Searcharxiv⌕ Search

subject

cs.DS

cs.DS: explore 187 source-linked works published from 2022 to 2026, with original documents and citations.

This collection is a preview while coverage and quality are evaluated.

Search within this collection

Coverage and selection

Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-16. Counts describe this index, not the complete source archives.

Reportable Shortcuts with RLBWTs

Backward search over a run-length compressed Burrows--Wheeler transform (RLBWT) takes one step per pattern character, even when long stretches of the pattern match material that recurs throughout a highly repetitive collection. We describe \emph{shortcuts}: for a precomputed set of pairs $(α,β)$ of strings, a backward search that has just matched $β$ and finds $α$ immediately to its left in the pattern can cross $α$ in one step. Since a shortcut is taken only after its pair has been recognized in the pattern, the search can record it, and it returns a report of the shortcuts it took along with the usual BWT interval. Our motivation is pangenome graphs, where such pairs mark the places where a pattern passes through a vertex. We work out the case of a single linear reference $\Rref$, in which $β$ ranges over the length-$\ell$ windows of $\Rref$ starting at multiples of $\ell$, and $α$ over the $2^t \ell$ characters of $\Rref$ preceding such a window. We show that the resulting search counts correctly; that it crosses a stretch of the pattern matching $m$ consecutive windows of $\Rref$, whose anchors were all kept, with $O(\log m + m / 2^τ)$ shortcuts, where $2^τ\ell$ is the longest shortcut, provided the stretch and the rest of the pattern to its right occur together in the collection; and that the shortcuts can be built from the RLBWT in $O(|\Rref| (τ+ 1) \log r)$ time plus $O(\log n)$ time per BWT row they cover, plus the time to sort the anchors. On the 461-megabyte Pizza\&Chili \texttt{cere} collection of 37 genomes, shortcuts make backward search $2.3$ to $4.2$ times faster on exact patterns of length 200 to 1000, and $1.7$ to $2.0$ times faster on patterns with 1\% of their characters substituted, for 86\% more space than the RLBWT.

cs.DS↗

Tight Bounds on the Cost of Adaptivity for the Meyerson Sketch

In online facility location, points arrive one at a time, and the algorithm must either open a facility at the arriving point or route the point to an existing facility. The Meyerson sketch opens a facility at each arriving point with probability proportional to the point's distance to the closest open facility, and requires no state beyond the set of open centers. Due to its simplicity, space efficiency, and strong guarantees against the offline optimum, the Meyerson sketch has become a workhorse of streaming and online clustering. In many such applications, however, the set of open facilities are visible to the process that generates the stream, which can adaptively select future points based on the algorithm's past random choices, voiding its classical guarantees. In this work, we quantify the effect of such adaptivity. We compare an adaptively generated run of the sketch against an \emph{oblivious replay}, an independent execution, with fresh coins, on the very same generated sequence, and study the \emph{adaptivity ratio} of expected adaptive cost to expected replay cost. We determine the worst-case ratio in both directions: adaptivity can neither inflate nor deflate the expected cost, or the number of open facilities, by more than an $O(\logΔ/\log\logΔ)$ factor, where $Δ$ is the aspect ratio of the input points (the ratio of the largest to the smallest pairwise distance). This is asymptotically tight as there are deterministic generators on the real line that inflate or deflate the cost by an $Ω(\logΔ/\log\logΔ)$ factor. We show that these robustness guarantees carry over to Meyerson-based sketches for approximate $k$ clustering with sketch size $O(k\,\mathrm{polylog}(n))$.

cs.DS↗

Improved Multilayered PCPs and Hypergraph Vertex Cover

We present two elementary constructions of multilayered PCPs that improve upon prior constructions in two ways. Specifically, we give one construction of quasi-linear size, and another one with $2$-to-$2$ constraints. Using these constructions we obtain the following results for the hypergraph vertex cover problem: $\bullet$ For $k=3$, for all $\varepsilon>0$, approximating the minimum vertex cover of a given $3$-uniform hypergraph within factor $1+\sqrt{2}-\varepsilon$ is NP-hard. Previously, the best known result due to [Dinur, Guruswami, Khot, Regev, SICOMP 2005] achieved a factor of $2-\varepsilon$. $\bullet$ For $k\geq 4$, for all $\varepsilon>0$, approximating the minimum vertex cover of a given $k$-uniform hypergraph within factor $k-\varepsilon$ is NP-hard, which is tight. Previous works established this result assuming the Unique-Games Conjecture [Khot, Regev, JCSS 2008], and a weaker factor of $k-1-\varepsilon$ for standard NP-hardness [Dinur, Guruswami, Khot, Regev, SICOMP 2005]. $\bullet$ Assuming the Exponential Time Hypothesis, for all $k\geq 3$ and $\varepsilon>0$ there is $C>0$ such that no $2^{n/\log^C n}$-time algorithm approximates the minimum vertex cover in a $k$-uniform, $n$-vertex hypergraph within factor $k-1-\varepsilon$. The proofs were obtained using ChatGPT 5.6 Pro and subsequently rewritten by the communicators.

