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Search indexed arXiv papers on artificial intelligence, large language models, computer vision and robotics. Read source abstracts and follow links to arXiv.

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At least 199 records · Page 11Linked to original sources

Cross-Modal Guidance for Out-of-View Object Search in Simulated Prosthetic Vision

Out-of-view guidance is well established in virtual and augmented reality, but its effectiveness may depend on the visual bandwidth available to the user. We test this under simulated prosthetic vision (SPV), where visual guidance must share the same sparse representation used to inspect the scene. Nineteen participants performed object search under two SPV conditions differing in electrode density and phosphene spread (10x10 and 20x20) and four guidance conditions (no guidance, visual, haptic, audio) all driven by the same horizontal target-offset variable. All three modalities reduced search time and head movement. The tested auditory and haptic cues produced approximately 25% faster overall search and 11-13% faster target acquisition than the visual cue, despite similarly direct orienting trajectories. The tested haptic and auditory cues also shortened post-acquisition search. Final head-target angular offset was reduced substantially more in the 10x10 SPV condition; there, all three cues also reduced vertical localization error by approximately 45-58% despite providing no elevation information. Under severe visual constraints, guidance performance depended on cue implementation and search stage.

cs.HC↗

Evaluating Usability in Biomedical Visualization: Rethinking Heuristic Evaluation for Spatial Omics and Multidisciplinary Research Platforms

Introduction: Clinical research informatics (CRI) platforms support biomedical discovery by integrating advanced computational tools into research workflows. Emerging technologies such as spatial omics and AI-enabled imaging expand research capabilities but introduce complex interfaces that increase cognitive burden and alter established analytical processes. Traditional usability frameworks identify general usability issues but often miss challenges specific to high-dimensional biomedical data. Methods: We conducted two complementary studies involving 39 participants to evaluate conventional usability heuristics and identify CRI-specific criteria. Study 1 included 19 undergraduates completing interactive tasks, and Study 2 involved 20 clinical professionals completing an asynchronous hierarchical task framework. Observational and interview data were analyzed using deductive coding based on standard usability heuristics and emerging CRI-specific themes. Results: Simultaneous presentation of complex data overlays and analytical tools overwhelmed users, particularly those with limited spatial-omics experience. Participants relied on trial-and-error exploration and struggled with unlabeled tools in data-rich environments. Feedback indicated that users benefit from phased onboarding, contextual guidance, and progressive feature introduction rather than immediate access to all functionality. Discussion: High-dimensional research platforms require domain-specific usability criteria beyond traditional frameworks. We propose three specialized heuristics: Active Parameter Transparency, Point-of-Use Guidance, and Phased Feature Disclosure. These heuristics help developers manage complexity, provide contextual support, and improve accessibility for multidisciplinary research teams.

cs.HC↗

Designing Proactive Thought Partners for Writing

Writing involves diverse cognitive activities, from ideation to revision, and writers' needs vary across individuals and moments. Proactive AI promises to provide the right support at the right time, yet existing proactive tools largely focus on generic textual assistance, such as autocomplete. This paper studies the design space of proactive thought partners: AI agents that proactively offer customizable, higher-level cognitive support during writing. We instantiated this concept in a technology probe and deployed it with 16 participants for one week. The probe allows users to create partners by configuring their roles and proactivity. As users write, relevant partners take the initiative at appropriate moments to offer suggestions. Our findings show that participants configured proactive support through prospective planning, used suggestions for both idea generation and self-monitoring, and valued lightweight visual representations alongside non-directive rhetorical framing for non-intrusive interventions. We derive implications for designing proactive writing assistants around customization, timing, engagement, and representation.

cs.HC↗

VirSqueezer: Generating Realistic Deformations and Squeezing Dynamics in VR from Fine-Grained Squeezing Controls

