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cs.RO: explore 673 source-linked works published from 2023 to 2026, with original documents and citations.

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Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-16. Counts describe this index, not the complete source archives.

GIFT: Guided Intermediate Feature Training via Action-Oriented Structural Supervision for Robotic Manipulation

Vision-language pre-training and predictive world modeling provide robot policies with rich semantic and dynamic visual features, but their native action and visual-prediction objectives may omit critical physical and task structure while retaining control-irrelevant visual redundancy. We call this mismatch between visual richness and control utility the action-sufficiency gap. We investigate whether this gap can be bridged by guiding intermediate features to preserve three control-relevant structure in robotic manipulation: geometry governing motion feasibility, affordance encoding instruction-relevant entities, and goals grounding instructions in task-relevant regions. To this end, we present GIFT (Guided Intermediate Feature Training), an architecture-flexible framework for learning intermediate features that translates these structures into training-time constraints through geometry alignment, affordance prediction, and goal-region reconstruction. We instantiate GIFT in a Vision-Language-Action (VLA) policy, a direct-action World-Action Model (WAM), and an inverse-dynamics WAM while retaining each model's action formulation. Under zero-shot transfer to LIBERO-Plus, GIFT-VLA, GIFT-WAM-Fast, and GIFT-WAM-IDM outperform StarVLA-OFT, Fast-WAM, and Fast-WAM-IDM by 4.6, 12.6, and 5.2 points, reaching 79.6%, 72.6%, and 87.8%, respectively. On RoboCasa, the three GIFT variants reach 61.4%, 83.6%, and 82.3%, outperforming their counterparts by 12.6, 9.0, and 8.4 points, respectively. Together, these results establish learning functionally structured intermediate features as a reusable principle across model-specific action formulations, with especially large gains on articulated-object tasks and high-precision real-world manipulation under unseen visual and spatial perturbations. Project page: https://openphoenix-team.github.io/GIFT-pages.

cs.RO↗

FailureSpot: Label-Efficient Timestamp-Level Failure Detection for Vision-Language-Action Models

Vision-language-action (VLA) policies have shown strong potential for general-purpose robotic manipulation, but they can still fail unpredictably during long-horizon execution, making reliable failure detection essential for safe deployment. Existing methods either rely on visual models that typically detect failures only after erroneous actions have occurred, or use lightweight proactive detectors trained on VLA internal representations. However, these proactive methods are often supervised with trajectory-level labels, causing normal pre-failure behavior in unsuccessful trajectories to be incorrectly labeled as failure. This supervision mismatch introduces label noise and limits both trajectory-level detection accuracy and precise timestamp-level failure localization. In this work, we study fine-grained timestamp-level VLA failure detection while addressing the cost of dense annotation. We propose a data-efficient framework that first leverages unlabeled VLA action chunks to construct action-derived weak supervision signals, capturing abnormal patterns such as inconsistent consecutive chunks, frozen or idle actions, and aggressive random motions. We then use active learning to select only the most uncertain trajectories for timestamp-level annotation and fine-tune the detector with these informative labels. Experiments across multiple VLA policies show that our method improves both timestamp-level and trajectory-level failure detection performance.

cs.RO↗

Scalable Edge-assisted Fusion and Path Prediction for Connected Autonomous Vehicles

The planning algorithms inside an Autonomous Vehicle (AV) rely on information from on-board sensors whose line of sight is limited by emerging traffic conditions and occlusions. Edge-assisted creation of a unified world model fusing information from AVs and Road Side Units (RSUs) in a geographical locale, and the prediction of AVs' future trajectories, can enhance the planning algorithms inside AVs to improve quality metrics, such as better traffic flow and collision prevention. AVs participating in such enhancements are called Connected Autonomous Vehicles (CAVs). However, such information generated by the edge (world model and motion predictions) must reach the planners within a tight Age of Information (AoI) time budget to be useful. The state of the art fuses per-CAV information: each AV fuses inputs from other actors locally, which limits both scalability with actor count and quality of results. We present Conductor, an edge-based solution for creating a unified world model from the perspective of a fixed anchor (e.g., an RSU) in a locale and predicting future trajectories of AVs in that locale. Our solution adheres to the AoI time budget by dynamically limiting the number of AVs that would lead to the best quality of results. Specifically, we introduce an occlusion-aware selector that favors information contribution by AVs that detect objects in the locale not covered by RSUs. We pair this selector with a runtime controller that adapts both the number of AV inputs to fuse and the amount of trajectory predictions in each cycle to stay within the AoI time budget. Evaluation on CAV simulation infrastructure shows our joint selector-controller meets the AoI safety bound across traffic scenarios with up to 31 CAVs, with fusion fidelity close to an Oracle and much better than a random selector under the same AoI constraint.