cs.CC↗

Don't Be Afraid to Die: Black Hole Search in Dynamic Graphs with Fewer Agents

We consider a team of synchronous mobile agents operating in a port-labeled network. There is one node in the network, called a black hole, that permanently destroys any agent that visits the node. The team of agents must safely locate the black hole, i.e., at least one agent must survive, terminate its algorithm at a node adjacent to the black hole, and output the port number that leads to the black hole from its current position. In the setting where the network is a 1-bounded 1-interval connected dynamic graph, Kaur et al. (SSS 2025) showed that a team consisting of $2δ_{BH}+17$ agents is sufficient to solve the task from a scattered configuration, where $δ_{BH}$ denotes the degree of the black hole node. We show that $2δ_{BH}+3$ agents are sufficient, nearly matching the $2δ_{BH}+1$ lower bound provided in Kaur et al. (ICDCN 2025).

cs.DC↗

Efficient Algorithms to Compute Closed Substrings

A closed string $u$ is either of length one or contains a border that occurs only as a prefix and as a suffix in $u$ and nowhere else within $u$. In this paper, we present fast $\mathcal{O}(n\log n)$ time algorithms to compute all $\mathcal{O}(n^2)$ closed substrings by introducing a compact representation for all closed substrings of a string $ w[1..n]$, using only $\mathcal{O}(n \log n)$ space. These simple and space-efficient algorithms also compute maximal closed strings. Furthermore, we compare the performance of these algorithms and identify classes of strings where each performs best. Finally, we show that the exact number of MCSs ($M(f_n)$) in a Fibonacci word $ f_n $, for $n \geq 5$, is $\approx \left(1 + \frac{1}{ϕ^2}\right) F_n \approx 1.382 F_n$, where $ ϕ$ is the golden ratio.

cs.DS↗

Quantum Algorithm for Elliptic Curve Discrete Logarithms with Space-Efficient Point Addition

The Elliptic Curve Discrete Logarithm Problem (ECDLP) is a fundamental problem in cryptography, and reducing the resource requirements of quantum algorithms for solving ECDLP is an important goal. In this work, we present a space-efficient quantum algorithm for solving the ECDLP over prime fields, achieving an implementation with only $3n+6\lfloor \log_2 n \rfloor+O(1)$ logical qubits and $1056n^3/\log_2 n+O(n^2)$ Toffoli gates, where $n$ is the bit-length of the prime. For a 256-bit prime-field curve, our construction requires only 835 logical qubits, reducing the previous best estimates of 1098 and 1175 logical qubits by Chevignard et al. [EUROCRYPT 2026] and Babbush et al. [ArXiv Preprint 2026], respectively. The key to our improvement is a new space-efficient reversible modular inversion circuit, which addresses the dominant space bottleneck in affine-coordinate point addition. Starting from the extended Euclidean algorithm (EEA), we refine the register-sharing technique of Proos and Zalka by introducing length registers and location-controlled arithmetic to compactly store and update intermediate variables. We further optimize the reversible update procedures and construct the corresponding controlled arithmetic circuits, resulting in a modular inversion circuit implemented by only $2n+6\lfloor \log_2 n \rfloor+O(1)$ logical qubits and $229n^2+O(n\log_2 n)$ Toffoli gates. This modular inversion circuit together with mid-circuit measurements and classical feed-forward operations provides a space-efficient controlled affine point-addition circuit and a complete implementation of Shor's algorithm for ECDLP.

quant-ph↗

Simple and Almost Non-Adaptive \(\frac{1}{2}\)-Approximation for Matroid Prophet Inequalities