Squeezing is one of the most natural forms of hand manipulation, inherently involving fine-grained, temporally evolving, per-finger flexion. In VR content creation, squeezing plays a unique role in enabling particular visual effects such as localized deformations and dynamic behaviors, e.g., bursting a Coke can or juicing a fruit, thereby expanding the expressive possibilities of VR content. However, existing techniques, such as 3D Gaussian splatting-based methods and diffusion-based video generation models, are limited in their ability to simulate fine-grained virtual squeezing effects. We introduce VirSqueezer, a framework designed to generate both localized deformations (primary effects) and complex squeezing dynamics, such as rupture and overflow (secondary effects). VirSqueezer captures squeezing control signals using a SenseGlove and provides the user with inferred resistance force feedback during the squeezing process. By estimating object contact areas, inferring physical properties, and simulating physical responses, VirSqueezer computes conditions that guide generation models for visual effect generation, ensuring both visual coherence and temporal synchronization with the simulation. Consequently, VirSqueezer enables the generation of physically realistic visual effects directly from continuous, fine-grained squeezing control signals. Our extensive evaluation demonstrates VirSqueezer's ability to reproduce realistic localized deformations, generate convincing visual dynamics, and maintain consistency in fine-grained squeezing controls.

cs.HC↗

Slow-Fast Brain-Computer Interfaces: Preventing Neuroadaptive Overfitting in AI-Mediated Neural Interfaces

Artificial intelligence (AI) is transforming brain-computer interfaces (BCIs) from task-specific neural decoders into adaptive systems that complete language, smooth movement, regulate rehabilitation support and adjust stimulation. These capabilities can increase speed, fluency, usability and clinical reach, yet conventional performance metrics may overlook losses in intent fidelity, authorship, agency, therapeutic challenge and durable clinical benefit. I define neuroadaptive overfitting as a closed-loop failure mode in which an AI-mediated BCI becomes over-optimized to short-term proxies of success, including reduced effort, rapid acceptance, lower workload or smooth task completion, while drifting from the user's durable goals. I then propose Slow-Fast BCI, a framework for pacing AI assistance according to decoder evidence, uncertainty, contextual and clinical stakes, fatigue, and user- or clinician-defined goals. The framework distinguishes fast assistance when intent is clear and stakes are low, guarded assistance under uncertainty and slow assistance when misalignment could compromise safety, agency, authorship, motor learning or therapeutic value. Across communication, motor-control, neurorehabilitation and closed-loop neuromodulation applications, I outline corresponding safeguards and evaluation measures. This Perspective argues that AI-mediated BCIs should be evaluated not only by decoding accuracy and task performance, but also by how AI assistance is deployed: when systems act autonomously, seek confirmation, preserve user effort or return control to the user.

q-bio.NC↗

Beyond Instruction-Driven Editing: Source-Grounded Problem Discovery with User-Governed Repair for Scientific Posters

Interactive editors usually assume that users already know what to change. Yet an important interaction state comes earlier: a user may recognize that an artifact is not working without knowing what intervention to request. We call this the articulation gap. We introduce PROS (Proactive Refinement Of Scientific Posters), which separates epistemic initiative from behavioral authority: the system can surface source-grounded candidate problems, while users decide which become repair goals and whether resulting changes are committed. Accepted issues hand off to native-object PPTX editing with validation and reversible preview. We also introduce PROS-Bench, a source-linked collection of 120 papers and 320 editable PPTX posters, including a 120-poster matched primary core and a separate conference representation challenge. On the primary core, PROS achieves a mean VLM-rated stage-balanced diagnosis quality score of 67.2 on a 0-100 scale and 87.6% operator-verified target resolution among accepted diagnoses. Temporally blinded automated scoring yields a +22.7-point paper-macro accepted-target uplift, yet 14.8% of assessable accepted targets decline. This divergence shows why problem discovery, local resolution, and realized outcome should be evaluated separately. More broadly, intelligent editors can support problem discovery before a concrete edit request exists without taking authority over consequential change.

