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cs.RO: explore 673 source-linked works published from 2023 to 2026, with original documents and citations.

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Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-16. Counts describe this index, not the complete source archives.

Teaching Robot Policies to Humans Using Erroneous Examples

Human-robot collaboration describes the process of humans and autonomous agents working together to accomplish common goals. This process is facilitated best when robot policies, or behaviors in different situations, are made transparent to humans. Demonstration-based explanations have been a focus of human-robot collaboration research, and the field has frequently drawn upon literature from education to improve how humans are taught robot policies. However, no single teaching method has been proven effective across domains, difficulties, learners, and other variables; the question of how humans can most effectively be taught robot policies remains open. In traditional classrooms, learners are shown erroneous examples, in which they reflect on and correct incorrect responses to understand common pitfalls when learning a concept. We propose using erroneous examples to teach robot policies, extending an existing policy teaching framework. We conduct a user study in which participants view incorrect demonstrations of robot behavior and correct the actions to align with the actual policy. Our findings suggest that viewing these incorrect demonstrations and verbalizing one's reasoning in predicting a robot's actions improves retention of the policy over time, in agreement with the effect of erroneous examples in classrooms. We also categorize participants into distinct learning styles and establish that participants using inverse reinforcement learning-like reasoning perform best on policy prediction tasks. With this work, we aim to advance the methods by which robots educate humans on their policies.

cs.RO↗

PathBridger: Subgoal Bridges for Offline Goal-Conditioned Reinforcement Learning

Offline goal-conditioned reinforcement learning (GCRL) aims to learn policies for reaching diverse goals entirely from fixed trajectory data. Long-horizon offline GCRL remains challenging because sparse goal-reaching signals must be propagated over many steps, while execution errors cannot be corrected through additional environment interaction. Existing methods address these challenges by improving long-range value estimation or reducing the effective decision horizon through subgoals, options, and action chunks. In several hierarchical methods, however, a selected subgoal specifies where to go, while the intervening state-space path remains implicit in an endpoint-conditioned low-level policy. To address this interface, we propose PathBridger, a hierarchical offline GCRL method that explicitly connects subgoal selection to short-horizon execution. PathBridger constructs a state-space bridge toward the selected intermediate endpoint and decodes it into a short executable action chunk using an inverse dynamics model. Experiments across the evaluated OGBench tasks demonstrate strong aggregate performance, with particularly large gains on the multi-object Cube manipulation tasks. Code: https://github.com/SChoish/PathBridger

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DREAM: Deployment-Time Demonstration Generation via Real-to-Sim for Scalable Policy Adaptation

Vision-language-action (VLA) models have made strong progress in language-conditioned robot manipulation, but improving their performance in a new workspace still often requires action-labeled data from that environment. Collecting such data by human teleoperation is costly, especially when each workspace, object arrangement, or task may require new demonstrations. We present DREAM, a framework that generates fine-tuning data for a pretrained VLA from a captured workspace and a language instruction, without requiring a task-specific human demonstration. DREAM reconstructs the workspace, automatically translates the instruction into symbolic task goals and success criteria using a large language model, and uses task-and-motion planning to generate feasible robot trajectories. The planned trajectories are augmented across randomized object configurations, verified by the generated success criteria, and rendered into image-action examples for VLA fine-tuning. Through real-robot experiments on language-conditioned manipulation tasks, we study whether DREAM can serve as a scalable data-collection system for the deployment workspace by examining whether fine-tuning on its automatically generated data improves success over direct deployment and how its data-collection cost compares with human teleoperation when adapting a VLA to a new workspace.