Prophet inequalities are a fundamental model for online decision-making under uncertainty. For matroid constraints, Kleinberg and Weinberg gave a tight $\frac{1}{2}$-approximation using adaptive thresholds, while Feldman, Svensson, and Zenklusen obtained a $\frac{1}{4}$-approximation via an online contention resolution scheme (OCRS). We give the first almost non-adaptive algorithm for general matroid prophet inequalities achieving the optimal $\frac{1}{2}$ guarantee, in fact with respect to the stronger ex-ante relaxation. Starting from an optimal ex-ante solution $x$, we reduce to a Bernoulli instance, replace the original matroid by a stricter direct sum of minors, and assign fixed thresholds to the resulting components. Translating the rule back to the original distributions, an element $e$ can be accepted only when its realized value lies in its top $x_e$-quantile and adding it preserves the corresponding stricter matroid constraint. We also give a second almost non-adaptive $\frac{1}{2}$-approximation based on a different threshold rule. This formulation extends naturally to intersections of matroids and yields an almost non-adaptive $(q+1)$-approximation for prophet inequalities under the intersection of $q$ arbitrary matroids, again with respect to the ex-ante relaxation. This matches the previously known $(q+1)$ guarantee for intersections of $q$ partition matroids, due to Alon, Pollner, and Weinberg, while extending it to arbitrary matroids. For the intersection result, each matroid is replaced by a stricter direct sum of minors, and a common surplus vector determines fixed element thresholds across all $q$ constraints. We prove the existence of such a vector using Brouwer's fixed-point theorem and give a polynomial-time procedure to compute it.

cs.DS↗

Hit-and-Run Mixes as Fast as the Ball Walk

Let $K\subset\mathbb{R}^n$ be an isotropic convex body. We prove that the hit-and-run walk, started from any $M$-warm distribution, reaches total-variation distance $\varepsilon$ from the uniform distribution on $K$ in $O\!\left(n^2ψ_n^{-2}\log^3(M/\varepsilon)\right)$ steps, where $ψ_n^{-1}$ is the Kannan-Lovász-Simonovits (KLS) constant. Up to logarithmic factors, this matches the best-known warm-start mixing time for the ball walk. Chen and Eldan [Discrete Comput. Geom. 2026] obtained the same $n^2ψ_n^{-2}$ dependence for hit-and-run, but with polynomial dependence on $M/\varepsilon$. Our result improves that polynomial dependence to a polylogarithmic one, fully resolving their open question about warm-start mixing of hit-and-run in isotropic convex bodies.

cs.DS↗

Polynomial Lower Bounds for Distributed Graph Sketching with Tiny Error: Connectivity and Spanning Tree Construction

We present the first polynomial lower bounds for several fundamental problems in the distributed graph sketching model in the tiny-error regime, which includes deterministic algorithms as a special case. In the graph sketching model, every node sends a single message to the referee who does not have any prior knowledge of the graph and must output the answer. While the work of Nelson and Yu (SODA 2019) and Yu (SODA 2021) showed that $Θ( \log^3n )$ is optimal for constructing a spanning forest or deciding whether the graph is connected with error at most $\frac{1}{\text{poly}(n)}$ , their approach does not yield any stronger bounds for significantly smaller error probabilities. Our main result is to show that solving either connectivity or spanning tree construction with error at most $δ$ requires messages of length $Ω( \min\{n, \log_2 \frac{1}δ\}^{1/3} )$, which implies that algorithms with exponentially small error must send messages of $Ω( n^{1/3} )$ bits in the worst case. Our results significantly narrows the current gap between the Jelani-Yu threshold of $Θ( \log^3n )$ and the trivial upper bound of sending $O(n)$ bits per node for deterministic graph sketching. We also extend our results to $k$-edge connectivity. For any $k=O(n^{1/7})$, we recover the same bound of $Ω( k )$ on the message length for algorithms with exponentially small error that was shown by Robinson and Tan (PODS 2026) only for deterministic algorithms. Finally, for $k=n^{o(1)}$, our result implies a stronger lower bound of $Ω_ε( n^ε )$ bits, for any constant $ε<\tfrac{1}{3}$.

