow) and asynchronous networks (A-Minnow).

cs.DC↗

A Simple Construction of Locally Checkable Problems Filling the LOCAL Complexity Gaps in Graphs with Arbitrary Large Degrees

We show that the complexity gaps in the round complexities of locally checkable labeling (LCL) problems are not due to the fact that solutions to LCL problems must be locally checkable, but solely to the fact that LCL problems are defined only for graphs of maximum degree upper bounded by some arbitrary yet constant value $Δ$. Specifically, we show that there are infinitely many locally checkable problems (i.e., problems whose solutions can be checked locally) whose round complexities belongs to the two intervals $[ω(1),o(\log\log^\star n)]$ and $[ω(\log^\star n),o(\log n)]$ whenever these problems are considered in networks with unbounded maximum degrees. This extends the previous results by Schmid (arXiv, 2026), which hold for the polynomial regime only, and by Bousquet, Feuilloley, and Pierron (OPODIS, 2025), which hold for trees only. All our upper bounds are obtained using deterministic algorithms that can be run under the port-numbering model, which is a weak variant of LOCAL, without any a priori information on the number of nodes in the network. Instead, our lower bounds apply to randomized LOCAL, and quantum LOCAL, even if nodes have identifiers in $[1,n]$, and even if they know the exact number of nodes in the network. They even hold under randomized online LOCAL, a strong variant of the LOCAL model. Finally, our lower bounds hold even for trees. Our results are obtained using two main ingredients. The first one is the analysis of a new locally checkable problem called Increasing Degree, parameterized by a function $f:\mathbb{N}\to\mathbb{N}$. Different round complexities can be obtained by tuning the function $f$ accordingly. Our second tool is a general Translation Theorem that enables to transfer results from a given range of complexities to results for a range of lower complexities.

cs.DC↗

Relaxed Sender Anonymity for CBDC Interbank Settlement: A Zero-Knowledge Approach on Permissioned EVM

Central Bank Digital Currency (CBDC) interbank settlement systems operating on Distributed Ledger Technology (DLT) face a fundamental trade-off: blockchain transparency enables trustless verification but exposes commercially sensitive bilateral transaction flows to all network participants. We propose a confidential interbank settlement protocol for permissioned Ethereum-compatible networks that resolves this tension through a relaxed sender anonymity model tailored to regulatory AML/CFT requirements. In this model, the initiating institution remains publicly identifiable on-chain for accountability and compliance, while the receiving institution, transfer amount, and business payload are cryptographically obfuscated. We realize the protocol on Hyperledger Besu using QBFT consensus, combining Groth16 zero-knowledge proofs over BN254, Poseidon hash commitments in an incremental Merkle tree, multi-recipient ECIES payload encryption, and an on-chain NoteRegistry contract that stores encrypted notes as an append-only ledger log, eliminating trusted off-chain custody servers. The protocol supports shield, confidential transfer, and unshield state transitions. Experimental evaluation across a five-node network (three commercial banks, a central bank operator, and a securities depository) demonstrates end-to-end settlement in 8-16 s, proof verification overhead of about 1 ms (around 220k gas) via EVM precompiles, and client proof generation in 4-12 s on commodity ARM hardware. While receiver confidentiality is established at the protocol level, the current proof-of-concept NoteRegistry uses owner-indexed events, a trade-off addressable in production via uniform event broadcasting.

cs.CR↗

Improving Progressive Compression with Adaptive Interpolation and Coefficient Decomposition

Exascale simulations generate data far faster than it can be stored or analyzed, making efficient data reduction essential. Error-controlled lossy compression offers high compression ratios under user-specified error bounds, but the target tolerance must be fixed at compression time. Progressive compression relaxes this restriction, yet existing methods still rely on fixed refactoring strategies and do not fully exploit correlations among decomposed coefficients, limiting the efficiency of progressive retrieval. In this work, we present an adaptive progressive compression framework that improves retrieval efficiency for two common targets, namely error-bound and peak Signal-to-Noise ratios. Our contributions are fourfold. (1) We propose to leverage two complementary interpolation schemes for adaptive progressive compression toward different targets, and we optimize them to achieve high efficiency. (2) We propose coefficient decomposition, a novel method that exploits the commonly overlooked spatial correlations among decorrelated data, which further improves the efficiency. (3) We develop the adaptive progressive compression workflow with automatic selection of the best-fit refactoring pipeline and tailored optimizations. (4) We evaluate the proposed framework on five real-world scientific datasets against three state-of-the-art progressive compressors. Experimental results demonstrate that the proposed framework improves the compression ratio by up to $42.3\%$ under the same requested error tolerance and up to $92.5\%$ at the same PSNR, compared with the best-performing existing methods. When transferring $512$ GB of scientific data to remote sites, the framework delivers up to $1.26\times$ speedup in the end-to-end data transfer performance. Furthermore, our method achieves the highest visualization quality while retrieving the least amount of data from storage.

