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Fast Evaluation of Polynomials with Rational Preprocessing

Horner's rule evaluates a monic degree-$n$ polynomial using $n-1$ multiplications. We show that with rational preprocessing of the coefficients, any such polynomial can be evaluated using only $\lfloor n/2 \rfloor + 1$ multiplications over fields of characteristic zero or of characteristic $p>n$. This resolves the multiplication side of a conjecture of Rabin and Winograd (Comm. Pure Appl. Math 1972), who achieved $n/2 + 2\lceil\log_2 n\rceil$ multiplications and conjectured the logarithmic overhead was necessary. We show that this multiplication count can't be beaten in general, proving that three multiplications do not suffice for degree~$6$. This strengthens the lower bound of Pan (STOC 1978), who proved a tight bound for general, complex preprocessing. In characteristic~2, for every $n>1$ and every finite field of size at least $2n$, we prove that an $n$-multiplication chain cannot parametrize all value vectors at $2n$ distinct evaluation points, even with arbitrary preprocessing. We give $\lfloor n/2 \rfloor + 1$ multiplication schedules over characteristic~2, each with an explicit inverse, for every odd degree $n\le 25$ and conjecture that this is possible for all $n$. We also give an injective polynomial construction for universal hashing that uses $N$ multiplications to hash $2N$ values with a single random key. This improves the best previous construction by Daniel J. Bernstein (cryp.to).

cs.DS↗

Efficient Algorithms to Compute Closed Substrings

A closed string $u$ is either of length one or contains a border that occurs only as a prefix and as a suffix in $u$ and nowhere else within $u$. In this paper, we present fast $\mathcal{O}(n\log n)$ time algorithms to compute all $\mathcal{O}(n^2)$ closed substrings by introducing a compact representation for all closed substrings of a string $ w[1..n]$, using only $\mathcal{O}(n \log n)$ space. These simple and space-efficient algorithms also compute maximal closed strings. Furthermore, we compare the performance of these algorithms and identify classes of strings where each performs best. Finally, we show that the exact number of MCSs ($M(f_n)$) in a Fibonacci word $ f_n $, for $n \geq 5$, is $\approx \left(1 + \frac{1}{ϕ^2}\right) F_n \approx 1.382 F_n$, where $ ϕ$ is the golden ratio.

cs.DS↗

DDPM Score Matching and Distribution Learning

Score estimation is the backbone of score-based generative models (SGMs), especially denoising diffusion probabilistic models (DDPMs). A key result in this area shows that with accurate score estimates, SGMs can efficiently generate samples from any realistic data distribution (Chen et al., ICLR'23; Lee et al., ALT'23). This distribution learning result, where the learned distribution is implicitly that of the sampler's output, does not explain how score estimation relates to classical tasks of parameter and density estimation. This paper introduces a framework that reduces score estimation to these two tasks, with various implications for statistical and computational learning theory: Parameter Estimation: Koehler et al. (ICLR'23) demonstrate that a score-matching variant is statistically inefficient for the parametric estimation of multimodal densities common in practice. In contrast, we show that under mild conditions, denoising score-matching in DDPMs is asymptotically efficient. Density Estimation: By linking generation to score estimation, we lift existing score estimation guarantees to $(ε,δ)$-PAC density estimation, i.e., a function approximating the target log-density within $ε$ on all but a $δ$-fraction of the space. We provide (i) minimax rates for density estimation over Hölder classes and (ii) a quasi-polynomial PAC density estimation algorithm for the classical Gaussian location mixture model, building on and addressing an open problem from Gatmiry et al. (COLT'26). Lower Bounds for Score Estimation: Our framework offers the first principled method to prove computational lower bounds for score estimation across general distributions. As an application, we establish cryptographic lower bounds for score estimation in general Gaussian mixture models, conceptually recovering Song's (NeurIPS'24) result and advancing his key open problem.