cs.RO↗

What Do Scan-Derived Class Prototypes Add? Disentangling Supervision, Prototype Content and Query Protocol in Recognition over Frozen Foundation Features

A scan supplies labeled images and a geometric reference. We separate their contributions in a recognizer whose scan-derived prototype matrix acts as a supervised head's fixed output layer. On T-LESS, HOPE and 18 self-collected industrial parts, we test real, random and exactly permuted prototypes, matched geometry-free classifiers, stronger appearance rules and paired background protocols. Across DINOv2-giant and MetaCLIP-H with real-background queries, the largest fused-accuracy advantage of the real prototypes over either control is one percentage point; larger differences favor controls, by up to 2.8 points in arm means. On HOPE with DINOv2-giant the head alone is 2.8 points above exact permutations (95% interval: 0.8-4.7); this advantage does not reach fusion and is not observed on MetaCLIP-H. On DINOv2-giant, matched logistic regression comes within 0.5 points of fusion on T-LESS and exceeds it on HOPE and the self-collected parts. Against white cutouts, real HOPE query backgrounds lower image-prototype accuracy by 43 points on DINOv2-giant and 13 on MetaCLIP-H. The audit separates prototype content, label supervision and query protocol.

cs.CV↗

Game-Theoretic Drone Swarm Defense: A Case Study in Applied Differential Game Theory

This technical report is a study of the use of differential game (DG) theory to solve the target-assignment and midcourse guidance problems of drone swarms tasked with intercepting opposing swarms in defense of high-value assets. The game-theoretic tactics---which treat the intruder swarm as a rational agent and seek a Nash equilibrium between defenders and intruders---are compared against baseline tactics that model the defense problem as a unilateral optimization of the defenders' maneuvers. Monte Carlo simulation and Bayesian analysis show that the game-theoretic approach has a higher probability of successfully intercepting all intruders than the baseline techniques. This improvement in successful defense probability is most pronounced when the intruder swarm is capable of evasive maneuvers: relative to baseline optimization tactics, differential-game tactics increase estimated defense success from 94.6% to 96.8%, closing approximately 41% of the remaining gap to perfect defense. To add statistical credibility to this result, a paired-trial Bayesian analysis assigns a 99.9% posterior probability that differential-game tactics have a higher probability of successful asset defense than baseline tactics in this scenario.

cs.GT↗

Achieving Asymptotic Near-Optimality Without $δ$-Similarity

Sampling-based motion planning algorithms are a popular class of trajectory planning algorithm due to their speed in complex, high-dimensional environments and ability to handle kinodynamic constraints, specifically through the use of forward dynamics propagation. Many such planners claim to achieve asymptotic near-optimality by proving the almost sure sampling of trajectories that are close to an optimal trajectory in the state space, known as $δ$-similar trajectories. This paper shows that the proof behind asymptotic $δ$-similarity relies on an unstated assumption that $δ$-similar trajectory segments will always be kept once sampled. This assumption does not hold in general. A problematic case, referred to as ``crowding out,'' is described, where locally low-cost paths prevent trajectories that are $δ$-similar to the optimal trajectory from being added to the tree. It is shown, however, that asymptotic near-optimality guarantees can still be achieved without guarantees of $δ$-similar solution trajectories when crowding out is properly accounted for. An example environment and system are provided where crowding out is shown to occur, demonstrating a scenario where inductively sampling a $δ$-similar solution trajectory is impossible.

cs.RO↗

SocioGesture: Real-Time and Adaptive Social Gesture Perception for Human-Robot Interaction