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GHOST in the Robots: Real-Time Exocentric Dual-Robot VR Teleoperation from Onboard Cameras

Teleoperating multiple robots simultaneously enables additional views and coordinated control. Yet, it poses fundamental challenges: the system must present sensor data cohesively and allow operators to manage multiple robot bases, arms, and cameras while maintaining low latency. Current multi-robot teleoperation systems require multiple operators, rely on autonomy, or restrict operators to high-level commands. We present GHOST: an open-source VR teleoperation system that enables single operator control of two mobile manipulators via direct lowlevel commands using only onboard sensing. GHOST creates an exocentric 3D workspace by aligning real-time point clouds from the robots' RGB-D cameras, where scene coverage is improved through learning-based completion to aid operator spatial awareness. For control, the operator uses a mode-switching architecture to command either robot individually or both robots simultaneously. Experiments with 15 novice participants demonstrate 1.6-4x the success rate of an off-the-shelf tablet interface. For experts across nine challenging dual-robot tasks, our system enabled completion of two tasks that were infeasible with the tablet, and was 1.47x faster on average than the tablet. Website and code: https://h2r.github.io/GHOST/.

cs.RO↗

Agri-Sim: Agricultural Simulation Platform for Embodied Intelligence Evaluation in Greenhouse Robotics

Agricultural-robot development requires simulation environments that can jointly support realistic scene construction, virtual sensing, autonomous navigation, motion planning, and manipulation-task execution. This paper presents Agri-Sim, a Unity and ROS2-based simulation platform for the closed-loop development and functional evaluation of agricultural robots. The platform contains a configurable tomato-greenhouse environment, a mobile dual-arm harvesting robot, virtual RGB-D, LiDAR, IMU, and joint sensors, and a bidirectional communication interface between Unity and ROS2. Unity is responsible for scene rendering, rigid-body dynamics, collision detection, virtual sensing, and task-state execution, whereas ROS2 and MoveIt 2 provide localization, navigation, collision-aware motion planning, inverse kinematics, and trajectory generation. Autonomous greenhouse navigation and dual-arm tomato harvesting were used to evaluate the complete simulation workflow. The experiments covered virtual sensor publication, ROS2-based navigation, collision-aware motion planning, mobile-base control, tomato acquisition, inter-arm handover, and box placement. The results demonstrate that Agri-Sim supports closed-loop integration and repeatable functional evaluation of navigation and manipulation workflows in a controlled virtual greenhouse, providing a practical foundation for subsequent algorithm development and Sim-to-Real studies.

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From Multi-Modal Paths to Executable Trajectories: A Trajectory Planning Framework for 4WIS Robots

Four-wheel independent steering (4WIS) mobile robots support multiple motion modes, offering high maneuverability in narrow and complex environments. However, existing planning methods often fail to fully exploit these capabilities, leading to suboptimal trajectory quality. To address this limitation, this paper proposes a multi-modal global trajectory planning framework that couples mode-augmented front-end search with mode-consistent segment-wise trajectory optimization. In the front-end stage, Hybrid A* is extended to a four-dimensional state space incorporating motion modes, while mode-switching-aware cost and heuristic functions embed mode decisions into the global search process. Multi-modal Reeds-Shepp curves and an intelligent terminal connection strategy are further designed to improve search efficiency. In the back-end stage, a segment-wise trajectory optimization framework based on an improved iterative safe corridor scheme is developed to convert discrete multi-modal paths into smooth, kinematically feasible trajectories with stationary mode transitions. Experimental results show that the proposed method achieves the best overall performance in safety, arrival time, terminal accuracy and computation time. Real-world experiments on a physical 4WIS robot further validate the practical effectiveness and executability of the generated trajectories, providing a flexible and high-performance solution for multi-modal mobile robot trajectory planning.