cs.HC↗

Beyond "AI Helps Humans": Decision-Targeted Evaluation Design for Human-Agent Teams in the Agentic Era

Wherever a coding agent works under engineer supervision, or a clinical model assists a radiologist, the deployment question is whether to keep the human-AI workflow or replace it with the human alone or the agent alone. The human-AI workflow is worth keeping only if it beats both of those alternatives. Yet once it is deployed, neither alternative outcome is observed: recovering one means replaying the task under that alternative, and every replay costs expert time or compute. Under a fixed replay budget, the design question is therefore which tasks should be more likely to receive a human-only replay, and which an agent-only replay. Existing methods do not directly target this decision. Agent benchmarks do not choose which missing baseline to measure, variance-based sampling ignores which of the two comparisons is closer to failing, and Bayesian information methods focus on learning model parameters instead of making the deployment decision. We propose TEAM-Design, a rule that gives every task two replay probabilities, one per baseline. It raises a probability where the missing baseline outcome is hard to predict from what is already known about the task and where that comparison is harder to establish, and lowers it where replay is expensive. We prove that the rule solves this budgeted design problem, and that drawing the replays at random from recorded probabilities still controls the chance of wrongly declaring that the workflow beats both. We reanalyze 6 clinical settings, where no human-AI workflow beats both alternatives, and a coding benchmark, where one does, then evaluate TEAM-Design on synthetic designs and on a semi-synthetic design built from a real chest X-ray reader study. TEAM-Design works best when one of the two comparisons is clearly harder to settle than the other, and can do worse than variance-based allocation when the two are similarly difficult.

cs.AI↗

No Pixel Left Behind: Filling Gaps in Anime Colorization

Animation production workflows often involve digital colorization of line art, where small unpainted regions ("gaps") frequently occur and remain an underexplored challenge. We conducted a formative study in Japanese animation (anime) pipelines and found that while the paint bucket tool is widely used for base coloring, tiny enclosed areas are frequently overlooked, resulting in time-consuming manual detection and filling. We introduce GapFill, a tool grounded in professional practices that reduces the effort of gap detection, zooming, and color selection. Our deep-learning method suggests appropriate fill colors by referencing surrounding regions, leveraging the flat-color nature of anime-style images. In a user study with 13 professional colorists, our system improved performance and usability in gap-filling tasks over conventional methods. The study also suggested that prediction accuracy alone is not the primary factor for usability, that appropriate colors can be contextually ambiguous, and that GapFill can complement existing tools depending on users' trust in new AI-powered assistance.

cs.HC↗

TEIDAN: A Multilingual Multiparty Dialogue Corpus

Multi-party interaction is a central setting for human communication and a necessary target for human-agent interaction systems that must participate in group conversation. Yet available corpora often focus on meetings, task-oriented interaction, text-based interaction, or acted scenarios, and fewer resources support cross-linguistic comparison of spontaneous face-to-face triadic discussion. This paper presents TEIDAN, a multilingual multimodal corpus that currently consists of Japanese and English three-party conversations. TEIDAN records groups of three participants discussing open-ended topics with individual pin microphones, a microphone array, and participant-facing cameras, and provides IPU-based transcripts for both language portions. Earlier studies used subsets of the Japanese portion for task-specific benchmarks in multi-party dialogue modeling; in contrast, this paper presents TEIDAN as a corpus resource spanning both Japanese and English, with planned expansion to additional languages. We describe the collection design, participants, recording setup, transcription format, and corpus statistics, and provide preliminary analyses to illustrate how TEIDAN can support research on turn-taking, addressee recognition, and multimodal grounding in human-human and human-agent interaction.

cs.CL↗

Ctrl-F-Resist. Practices, Challenges, and Technical Needs of Civil Society Organizations Monitoring the Far-Right Online