Robots interacting with people must recognize not only explicit commands, but also social cues such as invitations, refusals, and unavailability. In real deployments, these cues must be inferred from noisy onboard perception under partial occlusion, changing viewpoints, and strict latency constraints. We present SocioGesture, a real-time adaptive social gesture perception system for human-robot interaction (HRI). SocioGesture uses a compact confidence-aware body-hand skeleton representation and a lightweight dual-stream model that fuses body motion with hand articulation for low-latency onboard recognition. To improve deployment robustness, we train the model with occlusion-aware skeleton corruption, exposing it to missing hands, occluded arms, and temporally unstable keypoints without increasing the inference cost. On a social gesture dataset collected in mixed indoor-outdoor HRI scenarios, SocioGesture achieves strong held-out-subject recognition, substantially improves robustness under structured joint occlusion, and runs in real time on a robot-mounted edge device. During deployment, uncertain interaction segments are saved for offline labeling and adaptation, enabling SocioGesture to expand its gesture vocabulary while preserving performance in the original classes. These results demonstrate a practical path toward robust, efficient, and adaptive social perception for interactive robots.

cs.RO↗

Continual Field-Adaptive Models (CFAMs) for Post-Deployment Physical AI

Unattended interactive autonomy - machines that step into danger in place of humans and complete tasks with human tools - remains a missing capability in mission-critical operations. These domains offer scarce training data and only onboard compute, yet deployed systems must face novelty without erasing prior competence. We introduce Continual Field-Adaptive Models (CFAMs), which learn efficiently in the lab and continue learning after deployment through autonomous, gradient-free, on-device updates. CFAM uses a complementary learning architecture with a frozen slow-learning component and a fast-learning Capsule Field. The slow component contains three cortices: Sensor, which maps multimodal input into 3D-grounded geometry; Reasoning, which decomposes tasks into skills and evaluates outcomes; and Action, which executes geometric skills. The Capsule Field stores field learning one-shot and gradient-free as Competence Capsules. Skill installation is few-shot in the lab and continual in the field; open-world novelty is outside scope. We evaluate CFAM across five embodiments: manipulator, quadruped, humanoid, quadrotor, and off-road vehicle. Baselines (pi0, CogACT, SpatialVLA) use the same in-house multi-embodiment dataset for physical-platform comparisons. CFAM reaches the operating point of a standard policy trained on the full prior-training dataset using 40% of the data, or 2.5x fewer trajectories. At test time, autonomous capture of verified near-OOD cases improves action success by 13.9 percentage points. In sequential simulation, backward transfer is -0.5 percentage points versus -11.4 for LoRA. CFAM therefore provides a bounded form of post-deployment physical intelligence: few-shot skill learning, autonomous field growth from verified near-OOD experience, and retention of prior competence.

cs.RO↗

Deep Reinforcement Learning for Reach-Avoid-Stay Problems

Reach-Avoid-Stay (RAS) tasks are essential in applications where systems must safely reach a target set and remain within it under all bounded disturbances. Existing approaches either struggle to compute the maximal robust RAS set, the set of all states from which the RAS task is achievable, or are limited in handling general dynamic systems. To address these challenges, this paper proposes a two-step deep reinforcement learning framework that jointly learns the maximal robust RAS set and the corresponding control policy. The first step identifies the maximal robust control-invariant set within the target set and derives a policy that ensures the system remains within it. The second step computes the maximal robust reach-avoid (RA) set using this invariant set as the target, and it is proven that this RA set is equivalent to the maximal robust RAS set. Leveraging this result, a switching policy is constructed from the two step-wise policies, which constitutes a valid policy guaranteeing completion of the RAS task. Simulation results demonstrate that the proposed framework (1) computes the exact maximal robust RAS set in the absence of training errors, yielding the least restrictive RAS policy, and (2) identifies the RAS set with high accuracy while outperforming baseline methods on RAS tasks.