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CGFM-Nav: Cognitive Graph-Field Memory for Semantic-Guided Lifelong Multimodal Embodied Navigation

Vision-and-Language Navigation (VLN) requires agents to reason over accumulated observations while continuously exploring unseen regions. However, existing environment representations often struggle to jointly support explicit semantic memory and continuous exploration guidance. To address this challenge, we propose Cognitive Graph-Field Memory (CGFM), a persistent multimodal scene representation that couples explicit relational memory with continuous spatial intuition. CGFM organizes objects, spatial relations, and visual observations into a multimodal scene graph, enabling target retrieval and long-horizon reasoning across navigation tasks. When no reliable target match is identified, graph-based evidence is projected into a goal-conditioned semantic-frontier field to guide exploration toward semantically promising frontiers and regions. Building upon CGFM, we introduce CGFM-Nav, a foundation-model-based framework for lifelong multimodal navigation that integrates task-relevant subgraph selection, VLM reasoning, and verification feedback into a closed decision loop. Preliminary experiments on GOAT-Bench show that, under the same Qwen3-VL-8B backbone, CGFM-Nav improves the overall success rate from 53.2% to 63.0% and SPL from 30.0% to 39.6%, demonstrating the effectiveness of combining explicit semantic memory with semantic-guided exploration.

cs.RO↗

Systematic Lightweight Method for Robotics Based on Strain Energy Distribution Optimization

Service robots work with people and are highly expected to be lightweight for safety, agility and energy conservation. As a complex mechanical system, a robot consists of a large number of components and has various working configurations and load environments. An effective method for achieving system-level optimal robot design is a crucial requirement, but it poses significant challenges. In this study, we introduce a novel approach to optimize the distribution of strain energy, which can significantly improve the effectiveness of systematic optimization in a complex system. First, we present and demonstrate that the strain energy per unit mass should be uniformly distributed in an optimal lightweight mechanical system. Based on this criterion, the system-level problem can be decoupled and the design objective of each part can be assigned based on the strain energy. Then, each part can be optimally designed separately according to its specific circumstances by using different approaches, such as size optimization, topological optimization, and material optimization. In this way, the optimization is at the system level, while the computational complexity is at the part level. Weight reduction and improvements in mechanical properties can be obtained simultaneously. As an example, this method is applied to an arbitrarily designed robotic arm, and its effectiveness is further demonstrated in the cases of lightweight with stiffness improvement, considering multiple materials, multiple working conditions, and vibration performance.

cs.RO↗

Background-Free Objectness Learning for Class-Agnostic Detection

Object detectors are typically trained under closed-set supervision, where unlabeled regions are implicitly treated as background. Under incomplete annotations, this assumption introduces objectness bias: visually valid but unlabeled objects are used as negatives, tying objectness to the annotated taxonomy rather than generic object structure. This limitation is particularly problematic for class-agnostic and open-world detection. This paper proposes Background-Free Objectness Learning (B-FOR), a dense class-agnostic detection framework that learns objectness without explicit background supervision on unlabeled regions. B-FOR formulates detection as the prediction of dense multi-scale object-center and scale fields, from which object hypotheses emerge as local spatial structures. Supervision is confined to reliable annotated regions through spatially structured soft targets, avoiding foreground-background discrimination. To support decoding from emergent local maxima, the paper further introduces displacement-aware scale fields that model object extent as a spatially varying property of the learned objectness field. Experiments on PASCAL VOC, MS-COCO, and Open Images demonstrate strong generalization to unseen categories and cross-dataset object distributions. B-FOR improves recall by more than +10 AR points over prior class-agnostic baselines. Ablation studies show that both localized objectness supervision and displacement-aware scale fields are critical for class-agnostic localization under incomplete annotations. Code available at: https://github.com/Daniaawan/B-FOR.