stat.ML↗

Colorful Minors

We introduce the notion of colorful minors, which generalizes the classical concept of rooted minors in graphs. A $q$-colorful graph= is defined as a pair $(G, χ),$ where $G$ is a graph and $χ$ assigns to each vertex a (possibly empty) subset of at most $q$ colors. The colorful minor relation enhances the classical minor relation by merging color sets at contracted edges and allowing the removal of colors from vertices. This framework naturally models algorithmic problems involving graphs with (possibly overlapping) annotated vertex sets. We develop a structural theory for colorful minors by establishing three core theorems characterizing $\mathcal{H}$-colorful minor-free graphs, where $\mathcal{H}$ consists either of a clique or a grid with all vertices assigned all colors, or of grids with colors segregated and ordered on the outer face. Our results reveal that when exclusion is imposed not only on graphs but also to the way colors are distributed in them, a more refined structural landscape appears. On the algorithmic side, we deduce that colorful minor testing is fixed-parameter tractable. Together with the fact that the colorful minor relation forms a well-quasi-order, this implies that every colorful minor-monotone parameter on colorful graphs admits a fixed-parameter algorithm. Furthermore, we derive two algorithmic meta-theorems (AMTs) whose structural conditions are linked to extensions of treewidth and Hadwiger number on colorful graphs. Our results suggest how known AMTs can be extended to incorporate not only the structure of the input graph but also the way the colored vertices are distributed in it.

math.CO↗

The Popular Dimension of Matchings

We study popular matchings in three classical settings: the house allocation problem, the marriage problem, and the roommates problem. In the popular matching problem, (a subset of) the vertices in a graph have preference orderings over their potential matches. A matching is popular if it gets a plurality of votes in a pairwise election against any other matching. Unfortunately, popular matchings typically do not exist. So we study a natural relaxation, namely popular winning sets which are a set of matchings that collectively get a plurality of votes in a pairwise election against any other matching. The $\textit{popular dimension}$ is the minimum cardinality of a popular winning set, in the worst case over the problem class. We prove that the popular dimension is exactly $2$ in the house allocation problem, even if the voters are weighted and ties are allowed in their preference lists. For the marriage problem and the roommates problem, we prove that the popular dimension is between $2$ and $3$, when the agents are weighted and/or their preferences orderings allow ties. In the special case where the agents are unweighted and have strict preference orderings, the popular dimension of the marriage problem is known to be exactly $1$ and we prove the popular dimension of the roommates problem is exactly $2$.

cs.GT↗

Analysis of Polynomial Threshold Functions on Random Regular Graphs: Computational Complexity of Detecting Noisy Random Lifts

In this work, we present the first analysis of low-degree polynomial threshold functions for the natural hypothesis testing problem of detecting the noisy random lift of a base $d$-regular graph from a uniformly random $d$-regular graph. Along the way, we obtain a new result for the distribution of short cycle counts in noisy random lift up to logarithmic lengths, which generalizes results by McKay, Wormald, and Wysocka and by Johnson in the case of random regular graphs, and results by Greenhill, Janson, and Ruciński and by Fortin and Rudinsky in the case of random lifts.

math.CO↗

Beyond Distance Ordering: Resource Complexity and Universal Optimality of Exact Labeled Directed Shortest Paths

We study exact single-source shortest paths when the output is only the materialized labeled distance vector ($\mathrm{DIST}$), rather than a distance order. In the full deterministic comparison-addition model, the minimum worst-case number of additions on every fixed directed topology is exactly the maximum number $ρ_{\mathrm{fwd}}$ of forward nonsource endpoint classes over rooted vertex orders; the lower bound permits adaptive control, literals, and arbitrary mixed sums. This arithmetic law aligns with the comparison optimum on DAGs, where the full resource region is an exact rectangle. Cycles destroy that alignment: a two-spoke shared-hub graph has coordinatewise optima $(4,2)$ but requires five comparisons at the two-addition budget. Its $k$-spoke extension forces $k\log_2 k+O(k)$ comparisons at the addition optimum and has an entropy-tight deterministic tradeoff $C_{k+r}^*(H_k)=Θ(k+Λ_{k,r})$, where $Λ_{k,r}=\log_2(k!/[r!(r+1)^{k-r}])$, with leading constant one when $Λ_{k,r}/k\to\infty$. Because the two coordinatewise minima need not belong to one program, these conflicts lead to the same-program benchmark $\operatorname{OPT}_{\mathrm{DIST}}=\inf_A\sup_w(C_A(w)+P_A(w))$. An exact transcript-cone game yields one uniform interpreter whose charged addition-comparison cost equals $\operatorname{OPT}_{\mathrm{DIST}}$ on every topology; its optimal actions are synthesizable in polynomial space but may require exponential time. Finally, an active-core reduction and the current deterministic directed-SSSP bound give an efficient uniform $O\!\bigl(\operatorname{OPT}_{\mathrm{DIST}}\sqrt{\log(2+\operatorname{OPT}_{\mathrm{DIST}})\log\log(4+\operatorname{OPT}_{\mathrm{DIST}})}\bigr)$ charged-operation bound. Thus optimal numerical policies exist uniformly, while efficient constant-competitive navigation remains open.