eess.SY↗

Alignment Under Pressure: AR-HMD Support Tools for Action Teams

Team communication breakdowns represent a contributor to patient safety risks within action teams-defined as interdependent groups of specialized people who perform coordinated work under high workload, time pressure, and uncertainty. Approximately 70% of such instances lead to adverse patient outcomes amid intense time pressure, uncertainty, and high cognitive load. While prior research has focused on maintaining shared cognition during these interactions, existing technologies largely prioritize individual task execution and decision-making, offering limited support for real-time team coordination. This study investigates the potential of augmented reality head-mounted displays (AR-HMDs) to address this gap by facilitating what we call 'team alignment' - the active maintenance of shared understanding regarding tasks, patient state, responsibilities, and ongoing clinical activity. Through an 11-month multi-phase qualitative study with ten healthcare professionals, we first elicited coordination challenges through semi-structured interviews complemented by real-time storyboard creation. Participants then engaged in reflection and refinement of these scenarios while contemplating the potential impact of AR-HMDs on their situation. Our findings revealed that breakdowns frequently arose when clinicians lacked sufficient contextual information, when assigned responsibilities did not align with available expertise, or when procedural progress was difficult to track - particularly during critical bedside activity. We subsequently developed the Team Alignment and Coordination Taxonomy (TACT), encompassing information, expertise, procedural, and cognitive dimensions. By reframing coordination as this active maintenance of alignment, our research shifts the design focus from individual decision support systems to holistic, team-level system interventions.

cs.HC↗

LightEMMA: A Longitudinal Evaluation of Vision-Language Models for Autonomous Driving

Rapid advances in vision-language models (VLMs) have generated growing interest in their application to autonomous driving. A prevailing assumption is that successive VLM generations will continually improve driving performance and eventually outperform state-of-the-art methods. To systematically examine this assumption, we introduce LightEMMA, a longitudinal framework for evaluating the autonomous driving performance of VLMs. LightEMMA uses a lightweight, unified evaluation protocol that assesses each model's intrinsic driving capability without model-specific fine-tuning, architectural changes, or prompt engineering. Using this protocol, we evaluate 15 models from five major families on the challenging nuScenes prediction benchmark. Empirical findings show that, despite increased model scale and enhanced general reasoning capabilities, successive VLM generations do not consistently achieve better driving performance. Further analysis of driving scenarios reveals recurring failure modes, including overreliance on historical actions and difficulty reconciling conflicting visual cues. These findings highlight the need for domain-specific adaptation to improve the safety of VLM-based autonomous driving systems. The source code is available at https://github.com/michigan-traffic-lab/LightEMMA.

cs.RO↗

Wake Vectoring for Efficient Morphing Flight

Morphing aerial robots have the potential to transform autonomous flight, enabling navigation through cluttered environments, perching, and seamless transitions between aerial and terrestrial locomotion. Yet mid-flight reconfiguration presents a critical aerodynamic challenge: tilting propulsors to achieve shape change reduces vertical thrust, undermining stability and control authority. Here, we introduce a passive wake vectoring mechanism that recovers lost thrust during morphing. Integrated into a novel robotic system, Aerially Transforming Morphobot (ATMO), internal deflectors intercept and redirect rotor wake downward, passively steering airflow momentum that would otherwise be wasted. This electronics-free solution achieves up to a 40% recovery of vertical thrust in configurations where no useful thrust would otherwise be produced, substantially extending hover and maneuvering capabilities during transformation. Our findings highlight a new direction for morphing aerial robot design, where passive aerodynamic structures, inspired by thrust vectoring in rockets and aircraft, enable efficient, agile flight without added mechanical complexity.

cs.RO↗

What Drives Success in Physical Planning with Joint-Embedding Predictive World Models?

A long-standing challenge in AI is to develop agents capable of solving a wide range of physical tasks and generalizing to new, unseen tasks and environments. A popular recent approach involves training a world model from state-action trajectories and subsequently use it with a planning algorithm to solve new tasks. Planning is commonly performed in the input space, but a recent family of methods has introduced planning algorithms that optimize in the learned representation space of the world model, with the promise that abstracting irrelevant details yields more efficient planning. In this work, we characterize models from this family as JEPA-WMs and investigate the technical choices that make algorithms from this class work. We propose a comprehensive study of several key components with the objective of finding the optimal approach within the family. We conducted experiments using both simulated environments and real-world robotic data, and studied how the model architecture, the training objective, and the planning algorithm affect planning success. We combine our findings to propose a model that outperforms two established baselines, DINO-WM and V-JEPA-2-AC, in both navigation and manipulation tasks. Code, data and checkpoints are available at https://github.com/facebookresearch/jepa-wms.