cs.DS↗

Quantum Query Algorithms for the Constructive Diagonal Ramsey Theorem

The constructive diagonal Ramsey problem asks, given adjacency-oracle access to an $N$-vertex graph, for a clique or independent set of the order guaranteed by Ramsey's theorem. We give a bounded-error quantum algorithm that, for every $K\ge2$ and $N\ge4^{K-1}$, finds and verifies a homogeneous $K$-set using $O\!\left(2^K K\log\frac Kη\right)$ edge queries with failure probability at most $η$. At the Ramsey scale $N=2^n$, this yields a homogeneous set of order $\lfloor n/2\rfloor+1$ using $O(\sqrt N\log N\log(\log N/η))$ queries, improving on the $O(N)$ queries of the explicit classical recursion and giving, to our knowledge, the first sublinear worst-case algorithm for the Ramsey relation. We also derive an $Ω(N^{1/12})$ quantum lower bound by a reduction from collision finding. The algorithm runs the constructive recursion over implicit candidate sets. Each set is represented by a short conjunction of adjacency constraints and sampled using capped unknown-solution quantum search, and a scale-aware concentration schedule balances estimation accuracy against the increasing cost of sampling deeper sets. We complement the upper bound with an $Ω(N^{1-1/\sqrt2})$ randomized lower bound, transported from the random-Painter analysis of online Ramsey numbers, which holds on the uniform distribution $G(N,1/2)$. On that distribution a greedy quantum search uses only $\widetilde O(N^{1/4})$ queries, giving a provable polynomial quantum speedup for Ramsey search on random graphs. We also give an estimation-free size-biased recursion and extend it to every fixed number of edge colours.

quant-ph↗

Fast Evaluation of Polynomials with Rational Preprocessing

Horner's rule evaluates a monic degree-$n$ polynomial using $n-1$ multiplications. We show that with rational preprocessing of the coefficients, any such polynomial can be evaluated using only $\lfloor n/2 \rfloor + 1$ multiplications over fields of characteristic zero or of characteristic $p>n$. This resolves the multiplication side of a conjecture of Rabin and Winograd (Comm. Pure Appl. Math 1972), who achieved $n/2 + 2\lceil\log_2 n\rceil$ multiplications and conjectured the logarithmic overhead was necessary. We show that this multiplication count can't be beaten in general, proving that three multiplications do not suffice for degree~$6$. This strengthens the lower bound of Pan (STOC 1978), who proved a tight bound for general, complex preprocessing. In characteristic~2, for every $n>1$ and every finite field of size at least $2n$, we prove that an $n$-multiplication chain cannot parametrize all value vectors at $2n$ distinct evaluation points, even with arbitrary preprocessing. We give $\lfloor n/2 \rfloor + 1$ multiplication schedules over characteristic~2, each with an explicit inverse, for every odd degree $n\le 25$ and conjecture that this is possible for all $n$. We also give an injective polynomial construction for universal hashing that uses $N$ multiplications to hash $2N$ values with a single random key. This improves the best previous construction by Daniel J. Bernstein (cryp.to).

cs.DS↗

DDPM Score Matching and Distribution Learning

Score estimation is the backbone of score-based generative models (SGMs), especially denoising diffusion probabilistic models (DDPMs). A key result in this area shows that with accurate score estimates, SGMs can efficiently generate samples from any realistic data distribution (Chen et al., ICLR'23; Lee et al., ALT'23). This distribution learning result, where the learned distribution is implicitly that of the sampler's output, does not explain how score estimation relates to classical tasks of parameter and density estimation. This paper introduces a framework that reduces score estimation to these two tasks, with various implications for statistical and computational learning theory: Parameter Estimation: Koehler et al. (ICLR'23) demonstrate that a score-matching variant is statistically inefficient for the parametric estimation of multimodal densities common in practice. In contrast, we show that under mild conditions, denoising score-matching in DDPMs is asymptotically efficient. Density Estimation: By linking generation to score estimation, we lift existing score estimation guarantees to $(ε,δ)$-PAC density estimation, i.e., a function approximating the target log-density within $ε$ on all but a $δ$-fraction of the space. We provide (i) minimax rates for density estimation over Hölder classes and (ii) a quasi-polynomial PAC density estimation algorithm for the classical Gaussian location mixture model, building on and addressing an open problem from Gatmiry et al. (COLT'26). Lower Bounds for Score Estimation: Our framework offers the first principled method to prove computational lower bounds for score estimation across general distributions. As an application, we establish cryptographic lower bounds for score estimation in general Gaussian mixture models, conceptually recovering Song's (NeurIPS'24) result and advancing his key open problem.