As far-right actors increasingly exploit online platforms to disseminate ideology and mobilize supporters, civil society organizations (CSOs) play a vital yet underrecognized role in monitoring antidemocratic dynamics online. Unlike fact-checkers or content moderators, CSOs engage in long-term, contextualized analysis, often in resource-constrained settings and under precarious conditions. Despite their critical societal role, CSOs face significant barriers to adopting or co-developing technical solutions, including legal uncertainty, limited platform access, and chronic underfunding. Existing research and tool development efforts have largely overlooked these actors in favor of more institutionally embedded stakeholders. This paper addresses this gap through a qualitative study with 15 practitioners from 12 Germany-based CSOs engaged in online monitoring, positioning them as key yet overlooked stakeholders in the governance of digital spaces. We explore their current practices, challenges, and expectations regarding technological support. Our findings show that monitoring remains largely manual due to the lack of tailored tools, with enhanced search capabilities emerging as the most pressing technical need. While participants express openness to AI-supported features such as media processing and content discovery, many remain skeptical of automated classification, citing concerns around trust, legal usability, and professional credibility. Grounded in these findings, we introduce a conceptual monitoring workflow and describe its implementation in an open-source Telegram monitoring prototype designed to flexibly support diverse monitoring goals. We outline concrete design, policy, and research recommendatios, and introduce the manual labor trap as an empirically grounded concept that explains why monitoring CSOs tend to remain locked into labor-intensive, low-capacity arrangements.

cs.HC↗

RecalibrateGPT: AI Fatigue Resilient Conversational Interfaces

Large language models are powerful, but their interfaces often devolve into a type $\rightarrow$ read $\rightarrow$ retype loop, creating conversational AI fatigue, cognitive load, and eventual task abandonment. To mitigate this, we present RecalibrateGPT, a system introducing five cross-turn operators (Anchor, Replay, Delta, Scope, and Steer) that each target a distinct fatigue type, recalibrating LLM responses through a structured panel by acting on the full conversation history with a single click. Users invoke these operators through the AssistiveButton in one of three operator palette layouts: Vertical, Arc, or Tablet. We conducted two pilot studies with the same 12 advanced LLM users. An initial formative qualitative study identifies a taxonomy of four fatigue types (retyping, scanning, decision paralysis, and context drift) and derives two design objectives for RecalibrateGPT. A follow-up quantitative evaluation finds it reduces perceived cognitive workload by half (NASA-TLX = 2.7) at high perceived usability (SUS = 86.5), suggesting AI fatigue is not just a model-quality issue but an interaction-flow cost that interfaces can remove.

cs.HC↗

Socrates went Nuclear: Comparing Interaction Strategies for AI systems in a Learning Context using Brain Sensing

Does unrestricted AI access bypass the cognitive effort required for learning, or does it streamline knowledge acquisition? This paper reports on a study where we compare three designs for user-AI interaction in a learning context: (1) an unrestricted conversational bot like ChatGPT, (2) a pedagogically constrained bot that guides through hints without giving final answers, which we refer to as the Socratic mode; and (3) a non-conversational adaptive tutoring system that adjusts difficulty in real-time based on the user's cognitive engagement derived from the brain signals. Fifty study participants were tasked with learning about nuclear safety protocols, a domain chosen for its zero-prior knowledge baseline. The participants progressed through an instructional video, a pre-test, an AI-driven assessment phase, which varied in the three conditions, and an immediate post-test. The nature of the questions centered primarily on factual knowledge acquisition, but it still required participants to have a global understanding of the concepts in order to answer the questions correctly. A Muse headband was used to derive the cognitive engagement of all users in all conditions. The unrestricted chatbot produced higher learning gains (delta) than both constrained modes (p < .03, d > 0.80), while the adaptive condition generated significantly higher EEG engagement (p = .018). The cluster analysis of chatbot usage and discussion patterns by users showed that most participants in the unrestricted-mode adopted a direct answer-retrieval strategy, while participants in the Socratic-mode initially attempted to reason through the hints before progressively disengaging. Consequently, this also suggests that the success of the unrestricted AI is not an evidence of deeper learning, but rather a result of the immediate post-test evaluation after the training phase.