cs.AI↗

Constrained Group Relative Policy Optimization

Group Relative Policy Optimization (GRPO) remains the dominant critic-free approach for fine-tuning LLMs and VLMs, but its compatibility with constrained policy optimization (e.g. for safety-critical domains) has not been carefully examined. In this work, we introduce Constrained GRPO, a Lagrangian-based extension of GRPO for constrained policy optimization. We show that the standard practice of scalarizing rewards before normalization introduces a critical Lagrangian-specific failure mode: GRPO's within-group normalization makes constrained optimization highly sensitive to how multi-component learning signals are aggregated. We show that scalarizing rewards before normalization introduces shared-denominator coupling, so that changing one multiplier alters not only the emphasis on its corresponding constraint, but also the relative weighting of the reward and other constraints. We address this with a simple but crucial modification: scalarizing standardized advantages rather than rewards. This yields a better-conditioned update by addressing the coupling induced by reward scalarization, resulting in better-behaved multiplier dynamics and more stable constraint enforcement in practice. Empirically, across a controlled gridworld, a real-world autonomous driving benchmark, and a mathematical reasoning task, Constrained GRPO consistently achieves better adherence to specified constraints while maintaining or improving task performance.

cs.LG↗

MultiGraspNet: A Multitask 3D Vision Model for Multi-gripper Robotic Grasping

Vision-based models for robotic grasping automate critical, repetitive, and draining industrial tasks. Existing approaches are typically limited in two ways: they either target a single gripper and are potentially applied on costly dual-arm setups, or rely on custom hybrid grippers that require ad-hoc learning procedures with logic that cannot be transferred across tasks, restricting their general applicability. In this work, we present MultiGraspNet, a novel multitask 3D deep learning method that predicts feasible poses simultaneously for parallel and vacuum grippers within a unified framework, enabling a single robot to handle multiple end effectors. The model is trained on the richly annotated GraspNet-1Billion and SuctionNet-1Billion datasets, which have been aligned for the purpose, and generates graspability masks quantifying the suitability of each scene point for successful grasps. By sharing early-stage features while maintaining gripper-specific refiners, MultiGraspNet effectively leverages complementary information across grasping modalities. This design preserves a compact architectural footprint of only 15.75M parameters and enables fast inference on a single GPU, enhancing adaptability and efficiency in cluttered scenes. We characterize MultiGraspnet's performance with an extensive experimental analysis, demonstrating its competitiveness with single-task models on relevant benchmarks while reducing computational cost. Moreover, real-world experiments on a single-arm multi-gripper robotic setup show that our approach outperforms normalization-based multi-gripper approaches. Project page: https://vandal-lab.github.io/multigraspnet-project

cs.RO↗

Parallel Reference-Centric Continuous-Time Relative Localization with Augmented Clamped Non-Uniform B-Splines

Accurate relative localization is critical for multi-robot cooperation. In robot groups, measurements from different robots arrive asynchronously and with clock time-offsets. Although Continuous-Time (CT) formulations have proved effective for handling asynchronous measurements in single-robot SLAM and calibration, extending CT methods to multi-robot settings faces great challenges in achieving high-accuracy, low-latency, and high-frequency performance. In particular, existing CT methods suffer from the inherent query-time delay of unclamped B-splines and high optimization latency. This paper proposes CT-RIO, a novel Continuous-Time Relative-Inertial Odometry framework. We adopt Clamped Non-Uniform B-splines (C-NUBS) to represent states, eliminating the query-time delay. We further augment C-NUBS with closed-form extension and shrinkage operations that preserve the spline shape, making it suitable for online estimation and enabling flexible knot management. This flexibility leads to the concept of a knot-keyknot strategy, which supports spline extension at high frequency while retaining sparse keyknots for adaptive relative motion modeling. We then formulate a reference-centric sliding-window relative localization problem that operates purely on relative kinematics and inter-robot constraints. To enable low-latency and high-frequency estimation, we decompose the tightly coupled optimization into robot-wise subproblems and solve them in parallel using asynchronous block coordinate descent. Extensive experiments show that CT-RIO converges from time-offsets as large as 264 ms to sub-millisecond within 3 s, and achieves RMSEs of 0.046 m and 1.8 degree. It consistently outperforms evaluated published methods, with improvements of up to 60% under high-speed motion.