cs.DS↗

Finding Many Overlapping Dense Subgraphs Using Triadic Cohorts

Graphs are a standard representation for data in the social sciences, cybersecurity, computer infrastructure, bioinformatics, and more. Typical real-world graphs are sparse, meaning the average degree is small (in the tens, while the number of vertices is more than millions). When graph data is collected from a source, a major task is to perform data exploration. Thus, any region of ``density" is of interest, since it indicates special structure. An important goal is to cover a significant portion of the graph using dense subgraphs. Existing algorithms that find many dense subgraphs do not have overlapping output, and hence provide limited coverage. Other methods that produce overlapping clusters do not generate dense subgraphs. The main goal of this paper is to develop provable and practical methods that can provide overlapping dense subgraphs that can cover large portions of real-world networks. Our contribution is an algorithm CohortRecovery that achieves this goal. We first develop a mathematical framework of triadic cohorts that captures the notion of ``detectable dense subgraphs'' that potentially overlap. We prove that CohortRecovery can output a set of dense subgraphs, such that each triadic cohort is almost completely contained in some dense subgraph. We give a practical implementation of CohortRecovery and demonstrate it on a variety of datasets. It typically runs in under ten minutes on a commodity machine even on graphs with tens of millions of edges. For numerous datasets, CohortRecovery is able to cover more than 25\% of the vertices in non-trivial subgraphs of density more than 0.8, and is significantly better than a wide variety of scalable graph clustering/community detection algorithms. Moreover, we demonstrate that output of CohortRecovery captures ground truth clusters obtained by manual curation.

cs.SI↗

On Maximizing a Weakly Submodular Function over a Matroid Constraint via the Greedy Algorithm

We consider the problem of approximately maximizing a weakly submodular function using the standard greedy algorithm, which is known to give tight approximation results for such functions under a cardinality constraint. We show that this is not the case for general matroid constraints. For any $γ< 1$, we give a family of $γ$-weakly submodular functions and a simple partition matroid constraint and show that the standard greedy algorithm provides no constant approximation for the resulting constrained maximization problem.

cs.DS↗

Algebraic Geometry Codes Approach the Half-Singleton Bound with Constant Field Size

We study linear codes for insertion and deletion (insdel) errors through the lens of evaluation codes. We develop a general framework for analyzing random puncturings of evaluation codes, where the edit distance is controlled by only the size of the evaluation domain and the maximum number of zeros of a nonzero function in the underlying function space. Our proof generalizes the results of Con, Guo, Li, and Zhang (ICALP 2025), and simultaneously simplifies their arguments by avoiding an in-depth analysis of longest common subsequences. We demonstrate the applicability of our core theorem by instantiating it with random puncturings of Reed--Muller codes. We then recover the result that random Reed--Solomon codes approach the half-Singleton bound over linear-sized fields while also improving the dependence on the additive gap $\varepsilon$ from $2^{O(1/\varepsilon^2)}$ to $2^{O(1/\varepsilon)}$. Finally, by applying the framework to algebraic geometry codes arising from asymptotically good towers of function fields, we show that there exist randomized families of structured linear codes over constant-sized fields that approach the half-Singleton bound.