cs.AI↗

Beyond Technological Solutionism: Rethinking XR in Healthcare

The healthcare industry's enthusiastic adoption of Extended Reality (XR) technologies obscures a concerning reality: we were building increasingly sophisticated ways to perpetuate fundamentally broken healthcare systems. Through three deeply personal narratives - a rural patient cut off from care infrastructure, an urban professional navigating fragmented services, and a first-generation immigrant confronting cultural barriers - this provocation paper exposes how our obsession with technological innovation often worsens rather than resolves healthcare disparities. By applying the SEIPS 3.0 model to examine diabetes-CVD care coordination, we identify an "innovation paradox" where advanced technology creates new barriers to effective care. Our care interdependencies framework reveals that healthcare outcomes are shaped primarily by human relationships (50-60%), organizational coordination (25-30%), and sociocultural factors (15-20%), not technological sophistication. This research challenges the HCI community to confront its role in perpetuating healthcare inequities, demands a fundamental rethinking and proposes a new framework for healthcare innovation that prioritizes human relationships over technical capability, systemic change over feature sets, and actual care delivery over technological ambition. For healthcare providers, technology developers, and policymakers, our findings suggest that effective care coordination requires us to step back from our techno-solutionist mindset and engage

cs.HC↗

Beyond Reconstruction: What EEG-to-Video Decoding Actually Recovers

Reconstructing dynamic visual stimuli from EEG recordings is challenging due to the noisy, non-stationary nature of EEG signals and the limited availability of EEG-video datasets. We present EEGVid, a framework that learns EEG representations using triplet loss and reconstructs dynamic videos with a temporally conditioned GAN. We study what these representations encode and how this information supports generation. First, visual representations retain emotional structure, while emotion-based supervision does not preserve the same fine-grained visual information. Second, triplet learning shifts EEG features away from subject-specific structure toward stimulus-related information. Third, analysis across brain regions, hemispheres, and time reveals consistent differences in visual and emotional encoding, with temporal regions contributing strongly across tasks. Finally, we evaluate video generation using three controlled diagnostics. The learned encoder generalizes above chance to unseen video classes, while mismatched EEG conditioning shifts generated content toward the substituted stimulus, showing that the generator actively uses EEG as a content signal. A ground-truth class label yields stronger reconstruction metrics, although follow-up experiments show that it also provides a cleaner conditioning target. Together, these results show that EEG exhibits a consistent visual and emotional structure that can support dynamic video generation, whereas current reconstruction primarily reflects coarse stimulus-level information rather than fine-grained, trial-specific decoding.

cs.HC↗

Beyond Pixels: Exploring DOM Downsampling for LLM-Based Web Agents

The advent of large language models (LLMs) has sparked an evolution of autonomous web browsing agents: given a web browsing task and serialised user interface (UI) state, an LLM is expected to suggest input actions that incrementally solve the given task. The central challenge lies in serialising UI state for LLMs. Web agents have increasingly relied on grounded graphical UI (GUI) snapshots - screenshots augmented with visual cues - favoured for their modest input token footprint. Document object model (DOM) snapshots, serialised as HTML, represent a compelling alternative that leverages previously demonstrated HTML interpretation capabilities of LLMs. Their excessive token footprint, however, has precluded reliable deployment with web agents to date. We propose D2Snap, an algorithm to downsample the DOM, premised on preserving actionability and actionability-discriminating features. We evaluate D2Snap-downsampled DOM snapshots using a snapshot-variant web agent (GPT-4o) on a dataset sampled from Online-Mind2Web. Whilst 42% of raw DOM snapshots exceed the model context window (128 x 10^3 tokens), all D2Snap-downsampled DOM snapshots of our reference configuration fit, at a mean context utilisation of 16.5%. Against the 67% success rate of a grounded GUI snapshot baseline, our configuration attains 73% (+5.8%pt; 95% CI -13.6 to +26.0%pt; McNemar, p = 0.47), excluding a deficit (one-sided 95%) beyond 11%pt. Image input moreover appears to add little to snapshot utility; grounding text alone attains 62% (-5.8%pt; McNemar, p = 0.37).