cs.CV↗

AGRICAM: A Track-Mounted Crop Pollination Monitoring Robot

Insect pollination is critical for global food production, yet monitoring pollinators at commercial farm scale remains a challenge. Recent advances in computer vision and deep learning have enabled detailed analysis of pollinator behaviour, but monitoring must trade-off detail against spatial coverage and human or technological resources. This paper presents the Automated Guided Robot for Insect and Crop Activity Monitoring (AGRICAM), a purpose-built robotic system designed to meet the requirements of large-scale pollination monitoring in protected cropping systems. AGRICAM operates autonomously on low-cost, easily installed track for movement along crop rows, without disrupting farm operations or insect behaviour. The platform integrates two RGB cameras, microclimate sensors, GPS and RFID modules, motion sensors, and 4G cellular network connectivity for data transmission. A web interface enables remote device configuration and scheduling. The system autonomously captures video and image data of insects' locations and local environmental conditions. These are transferred to the cloud and analysed using computer vision models to quantify pollinator visitation and spatio-temporal activity variation. We deployed the system on a commercial blueberry farm to demonstrate and test its capability. It successfully mapped insect pollination patterns across 80 m long industrial polytunnels over 30 hours. This data enabled spatial analyses of insect activity we used to confirm a uniform pollinator distribution within polytunnels, as desired by the farm management team. The data also highlighted variation of insect activity associated with time of day and microclimate. AGRICAM therefore has been shown to be a scalable, automated crop pollination monitor that can support data-driven decisions to enhance pollination management, thereby improving crop productivity and food security.

cs.CV↗

SGE: Semantically-Guided Exploration for Unstructured Environments via Image-Space Waypoint Sampling

This work introduces Semantically-Guided Exploration (SGE), a modular exploration framework for ground vehicles that integrates pixel-level semantic segmentation into sampling-based waypoint selection and receding-horizon route optimization. Unlike conventional geometric exploration methods, SGE evaluates candidate exploration goals directly in the image space using a semantic-aware utility function that accounts for terrain traversability, obstacle proximity, objects of interest, and depth-based exploration reward. Sampled waypoints are projected into 3D and ordered through a real-time Traveling Salesman Problem (TSP) formulation, enabling receding-horizon goal selection. To address real-world navigation uncertainty, the framework introduces mechanisms, including temporary taboo regions to handle navigation failures and a graph-based relocation strategy for efficient backtracking across explored areas. We evaluate SGE in standardized simulation benchmarks against state-of-the-art exploration planners and demonstrate competitive performance in volumetric coverage, while enabling semantic task biasing that cannot be achieved by purely geometric methods. The framework is further validated through real-world experiments using multiple robotic platforms in indoor campus buildings and in limestone and coal mines. Results show consistent performance and adaptability across platforms and domains.

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A Cognitive Architecture for Shared Autonomy in AUV Operations

Operators remain essential to Remotely Operated Vehicle (ROV) operation, yet often suffer from low situational awareness and high workload, both of which negatively affect safety. This paper presents a cognitive architecture consisting of an ontology and multiple Large Language Models (LLMs) to assist the operator at all stages of the mission. Each LLM is grounded with domain-specific information from the ontology and given a simple role to create a system that can support the operator at all stages of an operation. We are aiming to prove that using the two together will allow decisions to be grounded in the relevant domain knowledge, but also benefit from the reasoning capabilities of the LLM. Our framework determines if a mission is possible for a given Unmanned Underwater Vehicle (UUV), performs mission planning, and executes a given mission in simulation. The operator can be involved in planning and execution, ensuring the resulting plan is valid and that the vehicle behaves safely during execution. We compare different LLMs, Llama3, GPT-OSS, and Qwen2.5, to determine which are best suited to the different roles within our framework. We find that GPT-OSS performs best for feasibility assessment, planning, and execution, while Qwen2.5 is best suited to identifying mission types from natural language input.

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Bridging Semantics and Physics with Constrained LLMs for Safe and Trustworthy Robotic Manipulation

A language-guided robot operating in a real kitchen must do more than produce a plan that appears correct. It must also execute that plan safely in cluttered environments under imperfect perception. Large language models (LLM) can decompose instructions into action sequences, yet a language-action gap remains: a plan may appear valid linguistically while being physically infeasible under kinematic and collision constraints. We bridge this gap by formalizing the reasoning-execution boundary as a typed contract. From RGB-D observations, the system grounds perceived objects in an explicit, collision-aware scene model and constrains language-level decisions through schema-validated tool calls defined by the Model Context Protocol (MCP), rejecting malformed commands before they reach the robot. Each validated call is deterministically grounded in a MoveIt Task Constructor pipeline, where candidate motions are evaluated against the reconstructed planning scene in a verify-then-act step. Only trajectories that pass both kinematic and collision checks are sent to the robot. On a physical UFactory 850, the method achieves up to 80% success across ten trials per task on pouring tasks involving liquids, granular media, and discrete solids. It achieves 90% success on a grasp-and-place task using the same planning, protocol, and verification stack. Although a scripted policy slightly outperforms our method on the easiest task, its success rate falls to 10% on the hardest, compared with 60% for our method.