cs.DC↗

CIERA: Cross-Iteration Exponent Reuse for Lossless Allgather in Sharded MoE Training

In training Mixture-of-Experts (MoE) models, sharded data parallelism partitions each expert's parameters across GPUs, requiring an Allgather operation to reconstruct the full weight matrix before each layer executes. This communication often dominates iteration time. Prior work often reduces this overhead using lossy compression methods that sacrifice numerical fidelity, while existing lossless methods do not exploit cross-iteration exponent stability. In this paper, we propose Cross-Iteration Exponent Reuse Allgather (CIERA), a lossless, system-aware communication method for sharded MoE training. We observe that after a brief warmup phase, the exponent values of most weights remain unchanged across iterations. Based on this, we cache exponents locally and transmit only the sign and mantissa when exponents are unchanged. The receiver reconstructs the original weights exactly by combining the cached exponents with the received data. Since parameter matrices vary in shape across layers, compression is applied only when it yields net time savings. Moreover, the compression operation is overlapped with both Allgather communication and computation. Our real experiments and large-scale trace-driven simulator show that on OLMoE-1B-7B at 16 GPUs, CIERA achieves a 3.70x speedup over the lossless baseline and 3.68x over the lossy baseline, projected to reach 4.28x and 4.42x respectively at 128 GPUs, while preserving bitwise-exact parameter reconstruction in all evaluated runs.

cs.DC↗
Compare source metadata on this page
WorkPublishedSource identifierSource
EStream: Fast and Memory-Efficient MoE Prefill through Expert Virtualization on Mobile NPUs2026-09-062609.06551arxiv
A HIP-Compatible Accelerator Backend for Fourier-Bessel Particle-in-Cell Simulations on CPU/DCU Heterogeneous Clusters2026-09-062609.06680arxiv
ForgeStencil: Automating Per-Case Stencil Specialization from Kernels to 100+ Real Applications2026-09-182609.06694arxiv
Constrained Bayesian Optimization for Hierarchical Federated Learning in IoT Networks for Plant Disease Classification2026-09-062609.06830arxiv
Don't Be Afraid to Die: Black Hole Search in Dynamic Graphs with Fewer Agents2026-09-062609.06850arxiv
A New Kernel Regularity Condition for Distributed Mirror Descent: Broader Coverage and Simpler Analysis2026-09-052603.12838arxiv
Speculation at a Distance: Where Edge-Cloud Speculative Decoding Actually Pays Off2026-09-052606.25091arxiv
Polynomial Lower Bounds for Distributed Graph Sketching with Tiny Error: Connectivity and Spanning Tree Construction2026-09-052609.05795arxiv
CALM: Class-wise Agreement and Label-gated Disagreement Modulation for Decentralized Federated Learning2026-09-052609.05884arxiv
Race, Exchange, Improve: Finding high-quality MIP solutions quickly2026-09-052609.05954arxiv
Poseidon: DAG-Guided Parallelism Search for LLM Pre-Training on Heterogeneous Clusters2026-09-052609.06086arxiv
FANS: Federated Adaptive Network Search Learning for Heterogeneous Devices2026-09-052609.06106arxiv
Diamond Agent: Agentic Control of Federated HPC Resources as a Service2026-09-052609.06181arxiv
Minimizing Commit Rules for DAG-based Atomic Broadcast2026-09-042608.18029arxiv
A Simple Construction of Locally Checkable Problems Filling the LOCAL Complexity Gaps in Graphs with Arbitrary Large Degrees2026-09-042608.18684arxiv
Relaxed Sender Anonymity for CBDC Interbank Settlement: A Zero-Knowledge Approach on Permissioned EVM2026-09-042608.28529arxiv
Improving Progressive Compression with Adaptive Interpolation and Coefficient Decomposition2026-09-042609.04573arxiv
CIERA: Cross-Iteration Exponent Reuse for Lossless Allgather in Sharded MoE Training2026-09-042609.04609arxiv

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