cs.IT↗

Online Matching in Convex Bipartite Graphs

Online resource-allocation systems, like outpatient scheduling and spectrum allocation, often assign sequentially arriving requests to an ordered pool of scarce resources, where each request accepts a contiguous interval of feasible options. We study the resulting online matching problem on convex bipartite graphs under irrevocable decisions and adversarial arrivals. We first show that convexity alone does not improve the classic worst-case guarantee of 1-1/e, achieved by Ranking. We then consider the uniform-length model, in which every online request has exactly d consecutive offline neighbors. We propose Flip, which uses one random bit to commit ex-ante to either earliest-feasible assignment or latest-feasible assignment. Although either natural deterministic policy can waste capacity and be asymptotically only 1/2-competitive, we show that their randomized mixture is 2/3-competitive. This guarantee is tight for Flip and remains valid against a semi-adaptive adversary that observes the selected policy before choosing the arrival order. We also prove that no randomized online algorithm can achieve a competitive ratio strictly larger than 3/4 in the uniform-length model.

cs.DS↗

Strategic Facility Location in Euclidean Spaces

The strategic facility location problem is defined as follows: $n$ agents report their location in a metric space, and the objective is to design a \emph{mechanism} deciding the (possibly randomized) location of a facility such that agents have no incentive to lie about their position. We focus on the egalitarian cost, which means that the goal of the mechanism is to minimize the expected maximal facility-agent distance. Meanwhile, mechanisms must be \emph{truthful} (or \emph{strategyproof}): no agent may decrease their expected distance to the facility via lying on their location. Designing truthful mechanisms minimizing the approximation ratio is a well-studied problem, and the optimal solution is known for the real line. We focus in this paper on higher dimension Euclidean spaces, for which gaps remain between the best known lower and upper bounds. We first show that, maybe counter-intuitively, the problem is easier for two agents on the plane rather than on the line: the mechanism can exploit the additional dimension to prevent more efficiently agent lies. Based on this intuition, we devise lower bounds for $\mathbb R^d$ asymptotically matching the best known approximation factor of $2$ for large $d$. We also provide novel mechanism ideas, improving over the best known algorithms on the plane, and when the agents belong to $\mathbb R^d$ but the facility may use an additional dimension.

cs.GT↗

Machine Unlearning as Private Retroactive Algorithms

Machine unlearning typically aims to emulate retraining from scratch: upon a deletion request, the unlearning algorithm should produce an outcome that would have been obtained had the deleted point never been included. Recent work has shown that this emulation requirement carries no meaningful privacy semantics against an adversary who observes a sequence of releases. Machine unlearning is thus not a privacy question per se, but rather a data maintenance question, which is precisely the subject of retroactive algorithms. These are algorithms supporting modifications of past operations, guaranteeing that all subsequent answers reflect the revised history as if it had always been in force. We put forward a definition of private retroactive algorithms, combining the retroactivity requirement with differential privacy under continual observation. We present constructions achieving both privacy and retroactivity at no asymptotic cost over privacy alone for linear statistics, clustering, and histograms, alongside impossibility results.

cs.CR↗

Integrality Gap Bounds for the Goemans-Linial SDP on Finite Abelian Cayley Graphs

In the uniform sparsest cut problem we are asked to find a vertex set that cuts few edges relative to the number of vertex pairs it separates. The Goemans-Linial SDP coupled with the Arora-Rao-Vazirani rounding gives an $\mathcal{O}(\sqrt{\log n})$ approximation on arbitrary graphs on $n$ vertices. We study this relaxation on finite Abelian Cayley graphs. First we show that when the second normalized Laplacian eigenvalue of $G= \mathrm{Cayley}(Γ, S)$ is realized by a Fourier character with image size at most four then $λ_2(G)=\mathrm{SDP}_{\mathrm{GL}}(G)=ψ(G)$. Geometrically, a character maps the vertices onto a regular polygon where the squared chord distance satisfies the triangle inequalities exactly when the polygon has at most four vertices. Grouping equal character fibers gives a cyclic quotient where the optimal cut can be found exactly and so the relaxation is exact on finite Abelian Cayley graphs on groups of exponent at most four. Second, we replace each generator $s$ of $S$ by a uniformly random element of its cyclic subgroup (including identity). If $r_s$ is the order of $s$, we let $α(r_s)$ to be the average number of $\pm s$ steps needed to simulate such a move, and let $ρ(S)=\max_{s\in S}α(r_s)$ be its worst case. Full cyclic averaging eliminates character phases and choosing a nontrivial character $χ^*$ minimizing the auxiliary eigenvalue and taking $K=\mathrm{ker}χ^*$ gives \[ ψ(G)\leqψ_G(K)\leq\frac{q^*}{q^*-1} \cdotρ(S)\cdot\mathrm{SDP}_{\mathrm{GL}}(G)\leq 2ρ(S)\cdot\mathrm{SDP}_{\mathrm{GL}}(G), \] where $q^*=|χ^*(Γ)|$. If all generator orders are at most $R$, this is an $R/2$ approximation. Finally, we construct an infinite family of finite Abelian Cayley graphs with Goemans-Linial integrality gap exactly $16/15$.