cs.AI↗

Individualized Algorithmic Advice as a Strategic Signal on Competitive Markets

As algorithms increasingly mediate competitive decision-making, their influence extends beyond individual outcomes to shaping strategic market dynamics. In our experiment, we examined how algorithmic advice affects human behavior in a classic economic game with a unique, non-collusive, and analytically traceable equilibrium. Participants (N = 129) played a Cournot quantity competition with equilibrium-aligned or strategically biased algorithmic recommendations. While individualized equilibrium advice supported stable convergence, collusively downward-biased advice led to sustained underproduction and supracompetitive profits - hallmarks of tacit collusion. Participants' quantities converged faster and more consistently toward individualized than collective equilibrium advice, potentially due to an objective quality advantage or greater perceived ownership of the former. These findings demonstrate that algorithmic advice can function as a strategic signal, shaping coordination even without explicit communication. The results echo real-world concerns about algorithmic collusion and underscore the need for careful design and oversight of algorithmic decision-support systems in competitive environments.

cs.HC↗

TxSum: User-Centered Ethereum Transaction Understanding with Micro-Level Semantic Grounding

Understanding the economic intent of Ethereum transactions is critical for user safety, yet current tools expose only raw on-chain data or surface-level intent, leading to widespread ``blind signing'' (approving transactions without understanding them). Through interviews with 16 Web3 users, we find that effective explanations should be structured, risk-aware, and grounded at the token-flow level. Motivated by these findings, we formulate TxSum, a new domain-grounded NLP task for DeFi transaction explanation, and construct a dataset of 187 complex Ethereum transactions with 2,375 token-flow annotations and transaction-level summaries. We further introduce MATEX, a grounded multi-agent framework for high-stakes transaction explanation. It selectively retrieves external knowledge under uncertainty and audits explanations against raw traces to improve token-flow-level factual consistency. MATEX achieves the strongest overall explanation quality, especially on micro-level factuality and intent quality. It improves user comprehension on complex transactions from 52.9% to 76.5% over the strongest baseline and raises malicious-transaction rejection from 36.0% to 88.0%, while maintaining a low false-rejection rate on benign transactions.

cs.CE↗

Overreliance on AI in Information-seeking from Video Content

The ubiquity of multimedia content is reshaping online information spaces, particularly in social media environments. At the same time, search is being rapidly transformed by generative AI, with large language models (LLMs) routinely deployed as intermediaries between users and multimedia content to retrieve and summarize information. Despite their growing influence, the impact of LLM inaccuracies and potential vulnerabilities on multimedia information-seeking tasks remains largely unexplored. We investigate how generative AI affects accuracy, efficiency, and confidence in information retrieval from videos. We conduct an experiment with around 900 participants on 8,000+ video-based information-seeking tasks, comparing behavior across three conditions: (1) access to videos only, (2) access to videos with LLM-based AI assistance, and (3) access to videos with a deceiving AI assistant designed to provide false answers. We find that AI assistance increases accuracy by 3-7% when participants viewed the relevant video segment, and by 27-35% when they did not. Efficiency increases by 10% for short videos and 25% for longer ones. However, participants tend to over-rely on AI outputs, resulting in accuracy drops of up to 32% when interacting with the deceiving AI. Alarmingly, self-reported confidence in answers remains stable across all three conditions. Our findings expose fundamental safety risks in AI-mediated video information retrieval.

cs.CY↗