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Fully Distributed GNE Algorithms for Multi-Robot Placement without Consensus on Multipliers

Recent machine learning research has increasingly focused on equilibrium analysis in non-cooperative games rather than solely on optimal solutions. Many such problems involve shared constraints and can be formulated as Generalized Nash Equilibrium Problems (GNEPs). For strongly monotone games, existing methods compute consensus-based variational GNEs (v-GNEs) by exchanging Lagrange multipliers. We propose a fully distributed continuous-time algorithm for shared linear equality constraints that converges without multiplier exchange and reaches any GNE, reducing communication overhead and improving privacy. Discrete-time schemes are also provided, and the method is validated on a multi-robot placement task.

cs.LG↗

Feelium: A Touchable Blimp Body for Aerial Telepresence

Floating things invite touch. We present Feelium, a blimp-based telepresence platform that enables visual embodiment and touch interaction through its inflatable skin. Through a VR headset, a remote person inhabits the blimp, looking out of it first-person, appearing on its skin as a face or avatar, and steering it through the room. Partners in the room pat it, press a palm against it, draw on it, or lean into it; the skin senses each contact, renders it into the wearer's view in VR spaces. Touch thus provides a physical interaction channel for remote presence, turning the skin into a shared surface between remote and co-located partners.

cs.HC↗

Toward Trustworthy Robot-Assisted Sliding Palpation for Shallow Vessel Localisation with a Calibrated Digital Twin

Reliable localisation of shallow subsurface vessels is important for safe robot-assisted venous access and vessel-aware manipulation, but collecting diverse tactile data on physical hardware is costly, time-consuming, and can degrade soft vision-based tactile sensors. We present a robot-assisted sliding-palpation framework in which a calibrated digital twin generates labelled tactile sequences, reducing reliance on real-world data. The twin models sensor-vessel contact, is calibrated against real palpation trajectories using Bayesian-optimisation-based domain adaptation, and is randomised over sliding direction and contact conditions. A spatio-temporal graph neural network trained on simulated marker trajectories performs per-node vessel classification and produces a human-verifiable top-view localisation map through 2D-to-3D-to-2D geometric projection. We evaluate three datasets: Sim, Silicone, and Meat, the latter a raw-meat phantom with vessel models at nominal depths of 0 to 30 mm, using four train-to-test configurations: Sim to Sim, Sim to Silicone, Sim to Meat, and Meat to Silicone. The calibrated twin achieves a simulated-to-real marker-alignment mean absolute error of 0.50 mm at deepest contact across four canonical interactions. After reprojection onto a 1 mm top-view grid, predicted vessel pixels lie on average 1.05 to 5.49 mm from the nearest true vessel pixel across the four models, with 1.05 to 1.31 mm for all except Sim to Meat. The larger error for Sim to Meat reflects the greater domain shift and current limit of simulation transfer. These results demonstrate progress toward trustworthy tactile palpation through calibrated simulation, interpretable localisation, and transparent cross-domain evaluation. Code, model weights, and data are publicly available on GitHub and Zenodo.