math.CO↗

Quantum lower bounds for convex optimization and real matrix-vector query problems

We (the author and the AI systems that did the heavy lifting) show that the quantum query complexity of minimizing a convex function over a convex subset of $\mathbb{R}^n$ with evaluation and membership queries is $\tildeΩ(n)$, nearly matching the best known upper bound. In particular, we show this even for quadratic minimization, which is equivalent to inverting an $n \times n$ real matrix using matrix-vector queries. We also show linear or nearly linear lower bounds on the quantum query complexity of computing the trace, the sign of the determinant, and the magnitude of the determinant of a real matrix in the matrix-vector query model. We use a novel quantum lower bound technique, the determinantal witness method, based on identifying a witness whose Fourier transform vanishes on low-rank matrices and that correlates well with the function being computed.

quant-ph↗

Weighted Emulators with Local Heaviest Edges Stretch for Undirected Graphs

We introduce a generalized family of $\left( 2\cdot \left\lfloor \frac{k}{2} \right\rfloor-1, 2\cdot \left\lceil \frac{k}{2} \right\rceil \cdot W_{1} +\max\left\{0,2\cdot\left(\left\lceil\frac{k}{2}\right\rceil-2\right)\right\}\cdot W_{2} \right)$-emulators with $\tilde O \left(n^{1+\frac{1}{k}}\right)$ edges, for any $k\in\mathbb{N}$, where $W_{i}$ is the $i$th heaviest edge on a shortest path between two vertices. Our construction generalizes the $+2W_{1}$-spanner of size $\tilde O\left(n^{\frac{3}{2}}\right)$ and the $+4W_{1}$-emulator of size $\tilde O \left(n^{\frac{4}{3}}\right)$, both by Elkin, Gitlitz and Neiman [DISC'21 and DICO'23]. When $k$ is even, these are $\left(k-1,k\cdot W_{1} + \left(k-4\right)\cdot W_{2}\right)$-emulators and when $k$ is odd, these are $\left(k-2,\left(k+1\right)\cdot W_{1} + \left(k-3\right) \cdot W_{2}\right)$-emulators. Our framework not only expands known constructions for weighted graphs but also yields an improved stretch over state of the art emulators and spanners for unweighted graphs within a specific distance regime. In particular, for all vertex pairs separated by a distance of $δ\leq O\left(3^{k^{2}}\right)$, our construction improves upon the seminal additive $+\tilde O\left(δ^{1-\frac{1}{k}}\right)$-emulator of size $\tilde O\left(n^{1+\frac{1}{2^{k+1}-1}}\right)$ by Thorup and Zwick [SODA'06].

cs.DS↗

Assortment and Procurement Design in Dual-Mode Content Platforms

We study assortment and procurement design for a digital content platform offering both ad-supported and subscription access. Users are heterogeneous in content preferences and ad tolerance and self-select between the two modes or an outside option. For a fixed common subscription price and ad load, the platform chooses assortment distributions specific to each user type and access mode, together with content-family-level buy-versus-rent decisions to maximize profit. Rental costs scale with realized consumption, whereas buying provides a reusable pool of titles whose cost depends on the largest induced requirement across user types and modes. We show that the resulting problem is NP-hard. We then develop a scalable approximation framework based on a candidate buy set, a relaxation of the procurement coupling, and a decomposition into linear programs with a single equality constraint. These subproblems are solved by dual bisection with cardinality-constrained assortment optimization, followed by restricted-master postprocessing to recover primal feasibility. The method yields computable optimality-gap bounds, an interpretable threshold-based procurement heuristic, and asymptotic optimality under proportional market scaling as market size and grid resolution increase. Numerical experiments show strong performance at moderate market scales and grid sizes.

cs.DS↗