stat.ML↗

Colorful Minors

We introduce the notion of colorful minors, which generalizes the classical concept of rooted minors in graphs. A $q$-colorful graph= is defined as a pair $(G, χ),$ where $G$ is a graph and $χ$ assigns to each vertex a (possibly empty) subset of at most $q$ colors. The colorful minor relation enhances the classical minor relation by merging color sets at contracted edges and allowing the removal of colors from vertices. This framework naturally models algorithmic problems involving graphs with (possibly overlapping) annotated vertex sets. We develop a structural theory for colorful minors by establishing three core theorems characterizing $\mathcal{H}$-colorful minor-free graphs, where $\mathcal{H}$ consists either of a clique or a grid with all vertices assigned all colors, or of grids with colors segregated and ordered on the outer face. Our results reveal that when exclusion is imposed not only on graphs but also to the way colors are distributed in them, a more refined structural landscape appears. On the algorithmic side, we deduce that colorful minor testing is fixed-parameter tractable. Together with the fact that the colorful minor relation forms a well-quasi-order, this implies that every colorful minor-monotone parameter on colorful graphs admits a fixed-parameter algorithm. Furthermore, we derive two algorithmic meta-theorems (AMTs) whose structural conditions are linked to extensions of treewidth and Hadwiger number on colorful graphs. Our results suggest how known AMTs can be extended to incorporate not only the structure of the input graph but also the way the colored vertices are distributed in it.

math.CO↗

The Popular Dimension of Matchings

We study popular matchings in three classical settings: the house allocation problem, the marriage problem, and the roommates problem. In the popular matching problem, (a subset of) the vertices in a graph have preference orderings over their potential matches. A matching is popular if it gets a plurality of votes in a pairwise election against any other matching. Unfortunately, popular matchings typically do not exist. So we study a natural relaxation, namely popular winning sets which are a set of matchings that collectively get a plurality of votes in a pairwise election against any other matching. The $\textit{popular dimension}$ is the minimum cardinality of a popular winning set, in the worst case over the problem class. We prove that the popular dimension is exactly $2$ in the house allocation problem, even if the voters are weighted and ties are allowed in their preference lists. For the marriage problem and the roommates problem, we prove that the popular dimension is between $2$ and $3$, when the agents are weighted and/or their preferences orderings allow ties. In the special case where the agents are unweighted and have strict preference orderings, the popular dimension of the marriage problem is known to be exactly $1$ and we prove the popular dimension of the roommates problem is exactly $2$.

cs.GT↗

Analysis of Polynomial Threshold Functions on Random Regular Graphs: Computational Complexity of Detecting Noisy Random Lifts

In this work, we present the first analysis of low-degree polynomial threshold functions for the natural hypothesis testing problem of detecting the noisy random lift of a base $d$-regular graph from a uniformly random $d$-regular graph. Along the way, we obtain a new result for the distribution of short cycle counts in noisy random lift up to logarithmic lengths, which generalizes results by McKay, Wormald, and Wysocka and by Johnson in the case of random regular graphs, and results by Greenhill, Janson, and Ruciński and by Fortin and Rudinsky in the case of random lifts.

math.CO↗

Beyond Distance Ordering: Resource Complexity and Universal Optimality of Exact Labeled Directed Shortest Paths

We study exact single-source shortest paths when the output is only the materialized labeled distance vector ($\mathrm{DIST}$), rather than a distance order. In the full deterministic comparison-addition model, the minimum worst-case number of additions on every fixed directed topology is exactly the maximum number $ρ_{\mathrm{fwd}}$ of forward nonsource endpoint classes over rooted vertex orders; the lower bound permits adaptive control, literals, and arbitrary mixed sums. This arithmetic law aligns with the comparison optimum on DAGs, where the full resource region is an exact rectangle. Cycles destroy that alignment: a two-spoke shared-hub graph has coordinatewise optima $(4,2)$ but requires five comparisons at the two-addition budget. Its $k$-spoke extension forces $k\log_2 k+O(k)$ comparisons at the addition optimum and has an entropy-tight deterministic tradeoff $C_{k+r}^*(H_k)=Θ(k+Λ_{k,r})$, where $Λ_{k,r}=\log_2(k!/[r!(r+1)^{k-r}])$, with leading constant one when $Λ_{k,r}/k\to\infty$. Because the two coordinatewise minima need not belong to one program, these conflicts lead to the same-program benchmark $\operatorname{OPT}_{\mathrm{DIST}}=\inf_A\sup_w(C_A(w)+P_A(w))$. An exact transcript-cone game yields one uniform interpreter whose charged addition-comparison cost equals $\operatorname{OPT}_{\mathrm{DIST}}$ on every topology; its optimal actions are synthesizable in polynomial space but may require exponential time. Finally, an active-core reduction and the current deterministic directed-SSSP bound give an efficient uniform $O\!\bigl(\operatorname{OPT}_{\mathrm{DIST}}\sqrt{\log(2+\operatorname{OPT}_{\mathrm{DIST}})\log\log(4+\operatorname{OPT}_{\mathrm{DIST}})}\bigr)$ charged-operation bound. Thus optimal numerical policies exist uniformly, while efficient constant-competitive navigation remains open.