cs.RO↗

FlatLands: Generative Floormap Completion From a Single Egocentric View

A single egocentric image typically captures only a small portion of the floor, yet a complete metric traversability map of the surroundings would better serve applications such as indoor navigation. We introduce FlatLands, a dataset and benchmark for single-view bird's-eye view (BEV) floor completion. The dataset contains 270,575 observations from 17,656 real metric indoor scenes drawn from six existing datasets, with aligned observation, visibility, validity, and ground-truth BEV maps, and the benchmark includes both in- and out-of-distribution evaluation protocols. We compare training-free approaches, deterministic models, ensembles, and stochastic generative models. Finally, we instantiate the task as an end-to-end monocular RGB-to-floormaps pipeline. FlatLands provides a rigorous testbed for uncertainty-aware indoor mapping and generative completion for embodied navigation.

cs.CV↗

Equivariant Filter Transformations for Consistent and Efficient Visual--Inertial Navigation

This paper presents an equivariant filter (EqF) transformation approach for visual--inertial navigation. By establishing analytical links between EqFs with different symmetries, the proposed approach enables systematic consistency design and efficient implementation. First, we formalize the mapping from the global system state to the local error-state and prove that it induces a nonsingular linear transformation between the error-states of any two EqFs. Second, we derive transformation laws for the associated linearized error-state systems and unobservable subspaces. These results yield a general consistency design principle: for any unobservable system, a consistent EqF with a state-independent unobservable subspace can be synthesized by transforming the local coordinate chart, thereby avoiding ad hoc symmetry analysis. Third, to mitigate the computational burden arising from the non-block-diagonal Jacobians required for consistency, we propose two efficient implementation strategies. These strategies exploit the Jacobians of a simpler EqF with block-diagonal structure to accelerate covariance operations while preserving consistency. Extensive Monte Carlo simulations and real-world experiments validate the proposed approach in terms of both accuracy and runtime.

cs.RO↗
Compare source metadata on this page
WorkPublishedSource identifierSource
GIFT: Guided Intermediate Feature Training via Action-Oriented Structural Supervision for Robotic Manipulation2026-09-032609.04193arxiv
FailureSpot: Label-Efficient Timestamp-Level Failure Detection for Vision-Language-Action Models2026-09-032609.04277arxiv
Scalable Edge-assisted Fusion and Path Prediction for Connected Autonomous Vehicles2026-09-032609.04364arxiv
What Do Scan-Derived Class Prototypes Add? Disentangling Supervision, Prototype Content and Query Protocol in Recognition over Frozen Foundation Features2026-10-012609.04381arxiv
Game-Theoretic Drone Swarm Defense: A Case Study in Applied Differential Game Theory2026-09-032609.04394arxiv
Achieving Asymptotic Near-Optimality Without $δ$-Similarity2026-09-032609.04464arxiv
SocioGesture: Real-Time and Adaptive Social Gesture Perception for Human-Robot Interaction2026-09-032609.04545arxiv
Continual Field-Adaptive Models (CFAMs) for Post-Deployment Physical AI2026-09-282609.04552arxiv
Deep Reinforcement Learning for Reach-Avoid-Stay Problems2026-09-022410.02898arxiv
Alignment Under Pressure: AR-HMD Support Tools for Action Teams2026-09-022502.17295arxiv
LightEMMA: A Longitudinal Evaluation of Vision-Language Models for Autonomous Driving2026-09-022505.00284arxiv
Wake Vectoring for Efficient Morphing Flight2026-09-022512.05211arxiv
What Drives Success in Physical Planning with Joint-Embedding Predictive World Models?2026-09-022512.24497arxiv
Constrained Group Relative Policy Optimization2026-09-022602.05863arxiv
MultiGraspNet: A Multitask 3D Vision Model for Multi-gripper Robotic Grasping2026-09-022602.06504arxiv
Parallel Reference-Centric Continuous-Time Relative Localization with Augmented Clamped Non-Uniform B-Splines2026-09-022602.22006arxiv
FlatLands: Generative Floormap Completion From a Single Egocentric View2026-09-022603.16016arxiv
Equivariant Filter Transformations for Consistent and Efficient Visual--Inertial Navigation2026-09-022603.24130arxiv

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