cs.RO↗

SMILE: Smooth Motion for Improved Long-Horizon VLA Execution

Vision-Language-Action (VLA) models reduce inference cost by executing multiple actions per call, but longer horizons often degrade accuracy because raw chunks contain jitter and outliers. We introduce SMILE, an architecture-preserving interface that predicts B-spline coefficients and decodes them into smooth action sequences. SMILE changes only the action representation, enabling longer fixed horizons while retaining each baseline's backbone and model scale. We apply SMILE to SmolVLA, Evo1, VPP, and DAWN, improving accuracy and amortized inference efficiency across LIBERO, CALVIN, and real-world experiments. SMILE-Evo1 reaches 98.0% with a 1.1x speedup on LIBERO, while SMILE-VPP reaches an average length of 4.42 with a 1.5x speedup on CALVIN. At a matched execution horizon of 10, SMILE-SmolVLA reduces non-boundary acceleration by 78.6% and velocity sign-change rate by 42.3%. Real-world xArm tests show higher success, fewer drops, and fewer contacts. These results establish smooth coefficient-space generation as a route to accurate, efficient long-horizon VLA execution. Project page: jongwoopark7978.github.io/smilevla

cs.RO↗

Calibration and Comparative Analysis of Forward-Looking Sonar and 3D Sonar for Enhanced Underwater Object Recognition

Sonars generate a significant amount of noise. With the advent of new technology capable of producing full 3D point clouds, the noise is amplified in sparse point clouds, making it challenging to recognize features for navigation, recognition, or reconstruction. To address this challenge, we propose using two different sonar modalities: one that produces a 2D intensity image and another that generates a 3D point cloud. By implementing auto-calibration, we can filter out noisy features between the modalities to enhance feature extraction. Experiments demonstrate that auto-calibration improves performance over manual calibration by 5% and that filtering enhances feature extraction by more than 40% relative to the raw point cloud. Code and datasets are given at https://theaprilab.org/fls-3d-calibrator

cs.CV↗
Compare source metadata on this page
WorkPublishedSource identifierSource
Teaching Robot Policies to Humans Using Erroneous Examples2026-08-292608.29023arxiv
PathBridger: Subgoal Bridges for Offline Goal-Conditioned Reinforcement Learning2026-08-292608.29061arxiv
DREAM: Deployment-Time Demonstration Generation via Real-to-Sim for Scalable Policy Adaptation2026-08-292608.29078arxiv
GHOST in the Robots: Real-Time Exocentric Dual-Robot VR Teleoperation from Onboard Cameras2026-08-292608.29080arxiv
Agri-Sim: Agricultural Simulation Platform for Embodied Intelligence Evaluation in Greenhouse Robotics2026-08-292608.29100arxiv
From Multi-Modal Paths to Executable Trajectories: A Trajectory Planning Framework for 4WIS Robots2026-08-292608.29108arxiv
CGFM-Nav: Cognitive Graph-Field Memory for Semantic-Guided Lifelong Multimodal Embodied Navigation2026-08-292608.29114arxiv
Systematic Lightweight Method for Robotics Based on Strain Energy Distribution Optimization2026-08-292608.29146arxiv
Background-Free Objectness Learning for Class-Agnostic Detection2026-08-292608.29232arxiv
AGRICAM: A Track-Mounted Crop Pollination Monitoring Robot2026-08-292608.29237arxiv
SGE: Semantically-Guided Exploration for Unstructured Environments via Image-Space Waypoint Sampling2026-08-292608.29315arxiv
A Cognitive Architecture for Shared Autonomy in AUV Operations2026-08-292608.29347arxiv
Bridging Semantics and Physics with Constrained LLMs for Safe and Trustworthy Robotic Manipulation2026-08-292608.29379arxiv
Fully Distributed GNE Algorithms for Multi-Robot Placement without Consensus on Multipliers2026-08-292608.29388arxiv
Feelium: A Touchable Blimp Body for Aerial Telepresence2026-08-292608.29391arxiv
Toward Trustworthy Robot-Assisted Sliding Palpation for Shallow Vessel Localisation with a Calibrated Digital Twin2026-08-292608.29396arxiv
SMILE: Smooth Motion for Improved Long-Horizon VLA Execution2026-08-292608.29432arxiv
Calibration and Comparative Analysis of Forward-Looking Sonar and 3D Sonar for Enhanced Underwater Object Recognition2026-08-292608.29433arxiv

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