cs.DS↗

Finding Many Overlapping Dense Subgraphs Using Triadic Cohorts

Graphs are a standard representation for data in the social sciences, cybersecurity, computer infrastructure, bioinformatics, and more. Typical real-world graphs are sparse, meaning the average degree is small (in the tens, while the number of vertices is more than millions). When graph data is collected from a source, a major task is to perform data exploration. Thus, any region of ``density" is of interest, since it indicates special structure. An important goal is to cover a significant portion of the graph using dense subgraphs. Existing algorithms that find many dense subgraphs do not have overlapping output, and hence provide limited coverage. Other methods that produce overlapping clusters do not generate dense subgraphs. The main goal of this paper is to develop provable and practical methods that can provide overlapping dense subgraphs that can cover large portions of real-world networks. Our contribution is an algorithm CohortRecovery that achieves this goal. We first develop a mathematical framework of triadic cohorts that captures the notion of ``detectable dense subgraphs'' that potentially overlap. We prove that CohortRecovery can output a set of dense subgraphs, such that each triadic cohort is almost completely contained in some dense subgraph. We give a practical implementation of CohortRecovery and demonstrate it on a variety of datasets. It typically runs in under ten minutes on a commodity machine even on graphs with tens of millions of edges. For numerous datasets, CohortRecovery is able to cover more than 25\% of the vertices in non-trivial subgraphs of density more than 0.8, and is significantly better than a wide variety of scalable graph clustering/community detection algorithms. Moreover, we demonstrate that output of CohortRecovery captures ground truth clusters obtained by manual curation.

cs.SI↗
Compare source metadata on this page
WorkPublishedSource identifierSource
Reportable Shortcuts with RLBWTs2026-10-122609.06596arxiv
Tight Bounds on the Cost of Adaptivity for the Meyerson Sketch2026-09-062609.06669arxiv
Improved Multilayered PCPs and Hypergraph Vertex Cover2026-09-062609.06775arxiv
Don't Be Afraid to Die: Black Hole Search in Dynamic Graphs with Fewer Agents2026-09-062609.06850arxiv
Efficient Algorithms to Compute Closed Substrings2026-09-052506.06452arxiv
Quantum Algorithm for Elliptic Curve Discrete Logarithms with Space-Efficient Point Addition2026-09-052607.13816arxiv
Simple and Almost Non-Adaptive \(\frac{1}{2}\)-Approximation for Matroid Prophet Inequalities2026-09-052607.20269arxiv
Hit-and-Run Mixes as Fast as the Ball Walk2026-09-052608.13487arxiv
Polynomial Lower Bounds for Distributed Graph Sketching with Tiny Error: Connectivity and Spanning Tree Construction2026-09-052609.05795arxiv
Quantum Query Algorithms for the Constructive Diagonal Ramsey Theorem2026-09-052609.05812arxiv
Fast Evaluation of Polynomials with Rational Preprocessing2026-09-052609.06022arxiv
DDPM Score Matching and Distribution Learning2026-09-042504.05161arxiv
Colorful Minors2026-09-042507.10467arxiv
The Popular Dimension of Matchings2026-09-042509.25150arxiv
An $O\big((5/3)^n\mathrm{poly}(n)\big)$ One-Sided Monte Carlo Algorithm for Equal Subset Sum2026-09-042608.08260arxiv
Analysis of Polynomial Threshold Functions on Random Regular Graphs: Computational Complexity of Detecting Noisy Random Lifts2026-09-042608.28539arxiv
Beyond Distance Ordering: Resource Complexity and Universal Optimality of Exact Labeled Directed Shortest Paths2026-09-042609.04825arxiv
Finding Many Overlapping Dense Subgraphs Using Triadic Cohorts2026-09-042609.04890arxiv

These are bibliographic comparisons, not experimental rankings. Follow the original document for methods and conditions.